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It would probably have to be either Mirror Image: Super awesome defense card. Can stop multiple sources of damage in the same turn! Wand of Enervation: 1d4+4 straight off any combat check! Super easy recharge value of 8 too. Robe of Runes: 2 on the top of all Int checks, allows other items like the wand above. And the second ability to pick a spell in discard and put into hand for only a recharge was surprisingly useful when I came upon a troll with no fire/acid attacks. ![]()
Ezren solo is a lot of fun. The middle of the game gets a bit muddy (around adventure 3), but if you can pick up a few new spells/allies, he is really powerful. The best part of solo ezren is the Sihedron Medallion loots in 1,2,3 which give him great survivability. By Adventure 5 its not hard to have a stacked deck with 6-8 attacking spells, ways to look ahead in locations (ally/spell), multiple defensive options (mirror image/sihedron are the best), some of the most powerful boosting cards outside blessings (to make up for his lack of these!) i.e. wand of enervation, charmed red dragon, clockwork librarian. One this is for sure with Ezren, sometimes the dice are against you, and no Blessings is a tough task, but if you stick him out I feel he is the most fun to play. (others are more powerful for sure) ![]()
Character Name: Ezren
Solo Campaign ![]()
As Ezren there is very few times where I am not casting a spell in a combat check, so Mirror Image would only be usable against the random few monsters with pre-check damage. This is unacceptable, so Mirror Image likely also needs the exemption. Especially considering Mirror Image is only castable when the first source of monster damage is dealt. ![]()
Augury is one of my favorite cards for this exact reason, I almost always cast it asking for monsters so that i can strand the villain at the top of the deck, or if I know theres some necessary loot to find the bottom of the deck. Not only does it help find which deck the villain is in, but it can also help to avoid some of the nastiest normal monsters the game has to offer, (hello satyr/siren/buffed werewolf/warlord). You can even place the satyr on top knowing that Merisiel will just stroll over on her next turn and knock him out easily. It also has other uses based on picking a different type of card:
And tons more...! ![]()
On Pg. 11: "Use Characters' Powers (optional): Players may use any powers that apply to the check. Each power may be used no more than once per check. If a bane is immune to a particular trait, players may not use powers that would give that trait to the check." Since the rules only specify the limitation on power use with regards to giving the trait to the check, the power will work versus Gogmurt. The "animal" trait is not transferred to her checks by the power. ![]()
h4ppy wrote:
One thing to try if you are solitaire and shuffling a small number of cards, is to add say character cards which are not being used to the pile face up before shuffling. This adds more cards into the mix so that its harder to subconsciously keep track of where the real cards are. Then after shuffling take out the face up ones. |