Sin Magic


Pathfinder First Edition General Discussion


So, what are your guys opinions on the Sin Magic wizards? Are their extra spell slots worth the mandated restriced school AND the inability to cast certain schools.

Furthermore, of the Sin Mages, which would you think is strongest "sin" to pick? The choices are a little less clear cut due to straight up losing 2 schools of magic.


Sloth (Conjuration), Wrath (Evocation), and Pride (Illusion) seem to make the most use out of extra spell slots (being forced to prepare 2 of the same spell is why I picked these schools).

As far as prohibited schools go, I only see Sloth as being the most optimal choice. Spam summons!

Shadow Lodge

1 person marked this as a favorite.

you actually only gain one extra spell per spell level, but for a cross blooded sorcerer 1/evoker wizard its an extra 100 damage per spell level per day. so its worth while for them.

but having unhindered access to your full spell list is the most powerful way to play a wizard.


While a sin wizard is interesting, I'm never quite satisfied with it. Despite the fact it can cast as much as a sorcerer, with a "technically" almost unrestricted spell list, it just does not make me happy.

Shadow Lodge

The Thassilonian Specialist can be a very powerful archetype, but it requires a lot of forethought.

There are some workarounds that can help each get the most out of their schools, but what I like best is the idea of having a very focused theme for your Wizard. Think about how their obsessive study of the ancient sin magic will affect their personality, interactions with other PCs and decisions in combat.

The only sins that I wouldn't recommend playing are Wrath and Pride. They give up way too much in their banned schools, and you just can't get a similar effect with UMD or potions.

The Pragmatic Activator Trait is very, very useful for all of them. Using UMD to activate a scroll or a wand of a banned utility spell is a cinch if you can apply your Int bonus.

From my perspective, Sloth is probably the most powerful choice; Conjuration specialists already make very powerful Wizards. Double school slots makes them nasty. It works well if you focus on summoning or if you focus on the other offensive options. Giving up Evocation is easy when you have awesome Conjurations available in abundance. IMO, unless you're specializing in Evocation (or focusing on it in some way), those spells tend to fall a little flat.

Greed can be very strong with the variety of options available to boost your caster level for this school. There are tons of spells in this school as well, so you're probably not going to have trouble finding some to double up on each day. Giving up Enchantment is easy, and Illusion is doable.

Gluttony, when paired with the Necromancer's Athame, is just nuts. I think there's an argument for that being one of the most powerful ways to make a Necromancy specialist if you're not just focusing on building an undead horde. Banning Abjuration can hurt, but clever use of UMD can make it easier to deal with. Think about whether your party has another caster that can handle Dispel Magic if necessary.

In my opinion, giving up Illusion is a lot less painful than people seem to say. Potions and scrolls (UMD) can fill in the blanks for defensive buffing when needed. Other Illusion spells are not going to impress much without structural investment.

If you want all the options and no banned schools, no one should tell you that a regular Wizard is not a great choice. Thassilonian Specialists are for flavor, specialization, and building/playing to specific strengths.


Oh yeah. I love the Thassilonian specialist for the flavor. I am planning on making a very "anti-hero-esque" wizard who plays up the idea of the sin (which ever one I end up picking).

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Sin Magic All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion