
Daenar |

So... just ran a group of mythic skeletons against my players mythic monk last night and the relentless extraordinary ability got to be quite a hassle, as it states ANY melee attack provokes an AoO from the skeleton, and I started seeing a possible cascading effect where AoO's back and forth could really slow down combat. Got me thinking, what if it was two Cagm barbarians dueling? One round would take FOREVER!

Daniel Turner Zen Archer |

The AoO's would stop when there were no more AoO's to make that round. I don't know about Mythic stuff, haven't read through all the PDf of it yet, but if you have Combat Reflexes with a dex score of 16, you'd only get 4 AoO's in a round. As to where it would end, I'm not sure since I haven't looked through my content for Mythic abilities granting additional uses and activations for AoO's yet. Hope this helps?

Squirrel_Dude |

So... just ran a group of mythic skeletons against my players mythic monk last night and the relentless extraordinary ability got to be quite a hassle, as it states ANY melee attack provokes an AoO from the skeleton, and I started seeing a possible cascading effect where AoO's back and forth could really slow down combat. Got me thinking, what if it was two Cagm barbarians dueling? One round would take FOREVER!
The skeleton (this one?) could only get a maximum of 3 AOOs, and that's only if it had combat reflexes, which it doesn't. It would only get 1 AOO that round.
I don't know what a Cagm Barbarian is, or what you're referring to, so I can't offer any advice in that area.

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If it's Mythic Combat Reflexes, it's unlimited AoOs. If it's just standard Combat Reflexes, it's equal to your Dex Mod + 1.
If they're both provoking, for provoking, and thus provoking again over and over, I would rule only 1 AoO per Dual AoO instances; for the sake of simplicity. Otherwise, they would use their AoOs until someone died or ran out.... which could potentially be Never. That would be quite a buzzkill :P
I would say whoever provoked first, also finishes up their attack before the opponent can chime in with their AoO.
I hope this helps!

Remy Balster |

So, a Cagm Barbarian with Mythic Combat Reflexes vs one of those critters who also has Mythic Combat Reflexes...
Infinity AoOs on both sides... do they simply explode?
I mean, how do you ever resolve that? Each AoO would provoke, so... you'd never get to the 'resolve' step, because each AoO is being interrupted by the provocation of yet another AoO... without limit.
Hrm.

Are |

You're not obligated to take an AoO even when someone provokes. Either the barbarian or the creature can at any point simply say "okay, that's enough, no more AoOs from me", and then the batch of waiting attacks can be resolved.
Edit: Also, Mythic Combat Reflexes only grants unlimited AoOs against movement. It doesn't grant unlimited AoOs against anything else, which effectively prevents all of those shenanigans.

Stephen Ede |
Sorry Squirrel, C>Come>A>and>G>get>M>me , its a level 12 rage power out of the apg. Looks like I need to apologize to my player as well, almost killed him three times last night because I botched the AoO limitations!
I have a standing rule for my groups.
If I botch a rules situation in a way that has serious impact (death or near death or other similar things) then I give them a hero point. It really seems to take the sting out of get screwed over due to my mistakes. :-)
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You're not obligated to take an AoO even when someone provokes. Either the barbarian or the creature can at any point simply say "okay, that's enough, no more AoOs from me", and then the batch of waiting attacks can be resolved.
Edit: Also, Mythic Combat Reflexes only grants unlimited AoOs against movement. It doesn't grant unlimited AoOs against anything else, which effectively prevents all of those shenanigans.
Uh, no, it gives you an unlimited number of AoOs in a round.
Benefit: You can make any number of additional attacks of opportunity per round. As a swift action, you can expend one use of mythic power to, until the start of your next turn, make attacks of opportunity against foes you've already made attacks of opportunity against this round if they provoke attacks of opportunity from you by moving.
The movement bit allows you to take multiple AoOs against the same movement if you activate it. But it always increases your maximum AoOs per round to "unlimited."

Under A Bleeding Sun |

Daenar wrote:Sorry Squirrel, C>Come>A>and>G>get>M>me , its a level 12 rage power out of the apg. Looks like I need to apologize to my player as well, almost killed him three times last night because I botched the AoO limitations!I have a standing rule for my groups.
If I botch a rules situation in a way that has serious impact (death or near death or other similar things) then I give them a hero point. It really seems to take the sting out of get screwed over due to my mistakes. :-)
Oh, I may have to steal this rule from you:)

Are |

The movement bit allows you to take multiple AoOs against the same movement if you activate it. But it always increases your maximum AoOs per round to "unlimited."
I read it as the first sentence being the explanation, and the second sentence being the game mechanics behind it, but you're probably right.

Remy Balster |

You're not obligated to take an AoO even when someone provokes. Either the barbarian or the creature can at any point simply say "okay, that's enough, no more AoOs from me", and then the batch of waiting attacks can be resolved.
Whoever doesn't take one gets the short end of the stick, though. If you decide to forfeit your AoO so that the whole thing can be resolved, then the other guy's last AoO is the first to resolve. So... both participants are equally benefitted by 'not stopping' the AoO chain into infinity.

Are |

Are wrote:You're not obligated to take an AoO even when someone provokes. Either the barbarian or the creature can at any point simply say "okay, that's enough, no more AoOs from me", and then the batch of waiting attacks can be resolved.Whoever doesn't take one gets the short end of the stick, though. If you decide to forfeit your AoO so that the whole thing can be resolved, then the other guy's last AoO is the first to resolve. So... both participants are equally benefitted by 'not stopping' the AoO chain into infinity.
I disagree. Whoever perceives themselves as being the strongest (in terms of damage-dealing) has a lot more to gain from stopping the chain at a point where they feel they've made enough attacks to drop the other without themselves being dropped.
While whoever perceives themselves as being the weakest (again, in terms of damage-dealing) would want to stop the chain as soon as possible (as otherwise the other, stronger person could stop it once they felt they'd gotten enough attacks in).

Remy Balster |

Remy Balster wrote:Are wrote:You're not obligated to take an AoO even when someone provokes. Either the barbarian or the creature can at any point simply say "okay, that's enough, no more AoOs from me", and then the batch of waiting attacks can be resolved.Whoever doesn't take one gets the short end of the stick, though. If you decide to forfeit your AoO so that the whole thing can be resolved, then the other guy's last AoO is the first to resolve. So... both participants are equally benefitted by 'not stopping' the AoO chain into infinity.I disagree. Whoever perceives themselves as being the strongest (in terms of damage-dealing) has a lot more to gain from stopping the chain at a point where they feel they've made enough attacks to drop the other without themselves being dropped.
While whoever perceives themselves as being the weakest (again, in terms of damage-dealing) would want to stop the chain as soon as possible (as otherwise the other, stronger person could stop it once they felt they'd gotten enough attacks in).
So... basically you just don't like the question? Haha.

Are |

So... basically you just don't like the question? Haha.
What do you mean? I don't think both combatants (in most situations) would equally benefit, and answered according to how I feel the situation would logically be resolved.
If one person feels he can survive no more than 3-4 hits, then he should stop the chain before the opponent gets that far.
While on the other hand, if one person feels he can kill the opponent in 4-5 hits, and himself survive considerably more than that, he should stop the chain after reaching those 5 hits.

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So, a Cagm Barbarian with Mythic Combat Reflexes vs one of those critters who also has Mythic Combat Reflexes...
Infinity AoOs on both sides... do they simply explode?
I mean, how do you ever resolve that? Each AoO would provoke, so... you'd never get to the 'resolve' step, because each AoO is being interrupted by the provocation of yet another AoO... without limit.
Hrm.
Try combining that with Snake Fang....

Remy Balster |

Tels wrote:You ever see an episode of Dragon Ball Z where the two combatants unleash thousands of attacks in the span of a few seconds? That's what happens when two CaGM Barbarians with Mythic Combat Reflexes fight each other.That sounds delightfully epic, and painstakingly time consuming.
Not any more time consuming than normal, really.
The AoO chain just goes back and forth until one of the two goes unconcious or dies. That was probably going to happen anyway.

blahpers |

Kazumetsa Raijin wrote:Tels wrote:You ever see an episode of Dragon Ball Z where the two combatants unleash thousands of attacks in the span of a few seconds? That's what happens when two CaGM Barbarians with Mythic Combat Reflexes fight each other.That sounds delightfully epic, and painstakingly time consuming.Not any more time consuming than normal, really.
The AoO chain just goes back and forth until one of the two goes unconcious or dies. That was probably going to happen anyway.
Problem is, if neither combatant chooses to forgo the attack of opportunity, who attacks first?

Robert A Matthews |

Remy Balster wrote:Problem is, if neither combatant chooses to forgo the attack of opportunity, who attacks first?Kazumetsa Raijin wrote:Tels wrote:You ever see an episode of Dragon Ball Z where the two combatants unleash thousands of attacks in the span of a few seconds? That's what happens when two CaGM Barbarians with Mythic Combat Reflexes fight each other.That sounds delightfully epic, and painstakingly time consuming.Not any more time consuming than normal, really.
The AoO chain just goes back and forth until one of the two goes unconcious or dies. That was probably going to happen anyway.
Who attacks third.

blahpers |

blahpers wrote:Who attacks third.Remy Balster wrote:Problem is, if neither combatant chooses to forgo the attack of opportunity, who attacks first?Kazumetsa Raijin wrote:Tels wrote:You ever see an episode of Dragon Ball Z where the two combatants unleash thousands of attacks in the span of a few seconds? That's what happens when two CaGM Barbarians with Mythic Combat Reflexes fight each other.That sounds delightfully epic, and painstakingly time consuming.Not any more time consuming than normal, really.
The AoO chain just goes back and forth until one of the two goes unconcious or dies. That was probably going to happen anyway.
Naturally.

Kage_no_Oukami |

I also thought the same action can't provoke AoOs in the same round from the same character (don't know if that is also handled in the Mythic ability since I too am not familiar with that). For instance (without the Mythic ability which specifically calls out movement), if you move out of a character's threatened square, it provokes AoO, but if you continue moving that character (even with Combat Reflexes) can't make another AoO on you based on leaving a threatened square.

Tels |

CaGM Super Saiyan Showdown
Considering almost every instance of characters 'powering up' in DBZ involves them getting angry, yelling really loud and then getting stronger, faster and dealing more damage afterward; Barbarians as Super Saiyans is a wildly appropriate description.
God, I'm almost half-tempted to make the next character I play a Barbarian who's hair turns yellow when he rages.

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blahpers wrote:CaGM Super Saiyan ShowdownConsidering almost every instance of characters 'powering up' in DBZ involves them getting angry, yelling really loud and then getting stronger, faster and dealing more damage afterward; Barbarians as Super Saiyans is a wildly appropriate description.
God, I'm almost half-tempted to make the next character I play a Barbarian who's hair turns yellow when he rages.
You will need to spend at least 12 rounds yelling though.
My sister was a huge fan, and we both remember the "powering up" episodes.
Those were entire episodes, of people "powering up", commentary on them "powering up" by others, and cutscenes to side characters doing things whilst the main characters continued to "powering up".
There could be several of such episodes, in a row.