Character Benchmarks


Pathfinder First Edition General Discussion

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I made this synthesist for this challenge he can handel some of the stuff and kick the backside of most of the imagined baddies of the level. some of the skills will stop him. i went for the things with the lich king as it made my imagination run:)

Asin the wolfgod:

Half/elf summoner(syn)
level 10

str 12 (28 when merged)
con 10( 18 when merged)
dex 10 (16 when merged)
int 14
wis 14
cha 18

HP: 44(156 when merged)
Traits:
Fates favored,
charming.

Race:
skill focus: (sligth of hand),
multi talentet.
lowligth vision,
elven immunities
keen senses,

feats: 5stk
arcane strike.
Craft wonderous item,
defiant luck
inexplicable luck
iron will.

Aspect: skilled(sligth of hand), skilled(disguise)

Eidolon looks like a black wolf with a red face, an extra pair of arms are hidden in the fur on the wolfs belly
Quadropod
Str 26 (2 extra with belt)
dex 16
con 19
HP:72

evolutions(half elf favored class+2)
arms(2), legsx2(free), bite(free) extra armorx3(3), Large(4), claws, skilled(diplomacy)(1) aspect(2),
Pounce(1), skilled pecrception(1), reach(claws and bite)(2)

Belt of str +2(4000), cloac of resistance+3(9000), amulet of migthy fist+2(16000), ring of deflection +2(8000), eyes of the eagle( 2500), quick runners shirt(1000),
eidolon summoning harness(6000), feather step slippers(2000), gloves of larcnery(2500), bracers of the glip entertainer(7900), stone of good luck.(20000)(78900)Wand of rejuvanate eidolon(750)

Skills: disguise+18(4 ranks)( he takes 20 on the disguise), bluff+11(5 ranks) (with bracers he can do it on 2+), Diplomacy+28(10 ranks)(8 lower out of eidolon), sligth of hand+31(10 ranks)(ok chance a bit more in eidolon but he wil be undercover there),Perception+27(10 ranks), swim+12(1 rank).
Spells(only the relevant): Level 0 :read magic
level 1: mage armor, rejuvanate eidolon,
level 2: invisibility, haste, summon eidolon, bark skin,
level 3:evolution surge, restore eidolon, heroism,
level 4: overland fligth, transmogrify,

attacks (all damage is with arcane strike) : bite +18 1d8+12(trip), 2 claws +18 1d6+12.

Saves: (with luck and all) in eidolon form
Fort+17
ref +16(evasion)
will+13(not so good)

AC(with bark skinn and mage armor):37( i sold some defensive stuff to get more skills)
CMD:30(more vs. trip)(not the best point)


edit: unsure about AC. and fixed a mistake.


Cap. Darling wrote:

I made this synthesist for this challenge he can handel some of the stuff and kick the backside of most of the imagined baddies of the level. some of the skills will stop him. i went for the things with the lich king as it made my imagination run:)

** spoiler omitted **...

Exchanging the Eidolon robe for a jingasa of the fortunate soldier will give 2 more AC and that will help push his AC to the high end.


Cap. Darling wrote:

I made this synthesist for this challenge he can handel some of the stuff and kick the backside of most of the imagined baddies of the level. some of the skills will stop him. i went for the things with the lich king as it made my imagination run:)

** spoiler omitted **...

I am not a math guy but i think his DPR ( vs. AC 24) without haste and heroism is somthing around 34. Not alot but he have staying power to compensate and he is built to handle one offensive Challenge and several defensive ones. He can survive the full attacking giant for long. Make the saves with ok chance exept the will thet he May need to boost with inexplaineable luck if he misses. The maneuvers is not gonna go that well but he have no weapons or armor for the beblith to sunder:) and he can handle the other two in a figth even if they grabble him.

Skills
Acrobatics ignore the Earth elementals AoO.
Bluff: good chance with his bracers.
Climb: hero can fly but only default skill so not amazing.
Diplomacy: he can do.
disable service: he will die or summon a monster to die if possible.
Disguise he can do without the flesh suit.
Eskaper artist. Pehaps he need dimension door on his Spell list there is a level 3 Spell open.
Fly: see climb, aka. Not great.
Handle animal: no
Heal:no
Intimidate: he can charm it.
Knowledge: he is not a man of the World.
Perception: ok chance
Ride: he is his own Mount
Sense motive: no
Sligthly of hand: yes with out the flesh suit.
Spell craft: no but in a Real game this would have been there to make craft wonderous item possible.
Stealth: invisibility makes this one around 50/50
Survival: i gave up scient to get skill focus perception
Svim: if he can get a Spell of he May make it but not all nigth.
UMD: not in this version but in a Real game after some tries.

Shadow Lodge

Odd choice of benchmark, since one cr 10 monster is intended to be a challenge for a party of 4 level 10 PCs.


gnoams wrote:
Odd choice of benchmark, since one cr 10 monster is intended to be a challenge for a party of 4 level 10 PCs.

It is a good measure to see if some classes can handle them alone.


gnoams wrote:
Odd choice of benchmark, since one cr 10 monster is intended to be a challenge for a party of 4 level 10 PCs.

Actually a cr 10 monster is meant to take up roughly 25% of resources, not "challenge" the PCs

APL 10 vs CR 10 should basically be 100% chance of victory, which is what the cr system assumes

APL 10 vs cr 14+ is roughly a 50% chance of victory for either side with maybe a loss of a party member


Handling a creature alone does not really measure value to a party. That is why PVP does not matter that much. How the character works with the party is more important.


Pehaps not but for the whole "some classes can do stuff that others can do, and then some" it makes sense.
For the does X eclipse Y it can be valuable to make some marks and say this is how good you need to be to pars that part of the test.
I think the synestsist i put up show some of the problems with that archtype just like a normal summoner build could show other things.

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