Monk Combat Manuever Help


Rules Questions


I'm making a monk character. Is there a way to use part of a flurry of blows to attempt a combat maneuver? I saw the maneuver master archetype, but it goes too far with what I'm trying to do. I only want to skip out on one, maybe two, attacks, not my whole flurry of blows feature.


If the maneuver is a trip, disarm or sunder you can already swap them interchangeably with attacks in a flurry (or otherwise). For other maneuvers, you'll need either Flurry of Maneuvers (from the Maneuver Master archetype) or a Feat like Quick Dirty Trick.


Ahah! Ultimate Combat: Quick Drag.

Now then, GET OVER HERE!

Sczarni

Absolutely. With Flurry of Blows you can swap out a Trip, Sunder, Disarm, and Reposition(only if using a weapon with the Trip quality) for any normal attack during your FoB. Keep in mind, if you choose Maneuver Master, you will lose Flurry of Blows and the FullBAB that came with it.

Look into the Flowing Monk archetype. It'll help you with a free Immediate Action Trip/Reposition(eventually at the same time, and not just for you but for allies too), which can seriously save your butt from a pending full-attack from an opponent. If you're looking to do other more serious CMBs, then Maneuver Master may be the better choice.

Grand Lodge

Kazumetsa Raijin wrote:

Absolutely. With Flurry of Blows you can swap out a Trip, Sunder, Disarm, and Reposition(only if using a weapon with the Trip quality) for any normal attack during your FoB. Keep in mind, if you choose Maneuver Master, you will lose Flurry of Blows and the FullBAB that came with it.

Look into the Flowing Monk archetype. It'll help you with a free Immediate Action Trip/Reposition(eventually at the same time, and not just for you but for allies too), which can seriously save your butt from a pending full-attack from an opponent. If you're looking to do other more serious CMBs, then Maneuver Master may be the better choice.

The Trip weapon quality is not needed to perform trips, it just lets you drop the weapon to avoid being counter tripped if you fail badly enough.

Sczarni

Jeff Merola wrote:
Kazumetsa Raijin wrote:

Absolutely. With Flurry of Blows you can swap out a Trip, Sunder, Disarm, and Reposition(only if using a weapon with the Trip quality) for any normal attack during your FoB. Keep in mind, if you choose Maneuver Master, you will lose Flurry of Blows and the FullBAB that came with it.

Look into the Flowing Monk archetype. It'll help you with a free Immediate Action Trip/Reposition(eventually at the same time, and not just for you but for allies too), which can seriously save your butt from a pending full-attack from an opponent. If you're looking to do other more serious CMBs, then Maneuver Master may be the better choice.

The Trip weapon quality is not needed to perform trips, it just lets you drop the weapon to avoid being counter tripped if you fail badly enough.

I never said it did; I meant just for the sake of Reposition, which is why I put the info next to that instead of Trip. Normally Reposition is a Standard action. Trip can be used in place of a melee attack as is. By using a weapon with the Trip quality on it, you can do a Reposition with that weapon in place of a melee attack, as opposed to using a standard action. I hope this clarifies.

Grand Lodge

Where are you getting the ability to use a Trip weapon to do a Reposition in place of a Melee attack? I can't find it in the rules for Reposition or Trip weapons.


May be thinking of the few weapons that let you do a drag instead of a trip, not sure.

Sczarni

"There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons)."
Link

Meaning, you're using a weapon for the attack, it gains the bonuses, and is now part of a melee attack - Since trip, disarm, and sunder function the same way. This is the only exception that I know of.

I hope that clarifies... and I hope I'm reading into that correctly. That is my understanding for the past year XD

Grand Lodge

That doesn't let you use it faster, it just lets you use the weapon bonuses.


So, I combine a trip weapon with Quick Drag to get the effect I want.

Now, I just need a way for it to be ranged. Double Chained Kama has reach so that could work and it's a monk weapon so I can use it with flurry of blows.


Trip, Disarm, and Sunder are explicitly made as "melee attacks" which means two things; 1) they can be made at any time a Melee Attack could be made (including the end of a Charge and AoOs) and 2) they use the attack bonuses applicable to the weapon used (ie. enhancement, weapon focus, etc). Reposition and Drag, despite potentially using weapons, are still standard actions; they only benefit from attack bonuses applicable to the weapon used, it does not make those maneuvers performed in place of melee attacks.

Grand Lodge

Hanzo Hasashi wrote:

So, I combine a trip weapon with Quick Drag to get the effect I want.

Now, I just need a way for it to be ranged. Double Chained Kama has reach so that could work and it's a monk weapon so I can use it with flurry of blows.

There are several weapons which have the Trip quality and are reach. One that pops to mind, that is the most flexible (in more ways than one) reach weapon in PF: the whip.

If you are going Monk, and want to use the reach weapon as part of your Flurry of Blows ability, though, it would also need the Monk quality, and may require the feat EWP to use it properly.

Grand Lodge

kinevon wrote:
Hanzo Hasashi wrote:

So, I combine a trip weapon with Quick Drag to get the effect I want.

Now, I just need a way for it to be ranged. Double Chained Kama has reach so that could work and it's a monk weapon so I can use it with flurry of blows.

There are several weapons which have the Trip quality and are reach. One that pops to mind, that is the most flexible (in more ways than one) reach weapon in PF: the whip.

If you are going Monk, and want to use the reach weapon as part of your Flurry of Blows ability, though, it would also need the Monk quality, and may require the feat EWP to use it properly.

The Whip needs a lot more than just the EWP to use it properly as a melee weapon. You need Whip Mastery (which requires Weapon Focus as well) to not provoke with it (and to hurt things with even the lightest armor), and Improved Whip Mastery in order to threaten with it.

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