Holy Rager


Advice


So after seeing a few threads discussing Paladins, certain tidbits caught my eye and inspired a concept...but I'm having difficulty with the execution. Here we go.

Concept: burning flame of Righteousness
Race: Tiefling
Classes: Paladin with possible dip in Barbarian and Oracle

Key Points: Fey Foundling, Rage Subdomain through Sacred Servant

My idea had been to use the Rage Power Fuelled by Vengeance and Trait Community Minded to make the rage rounds stretch, with a possible dip of Barb two in the beginning to qualify for Extra Rage Power. But....it seems like it pushes off the benefits of rage us domain too far back. Also love the interaction of Lesser Celestial Totem and lay on hands.

Any chance you guys can help clean this build up and make it functional?


Barbarian wrote:
Alignment: Any nonlawful.
Paladin wrote:
Alignment: Lawful good.

Unless your GM allows you to ignore this, full stop right there.


Not at all. They're not being taken at the same time after all. The progression from uncontrolled rager that follows Ragathiel, in to an instrument of his Divine Justice and Wrath, is not far fetched. Starting chaotic and changing to lawful happens, however the gap between level 2 of barb, and level 10 of Paladin is a large one.


So you don't mind losing rage, and therefore the use of rage powers?

Barbarian wrote:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.

EDIT: I'm purely arguing from a mechanical point of view here. Having a character change drastically over the course of an adventure is a fun idea, but I dare say Pathfinder isn't the best game to simulate that kind of theme, at least not with a barbarian/paladin.


It would not give you a normal rage power but you could dip into bloodrager instead of barbarian.


This is what I get for posting from my iPad instead of doing a proper initial post. I'll update my initial post with the required links, but I'll address it here for you Antariuk.

Advanced Player's Guide wrote:
Rage (Su): At 8th level, you can enter a fearsome rage, like a barbarian, for a number of rounds per day equal to your cleric level. At 12th and 16th level, you can select one rage power. You cannot select any rage power that possesses a level requirement, but otherwise your barbarian level is equal to 1/2 your cleric level. These rounds of rage stack with any rounds of rage you might have from levels of barbarian.

Edit: NVM, I guess I can't edit it any more.


Ah, didn't think of that one!
As a GM, I'd still argue that you couldn't recycle your barbarian rage (not rage powers, though) with it once you have levels of paladin, since that ability is explicity called out as being lost, but for a cleric/paladin that might be the way to go.

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Warpriests don't get domains, so far anyway. We'll find out soon enough. Cleric of Ragathiel is as good a choice as any.


So it looks like the non-controversial options are:

Pure Paladin 20 (Sacred Servant, Rage Domain) gain rage and powers, but late
Barbarian/Cleric (rage domain) multiclass. No idea how well it'd work...would have to look at builds
Bloodrager/Paladin multiclass. Cha synergy, but wouldn't advance bloodrager powers.

Guess I'll have to do some mock ups.


There's a cleric domain that gives rage. It's like rage subdomain of destruction, I think.

That + Holy Vindicator might give you the raging holy man you want.

Just a thought.


Here's another idea.

Level straight Paladin, and pick up Eldritch Heritage (Orc). Depending on your race and your feat priorities, you can pick it up as early as Level 3 (but it's probably best to take it at level 5 or 7). Work with your DM to refluff it to fit your character - If he's lenient, he might even let you take Skill Focus (Intimidate) to qualify instead of Survival.

Touch of Rage from the Orc Bloodline is not normally useful as a power you can use on yourself, because it only lasts one round. However, you can pick up the traits Community Minded and/or Optimistic Gambler to extend the effect by 2 rounds or 1d4 rounds, respectively. They are not explicitly listed as Trait Bonuses, so I'm not sure if they would stack with each other. Either one would give you the bonus for long enough that you should be in mop-up mode when it ends.

Your DM may let you use Quicken Spell-Like Ability with it, but it does not duplicate any particular spell so by RAW it would not work. And you have a lot of abilities (Smite, Lay On Hands, Litanies) competing for your Swift Action already.

Touch of Rage bonuses scale, and the powers you gain from Improved and Greater Eldritch Heritage (a scaling Inherent bonus to Strength, and a better Righteous Might) are also very good. A Courageous weapon will improve this bonus even further. Once you can afford one, a Robe of Arcane Heritage would improve its bonuses by +2.

If you're a Tiefling with Fey Foundling, it will come online at level 7 at the earliest. Fey Foundling must be taken at level 1, and Power Attack is a higher priority for your level 3 feat.


I like that idea. Since you don't need many feats to make 2handers work, this could go over fairly well.


@Master

That's actually what's being discussed if you read further up.


If you want to increase your damage further, I'd go so far to even suggest taking a large bastard sword and slapping on some damage buffs like Impact, Vicious, and Conductive. With Holy Vindicator and Fey foundling, you'll be able to heal yourself real well AND be able to dish out some serious damage.
In addition, you take Variant Channeler and you can channel negative energy through the weapon. By level 20, assuming 10 cleric and 10 holy win, you'll be doing 9D6 negative energy through your weapon, and 10D6 positive for when you're fighting the undeader than dead. Overall, not a bad combination.

3D8+7(furious and +5)+2D6 (Vicious)+9D6 and then there's power attack and the bonus from strength to factor in. Pretty good overall. And let's face it: Spontaneous healing don't hurt neither.


Brolthemighty wrote:

@Master

That's actually what's being discussed if you read further up.

And if YOU read further down my post, I also mentioned Holy Vindicator (which I didn't see mentioned). I repeated the rage subdomain idea because A. It's a good one and B. it fits well with what else I was suggesting.

Sorry, I was simply trying to be of assistance.


I did see your suggestion of Holy Vindicator, but was only able to hop on real quick during work. Wasn't able to look in to it until now. I appreciate the assistance. That's not actually a PrC I'm very familiar with, so will have to read up further to see how well it meshes with everything else.

Edit: Major, that's a heck of a build you've put up there. Some nice synergies going.


If you're going to go Tiefling, go Oni-Spawn and take a large weapon. Or, choose Demon-Spawn and just try and work out with the GM for the lack of penalty to attack roll with a large weapon (an option for when you exchange your SLA for something else, if you're using the Book of Fiends.


could you not go fighter viking class to lvl 4 as they get rage at lvl 4 as well and you can gain extra feats from the fighter class to gain extra rage feat . Then take levels in paladin as you wish .


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Am I the only one who has Dio running through his head after reading the headline?


Brolthemighty wrote:
Trait Community Minded to make the rage rounds stretch,...

I am not sure if this trait would work. It looks like it is intended to be for buffs you give your allies. Looking at the name of the trait I would think that was RAI.


Slacker2010 wrote:
Brolthemighty wrote:
Trait Community Minded to make the rage rounds stretch,...
I am not sure if this trait would work. It looks like it is intended to be for buffs you give your allies. Looking at the name of the trait I would think that was RAI.

FAQ

FAQ wrote:

Ally: Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

Of course, it's a regional trait, so that may have some effect on whether it's feasible for you to take it.


Antariuk wrote:

So you don't mind losing rage, and therefore the use of rage powers?

Barbarian wrote:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.
EDIT: I'm purely arguing from a mechanical point of view here. Having a character change drastically over the course of an adventure is a fun idea, but I dare say Pathfinder isn't the best game to simulate that kind of theme, at least not with a barbarian/paladin.

I suddenly had an incredible and possible unplayable but legal combination.

Start with 10 levels barbarian and then change alighnment to Lawfull Good and take 9 paladin levels and as a final level go into the antipaladin.
You will then get full acces to the rage back and 10 levels antipaladin.
This seems completely unplayable to achieve but definetly legal.
I am unaware of any specific advantages as I just thought it up just now, any thoughts????


You could start out with Barbarian 2 then continue as Sacred Servant.

Straight Sacred Servant would work well too.

The Celestial Totem Rage Power would be nice due to it's synergy with LoH(and the flavor).

An Inquisitor with the Rage domain could also work well.


blahpers wrote:
Of course, it's a regional trait, so that may have some effect on whether it's feasible for you to take it.

Well lets say it does work. It doesn't stop the penalties from dropping rage. If you cut your rage early (to save rounds) then you would be fatigued for the rest of the combat. You would still keep the STR, CON and Will bonus for two rounds but would also get the Fatigued -2 STR and -2 DEX


Slacker2010 wrote:
blahpers wrote:
Of course, it's a regional trait, so that may have some effect on whether it's feasible for you to take it.

Well lets say it does work. It doesn't stop the penalties from dropping rage. If you cut your rage early (to save rounds) then you would be fatigued for the rest of the combat. You would still keep the STR, CON and Will bonus for two rounds but would also get the Fatigued -2 STR and -2 DEX

True.


The more I think about it, this can be a better way (and CHEEZEY) around Rage cycling.

Assuming you only ever enter rage for one round. You would have the normal benefits and can use your powers.

Your two off rounds would still be at +2 STR, +4 CON, +2 Will save, -1 AC

This is a trade off of +1 hit/dmg for the 1 AC.

I still feel like its completely against the spirit of the trait.


Here is my attempt at a build for your concept
Race: Tiefling (Demon-Born with prehensile tail alternate racial trait)
Class: Paladin/Viking 11/9
Traits: Seeker, Indomitable Faith
Skill: Perception max ranks
Attributes: (20 point buy, if 25 point buy increase Str by 2)increases go to Cha, Con, Dex, Dex, Wis
Str 16 (5 points, +2 racial)
Dex 15 (7 points)
Con 13 (3 points)
Int 5 (-4 points, -2 racial)
Wis 7 (-4 points)
Cha 19 (13 points, +2 racial)
Feats & Rage Powers:
P1 Fey Foundling
P2
V1 Improved Shield Bash, Two Weapon Fighting
P3
P4 Power Attack
V2 Improved Two Weapon Fighting
V3 Shield Slam
V4 Improved Sunder
V5 Greater Sunder
V6 Lesser Celestial Totem
P5 Shield Master
P6
P7 Extra Rage Power: Reckless Abandon
P8
V7 Extra Rage Power: Superstition
V8 Witch Hunter
V9 Extra Rage Power: Spell Sunder
P9
P10 Greater Two Weapon Fighting
P11
Gear: For the first couple of levels you just use something generic like a greatsword or glaive. Once you become a viking switch over to heavy spiked shield and short sword. Your ideal armor is mithral full plate. Just get whatever other items you need, mostly the things all characters want. If you can grab a Sun Blade for your off hand weapon.


Holy Rager should have been the name of a glam hair band from the 80s. They would have opened for Poison, no doubt.


Slacker2010 wrote:

The more I think about it, this can be a better way (and CHEEZEY) around Rage cycling.

Assuming you only ever enter rage for one round. You would have the normal benefits and can use your powers.

Your two off rounds would still be at +2 STR, +4 CON, +2 Will save, -1 AC

This is a trade off of +1 hit/dmg for the 1 AC.

I still feel like its completely against the spirit of the trait.

The FAQ was ruled that way in light of similar feelings regarding different spells/abilities. I see no reason to assume that it wouldn't apply for this one. Besides, the boost isn't exactly severe. As "cheese" goes, it's in the "popcorn dust coating" category more than the "stinky limburger" category.


blahpers wrote:
The FAQ was ruled that way in light of similar feelings regarding different spells/abilities. I see no reason to assume that it wouldn't apply for this one. Besides, the boost isn't exactly severe. As "cheese" goes, it's in the "popcorn dust coating" category more than the "stinky limburger" category.

We have a different view of cheese. I don't think this is anyway overpowered. I think this violates the spirit of the game. So I call it "cheese", if it had been overpowered and unbalancing I would have called it "OP".

Shadow Lodge

Hey man, it's cool. Some people are lactose intolerant. Me? I love it. Cheese is the most delicious flavor.

I find that what some think is "cheesy" can be used for some of the most delightfully creative builds.


Pathfinder Starfinder Society Subscriber
Snowleopard wrote:

I suddenly had an incredible and possible unplayable but legal combination.

Start with 10 levels barbarian and then change alighnment to Lawfull Good and take 9 paladin levels and as a final level go into the antipaladin.
You will then get full acces to the rage back and 10 levels antipaladin.
This seems completely unplayable to achieve but definetly legal.
I am unaware of any specific advantages as I just thought it up just now, any thoughts????

Why not skip paladin and go straight into anti-paladin? Because you never become lawful, you never lose your rage ability.


David knott 242 wrote:
Snowleopard wrote:

I suddenly had an incredible and possible unplayable but legal combination.

Start with 10 levels barbarian and then change alighnment to Lawfull Good and take 9 paladin levels and as a final level go into the antipaladin.
You will then get full acces to the rage back and 10 levels antipaladin.
This seems completely unplayable to achieve but definetly legal.
I am unaware of any specific advantages as I just thought it up just now, any thoughts????

Why not skip paladin and go straight into anti-paladin? Because you never become lawful, you never lose your rage ability.

Can you go straight into antipaladin. I thought you had to do some paladin levels first and then convert?


Snowleopard wrote:
David knott 242 wrote:
Snowleopard wrote:

I suddenly had an incredible and possible unplayable but legal combination.

Start with 10 levels barbarian and then change alighnment to Lawfull Good and take 9 paladin levels and as a final level go into the antipaladin.
You will then get full acces to the rage back and 10 levels antipaladin.
This seems completely unplayable to achieve but definetly legal.
I am unaware of any specific advantages as I just thought it up just now, any thoughts????

Why not skip paladin and go straight into anti-paladin? Because you never become lawful, you never lose your rage ability.

Can you go straight into antipaladin. I thought you had to do some paladin levels first and then convert?

It's a base class so you can take it any time, provided you meet the alignment restriction. If you had Paladin levels before, they are traded in for the same amount of Anti-Paladin levels.


Athaleon wrote:
Snowleopard wrote:
David knott 242 wrote:
Snowleopard wrote:

I suddenly had an incredible and possible unplayable but legal combination.

Start with 10 levels barbarian and then change alighnment to Lawfull Good and take 9 paladin levels and as a final level go into the antipaladin.
You will then get full acces to the rage back and 10 levels antipaladin.
This seems completely unplayable to achieve but definetly legal.
I am unaware of any specific advantages as I just thought it up just now, any thoughts????

Why not skip paladin and go straight into anti-paladin? Because you never become lawful, you never lose your rage ability.

Can you go straight into antipaladin. I thought you had to do some paladin levels first and then convert?
It's a base class so you can take it any time, provided you meet the alignment restriction. If you had Paladin levels before, they are traded in for the same amount of Anti-Paladin levels.

Just to add: It was originally a prestige class that allowed you to trade in your paladin levels for antipaladin levels. Pathfinder has changed to an alternate class for the paladin.


Slacker2010 wrote:

The more I think about it, this can be a better way (and CHEEZEY) around Rage cycling.

Assuming you only ever enter rage for one round. You would have the normal benefits and can use your powers.

Your two off rounds would still be at +2 STR, +4 CON, +2 Will save, -1 AC

This is a trade off of +1 hit/dmg for the 1 AC.

I still feel like its completely against the spirit of the trait.

When you do this with the scarred rager you would only be fatigued for one turn but still retain your bonuses for two rounds.

Dark Archive

Antariuk wrote:
Barbarian wrote:
Alignment: Any nonlawful.
Paladin wrote:
Alignment: Lawful good.
Unless your GM allows you to ignore this, full stop right there.

If your DM allows 3rd party material, check out the Maenad race from Dream Scarred Press. It has a racial ability to allow for lawful barbarians.

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