Mythic Pathfinders


GM Discussion

51 to 83 of 83 << first < prev | 1 | 2 | next > last >>
2/5 ****

2 people marked this as a favorite.
Nathan Hartshorn wrote:
For a one use boon once that works for one round, no, it won't change the power level at all. Instead it'll give someone their "Watch this epic thing I'm about to do!" moment.

Or, as the Cayden Caillinite likes to say:

"Hold my beer, and WATCH THIS!"

Grand Lodge 3/5

AdAstraGames wrote:
Nathan Hartshorn wrote:
For a one use boon once that works for one round, no, it won't change the power level at all. Instead it'll give someone their "Watch this epic thing I'm about to do!" moment.

Or, as the Cayden Caillinite likes to say:

"Hold my beer, and WATCH THIS!"

I thought the EXACT same thing when I Nathan said that!

I know the one use boon isn't going to change much in the way of the game power levels, and I'm glad they kept it the way it is. I think this is a great use of the mythic powers and I'm glad to see that they are taken away just as quickly as given, which I expected would happen. Just like the whole Mythic Adventures, I'm glad this is all story based rewards and an extra tool that the judge/GM is allowed to use to enhance the story, not a forced item and not something tied to XP, but tied to just doing epic things.

Silver Crusade 2/5

I dunno. Access to some of the path specials can sure make a difference. A spellcaster with a one-use mythic spell, a martial with a close-and-attack ability followed by a full-attack action. These aren't trivial things to have happen.

5/5 5/55/55/5

DesolateHarmony wrote:
I dunno. Access to some of the path specials can sure make a difference. A spellcaster with a one-use mythic spell, a martial with a close-and-attack ability followed by a full-attack action. These aren't trivial things to have happen.

They're pretty trivial as 1/1000 of the actions a character can take over the course of their existence.

Dark Archive

pauljathome wrote:

I haven't read Mythic and don't plan to for one scenario.

Can anybody tell me how much more powerful a character is going to be if they use the whole book rather than just use the rules on the Chronicle Sheets? Is my shaman going to be totally outclassed?

Having the book lets my tank gain fast healing 10 for a minute as a swift action, 9 times per day, have DR 5/epic constant with no cost, and get DR 15/epic if his HP drop to 0 or below, as well as redirect 1 ranged attack to him as an immediate action every round, with no cost.

It will let my buddy's blaster wizard cast [fire] evocation spells at +7 caster level, and that's only using up 2 path abilities.

So it's a pretty big difference in power.

Grand Lodge 4/5

You say no cost right after saying it takes a swift action for one and an immediate action for the other.

Silver Crusade 5/5 5/5 **

Matthew Morris wrote:

I'll admit I was hoping for something more lasting, like "You retain one mythic spell" or "You retain one mythic feat" or the like.

If they'd done that I'd have quit PFS as I presume the power gamers would be able to build absurd characters at lower levels than they currently can.

I"m guessing the current boon isn't a huge deal. At worst translates to trashing one encounter per character. I don't like that but its less problematic than some of the season 4 boons.

I think PFS has far too much power differential between experienced and inexperienced players already and vehemently oppose things making it worse,

4/5 5/5 ***

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
pauljathome wrote:
Matthew Morris wrote:

I'll admit I was hoping for something more lasting, like "You retain one mythic spell" or "You retain one mythic feat" or the like.

If they'd done that I'd have quit PFS as I presume the power gamers would be able to build absurd characters at lower levels than they currently can.

I am hoping that the Mythic boon translates into something more later, like a reawakening in a future, higher tier scenario (like a replacement Seeker arc).

I understand several may have the same feelings about Mythic powers and may want to quit, but I feel that if the powers have a toggle switch like the Die Aspis Die--er, Destiny of the Sands Part Three, then occasionally powered-up characters (e.g.: Mythic sheets, or reuse of a Mythic power) in specials or specific scenarios would be a rewarding experience for players.

Silver Crusade 5/5 5/5 **

I have no problem with specific mythic scenarios (as long as it remains a reasonably small subset of total scenarios).

I just don't want more power creep into normal scenarios.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Given the way a party of three and a half breezed through pt 3 (and I forgot to adjust for the party of 4 rule) I retract my statement.

I will stand by my belief that you shouldn't get augmented if you've not played pt 2 first.

Grand Lodge 4/5

Five man team just took down Part 3 at 6-7 with adjustment. No deaths, but lots of HP yo-yoing.

Silver Crusade 5/5

I'm GM'ing all three of these this coming weekend at a local con, so I'm excited to see what people come up with. I'm expecting them to blow through part three, but hopefully they'll get to pull some crazy, mythic-powered antics.

Grand Lodge 4/5

In play report of abilities:

Defensive Move- By far the most useful ability, as I was able to effectively withdraw from single enemies and achieve prime positioning for bomb throws.

Ricochet- Used once to negate soft cover penalties and catch five enemies at once.

Mirror Dodge- Only came into play twice in the last fight to negate an enemy attempt to engage me. Very trickster indeed.

Deadly Throw- Only came into play once and instantly regretted as I could not Mirror Dodge out of a full attack.

Over all the biggest problem was remembering if a character had used their swift action or not. Ended the scenario with 3 mythic points unspent.

Grand Lodge 3/5

I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?

Boon from Part 3:
Scrutiny of the Stars

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Du Nord wrote:

I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?

** spoiler omitted **

Oh I tried so hard to get the PCs to use the recharge...

3/5

Considering the place where it is found in the scenario I don't expect many people to use it, even later on, as they'll forget they have it.

Granted when I ran this I had a crazy linguistics wizard who was able to figure out that something might be watching them if they tried it.

Dark Archive

TriOmegaZero wrote:
You say no cost right after saying it takes a swift action for one and an immediate action for the other.

I don't consider using resources that recharge between rounds as a "cost"

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
John Compton wrote:
LazarX wrote:
Jason Wu wrote:

My question would be, what if you are running part 3 as a mixed table of mythic and non-mythic characters?

-j

I really would not try to run this as a mixed group. I'm sure it's not intended to be run that way.

All characters who play this scenario are mythic, but there are three different "ways" in which they might be mythic. Nobody should be non-mythic while playing this adventure.

Three ways::

Gain access to the full Mythic Adventures rules through the Chronicle sheet for Part 2 and bringing a copy of the book or pdf to the game.
Use the extra two Chronicle sheets from Part 2 to gain mythic powers from a shorter list.
Benefit from the Sage-Blessed template (provided in the scenario) by playing Part 3 without playing Part 2 first

Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.

Spoiler:
What about characters who played Part 2, but did not complete it, and therefore did not get the extra chronicle sheets. We had at least one table which was a near-TPK, with one fleeing survivor who never made it into the final room. When that survivor plays Part 3, would they also be eligible for the 'Benefit from the Sage'?

Grand Lodge 4/5

Victor Zajic wrote:
TriOmegaZero wrote:
You say no cost right after saying it takes a swift action for one and an immediate action for the other.
I don't consider using resources that recharge between rounds as a "cost"

See my above post about my use of Deadly Throw and the action economy cost.

Grand Lodge 4/5

pH unbalanced wrote:


Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.

** spoiler omitted **

That's because John paraphrased.

Spoiler:
The text in the scenario is tied to having/not having the extra chronicle sheets, not to whether or not you have any credit at all from Part 2. So if you play Part 2 and fail it for whatever reason, you get the Sage-Blessed template if you play Part 3.

Paizo Employee 4/5 Developer

Jeff Merola wrote:
pH unbalanced wrote:


Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.

** spoiler omitted **

That's because John paraphrased.

** spoiler omitted **

Confirmed.

Reinforcing this:
The Sage-Blessed Template is granted to anyone who does not have the Part 2 Chronicle sheets for whatever reason—failed to complete Part 2, never played part 2, and pretty much anything in between.

Grand Lodge 4/5 5/5 *

I have a plan to play this twice (GM credit @ 4 stars for my witch to replay).

Right now I got Simon Clarkson, my Taldan Warpriest, who is going to be my first play thru.

This has me curious to see what sort of 'custom' builds that folks are going to use for their Part 2 boon.

I'm going with A Champion build.
+2 to Con
Champion's strike: Fleet Charge
Path Abilities: Fleet Warrior, Impossible Speed and Mythic Spellcasting
Feats: Toughness (Mythic); if I get fifth level before I play part 3.. I'll put in Warrior Priest (Mythic) as well, other wise Power Blow

For spells.. thinking...
Cure Light Wounds, Endure Elements (Cause..as a heavy armor user, chasing bad guys somewhere that falls into the 'extreme' weather range..), and Shield of Faith

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Matthew Morris wrote:
Du Nord wrote:

I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?

** spoiler omitted **

Oh I tried so hard to get the PCs to use the recharge...

One member of our group used it TWICE. He's the only one who used it at all. Then again he was also the one who collected all the Lissalan runes as well. Things were rather ... interesting in Waking Rune.

Spoiler:

After hearing the tablet translated, the Iomedan WarPriest refused to have anything to do with the ritual.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
John Compton wrote:
Jeff Merola wrote:
pH unbalanced wrote:


Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.

** spoiler omitted **

That's because John paraphrased.

** spoiler omitted **

Confirmed.

** spoiler omitted **

Thank you. I was able to reassure the player that she *could* still play the scenario with mythic abilities -- she'd been fairly distraught.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Du Nord wrote:

I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?

** spoiler omitted **

Yeah, we all used that. Even knowing it was probably a bad idea. But I believe at least one person would have died if we hadn't, so there it is.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

And back to the original question, here was my Mythic Build. This is on an Aasimar Celestial Sorcerer 5, specializing in Summons, Light, and Pattern spells.

Archmage Path (Wild Magic)
Path Abilities: Eldritch Breach
Speedy Summons
Eldritch Flight
Mythic Feats: Mythic Paragon
Mythic Spell Lore
Mythic Spells taken: Color Spray, Bless, Mage Armor, Mirror Image, Resist Energy

Spoiler:
I used all my Mythic abilities except Eldritch Breach, which was one I figured was hit or miss anyway. Loved Speedy Summons. Flight was literally a life-saver. I used all the Mythic spells except Mirror Image -- Mythic Bless is really nice.

The Exchange 4/5 5/5

One problem with the build (though it probably didn't affect the outcome):

Mythic Spell Lore gets you a number of mythic spells equal to your Mythic Tier (3), not your class level (5).

I'm so excited that people actually have the boon!

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Belafon wrote:

One problem with the build (though it probably didn't affect the outcome):

Mythic Spell Lore gets you a number of mythic spells equal to your Mythic Tier (3), not your class level (5).

I'm so excited that people actually have the boon!

Yes, but the Mythic Feat "Mythic Paragon" gives you a +2 to your Mythic Tier, for (most of) the purposes of the way other Mythic powers work. So I *think* that allowed me 5 Mythic spells, as I think that was one of the ways I was treated as Tier 5.

My GM wasn't completely sure either, but we just went with it.

Grand Lodge 4/5

As far as I'm aware, Mythic Paragon would indeed give you two more Mythic Spells to play around with.

The Exchange 4/5 5/5

Hmmm... I think you are right. This is why I suggested that GMs just roll with it unless it is clearly breaking the game.

Mythic changes everything.

Dark Archive **

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

That One Boon:

I totally performed the ritual. Given, the character I played through the scenario is a summoner whose eidolon is an eldritch thing from beyond the stars. His name is Uriah Whateley, and he performed this ritual gleefully. I mean, when else am I going to perform an honest-to-God unspeakable rite in game?!? Consequences be damned! The stars are right!

Dark Archive 5/5

I, of course, performed the ritual. I am but a humble servant of Zon-Kuthon, seeking perfection in his eyes. The Dark Tapestry made my lord who he is today. I would be derelict in my duties to turn down an opportunity to be touched in the same way.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Well, I don't know if I will get a "mythic moment" from my build, but here is what I am going with.

Level 1 Wizard / Level 2 bloatmage. (The character is kind of focused on having silly numbers of spells.

+2 Int for an extra 2nd level spell.

build:

ArchMage: Wild Arcana (for extra swift spells from anything in his spell list.)

Path Abilites
Enduring Armor
Flash of Omnicience (Lots of int skills to play with and if I have time to consult a Pathfinder chronicle, I can take 10 for DC 25 on all knowledge skills.)
Arcane Potency

Feats
Mythic Spell Lore
Extra Path Ability Arcane Potency

for a wizard with (at 3rd level) 8 (+1 divination) 1st level spell slots, and 7(+1 divination) 2nd level spell slots, + bloat (for 2 +1d4 spell levels) + 6 slotless spells (less if I use mythic spells or augury) + bonded item...


Mythic mean never running out of spells...

51 to 83 of 83 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / GM Discussion / Mythic Pathfinders All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion