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Nathan Hartshorn wrote:For a one use boon once that works for one round, no, it won't change the power level at all. Instead it'll give someone their "Watch this epic thing I'm about to do!" moment.Or, as the Cayden Caillinite likes to say:
"Hold my beer, and WATCH THIS!"
I thought the EXACT same thing when I Nathan said that!
I know the one use boon isn't going to change much in the way of the game power levels, and I'm glad they kept it the way it is. I think this is a great use of the mythic powers and I'm glad to see that they are taken away just as quickly as given, which I expected would happen. Just like the whole Mythic Adventures, I'm glad this is all story based rewards and an extra tool that the judge/GM is allowed to use to enhance the story, not a forced item and not something tied to XP, but tied to just doing epic things.

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I dunno. Access to some of the path specials can sure make a difference. A spellcaster with a one-use mythic spell, a martial with a close-and-attack ability followed by a full-attack action. These aren't trivial things to have happen.
They're pretty trivial as 1/1000 of the actions a character can take over the course of their existence.

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I haven't read Mythic and don't plan to for one scenario.
Can anybody tell me how much more powerful a character is going to be if they use the whole book rather than just use the rules on the Chronicle Sheets? Is my shaman going to be totally outclassed?
Having the book lets my tank gain fast healing 10 for a minute as a swift action, 9 times per day, have DR 5/epic constant with no cost, and get DR 15/epic if his HP drop to 0 or below, as well as redirect 1 ranged attack to him as an immediate action every round, with no cost.
It will let my buddy's blaster wizard cast [fire] evocation spells at +7 caster level, and that's only using up 2 path abilities.
So it's a pretty big difference in power.

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I'll admit I was hoping for something more lasting, like "You retain one mythic spell" or "You retain one mythic feat" or the like.
If they'd done that I'd have quit PFS as I presume the power gamers would be able to build absurd characters at lower levels than they currently can.
I"m guessing the current boon isn't a huge deal. At worst translates to trashing one encounter per character. I don't like that but its less problematic than some of the season 4 boons.
I think PFS has far too much power differential between experienced and inexperienced players already and vehemently oppose things making it worse,

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Matthew Morris wrote:If they'd done that I'd have quit PFS as I presume the power gamers would be able to build absurd characters at lower levels than they currently can.I'll admit I was hoping for something more lasting, like "You retain one mythic spell" or "You retain one mythic feat" or the like.
I am hoping that the Mythic boon translates into something more later, like a reawakening in a future, higher tier scenario (like a replacement Seeker arc).
I understand several may have the same feelings about Mythic powers and may want to quit, but I feel that if the powers have a toggle switch like the Die Aspis Die--er, Destiny of the Sands Part Three, then occasionally powered-up characters (e.g.: Mythic sheets, or reuse of a Mythic power) in specials or specific scenarios would be a rewarding experience for players.

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In play report of abilities:
Defensive Move- By far the most useful ability, as I was able to effectively withdraw from single enemies and achieve prime positioning for bomb throws.
Ricochet- Used once to negate soft cover penalties and catch five enemies at once.
Mirror Dodge- Only came into play twice in the last fight to negate an enemy attempt to engage me. Very trickster indeed.
Deadly Throw- Only came into play once and instantly regretted as I could not Mirror Dodge out of a full attack.
Over all the biggest problem was remembering if a character had used their swift action or not. Ended the scenario with 3 mythic points unspent.

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LazarX wrote:Jason Wu wrote:I really would not try to run this as a mixed group. I'm sure it's not intended to be run that way.My question would be, what if you are running part 3 as a mixed table of mythic and non-mythic characters?
-j
All characters who play this scenario are mythic, but there are three different "ways" in which they might be mythic. Nobody should be non-mythic while playing this adventure.
Three ways::Gain access to the full Mythic Adventures rules through the Chronicle sheet for Part 2 and bringing a copy of the book or pdf to the game.
Use the extra two Chronicle sheets from Part 2 to gain mythic powers from a shorter list.
Benefit from the Sage-Blessed template (provided in the scenario) by playing Part 3 without playing Part 2 first
Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.

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Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.** spoiler omitted **
That's because John paraphrased.

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pH unbalanced wrote:
Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.** spoiler omitted **
That's because John paraphrased.
** spoiler omitted **
Confirmed.

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I have a plan to play this twice (GM credit @ 4 stars for my witch to replay).
Right now I got Simon Clarkson, my Taldan Warpriest, who is going to be my first play thru.
This has me curious to see what sort of 'custom' builds that folks are going to use for their Part 2 boon.
I'm going with A Champion build.
+2 to Con
Champion's strike: Fleet Charge
Path Abilities: Fleet Warrior, Impossible Speed and Mythic Spellcasting
Feats: Toughness (Mythic); if I get fifth level before I play part 3.. I'll put in Warrior Priest (Mythic) as well, other wise Power Blow
For spells.. thinking...
Cure Light Wounds, Endure Elements (Cause..as a heavy armor user, chasing bad guys somewhere that falls into the 'extreme' weather range..), and Shield of Faith

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Du Nord wrote:Oh I tried so hard to get the PCs to use the recharge...I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?
** spoiler omitted **
One member of our group used it TWICE. He's the only one who used it at all. Then again he was also the one who collected all the Lissalan runes as well. Things were rather ... interesting in Waking Rune.
After hearing the tablet translated, the Iomedan WarPriest refused to have anything to do with the ritual.

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Jeff Merola wrote:pH unbalanced wrote:
Questions about a fourth scenario which doesn't fit into any of those 3 ways as written.** spoiler omitted **
That's because John paraphrased.
** spoiler omitted **Confirmed.
** spoiler omitted **
Thank you. I was able to reassure the player that she *could* still play the scenario with mythic abilities -- she'd been fairly distraught.

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I'm curious for those who have played this trilogy, how many of you have received the below spoilered boon?
** spoiler omitted **
Yeah, we all used that. Even knowing it was probably a bad idea. But I believe at least one person would have died if we hadn't, so there it is.

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And back to the original question, here was my Mythic Build. This is on an Aasimar Celestial Sorcerer 5, specializing in Summons, Light, and Pattern spells.
Archmage Path (Wild Magic)
Path Abilities: Eldritch Breach
Speedy Summons
Eldritch Flight
Mythic Feats: Mythic Paragon
Mythic Spell Lore
Mythic Spells taken: Color Spray, Bless, Mage Armor, Mirror Image, Resist Energy

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One problem with the build (though it probably didn't affect the outcome):
Mythic Spell Lore gets you a number of mythic spells equal to your Mythic Tier (3), not your class level (5).
I'm so excited that people actually have the boon!
Yes, but the Mythic Feat "Mythic Paragon" gives you a +2 to your Mythic Tier, for (most of) the purposes of the way other Mythic powers work. So I *think* that allowed me 5 Mythic spells, as I think that was one of the ways I was treated as Tier 5.
My GM wasn't completely sure either, but we just went with it.

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I totally performed the ritual. Given, the character I played through the scenario is a summoner whose eidolon is an eldritch thing from beyond the stars. His name is Uriah Whateley, and he performed this ritual gleefully. I mean, when else am I going to perform an honest-to-God unspeakable rite in game?!? Consequences be damned! The stars are right!

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Well, I don't know if I will get a "mythic moment" from my build, but here is what I am going with.
Level 1 Wizard / Level 2 bloatmage. (The character is kind of focused on having silly numbers of spells.
+2 Int for an extra 2nd level spell.
ArchMage: Wild Arcana (for extra swift spells from anything in his spell list.)
Path Abilites
Enduring Armor
Flash of Omnicience (Lots of int skills to play with and if I have time to consult a Pathfinder chronicle, I can take 10 for DC 25 on all knowledge skills.)
Arcane Potency
Feats
Mythic Spell Lore
Extra Path Ability Arcane Potency
for a wizard with (at 3rd level) 8 (+1 divination) 1st level spell slots, and 7(+1 divination) 2nd level spell slots, + bloat (for 2 +1d4 spell levels) + 6 slotless spells (less if I use mythic spells or augury) + bonded item...
Mythic mean never running out of spells...