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kyrt-ryder |
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Ssalarn wrote:Saying "I normally play in a Forgotten Realms-esque setting" and "I don't like abnormal races" is like saying "I hate super powers and comics so I only play Mutants and Masterminds".Hey, don't knock it. I personally like M&M for high Fantasy over even pathfinder. Modified slightly so power level is slightly flexible, to deal with situational damage (sneak attack, Spells with significant side effects for the caster, ect), but otherwise largely core. The only problem is very few groups don't give me a weird look for saying "let's play a fantasy game in a supers system"
Do they give you weird looks for suggesting to play Pathfinder over level 11, where you're playing Supers in a Fantasy system?
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![Asar](http://cdn.paizo.com/image/avatar/PZO9520-Asar.jpg)
Headfirst wrote:He'd better show me the boon that allows him to play a drow character first. :)Zhayne wrote:This is why flavor text is not, in any way, a mechanic, much less a balancing mechanic.Tell that to your PFS DM the next time you try to have your drow infernal sorcerer try to use diplomacy to befriend a superstitious dwarf barbarian. :)
Whoa, whoa, whoa there buddy. According to some of the guys in this thread, all that stuff about drow being rare is in the flavor text, so that doesn't count.
Also, race points are imbalanced, so they're not even any more powerful than the standard races.
Nobody should need a boon to play a drow; they're perfectly balanced and should be welcomed with open arms in every elven community in the realm!
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kyrt-ryder |
Nope, Drow aren't perfectly balanced at all. (I'm referring to the normal drow here, Drow Noble are fairly well balanced at CR+1, though things get screwy if you phase that adjustment out at later levels.)
I'd like to see a legitimate power gamer with any interest in Drow whatsoever, because I sure as hell know I don't.
Constution penalties suck, Charisma is inferior to Intelligence in general, Drow Weapon Proficiencies are inferior to Elven Weapon Proficiencies, Spell Resistance sucks on a PC, and Lightblindness blows.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Whoa, whoa, whoa there buddy. According to some of the guys in this thread, all that stuff about drow being rare is in the flavor text, so that doesn't count.
Also, race points are imbalanced, so they're not even any more powerful than the standard races.
First, regardless of flavor drow are not PFS legal.
Second, there are more conditions than "race points are innaccurately balanced and so totals accurately depict power levels" and "race points are unbalanced and so everything is equally balanced".
Edit: Here is a good example.
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J-Gal |
I'm going to go through the races and review them so there will be more fodder for me to be yelled at. My game tonight got cancelled and I'm bored, so why the hell not.
Human- The best race. The idea of a mere human becoming an epic hero is one that will always speak to me. Everyone knows how to play one, and they can be almost anything. 10/10
Elf- I'm not huge on elves but I kind of like them. I would never play one but I get the appeal. Really good when their near-immortality is explored in an honest way. 7/10
Dwarf- I like dwarves. They lend to good roleplaying I find and make for solid, if not mostly similar characters. Plus beards. 8/10
Halfling- I'm a big fan of halflings for the same reasons I'm into humans. Everyone counts the halflings out but they're heroic in their own sense. 9/10
Gnome- The best comic relief race out there. They are the perfect amount of strange. 9/10
Half-elf- It's cool to play someone of two heritages, but so many half-elves might as well just be full human. 7/10
Half-orc- Could be a really tragic character born out of a horrifying reality of Orcish savagery. More often "ME DUM, ME HIT TINGS." 6/10
More coming soon.
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swoosh |
Auskrem wrote:I am unsure what the implication of your raised eyebrow is, but if it's because of the exclusion of half-orcs, I assure you, it was purposeful.J-Gal wrote:I'm talking humans, elves, dwarves, halflings, gnomes, and half-elves.raises an eyebrow
Might be because humans are basically the best race in the game at everything and they're (along with elves) a dime a dozen anyways.
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J-Gal |
Aasimar- Eh... I get that you need a counterpart to the tiefling but this race doesn't speak to me in any particular way. I suppose an evil aasimar trying to fight his good thoughts might be humorous. 6/10
Tiefling- I actually like tieflings. They are the right amount of unnerving and creepy, while still being human enough to be identifiable. 8/10
Drow- UGH. Just ugh. I've never seen a drow that wasn't either a complete bastard or Drizzt. No middle ground whatsoever and I hate them as player races. There might be a cool new take on them someday but it won't be at my table. 1/10
The Elemental Ones (Ifrit, Slyph, etc.)- I am pretty much neutral towards these. They are pretty okay I guess. 5/10
Tengu- People are really into these but I don't really get it. They're birds. And birds are dumb. 4/10
Kitsune- I'm not into Asian themed stuff. If that makes me an ignorant American then I wear that badge proudly. Sorry. They're foxes. And foxes are dumb. 3/10
Grippli- They're frogs. And frogs are dumb. 4/10
Even more coming soon.
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Steve Geddes |
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![Adowyn](http://cdn.paizo.com/image/avatar/PZO1131-Adowyn_500.jpeg)
I pretty much have similar prejudices as the OP when it comes to playing a race. I play humans almost exclusively with the odd axe-wielding dwarf or bow-toting elf. In order to contribute something other than "what I like" though, I think it's worth bearing in mind that when you're DMing you're running the game for the players. Despite my personal tastes, the group I DM for generally favor what I consider to be bizarre races. Often because of synergies/special abilities which tie in with their chosen class, but equally often due to a "cool factor".
In my view, it's more important that I run a game that suits my players' style than my own. For example, my Golarion has Dragonborn and Eladrin since I ran a 4E game and the players wanted to play those races (neither of which appeal to me, at all).
I wouldnt suggest "get another group" as a solution, but I think it's worth considering whether restrictions/limitations you impose are increasing your players' enjoyment or reducing it. Obviously there's some give-and-take (since the DM is playing for fun too) but it seems to me to be a common error to try and run a game and construct a world you'd enjoy playing in, rather than a game your players would enjoy playing in.
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aboniks |
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![Xalekti](http://cdn.paizo.com/image/avatar/PZO9246-Cyclops_90.jpeg)
Frogs are cool, sir.
^ This.
My son and I just had our first RPG conversation (he's young). I told him I was gaming tomorrow night and then, of course, I had to explain Pathfinder/D&D/why Dad is a nerd/dice in half an hour or less.
His burning question?
"Can I play a were-frog?"
So yeah. Frogs are cool.
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RDM42 |
I tend to go by tiers of options;
These race options are perfectly normal and common and while of course I expect you to put effort into your character it isn't going to have to be that big.
These other race options aren't very common and I want you to ask me first and explain what you are aiming for
These OTHER options are vanishingly rare, and you need to do quite a bit of work and also to talk to me directly and work closely on the character because if they ARE let in, they are likely to be woven directly into the campaign in some way.
Might not seem fair to some, but the more bizarre your choice is in respect to the game world milieu in which it is to be played the more work you are going to have to put into it.
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knightnday |
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![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
Aasimar- Eh... I get that you need a counterpart to the tiefling but this race doesn't speak to me in any particular way. I suppose an evil aasimar trying to fight his good thoughts might be humorous. 6/10
Tiefling- I actually like tieflings. They are the right amount of unnerving and creepy, while still being human enough to be identifiable. 8/10
Drow- UGH. Just ugh. I've never seen a drow that wasn't either a complete bastard or Drizzt. No middle ground whatsoever and I hate them as player races. There might be a cool new take on them someday but it won't be at my table. 1/10
The Elemental Ones (Ifrit, Slyph, etc.)- I am pretty much neutral towards these. They are pretty okay I guess. 5/10
Tengu- People are really into these but I don't really get it. They're birds. And birds are dumb. 4/10
Kitsune- I'm not into Asian themed stuff. If that makes me an ignorant American then I wear that badge proudly. Sorry. They're foxes. And foxes are dumb. 3/10
Grippli- They're frogs. And frogs are dumb. 4/10
Even more coming soon.
Not a real fan of "that's dumb" as a reason for dismissing things. As several people have pointed out, these races are no more or less logical or valid as humans. Plus it is horribly non-descriptive of why you don't like them or why they wouldn't be good races to play.
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![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Humans - Depends on what the individual player does with them.
Half-Elves - Depends on what the individual player does with them.
Elves - Depends on what the individual player does with them.
Dwarves - Depends on what the individual player does with them.
Half-Orcs - Depends on what the individual player does with them.
Orcs - Depends on what the individual player does with them.
Gnomes - Depends on what the individual player does with them.
Halflings - Depends on what the individual player does with them.
Goblings - Depends on what the individual player does with them.
Hobgoblins - Depends on what the individual player does with them.
Tieflings - Depends on what the individual player does with them.
Aasimar - Depends on what the individual player does with them.
Geniekin - Depends on what the individual player does with them.
Dhampir - Depends on what the individual player does with them.
Vishkanya - Depends on what the individual player does with them.
Nagaji - Depends on what the individual player does with them.
Tengu - Depends on what the individual player does with them.
Grippli - Depends on what the individual player does with them.
Strix - Depends on what the individual player does with them.
Harpy - Depends on what the individual player does with them.
Merfolk - Depends on what the individual player does with them.
Gillmen - Depends on what the individual player does with them.
Kobolds - Depends on what the individual player does with them.
Wayang - Depends on whether or not the individual player has them look like John Waters
Samsaran - Depends on what the individual player does with them.
Ghoran - Depends on what the individual player does with them.
Android - Depends on what the individual player does with them.
Vercite - Depends on what the individual player does with them.
Lashunta - Depends on what the individual player does with them.
Ilee - Depends on what the individual player does with them.
Triaxan - Depends on what the individual player does with them.
As a GM, I'd rather keep an open mind about these things. As a player, I'd rather play with a GM that didn't pigeonhole every member of a race into a narrow stereotype, especially when it results in a sort of self-fulfilling prophecy where they dislike that race as they percieve it yet insist everyone play that race under that perception.
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![Asar](http://cdn.paizo.com/image/avatar/PZO9520-Asar.jpg)
As a GM, I'd rather keep an open mind about these things. As a player, I'd rather play with a GM that didn't pigeonhole every member of a race into a narrow stereotype, especially when it results in a sort of self-fulfilling prophecy where they dislike that race as they percieve it yet insist everyone play that race under that perception.
Yes, we get it. Racism is bad.
Once again, if you're going to run your entire game world like it's populated by enlightened 21st century Western progressives, accepting of all people and cultures, then yeah, there is absolutely no downside to playing an esoteric race and you should fully expect your players to min-max the system for combat optimization.
(Yes, I'm also aware that some people genuinely choose rare races based on role-playing reasons, but you're out of your mind if you honestly think they're anything but a tiny fraction compared to the power gamers who just want the juicy stats.)
But the original poster (whose question I keep trying to get back to) wondered why it seems like the core races have seemingly become rare. And that's his answer: If you want to encourage people to play those races, who are relatively weak compared to the newer, stranger races, then you have to actually enforce the flavor text that explains why they're rare, unwelcome, or otherwise negatively viewed by the more populous races.
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J-Gal wrote:Not a real fan of "that's dumb" as a reason for dismissing things. As several people have pointed out, these races are no more or less logical or valid as humans. Plus it is horribly non-descriptive of why you don't like them or why they wouldn't be good races to play.Aasimar- Eh... I get that you need a counterpart to the tiefling but this race doesn't speak to me in any particular way. I suppose an evil aasimar trying to fight his good thoughts might be humorous. 6/10
Tiefling- I actually like tieflings. They are the right amount of unnerving and creepy, while still being human enough to be identifiable. 8/10
Drow- UGH. Just ugh. I've never seen a drow that wasn't either a complete bastard or Drizzt. No middle ground whatsoever and I hate them as player races. There might be a cool new take on them someday but it won't be at my table. 1/10
The Elemental Ones (Ifrit, Slyph, etc.)- I am pretty much neutral towards these. They are pretty okay I guess. 5/10
Tengu- People are really into these but I don't really get it. They're birds. And birds are dumb. 4/10
Kitsune- I'm not into Asian themed stuff. If that makes me an ignorant American then I wear that badge proudly. Sorry. They're foxes. And foxes are dumb. 3/10
Grippli- They're frogs. And frogs are dumb. 4/10
Even more coming soon.
I presume that J-Gal was attempting satire.
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kyrt-ryder |
Once again, if you're going to run your entire game world like it's populated by enlightened 21st century Western progressives, accepting of all people and cultures, then yeah, there is absolutely no downside to playing an esoteric race and you should fully expect your players to min-max the system for combat optimization.
So you should fully expect your players to play Humans, Dwarves, and Elves for the most part, with a rare venture into something more esoteric such as a Samsaran or Variant Planetouched. Got it.
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![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Mikaze wrote:As a GM, I'd rather keep an open mind about these things. As a player, I'd rather play with a GM that didn't pigeonhole every member of a race into a narrow stereotype, especially when it results in a sort of self-fulfilling prophecy where they dislike that race as they percieve it yet insist everyone play that race under that perception.Yes, we get it. Racism is bad.
Once again, if you're going to run your entire game world like it's populated by enlightened 21st century Western progressives, accepting of all people and cultures, then yeah, there is absolutely no downside to playing an esoteric race and you should fully expect your players to min-max the system for combat optimization.
You're not reading the words people are actually typing.
Where did I say I'm running my game that way?
The only posts where I've mentioned anything close to how I run race reactions have mentioned that reactions aren't uniform or universal or static. Reactions are going to depend on where they are and what they do, and PCs can make the situation better or worse for themselves through their words and actions. My games aren't utopian. But they aren't misery porn-fests either. Some of us have nuance.
(Yes, I'm also aware that some people genuinely choose rare races based on role-playing reasons, but you're out of your mind if you honestly think they're anything but a tiny fraction compared to the power gamers who just want the juicy stats.)
I don't think I'm out of my mind when I listen to people telling me why they like to play a certain race rather than listening to someone telling me why someone else likes to play a certain race.
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kyrt-ryder |
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(Yes, I'm also aware that some people genuinely choose rare races based on role-playing reasons, but you're out of your mind if you honestly think they're anything but a tiny fraction compared to the power gamers who just want the juicy stats.)
Please don't take this the wrong way... but the paranoia you exhibit in this statement certainly seems 'out of your mind' to me.
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Zhayne |
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![Kitsune](http://cdn.paizo.com/image/avatar/PZO9240-Kitsune.jpg)
But the original poster (whose question I keep trying to get back to) wondered why it seems like the core races have seemingly become rare. And that's his answer: If you want to encourage people to play those races, who are relatively weak compared to the newer, stranger races, then you have to actually enforce the flavor text that explains why they're rare, unwelcome, or otherwise negatively viewed by the more populous races.
Or just ban them, because you can totally do that, too.
And, really, complaining about racial stat-lineups? What next? "No, your highest stat has to be STR on your wizard, you horrible munchkin you."
And you really, really need to learn the definition of 'flavor text'.
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![Asar](http://cdn.paizo.com/image/avatar/PZO9520-Asar.jpg)
Headfirst wrote:So you should fully expect your players to play Humans, Dwarves, and Elves for the most part. Got it.
Once again, if you're going to run your entire game world like it's populated by enlightened 21st century Western progressives, accepting of all people and cultures, then yeah, there is absolutely no downside to playing an esoteric race and you should fully expect your players to min-max the system for combat optimization.
If they want to go wherever they want and almost always be welcome? If they never want to suffer a circumstance penalty on social skills with common folk or townspeople? If they want to start off as neutral in the eyes of the local authorities instead of distrusted?
Yeah, then they should play a core race.
If they're willing to put up with the negative side of playing a rare, powerful race, then it's not a problem. This is a thread about encouraging people to want to play the core races again. Obviously, if a DM so desired, he could just limit his game to that, but nobody likes a draconian DM.
Just don't expect to play a strix and not have to deal with the fact that humans hate strix (and vice versa). Don't play a drow and think you can get off with a slap on the wrist when you're caught picking a an elf prince's pocket. Don't play a tiefling, who is literally half fiend, and expect to get free healing down at the local lawful good temple.
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![Member of Church of Razmir](http://cdn.paizo.com/image/avatar/Faction-Razmir.jpg)
If they want to go wherever they want and almost always be welcome? If they never want to suffer a circumstance penalty on social skills with common folk or townspeople? If they want to start off as neutral in the eyes of the local authorities instead of distrusted?
And if they want to be the most min-maxed munchkin characters ever too.
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Liath Samathran |
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![Elf](http://cdn.paizo.com/image/avatar/33_Mournborn_final2.jpg)
Don't play a tiefling, who is literally half fiend, and expect to get free healing down at the local lawful good temple.
For starters, we are not half-fiends.
And second, they most certainly can expect healing if they are in need. Certainly if I or my sister are there. You don't save souls by turning those in need away.
We're not Abadarites here.
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kyrt-ryder |
Headfirst wrote:If they want to go wherever they want and almost always be welcome? If they never want to suffer a circumstance penalty on social skills with common folk or townspeople? If they want to start off as neutral in the eyes of the local authorities instead of distrusted?And if they want to be the most min-maxed munchkin characters ever too.
This is what we've been trying to say. The single most powerful race (barring a few corner cases such as the Samsaran or variant Planetouched with control over their typically random features) in the game is Human, followed by Dwarves and Elves.
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![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Liath Samathran wrote:For starters, we are not half-fiends.Yeah, I forgot: We're totally ignoring everything except a race's combat stats now.
(I'm assuming you're aware that it literally says that tieflings are half-field in the book.)
You haven't actually read about tieflings have you?
They have never been described as half-fiends in any edition. From Planescape to Pathfinder.
That's not what they are.
Look them up on the PRD and read their actual flavor.
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knightnday |
![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
If they want to go wherever they want and almost always be welcome? If they never want to suffer a circumstance penalty on social skills with common folk or townspeople? If they want to start off as neutral in the eyes of the local authorities instead of distrusted?
Yeah, then they should play a core race.
If they're willing to put up with the negative side of playing a rare, powerful race, then it's not a problem. This is a thread about encouraging people to want to play the core races again. Obviously, if a DM so desired, he could just limit his game to that, but nobody likes a draconian DM.
Just don't expect to play a strix and not have to deal with the fact that humans hate strix (and vice versa). Don't play a drow and think you can get off with a slap on the wrist when you're caught picking a an elf prince's pocket. Don't play a tiefling, who is literally half fiend, and expect to get free healing down at the local lawful good temple.
In your game. Not every game deals with the races the same way. Not every portion of every game world, in fact, or every city and town, deals with every race in the same rote way.
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![Asar](http://cdn.paizo.com/image/avatar/PZO9520-Asar.jpg)
In your game. Not every game deals with the races the same way. Not every portion of every game world, in fact, or every city and town, deals with every race in the same rote way.
You're exactly right, which is why I suggested the original poster adopt a similar strategy if he wants to encourage his players to choose core races more often than rare ones. Does that make sense?
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Scythia |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
to any of you, whether or not you are familiar with my unique aesthetic tastes.
how many of you, would allow me to play a conversion of a Tera Online Elin in your games?
if we go by the game and it's mechanics
it's a small fey race with a pair of flexible ability bonuses without penalty (as per dual talent human), the ability to wield medium weapons and count as medium for the purpose of manuevers, darkvision 60 feet, and a 40 foot land speed, as well as a 30 foot swim speed and the ability to cast an AoE version of calm emotions centered around itself once per hour.
i need help fleshing it out, but it's one of my favorite MMO races.
I would be fine with that in one of my games. Even dressed in elegant gothic lolita fashion. :3
I have a version of castanics I made to use in my games already.
On topic: I adore odd race choices, and choices in general, so I disagree with the OP's assessment. What they want to do behind closed doors is their business though.