Which Witch Made the Sandwich?


Advice


My group's going to be playing a Skulls and Shackles game here soon and I made a fun build that I'd like some double checking and tips on.

He's going to be a devious little guy who loves his cauldron. He'll cook just about anything in it, especially people. Yum Yum Gnomes!

I'm going to try and pick up all the cauldron hexes, and anything that makes them more viable. I took the Enchantment Patron, I'll be trying to trick people into taking a bath in my cauldron, eating poisoned food, and eating their friends. In case you haven't guessed, he's going to be chaotic evil.

Mancooker
Goblin Witch 1 (Ship's Cook)

Str:10
Dex:13
Con:14
Int:18
Wis:10
Cha:10

AC:12
Touch:12
Flat-Footed:11

Meat Cleaver: +1 (1d3)

Feat(s): Extra Hex

Trait(s): Alchemical Prodigy, Alchemical Adept

Hex(es): Cauldron, Poison Steep

Spell(s): 0-Spark, Bleed, Arcane Mark
1-Beguiling Gift, Cure Light Wounds

Skill(s): Craft (Alchemy) 16
Fly 5
Knowledge (Arcana) 8
Knowledge (Planes) 8
Profession (Cook) 4
Ride 5
Spellcraft 8
Stealth 9


Umm, drop STR to raise CHA if you want to be even more persuasive without magic.


And you definitely want to max out your Bluff skill. Since by RAW, you can't put skill ranks in Fly until you possess a regular means of natural or magical flight, swapping it out would be your best bet.

Grand Lodge

Consider the Clever Wordplay trait. Choose Bluff.


All good suggestions, thank you!


Perhaps NE instead of CE? You are still capable of eating people but have more restraint so you don't do things for the giggles that get you keelhauled.

"I'd like to cook that dead pirate for everyone's dinner, but too risky ."


I'd really debated that, but two factors came into play that made me go CE instead of NE.

1) I will definitely be the opposite of lawful, being a pirate and all.

2) Goblins are innately Chaotic Evil creatures, more the chaotic route.

Plus, I don't think CE necessarily means I have no restraint, I may have way less than the norm, but with an 18 Int, my character should be smart enough to know, "if I do that, the big scary half-orc will be mad at me, I'm not strong enough to take him down yet."


By the book, goblins are in fact NE little coward. The CE goblinoid are the bugbear, which can afford the risk of pathological evilness.


Take the trait that makes you use int instead of Cha for bluff/diplo, Student of Philosophy. Doesn't work on gather info or feint in combat, but you probably won't do those anyways.

Dark Archive

THE BROODWICH

Dark Archive

Also, remember the cauldron hex functions like brew potion so you can ONLY make a single potion per day and it HAS to be one of the spells you currently have prepared.

Kinda takes most of the joy out of this build before 10th level.

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