Sindalla |
My group's going to be playing a Skulls and Shackles game here soon and I made a fun build that I'd like some double checking and tips on.
He's going to be a devious little guy who loves his cauldron. He'll cook just about anything in it, especially people. Yum Yum Gnomes!
I'm going to try and pick up all the cauldron hexes, and anything that makes them more viable. I took the Enchantment Patron, I'll be trying to trick people into taking a bath in my cauldron, eating poisoned food, and eating their friends. In case you haven't guessed, he's going to be chaotic evil.
Mancooker
Goblin Witch 1 (Ship's Cook)
Str:10
Dex:13
Con:14
Int:18
Wis:10
Cha:10
AC:12
Touch:12
Flat-Footed:11
Meat Cleaver: +1 (1d3)
Feat(s): Extra Hex
Trait(s): Alchemical Prodigy, Alchemical Adept
Hex(es): Cauldron, Poison Steep
Spell(s): 0-Spark, Bleed, Arcane Mark
1-Beguiling Gift, Cure Light Wounds
Skill(s): Craft (Alchemy) 16
Fly 5
Knowledge (Arcana) 8
Knowledge (Planes) 8
Profession (Cook) 4
Ride 5
Spellcraft 8
Stealth 9
Sindalla |
I'd really debated that, but two factors came into play that made me go CE instead of NE.
1) I will definitely be the opposite of lawful, being a pirate and all.
2) Goblins are innately Chaotic Evil creatures, more the chaotic route.
Plus, I don't think CE necessarily means I have no restraint, I may have way less than the norm, but with an 18 Int, my character should be smart enough to know, "if I do that, the big scary half-orc will be mad at me, I'm not strong enough to take him down yet."