Can the Admixture School's Elemental Manipulation use unlisted energy types?


Rules Questions

Paizo Employee Design Manager

So, the Admixture School's Elemental Manipulation ability states " At 8th level, you can emit a 30-foot aura that transforms magical energy. Choose an energy type from acid, cold, electricity, and fire, and a second type to transform it into. Any magical source of energy of this type with a caster level equal to or less than your wizard level is altered to the chosen energy type."

Does the second type of energy you transform it into also need to be chosen from that list of acid, cold, electricity, and fire? Could this ability be used to change a Burning Hands effect into a spray of negative energy, or force energy, or positive energy?


No, you cannot use negative, positive, or force energy.

It's never been thoroughly discussed, but from most any source I've seen energy type seems to refer to only Fire, Cold, Acid, Electricity.

Silver Crusade

I read the feature as implying the same list as the second type, and I'm pretty sure that in PFS you'll get that ruling. However, that said, it might be a really fun house rule, so talk to your GM.

Paizo Employee Design Manager

DesolateHarmony wrote:
I read the feature as implying the same list as the second type, and I'm pretty sure that in PFS you'll get that ruling. However, that said, it might be a really fun house rule, so talk to your GM.

I might just run it that way exactly because it does seem pretty cool to open up the things you can do there, I was just trying to really nail down the RAW there since it does seem a smidge ambiguous.


I think allowing it to be positive or negative energy or force makes it much more powerful than it normally is.

You can't get energy resistance against positive or negative energy, and force energy is useful against incorporeal or ethereal creatures.


There's one other 'energy' type that wasn't mentioned - sonic. It's another powerful one because there's not generally a lot of resistance or immunity to it.

I think the main reason those four were left out were specifically because they are less-widely resisted. If you could swap a Fireball to Force or Sonic damage, why would you bother taking one of the other elements?

I might allow it as a table rule but it would be more costly to do so. It'd have to be a higher level ability, or a limited-use ability, for admixture.


Allow force but it reduces die size by one, seems fair to me. Which is consistent if you look within a specific spell level at the damage sonic spells deal in comparison to others, it's usually a die smaller. So your 10d6 fireball spell becomes 10d4 sonicball spell.

But that is a total house rule.


NO

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