Mattaus |
Intensified Spell (Metamagic)
Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell's actual level.
Does this mean that at level 6 for a Shocking Grasp Spell - the total dice used would be 10?
If no - why?
Thanks
DesolateHarmony |
No. At 6th level, it would be 6 dice, as it says in the spell. You get 1d6 per level.
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).
Intensified spell changes that maximum to 10d6. At sixth level, you get 6 dice with an intensified shocking grasp.
Edit: bbcode
SlimGauge |
No. Intensified Spell simply raises the damage cap. The spell still does 1d6 points of electricity damage per caster level. Instead of capping at 5d6, the cap becomes 10d6, but you still have to have the caster levels to get there. If your caster level is 6, you get 6d6 rather than the 5d6 you'd cap at otherwise.
Edit: Ninja'd twice, but only once with correct information.
Brotato |
You're missing the key word "maximum" in the feat benefit description. It doesn't give you 5 damage dice. It raises the maximum damage the spell can do. 5d4 is the maximum damage Burning Hands can do (without Intensify). You don't get to automatically do 5d4 when you become a 1st level spellcaster and cast Burning Hands. The same limitations apply to Intensify Spell. You must actually have the CLs necessary to generate the (new) maximum damage for the spell for the spell to do maximum damage.
Shar Tahl |
You are combining it when you shouldn't . The total effect is listed in the first sentence:
"An intensified spell increases the maximum number of damage dice by 5 levels."
The second sentence stats the fact that the feat will have no effect if you are at or below the normal max dice, so as to not have a player waste applying this feat and have it do nothing:
"You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. "
There are no mathematical equations in this feat, other than increasing the max damage dice allowed by the spell by five. It does no change your effective caster level. Damage dice are based on your effective caster level
Ignipotens |
Hmm there's definitely two ways of reading this
You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat
level 6 - check
spell increases the maximum number of damage dice by 5 levels
5 + 5 = 10
And the maximum number of dice is based on caster level.
SlimGauge |
Hmm there's definitely two ways of reading this
You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat
level 6 - check
spell increases the maximum number of damage dice by 5 levels
5 + 5 = 10
All correct. The max is now 10d6, so the spell with intensify now reads "Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 10d6).
Your caster level is 6. You do 6d6 points.
If your caster level was 5, you do 5d6 with or without Intensify, so you wouldn't actually get any benefit.