
Dorian Maule |

actions declared, waiting on the next round.
Might want to specify who is up next.
Also, is the Violent Shroom currently wading in eggs? And ignoring them? I think it would look a feast.

DM Doomed Hero |

Furious summons weirds me out. I still don't know what to make of it. It breaks one of the core rules of how summoned creatures work. Seems pretty powerful at lower levels, and then basically useless from about 7th level on (because of how damage scales). At low levels it can more than double a summoned creature's effective HP.
I can't make up my mind on what I think about it. It seems like pretty much the best option for a low level summoner, and then once you get to higher levels you can just retrain the feat into something else after the benefit wears of.
Something to think about.

Dorian Maule |

Retraining is for puny Humans! We proud Ork-blooded stick with our guns!
But yeah, the whole "it actually dies" thing weirds me out as well. And not sure how that would mesh with the spirit thing.

DM Doomed Hero |

In this setting, it doesn't mesh. It basically just means that it's able to keep fighting as the magically created "suit" it's wearing is falling apart.

DM Doomed Hero |

For clarification, the way the "cover in the ground" thing works with Burrowing is that a creature with burrowing is allowed to use the ground itself as squares it can "stand" in and attack from. It's sort of like the idea of attacking around a corner in a hallway.
The elemental isn't actually int eh square in front of the fungus. It's in the one below that.
The cover comes from the ground getting in the way of attacks. If someone was attacking with something that ignored the ground, like an incorporeal or ghost touch weapon, or something that only requires line of sight like magic missile or slumber hex, the cover would not count.
Hope that helps.

Hallvarðr |

Business travel, wife hieing off to Europe and sickness caused a drop in posting. Will be online again soon.

DM Doomed Hero |

Sorry for the delay. Busy week. I'll try to get a post in tonight or tomorrow.

DM Doomed Hero |

It does have reach, which makes that tricky. As far as I know, readied actions can't include movement.
(Updates coming tomorrow. Now it's 230 am. Sleep time)

Bladud |

I've always played it (seen it played) that you could take a free 5' step with a readied action as long as there was/is no other movement from that character in the same round.
I don't have a specific rule to cite other than the general free action/5' step rules.

DM Doomed Hero |

The issue with allowing movement as part of readied actions is that then anything with reach can completely invalidate anyone without reach
Reach guy: Readied action to 5' adjust and hit the first person who nears.
Non-reach guy: I charge with my longsword!
Reach guy: I step back when he gets adjacent and hit him in the face. My readied action preempts his action. His charge in negated. Also, I get the AoO for him passing through my threatened square right before I step back.
Non-reach guy: Wait a minute!

Bladud |

Well, maybe the non-reach guy should be less reckless? That coin has two sides.
Non-reach guy: I ready an attack as soon as I'm attacked in melee.
Reach guy: Ha-ha! I step up to 10 feet and attack him. You can't get me, swordsman! *stabbity*
Non-reach guy: welp, that triggers my attack. 5' step > attack reach guy (and is subsequently inside the reach of the reach guy). Both AoO and attack are bypassed.
Reach guy: Wait a minute!

DM Doomed Hero |

That is another excellent example of why including movement with readied actions creates annoying situations that do little but deprive people of actions.
Posting from phone. I'll try to have an update up tonight.

DM Doomed Hero |

Lyla, that bit where you devolved into nonsense while trying to tell everyone what you'd learned was awesome. Well done. :)

Hallvarðr |

I ran in because I figured I'd just bounch bolts against a DR5/slashing creature all day.
I thoiught defensive fighting, couldnt hurt? It didnt as much as it could and thought acrobatics +8 right? rolled a 4.
Dice just loved me.

Hallvarðr |

I am voting for a day of rest people and then coming back day 3.
So head up now, rest (under Heal skill, full day of rest) and memorise spells, cast restore spells, rememorise spells then come back in.

DM Doomed Hero |

More busy. There's been an upheaval at work, so I'm trying to learn a new job while still doing my normal one. I'm going to try to get an update in tonight or tomorrow.
Things might be slower than usual for the next two to three weeks, but I'm going to try to keep the threads moving. You guys are making this game a lot of fun.

DM Doomed Hero |

Since both groups are looking to take a break now, this is an opportunity to switch up group members if you'd like.
Anyone feel like mixing up the teams?

Cadeyrn Griogal |

Cadeyrn seconds Torgan's motion. No desire for team change, but if others want to switch around, be my guest.
What he might suggest in the current situation is that those of both teams that still feel up for it might continue the search for the lost worker.

Hallvarðr |

At one stage I thought team one saw better action and posting rates but our team has firmed up nicely. I'll stay with my crew - that said, we are virtually out of spells, summons etc and I am not in a good state. Pushing on is asking to be punished.

Bladud |

Bladud's sitting on 5 con damage and 3 strength damage ... rest (and hopefully some restore spells) is needed for him to continue contributing well.
I'm fine with the teams as they are. They seem to be working pretty well. If someone wanted to switch up, i'd be fine with that, also.

Cadeyrn Griogal |

@Torgan, I get the issue of "downtime" for those that would be resting.
I just have a gut feeling the spider is much closer than we all might have thought. I think it went to the area of the map that starts at D33 and here is why :
- Spider shouldn't be down the paths we have been going. Seeing as you guys fought through quite some nasties as well. (as you went through a lot of your powers from what I read here)
- both teams have also found no more visible trace of spider/worker at the points they reached and with us that was already early in our trek.
I'm just going of assumption here, as I do seem to remember you reporting not finding anything on your end.
- there's webbing in squares D33 & D32.
I'm not certain how far that part of the map will stretch, but I'd think it be worth a shot.
half of our group still is ability damage free and have some capabilities left. And our cleric could restore at least 1d4 ability damage of 1 person today as he still has an open 2nd level spell slot (which can be filled with Lesser Restoration)
I know he may just be nameless worker number 1 and we have done quite some effort trying to find/save him. I'm just thinking there might still be a possibility to actually find him alive. If nobody feels for it, I'm fine either way :)

Dvalin |

@Cad
As your cleric, I agree with your analysis. But I've one Lesser Restoration today. Dvalin is down 7 Str and 2 Con, that's at least 3 castings right there.
Maybe this is the way we restructure groups. What characters can continue? Maybe we can dump some healing into them while another half sit out.
cheers

Bladud |

Yah, i don't feel good rushing into potentially more fights with us at lowered capacity to save a red shirt. And Bladud's certainly not interested in that.
If you want to lead out on redividing teams to make that attempt, go for it. Bladud's gonna use this chance to lick his wounds.

Torgan Axebearer |

Torgan may contribute one casting of cure light wounds. He will not join the combined team. He is willing to continue if everybody goes, but is not going to volunteer at this moment. He is not such a nice guy after all :-)

Cadeyrn Griogal |

Maybe instead of splitting up we can all go together ;) Get more milage out of a single bless ^_^
But as I stated before, I understand everyone's concerns. And I like the groups as they are now.
But first our group needs to figure out what that ogre was wearing, with the size of his feet/hands we should be capable of making at least 2 sets of boots/gloves ;)