Base Camp


Play-by-Post Discussion

351 to 400 of 558 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

actions declared, waiting on the next round.
Might want to specify who is up next.

Also, is the Violent Shroom currently wading in eggs? And ignoring them? I think it would look a feast.


Loot Tracker Current Map

Apparently it's preference is for things with blood. Go figure.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

I am more or less back


Loot Tracker Current Map

Furious summons weirds me out. I still don't know what to make of it. It breaks one of the core rules of how summoned creatures work. Seems pretty powerful at lower levels, and then basically useless from about 7th level on (because of how damage scales). At low levels it can more than double a summoned creature's effective HP.

I can't make up my mind on what I think about it. It seems like pretty much the best option for a low level summoner, and then once you get to higher levels you can just retrain the feat into something else after the benefit wears of.

Something to think about.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Retraining is for puny Humans! We proud Ork-blooded stick with our guns!

But yeah, the whole "it actually dies" thing weirds me out as well. And not sure how that would mesh with the spirit thing.


Loot Tracker Current Map

In this setting, it doesn't mesh. It basically just means that it's able to keep fighting as the magically created "suit" it's wearing is falling apart.


Loot Tracker Current Map

For clarification, the way the "cover in the ground" thing works with Burrowing is that a creature with burrowing is allowed to use the ground itself as squares it can "stand" in and attack from. It's sort of like the idea of attacking around a corner in a hallway.

The elemental isn't actually int eh square in front of the fungus. It's in the one below that.

The cover comes from the ground getting in the way of attacks. If someone was attacking with something that ignored the ground, like an incorporeal or ghost touch weapon, or something that only requires line of sight like magic missile or slumber hex, the cover would not count.

Hope that helps.


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

I'm traveling today out of the country and returning Monday. My Internet will be intermittent at best. Bot me as necessary.

cheers


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Botting Dvalin as necessary:

Dvalin immediately begins hitting on Nisfeollyn. The evening goes splendidly. Their parents aren't happy, but their children are adorable.

El Fin.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Usual thursday friday slow down for me. I'll try to get a post up if I can.


M Elf Wizard 3 10/15 | AC 13/ T 13/FF 10 | F +1 R +3 W +4 | Init +2 Per +4

LOL well done Bladud.

I was going to ask whose turn it is in the round too.


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

:D

It had to be done.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Business travel, wife hieing off to Europe and sickness caused a drop in posting. Will be online again soon.


Loot Tracker Current Map

Sorry for the delay. Busy week. I'll try to get a post in tonight or tomorrow.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Cool, note that my readied are melee. So waiting for it to close.


Loot Tracker Current Map

It does have reach, which makes that tricky. As far as I know, readied actions can't include movement.

(Updates coming tomorrow. Now it's 230 am. Sleep time)


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

I've always played it (seen it played) that you could take a free 5' step with a readied action as long as there was/is no other movement from that character in the same round.

I don't have a specific rule to cite other than the general free action/5' step rules.


Loot Tracker Current Map

The issue with allowing movement as part of readied actions is that then anything with reach can completely invalidate anyone without reach

Reach guy: Readied action to 5' adjust and hit the first person who nears.

Non-reach guy: I charge with my longsword!

Reach guy: I step back when he gets adjacent and hit him in the face. My readied action preempts his action. His charge in negated. Also, I get the AoO for him passing through my threatened square right before I step back.

Non-reach guy: Wait a minute!


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Well, maybe the non-reach guy should be less reckless? That coin has two sides.

Non-reach guy: I ready an attack as soon as I'm attacked in melee.

Reach guy: Ha-ha! I step up to 10 feet and attack him. You can't get me, swordsman! *stabbity*

Non-reach guy: welp, that triggers my attack. 5' step > attack reach guy (and is subsequently inside the reach of the reach guy). Both AoO and attack are bypassed.

Reach guy: Wait a minute!


Loot Tracker Current Map

That is another excellent example of why including movement with readied actions creates annoying situations that do little but deprive people of actions.

Posting from phone. I'll try to have an update up tonight.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Hence the polearm and whip set for it coming into the room.
Too bad our bardicle is likely it's first target, and from outside the room too...


Loot Tracker Current Map

Lyla, that bit where you devolved into nonsense while trying to tell everyone what you'd learned was awesome. Well done. :)


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Thanks! It's quite possibly the suckiest curse to have but the most fun to roleplay.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

I ran in because I figured I'd just bounch bolts against a DR5/slashing creature all day.

I thoiught defensive fighting, couldnt hurt? It didnt as much as it could and thought acrobatics +8 right? rolled a 4.

Dice just loved me.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Yeah, fair move. Though with a cleric screaming in his ear and an oracle freaking him out, Dorian might think otherwise currently


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

No problem Hal, I was the one who wanted to fight the creature in the original corridor.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm pretty sure today started some time last week. Must sleep now. Will update tomorrow.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

I am voting for a day of rest people and then coming back day 3.

So head up now, rest (under Heal skill, full day of rest) and memorise spells, cast restore spells, rememorise spells then come back in.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

And leave the poor sod to get eaten by spiders?
Don't get me wrong, I'm otherwise all for it.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Our chances of survival would be greatly improved if we rested, as my (and not only my) spells are almost depleted.
But the captive worker might not survive...


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

And all those eggs will be one day closer to hatching when we come back


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

I'm wondering if we can construct a nice egg-basket with sorting function, that is used to load an oversized warsling to lob hatching acid-bugs at enemies...


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

Doomed

The durations of Dvalin's spells are in his post.

cheers


Loot Tracker Current Map

/derp


Loot Tracker Current Map

More busy. There's been an upheaval at work, so I'm trying to learn a new job while still doing my normal one. I'm going to try to get an update in tonight or tomorrow.

Things might be slower than usual for the next two to three weeks, but I'm going to try to keep the threads moving. You guys are making this game a lot of fun.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

No problem. Good luck wih the workload.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

loving the game


Loot Tracker Current Map

Since both groups are looking to take a break now, this is an opportunity to switch up group members if you'd like.

Anyone feel like mixing up the teams?


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Could be interesting.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Torgan does not desire a change of team but is not against if other members prefer a switch


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Cadeyrn seconds Torgan's motion. No desire for team change, but if others want to switch around, be my guest.

What he might suggest in the current situation is that those of both teams that still feel up for it might continue the search for the lost worker.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

At one stage I thought team one saw better action and posting rates but our team has firmed up nicely. I'll stay with my crew - that said, we are virtually out of spells, summons etc and I am not in a good state. Pushing on is asking to be punished.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Also, with some people going in and some resting, it would be quite a long break... That is entirely ooc reason, but I think it is valid nevertheless :-)


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Bladud's sitting on 5 con damage and 3 strength damage ... rest (and hopefully some restore spells) is needed for him to continue contributing well.

I'm fine with the teams as they are. They seem to be working pretty well. If someone wanted to switch up, i'd be fine with that, also.


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

It seems like the teams are fine as is but rest is needed for both.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

@Torgan, I get the issue of "downtime" for those that would be resting.

I just have a gut feeling the spider is much closer than we all might have thought. I think it went to the area of the map that starts at D33 and here is why :
- Spider shouldn't be down the paths we have been going. Seeing as you guys fought through quite some nasties as well. (as you went through a lot of your powers from what I read here)
- both teams have also found no more visible trace of spider/worker at the points they reached and with us that was already early in our trek.
I'm just going of assumption here, as I do seem to remember you reporting not finding anything on your end.
- there's webbing in squares D33 & D32.

I'm not certain how far that part of the map will stretch, but I'd think it be worth a shot.

half of our group still is ability damage free and have some capabilities left. And our cleric could restore at least 1d4 ability damage of 1 person today as he still has an open 2nd level spell slot (which can be filled with Lesser Restoration)

I know he may just be nameless worker number 1 and we have done quite some effort trying to find/save him. I'm just thinking there might still be a possibility to actually find him alive. If nobody feels for it, I'm fine either way :)


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

@Cad

As your cleric, I agree with your analysis. But I've one Lesser Restoration today. Dvalin is down 7 Str and 2 Con, that's at least 3 castings right there.

Maybe this is the way we restructure groups. What characters can continue? Maybe we can dump some healing into them while another half sit out.

cheers


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Yah, i don't feel good rushing into potentially more fights with us at lowered capacity to save a red shirt. And Bladud's certainly not interested in that.

If you want to lead out on redividing teams to make that attempt, go for it. Bladud's gonna use this chance to lick his wounds.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Torgan may contribute one casting of cure light wounds. He will not join the combined team. He is willing to continue if everybody goes, but is not going to volunteer at this moment. He is not such a nice guy after all :-)


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Maybe instead of splitting up we can all go together ;) Get more milage out of a single bless ^_^

But as I stated before, I understand everyone's concerns. And I like the groups as they are now.

But first our group needs to figure out what that ogre was wearing, with the size of his feet/hands we should be capable of making at least 2 sets of boots/gloves ;)

351 to 400 of 558 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Base Camp All Messageboards

Want to post a reply? Sign in.