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Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Geez get a few hours sleep and there's 20 IC posts?


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I told you I'm trying to move this fast. Also, there's 9 of you.

It will slow down once we get into the dungeon and split the party.


Loot Tracker Current Map

Aaaand with that madness put in play, I'm going to give you guys time to catch up and post.

I really didn't expect things to go down like this, but I'm enjoying it.

For the record, this is how I handle Traps.

Most traps don't just deal damage, and disabling them has to be done practically. They are a series of challenges. In this case we have a pitfall trap, which can be disabled by stabilizing the perimeter. The disable attempt was interrupted before it could be completed, which was enough to lower the DC of triggering it, but not enough to render it safe.

In my opinion all traps should serve to create drama.


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Likewise with rolling 1s.

I don't do "fumbles." You're all heroes. You don't have a 5% chance of looking like a moron every time you try to do something.

Instead, 1s create complications.

They won't usually hurt you, but they very well might make things very inconvenient.

1s are permission for me to add in some Murphy's Law.


Brilliant. Love how it's handled. All very logical and believable. And I was wondering when something like this would happen.


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is everyone able to see the map?


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Map is showing up nicely. Do I get it right that Cad is at 20 feet above the ground? So that would put his axe at around 30 feet, near Nisfeollyn or the worker right? So if I got the mechanics right for getting down it's :
- Strength or escape artist check to escape the webbing
then either of these :
- climb checks at 1/4 speed (which would be a 2 move actions for me to get down?)
- jump check to clear the webbing + acrobatics check to reduce fall damage.

Then I can figure out what I do next.

About the light thing : Cad will not have cast light then (as he wanted the piece to light up be near Bladud, which was already in the cave) So will have focused that round on finding the stable area. Can't edit that post anymore though.


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

I love Dvalin's "been there, done that "attitude to what most would see as disaster


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Is it just a move action for Bladud to get back up?


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Cad: Yes, that's how the situation you are in works. And yes, that's about where your axe is.

Bladud: Yes. You're fine, you just have to dig yourself out. A move action to stand will be sufficient. Between being hosed down with water and having a giant pile of dirt dumped on you, you're looking like the little elemental's older brother.

Dark Archive

Vitals:
  • Regular: AC 17, Tch 13, Flat 14 -- HP 33 -- F/R/W 7/3/2 -- CMB/D 6/19
  • Raging : AC 15, Tch 11, Flat 12 -- HP 39 -- F/R/W 9/3/4 -- CMB/D 8/19
  • Skills:
  • Phys Skills: Acro 5, Climb 4, Percep 10, Surv 6
  • Mental Skills: Appraise 7, Ling 8, Know(Dungeon) 8, Know(Eng,Geo,Hist,Relig) 6
  • Languages: Common, Draconic, Dwarven, Giant, Goblin, Shoanti
  • Human Barbarian (Elemenal Kin) 1 - Fighter (Lore Warden) 2

    Wow...looks like I should have just stayed in the wagon....

    Well, at least I can walk on the webbing, assuming it's a 2nd level or less spell effect or the like.

    Doom - before I post, b/c of the spider climb, am I good to just start climbing down the wall, maybe grabbing Cad on the way to aid him a bit on getting out of the webbing?


    Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

    I'm on the road today... expect little to no posts from me until this evening at the earliest.

    Dark Archive

    Vitals:
  • Regular: AC 17, Tch 13, Flat 14 -- HP 33 -- F/R/W 7/3/2 -- CMB/D 6/19
  • Raging : AC 15, Tch 11, Flat 12 -- HP 39 -- F/R/W 9/3/4 -- CMB/D 8/19
  • Skills:
  • Phys Skills: Acro 5, Climb 4, Percep 10, Surv 6
  • Mental Skills: Appraise 7, Ling 8, Know(Dungeon) 8, Know(Eng,Geo,Hist,Relig) 6
  • Languages: Common, Draconic, Dwarven, Giant, Goblin, Shoanti
  • Human Barbarian (Elemenal Kin) 1 - Fighter (Lore Warden) 2

    I'll be gone most of the day - should be able to post in about 6 hours or so.


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

    Waiting for the spider´s action to signal the next round.


    Loot Tracker Current Map

    Brak: Check spider climb again. I thought the same thing, but the pathfinder version says nothing about webs (not on the SRD anyway). It looks like the name of the spell is now misleading. It lets you stick to walls, but doesn't help you not get stuck to webs.

    I'm afraid you're stuck.


    Loot Tracker Current Map

    Bladud: Take a look at the map. Unless you have a reach weapon you aren't going to be able to reach the spider. The wounded man is effectively acting as a human shield and the elemental is in the only other adjacent square.

    Hal: you crazy bastard. That's a 50 foot drop. You made your reflex save to not get stuck, and technically you move through webbed areas at 1/2 speed (even when falling I suppose) so your wild leap is actually a valid plan. The webs thin out about 20 feet off the ground though. The webbing will cushion the first 30 feet of the fall, but the last 20 is potentially painful.

    I'm posting from my phone right now, which is a pain. Give me a few hours to get to a computer and I'll resolve Hal's crazy jump and the spider's action.


    AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

    Can I also take advantage of acrobatics to lessen the damage?

    Quote:
    Falling: When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)


    Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

    D.25 it is.


    Loot Tracker Current Map

    Hal: Definitely. Go ahead and make your check. You're going to hit bottom regardless. Depending on your roll, you'll either take 1d6 or 2d6 damage. You can roll it yourself depending on your Acro results. If you fail the check, you will be prone when you land.

    The initial sinkhole is the blue square. Now it's significantly larger, covering most of the northern part of the room.

    You can pick any unoccupied square on the north half of the room to land in. Because of the webs slowing your fall and the extra time it would take, I'm going to say your fall took about 3 or 4 seconds. You have a Move Equivilant action left when you land (that can't be used for movement).

    Dark Archive

    Vitals:
  • Regular: AC 17, Tch 13, Flat 14 -- HP 33 -- F/R/W 7/3/2 -- CMB/D 6/19
  • Raging : AC 15, Tch 11, Flat 12 -- HP 39 -- F/R/W 9/3/4 -- CMB/D 8/19
  • Skills:
  • Phys Skills: Acro 5, Climb 4, Percep 10, Surv 6
  • Mental Skills: Appraise 7, Ling 8, Know(Dungeon) 8, Know(Eng,Geo,Hist,Relig) 6
  • Languages: Common, Draconic, Dwarven, Giant, Goblin, Shoanti
  • Human Barbarian (Elemenal Kin) 1 - Fighter (Lore Warden) 2

    Huh - so when i searched on the PRD, apparently I ended up with the Mythic rule as the first result. That version is much better. :)

    No biggie, I'll just work on getting out.


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

    I'd rather have that 1 and 20 the other way around...


    Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

    You confirmed the hell out of that failure!


    Loot Tracker Current Map
    Hallvarðr wrote:

    Hal closes on the spider, snarling and yelling harsh words in his native Norse.

    map does seem to show me and I can't see the spider on it

    The spider disappeared around the corner of the corridor to the east.

    Please pick a spot to land anywhere in the blue area. We'll move you from there. Remember that the floor is difficult terrain.


    AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

    B21


    Loot Tracker Current Map

    Ok, from that square a double move at 1/2 speed gets you to C25. Does that sound right to you?


    AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

    Sure.


    Loot Tracker Current Map

    I'll add you to the map as soon as I'm in front of a real computer.


    HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
    Abilities:
    Lvl 1 spells 1/6 | Iron Weapon 3/5
    Male Half-Orc Oracle lvl 3 (Metal Mystery)

    If I got it right it will be this round that I will be climbing down from the webbing (due to needing 2 strength checks last round to get out of the webbing). I made my rolls already, just not certain if I'll succeed.
    Loving the tension & drama up to now :D

    Spoiler:
    and the multitude of 1's ;)


    Loot Tracker Current Map

    Your checks were good enough. You will be able to climb down this round.


    Loot Tracker Current Map

    Dorian, a note about this area for your Earth Elemental-

    The walls and floor are all coated in webbing (the less-sticky kind that spiders use for support and vibration sensitivity) that makes it difficult for the elemental to employ Earthglide. Rather than saying the elemental can't do it at all, I'm going to rule that pushing through the webs is a Move action. Once on one side or the other the elemental can move normally though the dirt, or by walking The thorns act as a significant barrier, sort of like if a normal human was trying to move through a wall of thorns, or something like that.


    Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

    For clarification, where is the trap-door? Is it the cyan door on the east side of this hall? Or is that a regular door and the trap-door isn't marked?


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)
    DM Doomed Hero wrote:

    Dorian, a note about this area for your Earth Elemental-

    The walls and floor are all coated in webbing (the less-sticky kind that spiders use for support and vibration sensitivity) that makes it difficult for the elemental to employ Earthglide. Rather than saying the elemental can't do it at all, I'm going to rule that pushing through the webs is a Move action. Once on one side or the other the elemental can move normally though the dirt, or by walking The thorns act as a significant barrier, sort of like if a normal human was trying to move through a wall of thorns, or something like that.

    Alright. So no +1 attackbonus for being in contact with the earth either than?

    The earth ele has tremorsense 60ft. Would he have felt which way the spider went?


    Loot Tracker Current Map

    Dorian- the webs are thick, but I'd say the still count as being in contact with the earth. As for the tremor sense, yes, the elemental has a pretty good idea of which way the spider went, but it is still under orders to save the man, and Dorian doesn't know the spider has vanished, so he wouldn't know to ask before the elemental is out of sight too. I'm not sure how Dorian could realistically get the information from the elemental before the elemental ducks into the ground to follow the spider.

    Bladud- Yes, that's correct. The real line on the map is the trapdoor.


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

    Ah, right. Feel free to make attack-rolls off camera or something then as the little rock gives chase. Not that you need my permission :P.


    Loot Tracker Current Map
    DM Doomed Hero wrote:


    He reached down and helped his eagle friend.

    [dice=Eagle's Escape Artist (aided)]1d20+2+2

    It latched onto his front with it's talons, hanging on for dear life and leaving feathers behind in the sticky strands.

    Your eagle is now free.

    Dorian, I guess you missed it earlier. Your Eagle is free. Care to revise your action?

    Hal, I'm having trouble altering the map from my work computer, but you should be able to move yourself. I think everyone has edit authority.

    Go ahead and move yourself.

    Everyone

    There's a few people who haven't been posting as frequently. I'm going to give them some time to catch up before I move things along.

    With the spider out of sight, and the only one able to effectively follow it being the Elemental, we are now out of any semblance of combat rounds.

    Feel free to post as such.


    AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

    Its not letting edit or change the sheet. I'll move to D27


    Loot Tracker Current Map

    Hmm. I'll sort it out when I get to a computer that isn't still running Windows 2000.

    For now, we'll just have to talk out map positioning.


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

    I did miss that my eagle was loose, in all the rumble and tumble going on.
    Alright, that means it was free to do stuff last round and this round.
    So I guess with it's flyspeed it was able to attack the spider once before it sped off.1d20 + 4 ⇒ (12) + 4 = 16, 1d4 + 2 ⇒ (4) + 2 = 6. And again as an AoO as the spider backed away. 1d20 + 4 ⇒ (7) + 4 = 11, 1d4 + 2 ⇒ (4) + 2 = 6

    After that, so this round, I guess it flew off into the darkness looking for more spiders.


    Loot Tracker Current Map

    Unfortunately neither of those attacks hit. It is currently in the square Hal is in, flapping around above him.

    It can try to follow, but it will have to wait until the trap door is open. It could try to brave the crack int he wall, but that would require an impressive Fly check.

    Dark Archive

    Vitals:
  • Regular: AC 17, Tch 13, Flat 14 -- HP 33 -- F/R/W 7/3/2 -- CMB/D 6/19
  • Raging : AC 15, Tch 11, Flat 12 -- HP 39 -- F/R/W 9/3/4 -- CMB/D 8/19
  • Skills:
  • Phys Skills: Acro 5, Climb 4, Percep 10, Surv 6
  • Mental Skills: Appraise 7, Ling 8, Know(Dungeon) 8, Know(Eng,Geo,Hist,Relig) 6
  • Languages: Common, Draconic, Dwarven, Giant, Goblin, Shoanti
  • Human Barbarian (Elemenal Kin) 1 - Fighter (Lore Warden) 2

    Sorry for the lack of posting this weekend - had two 8-year old sleepovers my wife and I had to manage, along with 4 soccer games. Fun times were had by all!! I'll catch up today.


    HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
    Abilities:
    Lvl 1 spells 1/6 | Iron Weapon 3/5
    Male Half-Orc Oracle lvl 3 (Metal Mystery)

    I can't edit the map either. I think I should be around D26 (or C23 if the floor halves our movement speed) after the last action I posted.

    If I got the situation correctly, the only people actually still in the webbing are Nisfeollyn, Jonas & Brak? Dorian had floated down.


    Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

    Ah ok


    Loot Tracker Current Map

    Cadeyrn is correct. I'm trying to figure out what went wrong with the editing privileges.

    The floor is Difficult Terrain, so it does halve movement in most cases.


    Loot Tracker Current Map

    Ok, map permissions are fixed. Everyone should be able to move themselves now.

    I usually do it by just clicking the box a character is in and dragging it to the new location, and then using the Fill command to change the color of the square I dragged from back to what it should be.

    The undo command will let you fix any screw ups (like if you accidentally drag yourself onto a square someone else is in and erase them)

    Another way of doing it is to simply delete yourself and rewrite your name abbreviation elsewhere.


    Loot Tracker Current Map

    Groups as originally discussed-

    Group 1
    Bladud
    Nisfeolyn
    Dvalin
    Cadeyrn

    Group 2
    Dorian
    Lyra
    Brak
    Torgan
    Halvardr

    Now is the time to discuss any switching, and to decide which group is going which direction.


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

    I suggest putting the oracle and wizard on the same team. That way the other team can move without real need for light at all.


    Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

    That would leave the other team short on Academics, wouldn't it?

    Also, i'm getting caught up in the game thread.


    AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

    Light is not necessarily a bad thing.

    Is there an updated map link?


    Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)
    Bladud wrote:

    That would leave the other team short on Academics, wouldn't it?

    Also, i'm getting caught up in the game thread.

    Dorian has a decent int and all knowledge skills in class. Currently has them all at 1 skill, except nature. And that shall be remedied next lvl.

    So he could be the academic in the other team.


    Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

    My only concern at that point is arcane spell coverage. A wizard brings far more flexibility in terms of the spells he can bring into any given situation... though obviously it's limited to what he preps.

    I'm less concerned about the limitations of having an elf's low-light vision in our party as I am concerned with the idea of limiting the smaller party's total resources. Not that Dorian doesn't have some unique abilities.

    I could go either way, but I'll admit to being concerned with that particular trade.

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