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Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Sheesh. Sorry for not being on the ball, folks. Updating now. (And thanks for the heads up)


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

@Bladud,Not certain you can get over to where you put yourself so easily. As far as I remember, the grey areas are situated higher than the rest, so I think you need to climb over those?


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Or jump, depending on the elevation. DM? I'm happy to make whatever rolls are necessary, depending on the perceived difficulties of either. Let me know.[/ooc]


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I apologize for the delay. This new job is making it a lot harder to get the posting time I'm used to. Expect an update tonight.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Likewise. Except for the reason. Taking me a while to mull over an action.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

coolio


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Just a general heads up, my wife and I are in the thirty day window of our third child's expected delivery date. Basically, she could come any day now.

I'll do my best to keep you guys updated, but if Bladud's holding the game up, please feel free to play him as needed. Ya know, just get all loud and violent and it should be fairly true to how I play him. :D

Consider yourselves warned. :)


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

Congrats!


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

congrats


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Congratulations!

An update on my end. I'm trying to find the time to get a game update in but life is hitting me from all sides right now. I apologize for the delays lately.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Please post things! I can't stand the guilt of having last post before a lull again.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Don't worry Dorian, as far as I can remember everyone that currently could do something before another spider action have posted.

We are currently waiting on the DM who said there were some delays.
So it's not you causing a lull in the game or anything :)

@Bladud, congrats. Hope everything will go alright :)


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Ok, we're back in business.

Torgan, you took an AoO but didn't actually take an action. You are Staggered, so not acting is reasonable. I just need to know that's what you want to do. The spider took an AoO against Hal this round, so you can probably move safely (the spider has shown no signs of being able to take more than one AoO per round).

Characters actually can take AoOs while staggered and not black out (AoOs aren't standard actions. Weird, but that's the rules). You weren't staggered when you took the AoO, but I thought I would mention it anyway.


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The diagonal from G36 to H37 is completely passable now that the webs are clear.

Getting up on the rises is also pretty easy without the webs. DC 15 Climb or Jump check.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

I think the rules say that even other actions, if stressful, can take you down. So AoO would probably count, it is upto the GM.


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The rules don't mention that, actually.

It only talks about Standard actions taken on your own turn. It does say other strenuous action, but doesn't really define what that means. Given the context it seems to be talking about strenuous actions taken during your turn and not reactive actions like AoOs, Reflex saves or even Immediate action abilities like casting Featherfall.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

So, who are we waiting for?

@DM: I know they do not. But it is basically up to the DM/GM, what constitutes "any other strenuous action". It does not matter if it is during the character's turn or outside it - it is just your decision and as long as you are consistent, we should be ok with whatever you say :-)


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

I believe we're waiting for Nis, Hal, and Cad to take their actions, correct?


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Well, Torgan you're at 10 hp again. So no problem doing any strenuous activities anymore ;)


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Thank you! :-)


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We're mostly waiting on me. Unexpected dental issue flared up last Friday and I've been dealing with it/recovering since.

I'll move the game forward soon. Group A, please try to get any actions you haven't taken out of the way by tonight.


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Hal, I have a clarification question about your action for round 3:

Hallvarðr wrote:
The dwarf reloads his crossbow.

You are wielding a Heavy Crossbow, so this is a Full Round action. You took a pretty nasty AoO for this.

Hallvarðr wrote:
Hal curses and uses a withdraw action to move back so the range to spider is 30ft

Withdraw is also a full round action.

You can't do both in the same round, so is the Withdraw going to be for round 4, or are you dropping it?


Withdrawing... will fire next round. Apologies for the confusion.


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No problem. I'll take responsibility for any confusion. The action tracker seems to be helping keep things straight, but if there's still confusion let me know. This is a really big fight. If you can think of anything else I can do to keep things clear, just say so.


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Map updated.

Torgan, please place yourself in the Mephit room.


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Please place me close to the web, it is hard to do with mobile phone


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Done.

Remember that the hole you fell through into the mephit room is up in the corner of the wall. If you're planning on following the spider you'll need to do a bit of climbing.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

So recap of the current situation :
- Spider is crawling up due to being hurt by us a lot.
- The originally caught worker is still hanging cocooned in square K32.
- Some of party 1 are running outside to get back to the original landing where we had fought the spider the firs time around.
- Some of party 2 are going into the room from which they originally came to heal and try to get the spider there.
- Many of us are seriously injured, so prolonging the fight is not a good thing :)

Here's what I'm thinking :
- Best bet would be that someone warns Fala and whatever crew is near the lift to start burning the remaining webs in the landing room & maybe even start a fire proper to deter the spider from going that way.
- If this works it would most likely flee to the room on the map called 'scorpion room), it would be best if we can contain it there.
- Some people should best stay down near the other exits so it won't come out at those spots again (don't want to have a spider jojo going on where it goes up and down an up and down, etc...
- Those people can then help the foreman & the still trapped worker.
- I was planning on also going up to the original entrance, because with my speed of 40, I can make it there in a few turns.

Any other ideas/comments/suggestions/...?


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

My plan currently is to dismiss Nar, and burn my last summon to have it pursue. And try to communicate with my fire ele to double that effort. Not sure what Dorian can do beyond that. Cutting down the cocooned coworker is probably best left to later, when adrenaline from battle won't cause errors. Totally non-meta of course, but it seems a valid concern. The man is probably weak, and falling on his head without the ability to stretch his arms to cushion the blow won't help.

Will take a round or 2 to set up though.


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Cad's plan pretty much sums my thoughts up, though with the priority being to set up defensive choke points in the current room and the main lift room, I think we'll be lucky if we can then push on to effectively pin it down in the scorpion room. I don't want to hit the spider with a smaller, already weakened strike force at this point.

So I'd say we secure the rooms we have, ensure the worker and foreman get safely back out to camp, inform the lift room folks to get defensive choke points established at the edits to that room, then see where we are in terms of pushing forward.

Bladud's certainly not in shape for a spider hunt at this point, even if it is badly injured. One solid hit can still mean death for him.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Well, if we want to create choke points, we must also make one at the entrance to the old barracks (map name) from the scorpion room. So that it won't run away into the unexplored bits.


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

i was just taking about creating choke points to keep the spider from gaining easy access to the workers. Limiting its ability to move around the larger complex is going to take some work, I think .... and put our strained team members at risk ... which I'm hesitant to do at this point.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

Was more a suggestion for if the workers could get there fast (through the side hallway we had found) and maybe throw some of the bunks of the old barracks in front of that doorway (and if possible put the flame to it, as I think spider would not want to go through fire right now).

But only if it's possible of course.


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

I'm leaving for a week vacation with the family and without Internet. We return next Tuesday. Please DMPC as necessary.

cheers


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

coolio - have fun, be safe.


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Busy week for me. I'll try to get an update in this weekend.

This slowdown is likely to continue until mid September. I'm spending most of my free time choreographing a particularly long sword fight for a show called "I Hate Hamlet"

Luckily I'm blessed with competent actors so it is going well, but it's still a huge undertaking.


Cool


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Hi folks. Checking in again. Sorry for the big delay. Life is still seriously kicking my butt, but it will calm down a lot on Monday. Expect things to kick back up then.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

cool beans


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Understood.

Next week I might not be able to follow the game as much as I would like. If Torgan turn comes, please bot me - he intends to stay there and watch the exit unless someone has really good idea what to do instead. He is quite bruised after all and does not wish to risk his life unless neccessary.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

bean sprout?


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

what?


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

bump, in style of previous post


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Ok, lets get this show on the road again. Sorry for the long delay. Think of it like the cliffhanger ending at the season finale of a show.


HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities:
Lvl 1 spells 1/6 | Iron Weapon 3/5
Male Half-Orc Oracle lvl 3 (Metal Mystery)

That's a nice way of putting it :)

Happy to get things into gear again.


Dwarven Ranger HP 14/14 | Roll with it 2/2
Stats:
AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +0, +2 vs Spells | Init +0 | Perception +4 & Darkvision

Could you remind us who is in Group A & B?


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It's in the initiative spoiler a few posts up.


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Sorry about the absence again. This time of year is always very busy.

Dorian, I don't see your elementals on the map. Did you add them? Were you wanting me to?

The earth elemental will have a pretty easy time getting to the room the spider is in, but as it is on the lift, the elemental will have a tough time actually reaching it unless it moves.

The fire elemental will need to climb back through it's escape tunnel or head outside and up the hill. Which way did you send it?


kool


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)
DM Doomed Hero wrote:

Sorry about the absence again. This time of year is always very busy.

Dorian, I don't see your elementals on the map. Did you add them? Were you wanting me to?

The earth elemental will have a pretty easy time getting to the room the spider is in, but as it is on the lift, the elemental will have a tough time actually reaching it unless it moves.

The fire elemental will need to climb back through it's escape tunnel or head outside and up the hill. Which way did you send it?

Not speaking ignan yet, I simply tried to convey "Chase Spider, Attack", or the like. He would indicate a direction and Find Spider, Attack with the earth ele, as it can go straight in that direction through earth.

And seeing both would be out of my hands by the end of the turn I were indeed wanting for you to place them.

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