Season 5 Player Boon #1 - arrows only, or any ammunition?


Pathfinder Society

Sovereign Court 5/5

"Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1(enchantment) pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points."

I don't fully understand this boon, as I don't have much experience with ammunition-using characters. I have a Gunslinger who's now level 3, and I'm wondering if this boon would be useful to him, or if it is for bows only?

5/5

I don't see any indication in that text that it's limited to a type of ammunition. Do you?

Sczarni 5/5 5/55/5 ***

Arrows/Bullets/Shuriken/Bolts/you name it.

Sovereign Court 5/5

Thanks guys. Can someone point me to where I find info about +1 or +2 (enchantment) ammunition, and what kind of enchanted ammunition would be particularly good for a Musket Master Gunslinger?

Grand Lodge 4/5

All sorts.

This season? +1 Evil Outsider Bane.

Other choices could be:
+1 Limning (held the rest of your group with concealed foes) as well as the usual flaming/frost/acidic/shock/thundering types. Dispelling also works. If you're the 'hail of lead' type and have the Elves of Golarion book check out Clustershot (Personally I get phobic of blowing lots of coin of bullets to blow away on shooting them all at once). Ghost touch is helpful for those 'special foes'.


Clustershot is noted in EoG as an arrow and crossbow bolt enchantment.

Grand Lodge 4/5

Jason Wu wrote:
Clustershot is noted in EoG as an arrow and crossbow bolt enchantment.

Ah.. my bad. :D

Still it would be a good one for an archer. :D

Silver Crusade 5/5

I am a big fan of +1 ghost touch cartridges. Get those full attacks on incorporeals, and really this is the only way for a musket master to do it. Note that in Ultimate Equipment it is listed in the table for a property that can be added to ammunition (while it is not listed in Core).

Grand Lodge 4/5

Katie Sommer wrote:
I am a big fan of +1 ghost touch cartridges. Get those full attacks on incorporeals, and really this is the only way for a musket master to do it. Note that in Ultimate Equipment it is listed in the table for a property that can be added to ammunition (while it is not listed in Core).

Ghost Salted Ammo. I keep a handful of them for each of my gunslingers.

Grand Lodge 4/5

Thomas Graham wrote:
Katie Sommer wrote:
I am a big fan of +1 ghost touch cartridges. Get those full attacks on incorporeals, and really this is the only way for a musket master to do it. Note that in Ultimate Equipment it is listed in the table for a property that can be added to ammunition (while it is not listed in Core).
Ghost Salted Ammo. I keep a handful of them for each of my gunslingers.

Can't Ghost Salt paper cartridges, so you can't full attack with ghost salted ammo.

Grand Lodge 4/5

Jeff Merola wrote:
Thomas Graham wrote:
Katie Sommer wrote:
I am a big fan of +1 ghost touch cartridges. Get those full attacks on incorporeals, and really this is the only way for a musket master to do it. Note that in Ultimate Equipment it is listed in the table for a property that can be added to ammunition (while it is not listed in Core).
Ghost Salted Ammo. I keep a handful of them for each of my gunslingers.
Can't Ghost Salt paper cartridges, so you can't full attack with ghost salted ammo.

Ah my MM is a grenadier/musket master, I tend to go for Vital strikes (with things like alchemist fire and holy water infused)

Dark Archive 4/5 5/5 ****

Jeff Merola wrote:
Thomas Graham wrote:
Katie Sommer wrote:
I am a big fan of +1 ghost touch cartridges. Get those full attacks on incorporeals, and really this is the only way for a musket master to do it. Note that in Ultimate Equipment it is listed in the table for a property that can be added to ammunition (while it is not listed in Core).
Ghost Salted Ammo. I keep a handful of them for each of my gunslingers.
Can't Ghost Salt paper cartridges, so you can't full attack with ghost salted ammo.

True, but most incorporeal critters tend to be lower HP and the like, so it isn't as bad as it sounds. Vital Strike helps (or the 7th level Musket Master abiliity)... if you are only shooting once per round then it doesn't matter.

If you volume of fire is high enough, then firing twice as many bullets that case 50% damage can do the trick, but...

For a ranged specialist such as a gunslinger, there are a lot of reasons to get Vital Strike (example - ready an action to disrupt a spellcaster).

Grand Lodge 5/5

I went with Planar. Works well against all your regular evil outsiders as well as elementals.

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