Crane Wing Errata in latest printing


Pathfinder First Edition General Discussion

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Pathfinder Maps Subscriber

I'm going to wax Jeffersonian. "He nerfs best who nerfs least." Was this the absolute smallest change that could have been made to Crane Wing to repair the perceived defect? Or was this the pendulum swinging too far in the other direction? Decide for yourself.


I think the feat needed to be changed and the proposed changes are good. I would like to see an official ruling on how Crane Riposte works with the errata'ed feat so that you can make an attack whether or not the +4 dodge bonus causes the attack to fail.

I would also be fine with Rogue Eidolon's

suggestion:

Quick fix to make it work with riposte and buff it a little (since much as the old one was hugely problematic, I agree this new one is pretty weak):

After an announced attack roll beats your AC but before damage is rolled (or if you roll damage at the same time, just don't announce it yet), you can choose to gain +4 AC. If this makes the attack miss, you can riposte.


I would still build a character around either one of these options nor would I complain if an NPC with these rules were used against me.

Shadow Lodge

Initially I was....a bit miffed to say the least about this change, not because it was changed, but because it was so heavy-handed. I am though very grateful that Jason has chimed in on the board and provided feedback, that's huge. :-) I'm also glad that it hasn't been locked, it seems that Jason's call for calm has worked (moderately). :-P

That being said I hope that given the feedback (albeit sometimes slightly vitriolic lol), that the feat is somehow moved into some sort of happy medium category. Like most people I'm all too aware of the martial vs non-martial argument, and it's kinda sad to see what was a very neat feat chain pretty much get kicked to the curb. The developers spend a lot of time and effort on the game and lessening the choice of viable feats is in my view never a good thing, both for the players or Paizo. We can no doubt all rattle off numerous feats that are rarely if ever used, I'd hate for the Crane Style chain to be added to that list. :-/

Grand Lodge

Jason Bulmahn wrote:
Mystically Inclined wrote:

Jason, on the off chance you're still reading, let me just put a word on.

If you have to nerf it, then you have to nerf it. Nerfing it to this level was too much. Is it possible to have a middle ground?

Not at the moment. We plan to let it stand for a while and look at it as we go along (as we do all of our rules). Nothing is ever set in stone, but we are not going to change it based on 24 hours of messageboard posts.

Jason Bulmahn
Lead Designer

If a large bunch of people simply stop using it all together (largely in your PFS model) either from resignation to the change or the fact that's a big investment for a very poor result all that you will 'hear' is... Nothing. Under that model the 'problem' will likely come across as "fixed". Certainly those left won't pump out enough of a signal to get a second look from a consistently busy Dev/Rules team... It will slide into the 'check it later' pile to sit there for a very long time.

Paizo Employee Lead Designer

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Helaman wrote:
If a large bunch of people simply stop using it all together (largely in your PFS model) either from resignation to the change or the fact that's a big investment for a very poor result all that you will 'hear' is... Nothing. Under that model the 'problem' will likely come across as "fixed". Certainly those left won't pump out enough of a signal to get a second look from a consistently busy Dev/Rules team... It will slide into the 'check it later' pile to sit there for a very long time.

Again, this is not the case. We revisit issues quite frequently, even if no one is clamoring for them to be changed. Its our job.

Jason Bulmahn
Lead Designer


Is this the final update to the printing? No fixing myrmidarch so there's no RAW issue with ranged spellstrike?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I still think increased bonuses and decreased penalties for fighting defensively are a pretty big deal, and I can still see someone taking these feats for a specialized build.

I still think Crane Riposte needs to be reworded to allow that bonus attack. I know the intent is that it works, but unless the players and GMs come to this board, they won't necessarily know that. Add in the verbiage please.

I also think Crane Wing needs to be rolled back to find a happy medium. Like many here, I think the errata went a bit too far.


Ravingdork wrote:

I still think increased bonuses and decreased penalties for fighting defensively are a pretty big deal, and I can still see someone taking these feats for a specialized build.

I still think Crane Riposte needs to be reworded to allow that bonus attack. I know the intent is that it works, but unless the players and GMs come to this board, they won't necessarily know that. Add in the verbiage please.

I also think Crane Wing needs to be rolled back to find a happy medium. Like many here, I think the errata went a bit too far.

As it stands, I could see taking crane style. I don't think I would ever take the other 2 feats in it's current form.

Grand Lodge

Jason Bulmahn wrote:
Helaman wrote:
If a large bunch of people simply stop using it all together (largely in your PFS model) either from resignation to the change or the fact that's a big investment for a very poor result all that you will 'hear' is... Nothing. Under that model the 'problem' will likely come across as "fixed". Certainly those left won't pump out enough of a signal to get a second look from a consistently busy Dev/Rules team... It will slide into the 'check it later' pile to sit there for a very long time.

Again, this is not the case. We revisit issues quite frequently, even if no one is clamoring for them to be changed. Its our job.

Jason Bulmahn
Lead Designer

Thanks for your reply. I love that you are always 'hands on' when working with us.

You and your team have your work cut of for you. Not sure how you manage it all given the drive to push new product and the increasing volume of older product in the wings to be reviewed.

If I may add a personal hobby horse, there is errata needed on the sword saint samurai that is still waiting (wording as is never should have made it to print but I digress, I've harangued you on technical editing before and you've replied), hoping that the latest round of UC errata now done will free up resources for other things on the 'To-do' pile. It's likely low priority but if you could move it closer to the top of the pile that would be great.

Silver Crusade

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redliska wrote:
Out of curiosity Jason what changes were made based off of board feedback. Was it prone shooter?

Blood Crow Strike's alignment issues too, IIRC.

The Amulet of Mighty Fists repricing and the return of classic Flurry of Blows too.

That said, the change to Crane Wing is disheartening to me, especially when making a workable unarmed DEX monk is frustrating enough as it is.

Liberty's Edge

Jason Bulmahn wrote:
Helaman wrote:
If a large bunch of people simply stop using it all together (largely in your PFS model) either from resignation to the change or the fact that's a big investment for a very poor result all that you will 'hear' is... Nothing. Under that model the 'problem' will likely come across as "fixed". Certainly those left won't pump out enough of a signal to get a second look from a consistently busy Dev/Rules team... It will slide into the 'check it later' pile to sit there for a very long time.

Again, this is not the case. We revisit issues quite frequently, even if no one is clamoring for them to be changed. Its our job.

Jason Bulmahn
Lead Designer

Sorry Jason, if you honestly believe that Monks went from poor, unusable classes at the bottom of everyone's list, to Overpowered with one feat that has so many prerequisites then we are done here.

You have successfully killed my desire to finally play a monk.


Alceste008 wrote:

Sorry Jason, if you honestly believe that Monks went from poor, unusable classes at the bottom of everyone's list, to Overpowered with one feat that has so many prerequisites then we are done here.

You have successfully killed my desire to finally play a monk.

Hold on here. Don't condemn him for bringing the monk down for this.

The problem is that the Master of Many Styles was too dip friendly to get Crane Wing.

As a tool of the Monk's, Crane Wing wasn't overpowered at all. It made them fairly good.


Alceste008 wrote:
You have successfully killed my desire to finally play a monk.

Oh come one dude. It's not like monks were that awesome building dex and taking additional penalties to-hit anyways.

Chances are if the monk doesn't do it for you without the feat, then you weren't going to have that much fun with the monk anyways.

EDIT: Also I don't think Jason is God handing out nerfs from the mountain top. Many different people were involved with the nerf.

Silver Crusade

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Scavion wrote:
Alceste008 wrote:

Sorry Jason, if you honestly believe that Monks went from poor, unusable classes at the bottom of everyone's list, to Overpowered with one feat that has so many prerequisites then we are done here.

You have successfully killed my desire to finally play a monk.

Hold on here. Don't condemn him for bringing the monk down for this.

The problem is that the Master of Many Styles was too dip friendly to get Crane Wing.

As a tool of the Monk's, Crane Wing wasn't overpowered at all. It made them fairly good.

It does seem to be a recurring problem for the class:

AoMF gets overpriced because of what non-monks can do with it.

The original Vow of Poverty gets trashed as overpowered because of what druids were doing with it, not monks.

Then the MoMS dip for Crane Wing.

But yes, people need to stop making this personal.


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Scavion wrote:
As a tool of the Monk's, Crane Wing wasn't overpowered at all. It made them fairly good.

No it didn't...


Mikaze wrote:
Scavion wrote:
Alceste008 wrote:

Sorry Jason, if you honestly believe that Monks went from poor, unusable classes at the bottom of everyone's list, to Overpowered with one feat that has so many prerequisites then we are done here.

You have successfully killed my desire to finally play a monk.

Hold on here. Don't condemn him for bringing the monk down for this.

The problem is that the Master of Many Styles was too dip friendly to get Crane Wing.

As a tool of the Monk's, Crane Wing wasn't overpowered at all. It made them fairly good.

It does seem to be a recurring problem for the class:

AoMF gets overpriced because of what non-monks can do with it.

The original Vow of Poverty gets trashed as overpowered because of what druids were doing with it, not monks.

Then the MoMS dip for Crane Wing.

Animal Companions got nerfed to make the Cavalier look good from what I hear.

And there might be a connection between the Swashbuckler's Parry and Crane Wing as well.


How did animal companions get nerfed?


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Marthkus wrote:
Scavion wrote:
As a tool of the Monk's, Crane Wing wasn't overpowered at all. It made them fairly good.
No it didn't...

No, it made them playable.


So, I read a whole lot of this, but not all of it. There are a lot of posts here. Basically, I'm wondering what the current status is. Is Crane Riposte a broke feat, because you can't AoO with full defense, or has there been an official change to that feat as well?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So if an opponent misses me while using the fight defensively action with CRANE WING, does CRANE RIPOSTE allow me to attack them with my attack of opportunity, or is that ONLY for when I'm taking the full defense action?

My player desperately wants to know.


^ Exactly. I would be fine if it worked when that attack misses. It would be quite the downgrade, but I wouldn't be too butt hurt. However, I don't ever go full defense, so I'd scrap this character if that's what was required.


Mechanical Pear wrote:
^ Exactly. I would be fine if it worked when that attack misses. It would be quite the downgrade, but I wouldn't be too butt hurt. However, I don't ever go full defense, so I'd scrap this character if that's what was required.

Just couldn't shake Tropic Thunder from my internal monologue, "Everybody knows you never go full defense."


Mechanical Pear wrote:
So, I read a whole lot of this, but not all of it. There are a lot of posts here. Basically, I'm wondering what the current status is. Is Crane Riposte a broke feat, because you can't AoO with full defense, or has there been an official change to that feat as well?
Ravingdork wrote:

So if an opponent misses me while using the fight defensively action with CRANE WING, does CRANE RIPOSTE allow me to attack them with my attack of opportunity, or is that ONLY for when I'm taking the full defense action?

My player desperately wants to know.

I think that Riposte only applies if you are using Total Defense . . . and ONLY on the single attack that you get the +4 bonus to AC on (designating it as such BEFORE the attack roll). Sucks to be sure, but that is how I read it (and Jason's explanation).

MA


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Did Jason clarify it already? (Read, answer my question.)


Jason Buhlmahn has a post on this. Here's what he said:

Jason Buhlmahn wrote:
2. The Crane Riposte feat still works just fine. It ALLOWS you to take an AoO in that specific circumstance (even though you normally could not). It could perhaps use a callout specifically to that effect, but the wording is pretty plain.

It seems ambiguous to me whether an AoO could be taken if the +4 dodge bonus from Crane Wing (fighting defensively) causes the attack to miss or if the AoO from Crane Riposte can only be taken if one is using full defense. I would expect that the former is the case but I'm sure we'll get a clarification soon enough.


master arminas wrote:
Mechanical Pear wrote:
So, I read a whole lot of this, but not all of it. There are a lot of posts here. Basically, I'm wondering what the current status is. Is Crane Riposte a broke feat, because you can't AoO with full defense, or has there been an official change to that feat as well?
Ravingdork wrote:

So if an opponent misses me while using the fight defensively action with CRANE WING, does CRANE RIPOSTE allow me to attack them with my attack of opportunity, or is that ONLY for when I'm taking the full defense action?

My player desperately wants to know.

I think that Riposte only applies if you are using Total Defense . . . and ONLY on the single attack that you get the +4 bonus to AC on (designating it as such BEFORE the attack roll). Sucks to be sure, but that is how I read it (and Jason's explanation).

MA

So the feat requires you to use full defense to boost your AC as high as you can but if the attack makes it to your AC anyways than, so long as you declared the deflection before hand, you negate the attack and can make an AoO counter to it? This is an extremely niche feat tree now... If the problem was it was abused at low levels it is only going to get worse though, isnt it? its only a viable trade off when you are low level, with low AC and the enemy isnt likely to get more than one attack on you anyways, yeah?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm afraid that was not my player's question, Boggard.

My player's question was this: Can he make a riposte attack while fighting defensively?

Liberty's Edge

RAW is not completely clear, because "deflect" doesn't have a game definition, but since "deflect" is used in Crane Wing only when talking about the attack-counter out of total defense, I would say not.


I will add to the "too far" crowd. Again though the only time I see issue with it is in hyper-defensive characters, and MoMS monks. I must say that the style feats, this one in particular, sold Ultimate Combat to a lot of people. The thought that martials, especially monks, were getting helped was a great thing. This feat, at the very least, should let you gain +4 ac after you are attacked.


Humphrey Boggard wrote:

Jason Buhlmahn has a post on this. Here's what he said:

Jason Buhlmahn wrote:
2. The Crane Riposte feat still works just fine. It ALLOWS you to take an AoO in that specific circumstance (even though you normally could not). It could perhaps use a callout specifically to that effect, but the wording is pretty plain.
It seems ambiguous to me whether an AoO could be taken if the +4 dodge bonus from Crane Wing (fighting defensively) causes the attack to miss or if the AoO from Crane Riposte can only be taken if one is using full defense. I would expect that the former is the case but I'm sure we'll get a clarification soon enough.

I love the part "It could perhaps use a callout specifically to that effect, but the wording is pretty plain" when, pretty much no one but him believed that Crane Riposte worked with anything but total defense (if that is what he means; it's not even clear, after this, what he actually meant with regards to fighting defensively), and even so, he doesn't clarify at all beyond that it "still works just fine".


Ravingdork wrote:

I'm afraid that was not my player's question, Boggard.

My player's question was this: Can he make a riposte attack while fighting defensively?

Agreed - have a look at my comment after the Buhlmahn quote.


LoneKnave wrote:
Is this the final update to the printing? No fixing myrmidarch so there's no RAW issue with ranged spellstrike?

There is no RAW issue with ranged spellstrike, only that people want ranged spell combat with it as well.


Ashram wrote:
LoneKnave wrote:
Is this the final update to the printing? No fixing myrmidarch so there's no RAW issue with ranged spellstrike?
There is no RAW issue with ranged spellstrike, only that people want ranged spell combat with it as well.

How does this work?

PRD wrote:

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved

spell recall.

You can't use a full attack while casting a spell. You also can't use it the next round after casting the spell because you can't hold ray spells.


Ravingdork wrote:

I'm afraid that was not my player's question, Boggard.

My player's question was this: Can he make a riposte attack while fighting defensively?

Jason did said

"It ALLOWS you to take an AoO in that specific circumstance( even though you normally could not)"


Odraude wrote:

How did animal companions get nerfed?

That's what I want to know...


Azten wrote:
Odraude wrote:

How did animal companions get nerfed?

That's what I want to know...

I've seen some mentions about them being allowed to wear armor and then not?


Why couldn't they? It's called boarding! It's specifically for animals and non-humanoids! it makes no sense...


originally any AC with combat training recieved armor feats as part of that. Cue the cavalier getting crappy ACs so like crane wing everybody complained about it. So instead of letting cavalier's take better ACs instead they made the armor feats not part of the training so only the cavalier ACs get those feats for free with combat training. Its another example of nerfing martials down instead of lifting them up.


I can still dress up my bear as a clown though, yeah?

And what about Eidolons? If there is concern about a Cavalier's mount being overshadowed by another class's pet why not look at our Summoner friends? Elephant in the room?


Torbyne wrote:

I can still dress up my bear as a clown though, yeah?

And what about Eidolons? If there is concern about a Cavalier's mount being overshadowed by another class's pet why not look at our Summoner friends? Elephant in the room?

Summoner is a Caster it doesn't count.


I never even noticed that they got it for free. I gotta check my Core book...


Torbyne wrote:

I can still dress up my bear as a clown though, yeah?

And what about Eidolons? If there is concern about a Cavalier's mount being overshadowed by another class's pet why not look at our Summoner friends? Elephant in the room?

Well, the Summoner is a really huge mess, it is understandable if they do not really want to deal with it.


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Well, there's a fine errata to ignore.

Take no offensive action to negate one attack, and spend how many feats to get to that point? Pass.


Lyra Amary wrote:
Ashram wrote:
LoneKnave wrote:
Is this the final update to the printing? No fixing myrmidarch so there's no RAW issue with ranged spellstrike?
There is no RAW issue with ranged spellstrike, only that people want ranged spell combat with it as well.

How does this work?

PRD wrote:

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved

spell recall.
You can't use a full attack while casting a spell. You also can't use it the next round after casting the spell because you can't hold ray spells.

Spell combat much?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nicos wrote:
Ravingdork wrote:

I'm afraid that was not my player's question, Boggard.

My player's question was this: Can he make a riposte attack while fighting defensively?

Jason did said

"It ALLOWS you to take an AoO in that specific circumstance( even though you normally could not)"

Except he was referring to using the full defense action, not the fighting defensively action, wasn't he?


People want spell combat at all, and ranged spellstrike that works with a variety of spells without losing most of the spell.

Single target range touch spells aren't very common and neither are multi target ranged touch spells. And since the 11th level version of ranged spellstrike doesn't work without spell combat at all, people expected the errata to fix the archetype somehow.

But the errata doesn't address the problem at all. So, as written, with our without the errata, the Myrmidarch only works with light or one handed melee weapons that can be thrown.


Ravingdork wrote:
Nicos wrote:
Ravingdork wrote:

I'm afraid that was not my player's question, Boggard.

My player's question was this: Can he make a riposte attack while fighting defensively?

Jason did said

"It ALLOWS you to take an AoO in that specific circumstance( even though you normally could not)"

Except he was referring to using the full defense action, not the fighting defensively action, wasn't he?

It was not clear. But he does said Crane riposte worked just fine, more or less like "stop trying to find loopholes!", So I would say if the character avoid being hitted using crane wings (the AC or the deflection thing) you can use crane risposte.

BEsides, otherwise crane riposted would suck really hard.


ZanThrax wrote:


So, as written, with our without the errata, the Myrmidarch only works with light or one handed melee weapons that can be thrown.

WIch, perhaps, is the intention.

Liberty's Edge

ZanThrax wrote:
So, as written, with our without the errata, the Myrmidarch only works with light or one handed melee weapons that can be thrown.

I'm rather partial to the idea of a myrmidarch with a sword cane pistol myself.


Shisumo wrote:
ZanThrax wrote:
So, as written, with our without the errata, the Myrmidarch only works with light or one handed melee weapons that can be thrown.
I'm rather partial to the idea of a myrmidarch with a sword cane pistol myself.

Interesting notion. Can a magus get a cane pistol down to a free action reload?

Nicos wrote:
ZanThrax wrote:


So, as written, with our without the errata, the Myrmidarch only works with light or one handed melee weapons that can be thrown.
WIch, perhaps, is the intention.

Perhaps. But if so, it's a waste of space in the book because throwing weapons are horrible, and the archetype is so weak that anyone wanting to use then could just make a traditional magus without all the penalties of the Myrmidarch. Ranged spellstrike only works with spells that already have range, so it'd usually be more effective to just make the regular touch attack rolls and not bother spellstriking at all.

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