Cheapy |
15 people marked this as a favorite. |
Thank you Paizo for turning this feat into something reasonable.
Benefit: Once per round, when f ighting defensively
with at least one hand free, you can designate one melee
attack being made against you before the roll is made.
You receive a +4 dodge bonus to AC against that attack.
If you using the total defense action instead, you can
def lect one melee attack that would normally hit you.
An attack so def lected deals no damage and has no other
effect (instead treat it as a miss). You do not expend an
action when using this feat, but you must be aware of the
attack and not f lat-footed.
Cap. Darling |
24 people marked this as a favorite. |
Thank you Paizo for turning this feat into something reasonable.
Quote:Benefit: Once per round, when f ighting defensively
with at least one hand free, you can designate one melee
attack being made against you before the roll is made.
You receive a +4 dodge bonus to AC against that attack.
If you using the total defense action instead, you can
def lect one melee attack that would normally hit you.
An attack so def lected deals no damage and has no other
effect (instead treat it as a miss). You do not expend an
action when using this feat, but you must be aware of the
attack and not f lat-footed.
Yes lets nerf the guys that figth unarmed or with a one handed weapon.
A.k.a. i think this is a bad call.Darksol the Painbringer |
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Too bad it actually raises some more questions than it could have possibly answered for.
For example, does that +4 Dodge AC from Fighting Defensively stack with subjects that are dependant upon AC received from Fighting Defensively? The (Improved) Stalwart feat(s) would like to know so I can turn it into a total extra of 5 (or 10) DR instead of being left at 4 (or 8) DR; saving every hit point counts.
MrSin |
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MrSin wrote:Well that's unfortunate. Martials can't have nice things though.Fun fact: you can have balanced and nice things at the same time. "nice things" doesn't have to mean "overpowered things".
Crane wing wasn't overpowered though, or at least to me. It was insanely powerful if for some reason you only fought T-rex(a single one at a time...) and it only helped builds that had a free hand(hand-and-a-half, free hand, and unarmed).
Here's the thing that really gets me though. It was one of the few options that wasn't just numbers attached to a feat. Now its numbers, except when using a total defense, but to be honest I never see a total defense action used if that means anything.
MrSin |
9 people marked this as a favorite. |
O frabjous day! Callooh! Callay!
Paizo, this is why I love you.
You love them for nerfing crane wing and doing nothing to rumormonger?
I don't want to live on this planet anymore...
Edit: Darn, can't find the proper link to remind people its a reference... So much more perfect if your read it in depressed Farnsworth voice.
Rynjin |
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And there you make the mistake of thinking it was balanced, despite ample playtesting experience over the past two years saying the opposite.
And just as much playtesting concluding that it was, indeed, balanced.
Let's not pretend there was any sort of objective conclusion here.
Even if it was unbalanced there was no reason to stomp it into the ground like this. Underpowered is just as poorly designed as overpowered.
Rogue Eidolon |
Cheapy wrote:And there you make the mistake of thinking it was balanced, despite ample playtesting experience over the past two years saying the opposite.And just as much playtesting concluding that it was, indeed, balanced.
Let's not pretend there was any sort of objective conclusion here.
No one ever posted a single playtest of Crane Style in a standardized environment like PFS in my PFS Crane Style Playtest Thread except me and a few others. Most of the claims that Crane Style was balanced were either from people who claimed that the offense automatically suffers drastically, which they showed by making a character with bad offense (ignoring other characters with serious offense capability and Crane), or who claimed that Crane Wing was weak because they dumped AC assuming Crane would completely protect them on its own (it won't--it in fact synergizes extremely well with high AC, to make you basically unkillable via AC).
MrSin |
We already have assumptions and claims about other people... That always ends well.
If it matters, my entirely anecdotal evidence about 2 characters with crane wing is that its not overpowered and that those characters still get hit, they just get hit slightly less. The only time it was really bad was when they took on characters with one big weapon, but those guys could always go after other characters and to be honest in the case your only getting one attack against you per round that foe tends to be murdered by action economy anyway. Probably doesn't matter at this point though.
Rogue Eidolon |
We already have assumptions and claims about other people... That always ends well.
If it matters, my entirely anecdotal evidence about 2 characters with crane wing is that its not overpowered and that those characters still get hit, they just get hit slightly less. The only time it was really bad was when they took on characters with one big weapon, but those guys could always go after other characters and to be honest in the case your only getting one attack against you per round that foe tends to be murdered by action economy anyway. Probably doesn't matter at this point though.
That'd be my second case situation. The goal of crane "invulnerability" is to have an AC such that the opponent needs a high number to hit you period, then when it occasionally happens, deflect it. You take control of narrow corridors and chokepoints, possibly using enlarge when useful such that you are the only one they can attack in melee. I thought there wouldn't be that many chokepoints honestly, but there were a lot more than I expected when I started.
Now, if you've got another guy who demands to go past your chokepoint, all bets are off. Pretty much the only time I played on-tier was to protect a party that was pretty dicey but forced to play high tier going through Temple of Empyreal Enlightenment, and another fighter ran past my chokepoint despite a warning, after which he was KOed instantly and only spared due to GM mercy.
Robot_nachos |
2 people marked this as FAQ candidate. |
Does this mean you can only use Crane Riposte's attack of opportunity if you were taking a total defense action first? that's the only thing I'll miss about old crane wing.
Maezer |
Honestly, I think its a change for the better. I think it still holds it own as a viable feat. +4 ac to a melee attack per round isn't bad at all. And I very much like that you have to use it before the attack role (which was my house rule fix though it still autodeflected.) That said, I do regret what it does to crane riposte as I don't think that feat has much value at all after this change.
Rogue Eidolon |
Rogue Eidolon wrote:The goal of crane "invulnerability" is to...Well that's your idea goal maybe... I don't think I used the word invulnerability or stated a goal. If its not about what I said then I don't know why I'm being immediately quoted with this.
I was talking about the two characters you mentioned. They fit into one of the two classes of cases where Crane Wing might seem like it's OK because the character didn't synergize. Case 1 is where they ignored offense. Case 2 is where they threw AC out the window.
MrSin |
MrSin wrote:I was talking about the two characters you mentioned. They fit into one of the two classes of cases where Crane Wing might seem like it's OK because the character didn't synergize. Case 1 is where they ignored offense. Case 2 is where they threw AC out the window.Rogue Eidolon wrote:The goal of crane "invulnerability" is to...Well that's your idea goal maybe... I don't think I used the word invulnerability or stated a goal. If its not about what I said then I don't know why I'm being immediately quoted with this.
I didn't even say who those characters were, and your already telling me who they are and what they did? I don't think that's how that works.
We already have assumptions and claims about other people... That always ends well.
Assumptions aren't always the best way to handle things.
Maezer |
I'm curious, where was this found?
http://paizo.com/products/btpy8mcz?Pathfinder-Roleplaying-Game-Ultimate-Com bat
Torbyne |
Well for all the talk on it I have only seen one crane wing build. A magus who used it the few times a hit got through his mirror images. But that build has its own problems as I understand it is unclear if spell combat and defensive fighting are comparable. So this will just change his AC to 28, still a decent boost for him.
Rogue Eidolon |
Rogue Eidolon wrote:MrSin wrote:I was talking about the two characters you mentioned. They fit into one of the two classes of cases where Crane Wing might seem like it's OK because the character didn't synergize. Case 1 is where they ignored offense. Case 2 is where they threw AC out the window.Rogue Eidolon wrote:The goal of crane "invulnerability" is to...Well that's your idea goal maybe... I don't think I used the word invulnerability or stated a goal. If its not about what I said then I don't know why I'm being immediately quoted with this.I didn't even say who those characters were, and your already telling me who they are and what they did? I don't think that's how that works.
If they were also pumping AC to synergize, then the GM either had freakishly high rolls near to each other (it happens, but usually not with such consistency) or they would have only been hit extremely rarely. It certainly sounds like a classic Case 2. To be clear, I don't mean they had like 10 AC. I just mean they didn't prioritize AC beyond what Crane gave (which is 5 AC already, so the temptation isn't too unexpected).
MrSin |
MrSin wrote:If they were also pumping AC to synergize, then the GM either had freakishly high rolls near to each other (it happens, but usually not with such consistency) or they would have only been hit extremely rarely. It certainly sounds like a classic Case 2. To be clear, I don't mean they had like 10 AC. I just mean they didn't prioritize AC beyond what Crane gave (which is 5 AC already, so the temptation isn't too unexpected).Rogue Eidolon wrote:MrSin wrote:I was talking about the two characters you mentioned. They fit into one of the two classes of cases where Crane Wing might seem like it's OK because the character didn't synergize. Case 1 is where they ignored offense. Case 2 is where they threw AC out the window.Rogue Eidolon wrote:The goal of crane "invulnerability" is to...Well that's your idea goal maybe... I don't think I used the word invulnerability or stated a goal. If its not about what I said then I don't know why I'm being immediately quoted with this.I didn't even say who those characters were, and your already telling me who they are and what they did? I don't think that's how that works.
Are you still talking about characters I haven't said anything about? You don't know their class, their build, or anything about them, other than I mentioned I've played with 2 guys who use crane wing and I didn't think it was overpowered. At least stop quoting me if its not about me.
Felix Gaunt |
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Once per round, +4, declare before? lol Wow, there's nerfing and there's just destroying. Kinda makes Crane Riposte suck even more too, what a shame. They could of tweaked it a bit, instead they hit it with a sledgehammer. Like Rynjin said this is just poorly designed now, I kinda wonder if they even tested it. I will so be ignoring this errata in home games, cripes...
Athaleon |
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It's really irritating to see these abilities grant a bonus to a roll (or against a roll) before the roll is made. There is huge potential for it to simply be wasted on an attack what wouldn't have hit you anyways.
And it's irritating to see an actual good combat feat nerfed to the ground for no reason. Apparently just being reliable makes something overpowered. Or is this because I said in the Swashbuckler thread that this was great for Swashbucklers?
MrSin |
2 people marked this as a favorite. |
Or combine it with spring attack: you're only hitable with a range weapon or pounce.
Well... Spells. One of the guys I played with for a while had crane wing on a free hand fighter. Spells were his bane. He got thrown into pits, charmed, and all sorts of things happen to him.
So, does anyone think the new version is balanced?
Looks kind of like a bump in the hill to crane riposte if your trying to make fighting defensively work to me. Guess it depends on what you call balanced. Looks less fun, less powerful, and doesn't look on par with a feat I'd call attractive.