Does the eldritch knight prestige class not get bonus spells at 1st level?


Rules Questions


I just wanted to get confirmation from more experienced people that I am correct in my understanding that the eldritch knight prestige class only gives bonus spells from 2nd level on. Meaning that when you first take it you don't get any new spells per day/known etc?


Yup thats what the chart says. A lot of prestige classes have a dead spellcasting level or two


Yes; this is presumably to ensure that taking the class is actually a sacrifice - you are always at least one level behind in casting, more likely two unless you are a Magus.

Grand Lodge

Also, you don't get bonus spells known as a wizard if you're going a PrC every level.


Espy Kismet wrote:
Also, you don't get bonus spells known as a wizard if you're going a PrC every level.

I still think that's a wretched misinterpretation. Just because 3.0 to 3.5 added the "spontaneous casters blah blah blah" language, so that they could actually *get* spells shouldn't have meant anything negative to spellbook users. Out of context interpretation. Gah[/soapbox]

Yes, no spells the first level - it's worth it.


Majuba wrote:
Espy Kismet wrote:
Also, you don't get bonus spells known as a wizard if you're going a PrC every level.

I still think that's a wretched misinterpretation. Just because 3.0 to 3.5 added the "spontaneous casters blah blah blah" language, so that they could actually *get* spells shouldn't have meant anything negative to spellbook users. Out of context interpretation. Gah[/soapbox]

Yes, no spells the first level - it's worth it.

Oh its worth it but I was hoping I could get it and the immortality discovery 10th level wizard + martial weapons feat and 10 levels eldritch knight count as 20th level caster. Sigh everywhere I turn I'm blocked from my immortality. Why is it so hard for someone able to create their own private dimension (with 7th level spells or from 13TH level) to live forever anyway (by 20th)?

With regard to spells known . . .

At the indicated levels, an eldritch knight gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.

To me that's a little ambigious but you've got a case to argue the spells known should either apply to wizard/sorcerer or neither as both get hurt by not learning new ones. After all how is it fair for a wizard to miss out on 20 spells while a sorcerer gets up to 17 depending on the levels they take eldritch knight? For that matter what good is it gaining a new spell level and having no spells to cast with it?

The Exchange

Liam Warner wrote:
To me that's a little ambigious but you've got a case to argue the spells known should either apply to wizard/sorcerer or neither as both get hurt by not learning new ones. After all how is it fair for a wizard to miss out on 20 spells while a sorcerer gets up to 17 depending on the levels they take eldritch knight? For that matter what good is it gaining a new spell level and having no spells to cast with it?

Because a wizard can:

1) Find a scroll and scribe it into his spellbook.
2) Find a friendly wizard and borrow his spellbook to copy.
3) Find an unfriendly wizard and borrow his spellbook posthumously.
4) Pay for a scroll and scribe it into his spellbook.
5) etc.

There's plenty of ways for wizards to get access to spells. A sorcerer can't use any of those methods, she only gets the spells that come to her from a mystical source when she levels.


A wizard can scribe new spells into his spell book. A sorcerer cannot, and would never gain new spells if the prestige class didn't say so, so he would be damage to a MUCH higher degree than a wizard would.


Liam Warner wrote:
To me that's a little ambigious but you've got a case to argue the spells known should either apply to wizard/sorcerer or neither as both get hurt by not learning new ones. After all how is it fair for a wizard to miss out on 20 spells while a sorcerer gets up to 17 depending on the levels they take eldritch knight? For that matter what good is it gaining a new spell level and having no spells to cast with it?

FAQ

(if you were looking for official word- if you're just complaining this is uncool, yeah it is uncool)

Also, you know there are traits that increase caster level?

Magical Knack wrote:
You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

You can still manage Wizard 10/Martial 1/EK 9 and have CL20

(martial for proficiencies to enter EK)

If what you need is to count as wizard level 20, the only way to count as that is 20 levels of wizard.


The big thing is that not only can wizards copy spells into their spellbook, they're largely assumed to. The spells they get by leveling up are largely to ensure they get something immediately once they level up, but most wizard spell learning will be done in downtime spell-copying.


Well if that's the official word, its the official word it still seems a bit mean to me especially as those 2 per level are the only ones you get to select what you want rather than finding Spell X is not available to buy and no enemy wizards have it because the GM is using the pre-generated spell lists for what's in there.

As for the other
Prerequisite: You must be at least a 20th-level Wizard to select this discovery.

so I'm reading it as you must be wizard level 20. So I repeat where is my immortality spell particulary given that no other disocvery has such a high level.

The Exchange

Liam Warner wrote:


so I'm reading it as you must be wizard level 20. So I repeat where is my immortality spell particulary given that no other disocvery has such a high level.

In the hands of your GM - who can approve any customization you want.

Honestly, if your campaign is going all the way to 20th level, there's a good chance it will go to 21st. EK levels count as wizard levels so - 10 levels of wizard, 1 level dip for martial weapon proficiency, 10 levels of EK and take immortality with your 21st level feat.


Belafon wrote:
Liam Warner wrote:


so I'm reading it as you must be wizard level 20. So I repeat where is my immortality spell particulary given that no other disocvery has such a high level.

In the hands of your GM - who can approve any customization you want.

Honestly, if your campaign is going all the way to 20th level, there's a good chance it will go to 21st. EK levels count as wizard levels so - 10 levels of wizard, 1 level dip for martial weapon proficiency, 10 levels of EK and take immortality with your 21st level feat.

Eldritch Knight wrote:
He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.

They are not wizard or fighter levels for all purposes, only for feats. Further, it doesn't directly specify "wizard".

They clearly don't count toward school powers.


^ This you need wizard 20 for that not caster 20 so wizard 20, fighter 1, elritch knight 10 = 31st level.

The Exchange

Quote:
A wizard can learn an arcane discovery in place of a regular feat or wizard bonus feat.
Quote:
Diverse Training: An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.
Quote:
Immortality (Ex): You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. You must be at least a 20th-level wizard to select this discovery.

?


1 person marked this as FAQ candidate.
Belafon wrote:
Quote:
A wizard can learn an arcane discovery in place of a regular feat or wizard bonus feat.
Quote:
Diverse Training: An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.
Quote:
Immortality (Ex): You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. You must be at least a 20th-level wizard to select this discovery.
?

Hmmm true so you could do it as a 10/10 but taking levels otherwise would make it unlikely.


I'm just not sure WHY it's a 20th level thing. Stuff you get at that level should be earthshatteringly awesome capstone abilities ... this hardly does anything.


There is no reason from the text that wizards shouldn't get their two free spells when leveling in a class that provides improved spellcasting. Wizards don't have a "Spells Known" class feature, and it's only because Sorcerers *do* have a separate feature that this text had to be added in the first place (because someone on some board somewhere complained it wasn't clear they got any more spells, I'm sure). Yes, I know the FAQ contradicts - it should be rescinded.

Zhayne wrote:
I'm just not sure WHY it's a 20th level thing. Stuff you get at that level should be earthshatteringly awesome capstone abilities ... this hardly does anything.

Ah, Immortality, how thou have fallen so.


Majuba wrote:

There is no reason from the text that wizards shouldn't get their two free spells when leveling in a class that provides improved spellcasting. Wizards don't have a "Spells Known" class feature, and it's only because Sorcerers *do* have a separate feature that this text had to be added in the first place (because someone on some board somewhere complained it wasn't clear they got any more spells, I'm sure). Yes, I know the FAQ contradicts - it should be rescinded.

Zhayne wrote:
I'm just not sure WHY it's a 20th level thing. Stuff you get at that level should be earthshatteringly awesome capstone abilities ... this hardly does anything.
Ah, Immortality, how thou have fallen so.

Ever looked at monk capstones? My favourite is the one where a monk gets to die to the extend that people don't even recall his existence. Way to be epic!

Granted, the monk can resurrect people in the process, but still.

Grand Lodge

Well, at least it is epic. But I can't remember anyone ever using it.

Silver Crusade RPG Superstar 2014 Top 16

Makarion wrote:

Ever looked at monk capstones? My favourite is the one where a monk gets to die to the extend that people don't even recall his existence. Way to be epic!

Granted, the monk can resurrect people in the process, but still.

Huh? The Monk becomes a Magical creature with DR 10/Chaotic.

Grand Lodge

Zahir ibn Mahmoud ibn Jothan wrote:
Makarion wrote:

Ever looked at monk capstones? My favourite is the one where a monk gets to die to the extend that people don't even recall his existence. Way to be epic!

Granted, the monk can resurrect people in the process, but still.

Huh? The Monk becomes a Magical creature with DR 10/Chaotic.

The archetypes. Specifically Monk of the healing hand for that one.

Grand Lodge

Um, problem with that whole immortality thing as a 10/10, you are not a 20th level Wizard, you count as one only for qualifying for Feats, not Discoveries. The feat just lets you select one you already qualify for.


Pathfinder Rulebook Subscriber
Liam Warner wrote:

Well if that's the official word, its the official word it still seems a bit mean to me especially as those 2 per level are the only ones you get to select what you want rather than finding Spell X is not available to buy and no enemy wizards have it because the GM is using the pre-generated spell lists for what's in there.

Hey, compared to Basic D&D or AD&D it's band camp. From the Rules Cyclopedia:

Quote:


When the player character begins play, the teacher gives him a spell book with two 1st level spells in it. When the PC reaches 2nd level, the teacher writes another 1st level spell in the book. When the PC reaches 3rd level, the teacher will write a 2nd level spell in his book, and when he reaches 4th level the teacher will give him one more 2nd level spell.
In many campaigns, that's the point at which the teacher stops instructing the character. The character has gone from apprentice to journeyman and now he must journey in order to learn more of magic.


Makarion wrote:
Majuba wrote:
Ah, Immortality, how thou have fallen so.

Ever looked at monk capstones? My favourite is the one where a monk gets to die to the extend that people don't even recall his existence. Way to be epic!

Granted, the monk can resurrect people in the process, but still.

Umm.. perhaps I've gotten confused. The Capstone for a wizard is his school power, not his 20th level bonus feat.

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