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Some races have spell-like abilities with a caster level equal to their character level.
If I'm reading the recent ruling on SLAs correctly, that means that a creature with an arcane spell as a SLA qualifies for the Arcane Strike feat and calculates the extra damage from it based on their character level. Is this correct?

RAuer2 |
Some races have spell-like abilities with a caster level equal to their character level.
If I'm reading the recent ruling on SLAs correctly, that means that a creature with an arcane spell as a SLA qualifies for the Arcane Strike feat and calculates the extra damage from it based on their character level. Is this correct?
Bold is mine. I am not sure that this is always correct. For some creatures, probably NPC monsters more than PCs, their stat block includes a caster level. When I looked in the universal monster ability entry, it explained that caster level = creature's hit dice if no caster level is specified. I didn't see anything in the description about caster level improving by adding character levels. I think means that adding the feat to monsters can produce oddities, at least in some cases.
For example, a succubus has caster level 12 with its SLAs. If I'm the GM and I made a super-succubus that adds, say, 5 levels of fighter, then the caster level of those SLAs is still 12 (fighter levels add nothing to it). So Arcane Strike doesn't improve even though overall level and hit dice have gone up.
Let's say that super-succubus was changed to lose the 5 fighter levels and add 15 sorcerer levels instead. Now the monster has two caster levels: 15th for sorcerer spells and 12th for the SLAs, so Arcane Strike would improve based on the 15th level for sorcerer casting (basically, use the higher of the two caster levels the creature has).
Do I have that right?

Scavion |

Bold is mine. I am not sure that this is always correct. For some creatures, probably NPC monsters more than PCs, their stat block includes a caster level. When I looked in the universal monster ability entry, it explained that caster level = creature's hit dice if no caster level is specified. I didn't see anything in the description about caster level improving by adding character levels. I think means that adding the feat to monsters can produce oddities, at least in some cases.
For example, a succubus has caster level 12 with its SLAs. If I'm the GM and I made a super-succubus that adds, say, 5 levels of fighter, then the caster level of those SLAs is still 12 (fighter levels add nothing to it). So Arcane Strike doesn't improve even though overall level and hit dice have gone up.
Let's say that super-succubus was changed to lose the 5 fighter levels and add 15 sorcerer levels instead. Now the monster has two caster levels: 15th for sorcerer spells and 12th for the SLAs, so Arcane Strike would improve based on the 15th level for sorcerer casting (basically, use the higher of the two caster levels the creature has).
Do I have that right?
Yes friend. Adding character levels grants more Hit Dice which is what the SLAs are concerned with for all purposes if there is not a Caster Level specified for their abilities.
A Succubus specifically has a CL of 12 for her Spell-like abilities. So giving her more hit dice will never increase the caster level of those abilities.

RAuer2 |
Yes friend. Adding character levels grants more Hit Dice which is what the SLAs are concerned with for all purposes if there is not a Caster Level specified for their abilities.
A Succubus specifically has a CL of 12 for her Spell-like abilities. So giving her more hit dice will never increase the caster level of those abilities.
Much appreciated, wanted to see if what looked reasonable to me also seemed reasonable to someone else.

Scavion |

Scavion wrote:Much appreciated, wanted to see if what looked reasonable to me also seemed reasonable to someone else.Yes friend. Adding character levels grants more Hit Dice which is what the SLAs are concerned with for all purposes if there is not a Caster Level specified for their abilities.
A Succubus specifically has a CL of 12 for her Spell-like abilities. So giving her more hit dice will never increase the caster level of those abilities.
I tried to find an example of a creature that doesn't have a Caster Level specified but I couldn't find one =(

Mako Senako |

RAuer2 wrote:I tried to find an example of a creature that doesn't have a Caster Level specified but I couldn't find one =(Scavion wrote:Much appreciated, wanted to see if what looked reasonable to me also seemed reasonable to someone else.Yes friend. Adding character levels grants more Hit Dice which is what the SLAs are concerned with for all purposes if there is not a Caster Level specified for their abilities.
A Succubus specifically has a CL of 12 for her Spell-like abilities. So giving her more hit dice will never increase the caster level of those abilities.
Sorry to resurrect this but i was about to ask the same question as the op, but I figure i'd add to the creature you mentioned, Drow have tons of spell-like abilities most of which appear on the wiz/sorc spell list, all their spell-like abilities improve with character level.
So has a ruling changed this combo of racial spell-like ability and arcane strike?

lemeres |
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Yeah, what he said. One of the big guys at Paizo didn't want people getting into the Evangelist prestige class a little early so they killed off the option after a year of it being okay. Can't have PrCs making a comeback, can we?
Well, admittedly, they were tentative from the get go. A "we'll see" situation. So they took a year, saw, and decided "no, we would rather not have to worry about this with stuff later on."
Good lord Urgathoa knows they have more than enough loop holes that leads to trouble. Just look at Racial heritage.

FangDragon |

Yeah, what he said. One of the big guys at Paizo didn't want people getting into the Evangelist prestige class a little early so they killed off the option after a year of it being okay. Can't have PrCs making a comeback, can we?
On the one hand I can see why they want less loop holes, but on the other most PrCs feel weaker than base basses so I'm not sure what the big deal is.
Still I actually prefer than people mostly single class in pathfinder. The 3e/3.5/5e mishmash builds do my head in :)

johnlocke90 |
Azten wrote:Yeah, what he said. One of the big guys at Paizo didn't want people getting into the Evangelist prestige class a little early so they killed off the option after a year of it being okay. Can't have PrCs making a comeback, can we?On the one hand I can see why they want less loop holes, but on the other most PrCs feel weaker than base basses so I'm not sure what the big deal is.
Still I actually prefer than people mostly single class in pathfinder. The 3e/3.5/5e mishmash builds do my head in :)
PrCs are supposed to be generally weaker. Especially with archetypes and variant multiclassing.
There are still some good ones. Anything that gives full caster progression is worth looking at, and we even got one recently that advances your class features, but they are more focused and you have to build a character with the prestige class in mind.

johnlocke90 |
Trump For President wrote:PrCs are supposed to be generally weaker. Especially with archetypes and variant multiclassing.It seems insane to devote bookspace to content intentionally designed not to be used.
I said generally weaker, not always weaker.
Agent of the Grave for instance is generally bad, but its great if you want to become undead.

lemeres |

Yeah, gods forbid that we care about a normally suboptimal option becoming viable for a short period of time and then doing a complete 180....
It matches weapon expertise at level 5 before far surpassing it, applies to both melee and ranged attacks, uses an action that many martial characters do not use often, and opens up other options such as riving strike (which in turn debuffs saves for the casters).
It is a fairly good feat. Hardly anything I would call 'subpar'.

Snowblind |

Azten wrote:Yeah, gods forbid that we care about a normally suboptimal option becoming viable for a short period of time and then doing a complete 180....It matches weapon expertise at level 5 before far surpassing it, applies to both melee and ranged attacks, uses an action that many martial characters do not use often, and opens up other options such as riving strike (which in turn debuffs saves for the casters).
It is a fairly good feat. Hardly anything I would call 'subpar'.
I think Azten was talking about PrCs, not Arcane Strike.

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PrC's where not adjusted into the same paragon as the regular classes when Pathfinder had the blanket improvements for the classes overall. (Wizards D6 hp, bloodlines being core part of Sorcerers, and so on)
With the adjustment of the Skill Point regs and other concerns (the 1 skill point giving +3 to class skills was a PF improvement), the PrC's where not given any boost to keep up with the full classes that were. This made them weaker than what they would be when used in 3.5 and PrC's made after this kept that same progression.
My thought is that PrC's should have an earlier entry point, and advance parent class abilities to a limited extent.
Also, Shadows should not cost money to replace.

Derklord |

Evangelist from Inner Sea Gods, completely advances your main class at 2nd and later levels.

Rub-Eta |
What problem was there? People getting into Prestige Classes early so they could be, you know, worth the effort?
That problem is with the Prestige Classes and multi-classing in Pathfinder, not the FAQ. I have to say that it's extremely poor deign if it's an "intended" requirement to play a race with a high level SLA for Prestige Classes to be considered.
This should be fixed with new/unchained multi-classing or prestige classing rules.
Zwordsman |
In general I'd love a "second go" at prestige classes.
Just "advanced prestige" book or something. Redo and update the prestige classes, make afew other ones.
and make them specifically open ended for entry because the prestiges should be made to excel a specific thing to accent the previous classes. Using them to instead of being a "new idea" is instead made to "accent" the class.
So adding little tid bits that allow you to chose one class feature from the "base class" to continue advancing at a stagnated rate.
Sorta like how evangilist does.
But other than that the prestige gives its own things to make interesting flavor.
Stuff like DD should stay draconic bloodline requiring.. but stuff like Arcane Archer, trickster, should be updated ability wise and just be "magic" not arcane divine or psychic.
Boosting up the martial versions as well. With the "feature progression" and then tuning the actual prestige abilities. Like giving shadow dancer SA or some other bonus.
Pathfinder chronicler is an example of a really fun prestige concept, but its just so messy and a lot of its abilities simply have.. no use at the levels they come in at. But had it "feature progression" you could go into it from bard.. while not losing magic. Or go into it as an alchemist and continue bombs or extracts. Or go into it as a fighter, who continues weapon training, but picks up some neat "tricks" to play the kind of "smart fighter who uses any tools or tricks to win"
I sorta want prestige classes to be rebuilt, with that idea/cocnept as the aim. It would create its own spot in the system for it as well. It would be really quite different than simply chosing a different archetype from the base class. Another layer of neat customization and personalization of play style and cool style

Rub-Eta |
Not really. Prestige classes could/should be like an archetype independent of original class (making the prestige class/archetype very different depending on what original class it's built on). They could also be used to make multi-classing much better (to smooth out transitions).
Paizo are supposedly doing 14 new prestige classes in the Path of the Righteous player companion. Hope they're good.

johnlocke90 |
Not really. Prestige classes could/should be like an archetype independent of original class (making the prestige class/archetype very different depending on what original class it's built on). They could also be used to make multi-classing much better (to smooth out transitions).
Paizo are supposedly doing 14 new prestige classes in the Path of the Righteous player companion. Hope they're good.
The problem is its hard to balance a prestige class around every existing class and every possible future class, so they tend to be very niche at best.
There are good ones though(bloatmage is really strong).

Chess Pwn |

having seen the recent prestige classes that have come out last few month, Their good for what they are, but still not something that the boards fill are good or worth. like there's a grand total of what, 10 prestige classes that are "worth looking at". So that means if we're lucky there'll be one that is maybe worth looking at.

Drahliana Moonrunner |

PrCs are supposed to be generally weaker. Especially with archetypes and variant multiclassing.
PrC's are supposed to be focused. People keep comparing things back to the way they were in 3.X when base classes generally sucked and people bought bookloads of PrC splats in order to find a PrC to jump into.
PrC's back in the day were so good that it didn't make sense to stay in a base class. They haven't gotten worse in Pathfinder, it's just that the base classed got a major retooling.
Still most PrC's are worth it if you accept the idea that their purpose is to more tightly focus the options from the base class, not replace it as something more viable.