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Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
So, what is a corporeal spell or effect?
1) one that has some physical constituent, like glitterdust, ice tomb or stone call?
2) one cast by a corporeal creature?
3) some other thing?
Spells like Searing light are corporeal?
Starting points:
- Force spell and effects effects always work;
- Spells and effects with a physical constituent always suffer from the 50% damage reduction or 50% chance of failure. That surely include some energy effect, like fire and acid.

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Further things posted here not to clutter a possible FAQ post:
Dubious things:
It affect other forms of energy beside fire and acid? electricity I would say highly probable; cold, probable; light, positive/negative energy .... maybe.
Charm monster, magic jar, et similia would work without problem (again, these are my opinions);
Prayer, Holy word and so on again should work without a problem.
Antilife shell, probably work
Cloudkill, would have a 50% failure chance (you re-check every round? I think so)
Color spray "School illusion (pattern) [mind-affecting]" should work
And so on.
A general rule would be nice.

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I understand it to be the answer #2: Corporeal effect is the one created by corporeal creature or object.
So the searing light could be corporeal effect if cast by corporeal cleric or incorporeal if cast by ghost cleric.
That would make some sense if we were speaking of ethereal things, but incorporeal in Pathfinder has nothing to do with that.
What it the difference between a charm monster launched by a corporeal creature and a incorporeal one?Same spell or SLA, same effect, same everything.
Target of creator of the effect aren't on different planes like in previous editions, so it seem decidedly arbitrary.
If the condition of the one casting a spell change how the spell work, what other effects change that way?

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I've always considered corporeal sources to be non-incorporeal sources. Haven't encountered any confusion, yet*.
*except for ghostbane dirge.
Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy).
When you are applying damage it speak of corporal sources but
Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.
here it speak of corporal spells and effects not sources.

Numarak |
I've been thinking about this matter lately and found some consistency problems either position you pick.
Options:
1) Corporeality of spells and effects are derived of its source
Advantatges: simplicity (mechanic).
2) Corporeality of spells and effects are derived of them having a body.
Advantatges: consistency (mechanic)- but much less simple than 1), which is frankly bad in terms of rules questions.
We all agree that if the text has been "non damaging spells and effects from a corporeal source", but it's not, it is "Corporeal spells and effects that do not cause damage".
I would like to know how supporeters of view '1' solve these problems:
Premises -under 1)-
===================
- All spells are corporeal if casted by a corporeal source. No exceptions.
- There is no spell Descriptor such [Corporeal] or [Physical] but there is one such [Force], so spells without descriptor [Force] must be included in [the rest of spells that are not an exception]
- There is no such spell School as [Corporeal] or [Physical] so, the School which the spell belongs is a non-factor for settling further exceptions to the rule.
That being said, and ignoring the weird performance of Ghostbane Dirge spell, how you -View 1) supporters- handle this:
- An incorporeal creature turns invisible, by casting a spell or by the grace of a supernatural ability or by any other mean.
- Caster Rufus casts Echolocation. Does Echolocation work? Does Echolocation work half of the times? Does Echolocation fails?
- Now we have caster Rufus cast See Invisibility. I would like you to consider that, following the premises under 1), the answer to "Does See Invisibility work?" "Does See Invisibility work half of the times?", or any further consideration,should be the same.
The mean you use for perceiving the world is not a factor in the premises. Either you can see invisible objects or you gain Blindsight, has nothing to do if it is not a [Force] effect. I'm not saying you have to answer "Yes." or "No." to the questions, but pointing that answers must be consistent. Where you have answered yes for See Invisibility you should have answered the same for Echolocation, and where you did answer no for one, must be the same for the other.

Numarak |
Then, I have to understand that the Condition: invisible, produced by an incorporeal entity is not incorporeal itself? I thought that everything produced by an incorporeal source is incorporeal itself, but it seems that, by your explanation that no: invisibility produced by incorporeal entities are corporeal; that, or, corporeal sources only refers to an unknown exclusive list of entities, such spells and casters.
So, following your argumentation, I could Dispel Magic a Mage Armor or Shield casted by an incorporeal being, myself being corporeal and the Dispel Magic too, without any problem or hindrance?
Or another question that rises to me. In order, for Rufus, to cast Fear to an incorporeal entity he must roll 50% but if he later, wanted to Remove Fear he doesn't need to roll the 50%?
What difference is in the condition: invisible and the condition: panicked on the corporeal/incorporeal level? That I can ignore one of those via a spell but not the other with another spell? Do you say that the key line is the target entrance? What about if instead of a Remove Fear I cast a Calm Emotions?
I can't understand why, if everything that something corporeal produces is corporeal, it just stops being corporeal after the first derivation. So, A is corporeal produces B which in order is corporeal, but everything produced by B, say C, is in turn not affected by the incorporeal quality rules. Shouldn't be C, under premises of 1) be corporeal and be affected?

Numarak |
And how you handle Repulsion and Protection from Evil spells, both creating a magical barrier or field that protects a space or a target, but none specified as being a [Force] barrier. Following the interpretation under premise 1) Incorporeal creatures should be able to pass both barriers 50% of the time.
Wouldn't be much simple if corporeal entities should have a body, and not depend on what produces them or just clarify the rules and say "spells and effects produced by a corporeal source which does not deal damage, only have 50% chance to affecting an incorporeal creature" and then include See Invisibility the same way we include Protection from Evil or Dispel Magic?
The way it is now interpreted, under 1) assumption, incorporeal quality defense protects even from spells for which the entrance of Spell Resistance is none (such as See Invisibility) or the effects of such spells -in this case, being able to see entities which are on the condition of invisible-
If I cast a Light is corporeal, but the light the Light sheds is not corporeal? Where I draw the line? On the first derivation? On the second? Wherever I think corporeality doesn't goes to next generation of produced entities?

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Echolocation and See Invisibility should both work, as neither targets or affects creatures other than the caster (they're both "personal" spells).
Actually Echolocation fails, but for other reasons
Echolocation
...
You can perceive the world by creating high-pitched noises and listening to their echoes.
...
This gives you blindsight to a range of 40 feet.
Incorporeal (Ex)
...
Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures.
High-pitched are ineffective against a incorporeal creature as they don't bounce back.
- * -
@Numarak
Beside that secondary correction, Nefreet is right, what matter who is affected by the spell. You are confusing spells that affect the caster with spell that affect the incorporeal creature.
See invisibility work, it give a power to the guy that see the invisible, it don't affect in any way the incorporeal entity.
Repulsion surely is affected by incorporeality, it directly affect the repulsed creature. Almost certainly the check is made only once, the first time the repulsed creature try to pass the boudnary of teh spell.
Protection from evil is more problematic as it has several effects.
- It give the protected creature a deflection bonus to AC, deflection bonuses work against incorporeal creatures, so if the incorporeal creature is evil it work.
- It give the protected creature a resistance bonus. It work as it affect the protected creature, not the incorporeal creature.
- It protect against mental domination, again something that affect the target of the spell, not the incorporeal creature, so the protection work.
- It edge out summoned creatures. That effect affect the incorporeal creature, so it is subject to the 50% chance of failure.
Complicated? Yes, for some spell it is complicated, but you can't say that it is a flat 50% of disregarding all non force spells. When the spell don't affect the incorporeal creature it work flawlessly, eve if it give a indirect benefit against the incorporeal creature.

Numarak |
You are absolutely correct about Echolocation, when it says "partly effective" what it means? 50% of the time? As the GM wants to rule it? The number of players at the table? Even - yes, Odd - no? I would like this to be also clarified, because partly effective is as vague as "being corporeal".
On the Protection from Evil:
"
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. **It creates a magical barrier** around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
"
On Repulsion
"
An invisible, mobile field surrounds you
"
What difference is between the magical barrier that protects the vessel and target of a Protection from Evil and the barrier produced by Repulsion? I fail to see any difference. Both are barriers. Both are from the Abjuration School. One of the barriers produce the effect that creatures are repulsed, and the other barrier produces the effects you have described. One is targeted in the space and the other is targeted in the space surrounding a target.
*Actually both surround the target, but Repulsion is centered on the caster.
---
All this argue is for one reason, I do not mind RAW be clear on one side or the other, but I can't stand rules being so open to RAI.
If things were so clear, you would be able to explain why magical barriers from the same School of magic work differently on incorporeals.
(Repulsion vs Protection from Evil).
Actually I agree that if we assume 1) there are lots of spells that become clear, but, for instance, why Mind-affecting are subject to the 50% fail? It has been made clear that incorporeal are not ethereal, so their mind is not in another plane of existence. We have to assume that the mind processes are corporeal? I can agree on that, but then, what makes corporeal sources of light and perception incorporeal? Or in other words, why the effect of being invisible due casting Invisibility while being incorporeal makes you corporeal-invisible, and not incorporeal-invisible?
Edited: both spells surround the target.

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Nefreet wrote:Echolocation and See Invisibility should both work, as neither targets or affects creatures other than the caster (they're both "personal" spells).Actually Echolocation fails, but for other reasons
PRD wrote:Echolocation
...
You can perceive the world by creating high-pitched noises and listening to their echoes.
...
This gives you blindsight to a range of 40 feet.PRD wrote:High-pitched are ineffective against a incorporeal creature as they don't bounce back.Incorporeal (Ex)
...
Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures.
Ah, good catch. Thanks.

KalEl el Vigilante |

Every non-damaging spell/effect cast on an incorporeal being by a corporeal source (under the "incorporeal spells are those cast by incorporeal beings" train of thought) has 50% of working.
Or: any incorporeal being ignores non-damaging spells/effects by a corporeal source 50% of time.
If the source is corporeal but the effect/spell is [force] or ectoplasmatic, it has full effect.
Incorporeal are half-out of sync, half-beings or such.

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Numarak, the examples you are giving don't really work for what you're trying to prove.
Protection from Evil, just like See Invisibility, Echolocation, or any other "buff" spell, doesn't target the incorporeal creature, so there is no 50% chance of the spell fizzling.
If a Ghost were to somehow cast Mage Armor, my corporeal caster could still try to Dispel it. Again, you're not targeting the incorporeal creature, so no 50% chance of the spell fizzling.

GinoA |

If a Ghost were to somehow cast Mage Armor, my corporeal caster could still try to Dispel it. Again, you're not targeting the incorporeal creature, so no 50% chance of the spell fizzling.
But it is targeting a spell cast by the Insub. Is the Mage Armor incorporeal? Or does it overlap automatically because it is a force effect?
If the latter, what if the Insub casts Protection from Good? That's not a force effect but is cast by an incorporeal source. Is the effect incorporeal?

KalEl el Vigilante |

Nothing in the Incorporeal description prevents spells cast by an incorporeal creature affecting corporeal beings. In fact, other ways to gain the Incorporeal subtype and ability (like the Eidolon evolution) say that while you are incorporeal your non-damaging spells and abilities FULLY affect corporeal beings.

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All this argue is for one reason, I do not mind RAW be clear on one side or the other, but I can't stand rules being so open to RAI.
Ok, how many spells in the CRB?
To have a RAW answer Pazo would have to analyze each spell, spell like power, supernatural power, exceptional ability and each effect in the cam and explain what happen when it is used against a incorporeal creature or by an incorporeal creature on itself, and how each of those effects will interact which each other when some in the presence of a incorporeal creature.I doubt that all the US lawyers would be capable to do that, so Paizo with its limited number of Developers has no chance.
What they can do is giving us a general rule, and I feel that the current rule can be improved, but they can't give us a RAW answer for each situation. That is why we have a GM.
You dismiss my PfE reply on the basis of "*It creates a magical barrier around the subject at a distance of 1 foot." your choice if you are the GM, but the spell give specific effects, independent from the area of the barrier:
- a deflection bonus to Ac
- resistance bonus
- resistance to charm and compulsions
The only effect that is dependent on the barrier ability to stop something is the edging out of summoned creatures, all the other effects are on the target, i.e. the guy with PfE on him, not the attacker, i.e the incorporeal creature.

Numarak |
@Diego
So you say that the only effect of the barrier is "edging out of summoned creatures".
The spell reads:
"The barrier moves with the subject and has three major effects."
I do not list the three major effects, because we all know which effects are that sentence refering to -one of those, as you pointed out, being edging out of summoned creatures.- but all the effects depend on the barrier as the sentence I copied states.
I agreed that, for simplicity sake, would be easier to accept that it affect all spells; what I'm arguing, and you seem to fail to explain is why those two barriers work differently. All I say is get things clear: all mean all? Because as it is now, is clear to me that is just "partly effective" and not as clear as people vents.
@Nefreet
Were your words that assigned corporeality or incorporeality depends on the source, not mine. So, if we agree that a Shield is a corporeal spell when cast by a corporeal caster, and incorporeal when cast by an incoporeal one, we must accept also, that the effects of the Shield are corporeal or incorporeal depending on the same basis. We agree til this point?
Further on, if there are Corporeal Shield spells and Incorporeal Shield spells, as you seem to suggest depending on the source, we have to admit that the effects of those Shield spells are in the same degree Corporeal or Incorporeal, would not make much sense saying that a Corporeal Shield casted by a Corporeal caster assuming premise 1) is and has Incorporeal effects, and vice versa.
If we still agree on this, then, my question is: if a Corporeal caster casts a Dispel Magic in order to Dispel an Incorporeal Shield, why the Shield does not have 50% chance to avoid being affected? It is a Corporeal spell trying to affect an Incorporeal effect.

Numarak |
@Kal
We all agree that Incorporeals can affect corporeals without any kind of hindrance.
@Nefreet
So, as I understood, Corporeality or Incorporeality only applies to creatures? Why so? We all know that there are other entities beside creatures that can be incorporeal. So my question stands, why Spells affect Incorporeal creatures in a way and Incorporeal other entities differently?
What I'm trying to clarify is why Corporeality is a subtype of entity that is inherited by the source, but only in creatures; what about the other entities that can be incorporeal, they follow another rule? Only partly? In which degree? Depending on what?
If the source is the only factor that determines if something is either corporeal or incorporeal, is clear to me that a Spell casted by something incorporeal must be incorporeal too.
I give another example; imagine a ghost which holds a portrait. The portrait, as the ghost, both are incorporeal. Your character have learned that destroying the portrait is the way for banishing the ghost. Now, the corporeal caster of your party casts a Shatter to destroy the incorporeal portrait, would you apply the 50%. Consistency says you should. But then, why incorporeal spells and effects casted by an incoporeal caster do not benefit from the same rule? Where do you draw the line?

KalEl el Vigilante |

Line? The corporeal Shatter would have 50% of affecting the incorporeal portrait. An incorporeal caster is "in sync" with the incorporeal portrait.
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities (...) Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). (...) Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.
There may be other doubts around incorporeality, but it's clearly worded that it offers no special protection against other incorporeal beings.

Numarak |
And of course, I believe that the best interpretation is premise 2)
Why? Because can you find a place in the rules where "Corporeal" is defined? No. Then, just seems logical to use the natural language.
We find:
1 : having, consisting of, or relating to a physical material body: as
a : not spiritual
b : not immaterial or intangible : substantial
So, examples of not spiritual, not immaterial or intangible, substantial, having a physical material body spells:
- Glitter Dust, Stone Wall, Aqueous Orb, Icy Prison, et cetera.
Examples of immaterial or intangible spells:
- Dispel Magic, several magical -actually if you read the Abjuration school you can find this- barriers in opposition to the physical ones, as for example the one produced by PfE or Repulsion, Fly, et cetera.
Examples of arguable immaterial or substantial spells:
- Most of the Mind-affecting, most of the illusions, several spells that are made, mostly, of light.
In my opinion none of the above should be considered substantial, but it is easy to settle the list and keep it exhaustive, as you do not have to contend with every single instance.
---
In any case, there is no definition in the natural language that suggests that being corporeal, having a body, depends on the corporeality of the source, and that is because there is no magic in our world, and everything is material; so just happens that, in our world, but not in every world, if the father is material, the sons and the daughters are also material.
Rules in Golarion are different than in our world, that we can't change, but we all agree that we use the same language to approach those rules, and being corporeal means having a body it has nothing to do with the source of the being.

Numarak |
@Kal
My bad. I keep using [Force] effects which are the exception. I want to clarify the general rule, the exception is clear.
So let's say a Resist Energy; a ghost casts a Resist Energy. The Source of the Resist Energy is incorporeal; the Resist Energy, then, under premise 1) is incorporeal, the same as its source.
In that conditions, does a Dispel Magic casted by a corporeal caster has a 50% chance to fail to affect the incorporeal Resist Energy?
If yes, why so?
If no, why so?
---
On the other matter, we also all agree that incorporeals affect incorporeals 100% of the time. That is not considered in the argumentation, as incorporeals affecting corporeals wasn't either. We all agree on those points, because the rules are clear on them.

Rikkan |
Echolocation and See Invisibility should both work, as neither targets or affects creatures other than the caster (they're both "personal" spells).I disagree. See invisibility uses divination magic to gather information about creatures in your range of vision. I'd say that means it does affect creatures other than the caster. See the mind blank spell:
The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible).

KalEl el Vigilante |

And of course, I believe that the best interpretation is premise 2)
Why? Because can you find a place in the rules where "Corporeal" is defined? No. Then, just seems logical to use the natural language.
I strongly disagree. As "corporeal" is not defined but "incorporeal" is -and it needs the special quality incorporeal to be such-, we can, without supose anything, positively say what an incorporeal being is and what a corporeal being is, according to it having the subtype and/or special quality or not. In fact UNLESS it has the Incorporeal Quality or/and SQ, any creature is corporeal. The default is corporeality.
Only creatures, then, are defined by RAW as Corporeal or Incorporeal (capital C and I, as such now far away from the dictionary and into the realm of game rules terminology). There are other easy words that could have been used (physical, mind-affecting) but that weren't used: the only duality presented was corporeal and incorporeal.
There are also spells and effects which can be considered Incorporeal (according to the Incorporeal description), but we also know there isn't such descriptor to define them. The path of lesser resistance, from there, is supposing that,
1. if having the Incorporeal SQ/subtype is mandatory for a creature being Incorporeal.
2. Incorporeal effects are only refered in regards of the Incorporeal SQ
...then spells and effects are only incorporeal as they are cast or used by an incorporeal being. It also unifies the effect magic has on an incorporeal being: it does damage? Half. It's non-damaging? Works fully, on half of the occasions (because being half-controlled or half-protected would be more complicated to define). Neat, easy, direct, universal.
I'm not saying it's the only explanation possible, and that's why an official dev answer would be most welcome. But it seems to be both the fairest and the one that asks of a lesser number of rules/suppositions been made.

Numarak |
@Rikkan
I can see your point of view. Actually, my point of view would be something like: if we agree that Mind Blank protects from divination as you brought to us, why incorporeality does not? Should things not work consistently?
@KalEl (1)
Extract from the rules. First entrance of Incorporeal:
"An incorporeal creature has no physical body."
Actually, the rest of the entrance explains effects derived from this fact, the fact of not having a physical body in terms of game rules, but those are descriptions of the incorporeality. Yea, incorporeal creatures are immune to precision damage, but not all creatures immune to precision damage are incorporeal. Again, as a matter of fact, all incoporeal creatures does not have a physical body, and all creatures that does not have a physical body, you won't believe this, are, yea, you guess it, incorporeal.
My question is: why if we agree that rules state that incorporeal creatures are first defined as some creature that has no physical body, why in the seven hells, we define the spells or effects by another standard, why we define the corporeality of spells and effect by its source and not with the same logic of the rules, or the logic of the natural language -which I stated in a previous post using an online english dictionary? Would be very simple: a corporeal spell is a spell that has a physical body. Is not that difficult, isn't it?
Instead of that, someone says: no, incorporeal effect or spell has nothing to do with having a physical body, it has something to do with the source of them. Why?
@KalEl (2)
But I agree with you, as Rikkan and GinoA started to glimpse. I would agree to say that an incorporeal spell or effect -like the resist energy I mentioned- and ALL the incorporeal spells, benefit from the rule of being incorporeal. No exception. I would agree to this. Not the way I would chose. For me, it does not make sense. But in sake of simplicity, if that is the only argument we can favor on regard of premise 1) I would accept it.
Or we can use logic and advance to base 2.

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I give another example; imagine a ghost which holds a portrait. The portrait, as the ghost, both are incorporeal. Your character have learned that destroying the portrait is the way for banishing the ghost. Now, the corporeal caster of your party casts a Shatter to destroy the incorporeal portrait, would you apply the 50%. Consistency says you should. But then, why incorporeal spells and effects casted by an incoporeal caster do not benefit from the same rule? Where do you draw the line?
Why you have this habit of making examples that don't work?
1) A ghost (or any incorporeal creature) can't pick up items unless the item has the ghost touch ability. And that mean that it is magic, so not a valid target for shatter.
2) Even if the ghost was capable to pick up an item, that don't make the item incorporeal. The ghost hasn't a power that allow it to make items incorporeal.
3) If your portrait is part of the ghost from the start, it is part of a creature, and so not a valid target for shatter.
In that situation it is not a real item, is part of the apparent equipment of the ghost. A ghost appearance can be that of a full plate armored knight or a frail damsel, but that don't change in any way how they attack, their AC and any other characteristic, it is only a cosmetic change.

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Nefreet wrote:Echolocation and See Invisibility should both work, as neither targets or affects creatures other than the caster (they're both "personal" spells).I disagree. See invisibility uses divination magic to gather information about creatures in your range of vision. I'd say that means it does affect creatures other than the caster. See the mind blank spell:Mind blank wrote:The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible).
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures
It give a power to you, it don't target the incorporeal creature.
Mind blank is an extremely powerful anti divination spell. It work against all divination spells including Commune, that in no way target the creature on which you are asking informations.

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@KalEl (1)Extract from the rules. First entrance of Incorporeal:
"An incorporeal creature has no physical body."
Actually, the rest of the entrance explains effects derived from this fact, the fact of not having a physical body in terms of game rules, but those are descriptions of the incorporeality. Yea, incorporeal creatures are immune to precision damage, but not all creatures immune to precision damage are incorporeal. Again, as a matter of fact, all incoporeal creatures does not have a physical body, and all creatures that does not have a physical body, you won't believe this, are, yea, you guess it, incorporeal.
My question is: why if we agree that rules state that incorporeal creatures are first defined as some creature that has no physical body, why in the seven hells, we define the spells or effects by another standard, why we define the corporeality of spells and effect by its source and not with the same logic of the rules, or the logic of the natural language -which I stated in a previous post using an online english dictionary? Would be very simple: a corporeal spell is a spell that has a physical body. Is not that difficult, isn't it?
Instead of that, someone says: no, incorporeal effect or spell has nothing to do with having a physical body, it has something to do with the source of them. Why?
Because originally what is now "incorporeality" was "being ethereal", so you were half in this plane and half in the ethereal plane and that mentality has sticked even when the incorporeal status was applied to other things.
A creature in the ethereal plane attacking another creature on the ethereal plane didn't suffered from the 50% failure rate.

Numarak |
@Diego
1)
Again, is you saying that Ghosts don't have items, I've found differenty.
"When a ghost is created, it retains incorporeal “copies” of any items that it particularly valued in life (provided the originals are not in another creature's possession). The equipment works normally for the ghost but passes harmlessly through material objects or creatures."
Actually, looks perfect for my example. The beautiful portrait of his lover whom killed him. So poetic. Maybe, you can, for story sake reasons, decide that you have to destroy not the copy but the real one, but that would be a story decision as a GM; another GM can decide that after 2.000years the real item has decoyed and the only copy that exists is the one in possession of the ghost.
2)
On the other hand, you haven't explained me yet why the barrier of Repulsion and the barrier of PfE work differently; the reason you presented was that the barrier of the PfE only produced one of the effects of the spell, then I proceeded to show a text in the rules that turns that statment false and which I reproduce here -again.
"It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects."
Nefreet even dismissed the problem accepting your version that both spells work differently (Repulsion, PfE).
3)
On the Mind Blank I would like to point that, in fact, wasn't me asking about it, was Rikkan. Explain to him why Mind Blank works -because is a powerful spell of level 8- and not hocuspucus incorporeality, I did not bring it to the table, although shows my main point: things are not clear, and we want clear rules.
4)
What I told to KalEl was that, actually, au contraire of what he was stating -that there is no such place in the rules that defines Incorporeality as "not having a physical body", and that is the reason why assuming that when we talk about a corporeal spell or effect we have to regress to its source- I pointed out that 'yes', there's actually some -more than one!- places that refers to incoporeality as "not having a physical body". Yea, it refers to creatures, but we play RPG, we can all extrapolate -basically, we have to because there is no place where
incorporeal spells and effect are defined, not even described.
5)
I'm still waiting for an answer to the question about a corporeal caster that tries to Dispel Magic a Resist Energy casted by an incoporeal creature.
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Summarizing:
Yes, I believe that premise 2) is better. I exposed my arguments, which mainly are that when rules define incorporeality they talk about "not having a physical body", never talk about "entities derived from incorporeal things" and refer to the source of the entity. Even natural language supports this.
I also presented few, but not all, spells or effect that require further explanation to just meet consitency under premise 1). You and some others say such spells does not exist, but yet the ghost example, the PfE and the incorporeal Resist Energy remain unexplained and inconsistent.
I will bring yet one last argument on my behalf. On one of my posts I mentioned the Abjuration School. If you study it, you will find that there, it talks about creating defensive barriers some of which are physical and some are magical! Yay! Is not that fabulous! A place in the rules that states that something produced by magic can be either "physical" or "magical". Man, if all barriers were physical, it would have said either: physical barriers or physical and magical barriers. But no, it stated physical OR magical. Can not we assume that those stated as magical are not -necessarily- physical? If this is not the case, why specify it? So if barriers can be either physical or magical, can not we assume that some spells produce something physical -Glitter Dust, Solid Fog- and some others have and incorporeal -not having a physical body- effect? Like, let's say Dispel Magic or Resist Energy or many others?
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Ethereal argumentation is out of context.

KalEl el Vigilante |

4)
What I told to KalEl was that, actually, au contraire of what he was stating -that there is no such place in the rules that defines Incorporeality as "not having a physical body", and that is the reason why assuming that when we talk about a corporeal spell or effect we have to regress to its source- I pointed out that 'yes', there's actually some -more...
Sorry, can you quote me saying incorporeal creatures isn't defined as "not having a physical body" in any of my answers? Because of course they don't. That's the basis for all this... and I feel we are arguing while agreeing.
What I have said is that "physical" and "corporeal" are not the same. Corporeal in the game is defined as the opposite to Incorporeal. But Corporeal creatures do things both physical and not-physical. Thinking, for example. That doesn't mean thinking is "incorporeal"... mostly because I can't think without a brain.
Now: have you ever seen a spell with a physical body? It's called a scroll or a wand :) Joking. Spells are NOT physical: they may have PHYSICAL origins and PHYSICAL effects, but that's a completely different issue. No spell would be "corporeal" if we followed this route. Yet we know there are corporeal spells and effects. Which could be so per se or due to the caster's [Incorporeal] subtype/SQ or lack of it; that's what we are going round and round.
Why, in my opinion, should a Dominate Monster affect a Raiju in electric body only half of the time? Because my corporeal brain and my mind are trying to give a bunch of electricity orders: there's a mind there, yes, but not a brain. It's so much out of sync with my magically transmited mental patterns as his body is with my fireball. So I can succeed -the beast didn't all of a sudden become immune to mind-affecting spells- but it's harder. About 50% harder.
It's just a matter of adding an Ecoplasmic Spell Metamagic Feat, as I would with the Fireball if I wanted it to fully affect the beast, and gone the problems.
That's why I'm for Corporeal Spells and Effects being all those casted or performed by a corporeal being :)

Numarak |
1) Do we agree that an incorporeal being is not a corporeal one? If answer is 'no', there is no meaning to keep arguing.
2) Do we agree that incorporeal is defined as "not having a physical body"? If the answer is 'no', again, no meaning to keep arguing.
If we arrived here, then 3) "not not having a physical body" is the logical conclussion to 1) and 2). Which we also can compress into "having a physical body".
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I agree that talking about Corporeal Spells sounds weird under the premise I am defending; but, in my opinion, the rules are more consistent and do not need as many explanation and exceptions as under premise of the "Source of corporeality".
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There is a missunderstanding here, yea, I prefer premise 2) but I'm open to resume my position, and accept premise 1) if three of you arrive to a consensus on behalf of my questions number #1, #2 and #5 and give me a good explanation, because, sincerely I don't see you agree on those points.
Q #1: What would you apply on the case of the incorporeal ghost, its portrait and the corporeal Shatter spell.
Q #2: Why, as Nefreet and Diego stated, the barrier produced by Repulsion and Protection from Evil work differently. Why they do not work exactly the same? How will you handle an incorporeal trying to cross both barriers?
Q #5: An incorporeal being casts on himself -or onto someone, it does not matter- an incorporeal Resist Energy. Then, one round later, a corporeal caster casts a Dispel Magic onto that incorporeal Resist Energy in order to dispel it. How you handle this?
Simple answers will be appreciated on my behalf.
Examples given:
A #1: a corporeal Shatter would fail 50% of the time on an incorporeal object.
Other option, a corporeal Shatter will fail always on an incorporeal object because the target is not solid.
A #2: both barriers, Repulsion one and PfE one will have 50% chance to affect an incorporeal creature.
or
A #2: Repulsion will affect incorporeal 50% of the time but PfE 100% (in case it is an evil creature).
In this case, the explanation of the difference will be appreciated, such as: the Repulsion barrier is 10 Ft radius and the PfE one is just 1 Foot.
A #5: a corporeal Dispel Magic will have 50% chance to affect an incorporeal Resist Energy prior any Dispel check is rolled.
or
a corporeal Dispel Magic will have 100% chance to affect an incorporeal Resist Energy prior the Dispel check is rolled.
Feedback will be appreciated.

Tarantula |

1) Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level.
Incorporeal things don't meet the target requirements of shatter. Either you can't target it, or the area burst doesn't effect incorporeal items.
2) 50% for repulsion. 100% for Pfe.
"Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)."
Repulsion targets an area and has creatures make a saving throw to pass into it. Thus it directly affects the creatures.
PFE targets the protected creature, granting it bonuses. Does not directly affect the incorporal creature. Therefore no chance to fail.
5) (Why'd we jump to 5 from 2?) There's no rules for interaction between corporeal spells and incorporeal spells. So 100% normal. Only matters when the spell is corporeal affecting incorporeal in which case there will be a 50% chance it works.

Numarak |
"
I'm with Nefreet and Drejk. The effect can be physical or mind-affecting, and that doesn't have nothing to do with it being corporeal or incorporeal. The source of the effect would be what defines corporeality.
"
Stating that being physical has nothing to do with being corporeal or incorporeal is the same, in this argumentation, as saying that "having a physical body".
We all understand "be physical" as having a "physical body", don't we?
The quotation you required.
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As I said several times, my problem is not with [all the spells and effects, which their source is corporeal are corporeal, and thus subject to 50% fail against incorporeal entities]
My problem is: the begining [all] is not that [all].
Repulsion? Yes, affected. Stone Wall? Yes, affected. Protection from Evil? No, not affected (this requires an explanation since PfE is not a [Force] effect). See Invisibility? No, not affected (for the sake of the argument I won't require and explanation of this exception, but it needs one, is an exception to the [all]).

Tarantula |

Repulsion? Yes, affected. Stone Wall? Yes, affected. Protection from Evil? No, not affected (this requires an explanation since PfE is not a [Force] effect). See Invisibility? No, not affected (for the sake of the argument I won't require and explanation of this exception, but it needs one, is an exception to the [all]).
Repulsion requires a save from the incorporeal creature, thus is it affecting that creature and has the 50%.
Wall of stone is completely irrelevant to an incorporeal creature. They can go right through it regardless.
Protection from evil: targets the corporeal creature, does not directly affect the incorporeal creature. 100%.
See invisibility: targets the corporeal creature, does not directly affect the incorporeal creature. 100%.

Numarak |
Thank you Tarantula for your response. I'll answer your question and would like you to note one data about Repulsion and PfE.
We jumped from 2 to 5 skipping points 3 and 4 because: 3 was not a question rose by me, if you want to explain your point of view about why Mind Blank foils See Invisibility and why incoporeality does not 50% of the time, feel free, the more the merrier; and 4 was not a question, so makes no sense inquiring about it, anyhow, feel free to express your opinion about it.
About the Repulsion and PfE entry, what difference is between an area being guarded (centered on the caster, by the way, on the Repulsion spell), and a target (case of PfE). There is no difference in the definition of how incorporeal defense works. There is no entry on the definition that says something like "Corporeal spells and effects (except the ones that have one target instead of an area) <<== this is the part included by your interpretation, which I do not concur, because by the same interpretation Fireball and Schocking Grasp should work different, and they not. Target of the spell has nothing to do in regard of how a corporeal effect or spell affects incorporeal.
And that's not even reading the description of both spells, because both talk of a defensive barrier, one with repulsive effect and other with 3 defensive effects. One of 10'/level radius, the other 1 Foot.

Tarantula |

Repulsion you cast on an area (which affects creatures that enter the area).
PFE is cast on a creature, which then improves that creature with some bonuses.
Repulsion provides for creatures entering in the area to make a save to bypass the affect.
PFE provides a save(harmless) if the creature doesn't want the bonuses.
Repulsion explicitly is affecting the creatures inside its area. Same way that a fireball affects the creatures inside its area.
Here's a different example. Say you cast blur on yourself. Then an incorporeal creature attacks. Do you get the 20% miss chance to the attack? I say yes, because blur affects YOU, and grants you a 20% of being missed by attacks. Blur does not affect the incorporeal creature, whether it is there or not makes no difference on the effect. The same goes for PFE. It affects you, the target, and grants you some bonuses.

Numarak |
I would totally agree with you if the sentence had read "Corporael spells that do not cause damage..."
But it actually reads "Corporeal spells AND EFFECTS that do not cause damage..."
I have to conclude that for you, the effects described by PfE as "effects", is not me saying that, is the spell, are not effects? Or they are not corporeal but the spell is? When they stop being corporeal if the spell was and the caste too?
Dudes, effects are also included in the protection derived from incorporeality. Effects caused by any spell have to be included if you included the spell. Or is it only me reading the word effects in the sentence. The target of the spell is never mentioned. But the effects are. Thus I do not understand why you make a difference in regard of the target, when the rule never mentions the target as an exception, like, let's say: the effects produced by spells where the target is not the incorporeal creature, do not have this 50% misschance. No mention. We have to assume then all effects are affected.

Tarantula |

Question 3 seems to be mind blank and see invisible. See invisible affects only the subject. And mind blank also affects only the subject. Mind blank explicitly protects from see invisible. So an incorporeal creature with mind blank would not be able to be seen by anything with see invisible.
4) The universal monster rules have: "Incorporeal (Ex) An incorporeal creature has no physical body." So yes, it explicitly states incorporeal does not have a physical body.

blahpers |

The effect of protection from evil is an effect on the recipient, not on the attacking creature. The corporeality of the attacking creature has no bearing on protection from evil's effectiveness with respect to the bonuses to AC and saving throws.
If you interpret "effect" broadly enough, anything that ever happens has a 50% chance to simply not happen from the perspective of an incorporeal character. As in, some wizard fireballs a house, and a ghost wanders by. Whoops, the coin landed tails; the house is still standing for the ghost! After all, whether the house is there has an effect on the ghost--namely, whether the ghost sees a house or not. Fortunately, it doesn't work that way. Effects must directly affect the creature in question. Boons to an incorporeal creature's enemies are not effects to be halved or coin-flipped with respect to an incorporeal attacker--unless those boons have a direct effect on the attacker, such as the damage from fire shield.

Numarak |
The Blur affects you. Some of the effects of the Blur affect the incorporeal creature. I fail to see why you dismiss this fact. I'm not refering to the spell. Agreed. The incorporeal is not the target of it. I'm refering to the fact that the incorporeal creature, by the words of the rule, is also protected by the corporeal effects.
If we assumed that: caster is corporeal > spell is corporeal. Are we assuming that the effects of the corporeal spell are not corporeal? Are we assuming that? Or are we rejecting the words "and effects" of the rule just ignoring they are written?
For me would be easier to accept all PfE, Repulsion and Blur has 50% chance of failing on a incorporeal creature, by assuming the source of the entity is what determines the corporeality/incorporeality of the entity.