Turn your favourite movie into a Pathfinder Adventure..


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Inspired by the 3 pack of Shaun of the Dead, Hot Fuzz and Worlds End that I received for Christmas... I was thinking of how I would take the plots and turn them into one offs....

Shaun of the dead is very simple I would make it for 4th level adventurers.

- Contagious Zombies invade your home town.
- Rescue your loved ones
- Find somewhere to hold up until help arrives

Hot Fuzz is a probably for 6th-8th level adventurers

- Appointed to the to guard in a boring quiet town due to some political machinations
- Lots of people dieing of accidents
- Things start to get suspicious
- cable of elders cleansing the town
- epic fight at the end.

Silver Crusade

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Hmmm.

Lost Coast area, comfortable settlement, aristocrats pushing common folk out of their homes by leveraging wealth against them.

Rumors of lost treasure from a legendary Shackles pirate.

A family of human criminals as the direct antagonists.

Non-lethal fear inducing trap outside the dungeon entrance to force stragglers inside.

Possible friendly CG ogrekin barbarian NPC ally waiting to be freed.

Split the party.

Dungeon heavily geared towards skillmonkeys.

Make it look like the adventure reward is going to be a total Monty Haul and then yoink 90% of it back out of their hands.

Pepper the adventure with songs from a famous female gnomish bard.


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An experimental series of magical automatons from the Magnimar Golemworks has gone awry. This series had been crafted to look exactly like people. The magical keys that link them to their owners have all failed, and now these eerily lifelike golems are running free in the city. The PCs are hired to find and capture or destroy these golems before their programming completely fails and they go berserk in the city. The PCs are given a magical device that can identify these golems, but it requires asking them questions.

The PCs track down several of the lifelike golems, and learn that they have become free-willed and sentient, but are mentally unstable. While not evil, they are still very dangerous. The PCs track the golem leader, a warrior-model, to the Shadow Clock in Underbridge, where they fight him in a cat-and-mouse battle. While he completely outclasses the PCs (APL +5) he surrenders after fighting them for a while, gives a monologue about the paradox of existence, and self-destructs.


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An ancient would-be conquerer-priest under a lich-like curse travels to a far-off land to set up a dummy business while he awaits the arrival of a prophesied girl, who he must marry and sacrifice to free himself. There, he sets up a criminal organization and affiliates himself with local gangs.

When he finds not one, but two girls who fit the bill, the PCs must join up with an organization of local martial artists, led by an ancient sorcerer who has kept watch over the villain for centuries, to travel through the bowels of the Earth to infiltrate the lich's compound and stop him from sacrificing the girls and regaining the power that will allow him to take over the world.


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I have to say all adventures are brilliant so far.

Scarab Sages

and i totally know all those movies too awesome!

Liberty's Edge

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The lord of the land has promised to give the PCs wgat is rightfully theirs if they can accompany his champion (a half-ogre brawler eh doesn't trust) to rescue a princess guarded by a dragon.


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I recognize Mikaze's (and 8th stated his) but the rest have me stumped. What about putting the movie titles in a spoiler for those of us on the remedial cinema track? ;)

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Solo adventure for a PC of noble birth, a single ranger cohort joins them. Features a mix of courtly intrigue, mystery-solving, tracking, and also combat against a singular over-powered beast...

A remote province of the kingdom is in the grip of terror, people found slain at random by some ferocious beast. As an agent of the crown, the PC is charged to investigate and ultimately slay the beast. Grateful for the aide, the local lord opens his house to the agent and his cohort as a base of operations.

As the investigation wears on, the agent begins to uncover the possibility that the slayings are not so random and may, in fact, be the work of an evil cult that strives against the foreign-controlled state religion. When the king's agent starts getting too close to the truth, they are seemingly railroaded to fake a successful hunt in order to boost the king's approval ratings and the case is ordered closed.

Unwilling to let the matter rest, the PC's direct superior makes an allowance for them to continue their mission off-the-books. With the help of a noble's son, they track and fatally wound the beast, slaying many cultists.

Yet it is not long before the PC is found, captured, and imprisoned by overwhelming numbers. While they are set to meet a grizzly fate in a false court, an NPC who had attempted to seduce them (secretly an agent in the employ of the state religion) visits and seemingly poisons the PC to help fake their death and avoid trial.

Now thought dead, the PC is free to exact vengeance upon those who killed his ranger cohort — the cult's ringleader and the one who had controlled the beast itself. In the villain's monologue, they learn of a plot to overthrow the king by duplicating the beast in other provinces, and that their love interest hangs on the threshold of life and death. After a climactic duel, the hero is granted lands and is free to sail off into the sunset with said love interest.

Movie Title:
Brotherhood of the Wolf

Sovereign Court

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Ok, which movies are Mikaze and Bruunwald referencing?

PCs are hired by a scholar to help him unearth a potent artifact that originated in Azlant.
All the while the PCs are searching for it, a group of hellknights from Cheliax is also looking for it in order to present it to the high priesthood, because it is rumored to be linked to Aroden in some way.
Much chasing, puzzles, fighting and outsmarting ensues.
When the artefact is found, the PCs get captured and taken to a long forgotten temple of Aroden on the sea coast. There the hellknight leader opens the artefact and unleashes it's power. Anyone not pure of heart is instantly destroyed.

Spoiler:
Raiders of the lost ark

I have to do another one

The PCs are hired to accompany a noble to a hunt and protect him from harm. They however give up their places to some of their friends (who really want to get on that noble's good terms). Prior to the hunt, they are all told that they have to give a blood sample and put on a special helmet of thought warding or the noble won't do it.
The noble and the PCs friends get murdered on the hunt. Very messily, by people who hate the noble and want him dead (for good reasons).
The PCs wake up in an inn, not really remembering how they got there. When the go back to their old haunt, they encounter themselves drinking and having fun.
Then people start hunting them. Strangely, no matter how those people get killed, they always come back for more.
In the end, it is discovered that the noble is an evil necromancer who makes clones of people (via the spell) and then has the original killed and their memories transfered to the bodies of the clones intact. But the clones will die in a certain amount of time, and unless those people do what the noble tells them to do, they will die and he will not clone them again. The PCs were recreated in error, because noble's clerks thought that they went with him, and all they found was an unrecognizable mess of chunky salsa.
Final confrontation happens in the noble's castle where the noble is killed, twice.

Spoiler:
6th day


Mine was...

Spoiler:
Blade Runner


Hama wrote:
Ok, which movies are Mikaze and Bruunwald referencing?

Spoiler:

Mikaze = The Goonies

Bruunwald = Big Trouble in Little China


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Okay, here's another...

The PCs are passengers or crew aboard a ship sailing off the west coast of Garund, south of Sargava. The ship stops at a small town in a remote location to resupply, but find the town abandoned. Searching the town, the party finds the supplies they were looking for, but also hear the sounds of another crewman fighting something. When they investigate, the crewman is unconscious and badly injured, but there is little trace of whatever attacked him. They bring him back aboard the ship, which sets sail again.

Two days later, the crewman, now healed back up, starts displaying symptoms of an illness. During dinner in the ship's galley, that crewman suddenly gets up, convulses, then collapses. Horrifyingly, a disgusting creature (a variant death worm) bursts from his abdomen, killing him, and then, quickly slithers out of the room.

The rest of the adventure consists of the PCs attempting to track down and kill this monster, as it continues to attack and kill the other crewmen. After each kill, the creature increases in size and/or lays more eggs inside its victims. Eventually, the PCs are the only people alive aboard the ship when they finally confront the now-huge creature!

Movie inspiration:
Alien


One more...

After suffering years of depredation by a company of bandits employed as mercenaries by a Molthune commander, a poor Nirmathan village sends a group out to hire adventurers to defend them. In the city of Tamran, the villagers contact the PCs, and offer them what they can. The PCs accept the job, but realize that the villagers need more than themselves. The PCs first recruit more adventurers to the villagers' cause, then begin acquiring weapons for the villagers. The PCs and NPC allies return to the village, and begin training the villagers to defend themselves, including building a defensive perimeter. There are several role-playing encounters in the village itself, including keeping the NPC allies in line, and possible romance with villagers. This is put to the test when a scouting party from the village's enemy comes by, and the PCs brace themselves for a full attack. GM has the option to use the army combat rules from Ultimate Campaign. Adventure ends after the major battle with the Molthune mercenaries.

Movie inspiration:
The Magnificent Seven and/or Seven Samurai

Sovereign Court

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A famous writer of horror stories has stopped communicating from his remote village. The publisher is quite anxious to get his latest works published for the author's cult like audience. The PCs are tasked with investigating the authors works and find out what has happended to him.

The PCs discover an increasingly disturbing pattern in the works that had been published previously by the author. A strange link to mental instability seems to be revealed. Finally, the PCs decide to track down the author. When they arrive in the remote village they are assualted with terrifying images as their reality begins to degrade. They discover the author is now captivated by his own imaginings and forced to continue his stories of a terrifying new reality that seems to be manifesting itself. The PCs begin to lose grip on their sanity from the experience.

movie inspiration:
In the mouth of madness


I have recognized all movie references. Well, except for 8th Dwarf's initial post.


The players begin stranded on a post apocalyptic wasteland, scavenging through the remains of a decimated city frequently besieged by sandstorms. They encounter a curious moody scout golem who follows them home and who upon locating a druid artefact among the party's gear, steals it and races away. The party pursues it to a huge ship that has been roaming the coast without docking for several centuries, the entire population sustained by magic designed to both sustain them and supress their ability/desire to interact with with each other or express individuality.

The party is charged with locating the thief, retrieving the stolen artefact and returning the ship to the post apocalyptic city to rehabilitate both it and themselves without being caught by the legion of constructs/golems/automatons that have taken control the ship.

Spoiler:
Wall-E


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

In an adventure set up for a small party of paladins - all of whom are endowed with full legal authority - they must fight their way to the top of a tower where a gang is producing contraband, battling hordes of thugs, corrupt paladins-turned-blackguards, and...even more hordes of thugs.

Dredd: the Adventure - because sometimes paladins make other people fall...off of buildings.

Sovereign Court

Someone important to the PCs gets kidnapped, and they go on a roaring rampage of revenge, slaughtering hundreds of mooks, only for it to culminate in a very difficult final battle.

Spoiler:
Commando


The only one I didn't recognize right away, and I can't believe I didn't, was Mikaze's. *Facepalm*

The PC's are sent in to rescue a Noble captured by a group of bandits. On the way to the camp they come across a slaughtered team of other adventurers strung up like cattle. After taking out the bandits, they discover there was no noble and it was all a ruse to get them to wipe out the camp. While heading to the rendezvous for extraction, the PC's get the feeling they're being hunted, but they can't see anything.

Movie:
Predator


I did not recognize Vincent's adventure. Probably because I hadn't watched that movie.

Hama's and Fallen Mage's ones were easy for me.

Silver Crusade

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An ancient demon lord, imprisoned a century ago, manages to escape his prison to traverse time itself to destroy the ancestor of the one who defeated him, thus preventing his defeat from ever having happened. Either one of the PCs or a close ally happens to have the same ancestor, and is only prevented from disappearing by a powerful Diviner who halted time's change to them. With the Diviner's help, the PCs must then go back in time to prevent this demon lord from killing the ancestor without mucking up the timestream.

Spoiler:
Tenchi Muyo the movie


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While relaxing at the Golden Goblin in Riddleport, news arrives that a local woman has been found savagely butchered in her own home. This is of particular interest because the dead woman happened to have the same name as a popular serving wench at the Goblin, who is a friend of the PCs. Later that day, a young cyphermage comes into the Golden Goblin asking for the wench, causing her to become frightened, and she seeks the PCs for help. At this time, news arrives that a second woman of the same name has been butchered. The PCs and their friend seek out the cyphermage, who tells the PCs's friend that she is in grave danger: for the cyphermage has uncovered a prophecy that the son of a woman named the same as the PC's bartending friend will be born in the shadow of the Cyphergate, and is destined to destroy the Demon Lord Shax. The prophecy also claims that this son will be immune to demonic magic. A servant of Shax is now in Riddleport on a mission to slay the mother before she can bear the son. The PCs must defend the woman and defeat the demonic hunter tracking her down-- a demon that can assume human form!

Movie inspiration:
The Terminator

Sovereign Court

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Couple of dopey thieves convince themselves to try and rob the local wiz tower. They stumble on some epic plot and are forced to team up with an aprectince wizard. While fleeing the tower they run into a developmentally challenged dwarf. Together they form a plan to stop hammy evil doer's plot.

Thieves know where they can get this mcguffin but have to naviagte the thieves guild leaders trap room. Of course the guild leader lies and tries to kill the thieves after they retrieve the mcguffin.

Some things happen and one of the dopey thieves dies saving the other and the wiz. Hammy evil doer calls up some dragons and a big fight ensues and eventually evil doer dies. The end.

Movie inspiration:
EXPLOSIVE RUNES!!!

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The adventure begins in a village in Sargava, when a pirate ship sailing a black flag attacks! Its undead crew terrorizing the villagers. When the battle dies down the PCs learn the Governor's daughter was kidnapped by the pirates. While the navy prepares for pursuit a shackled pirate tells the PCs he's the only one who can track the Black Sailed Ship.

After the PCs bust the pirate out he helps them steal a ship and the PCs sail to Port Peril to recruit a crew. The PCs learn something of their pirate companion at Port Peril and the legend of the Black Sailed ship, and there terrible curse upon it.

The PCs sail to the hidden cove where the undead pirates are holed up. They are in the midst of a foul ritual that will end their curse, one where they will sacrifice the girl. Violence ensues, plot twists and reversals occur but in the end the PCs might just save the day, end the curse and return the black sailed ship to her rightful captain.

Spoiler:
Pirates of the Caribbean: Curse of the Black Pearl.


Not my fav movie but would make a good game...

The occupants of a small village live in fear of nameless creatures in the surrounding woods. They have constructed a large barrier with watch towers that are constantly manned to keep watch for "Those We Don't Speak Of." It is explained that the villagers have a long-standing truce with the monsters; the villagers do not go into their woods, and the creatures do not enter their village.

Spoiler:
The Village

Liberty's Edge

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Mine was:
Shrek

New One: The PCs are hired by a magician to steal the secret to his greatest rivals trick: The Transported Man, which has no magic to it whatsoever. They break into his HQ and fight his monsters, and he dies without revealing it. If they go stealthily, they find the answer: It's the magician's twin.

Spoiler:
The Prestige


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BRB, translating Buckaroo Banzai and the Blues Brothers.

Something about a pair of Bards traveeling across Cheliax raising money and avoiding Hellknights so they can pay for an orphanage in Nidal.


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An evil sorcerer with severe delusions of grandeur (are there other kinds?) has ruled the kingdom with an iron fist for centuries - his armies crushing all resistance to his rule. The PC, while enjoying some downtime in a backwater town come across a wandering group of peddlers and a pair of curious clockwork golems end up in their hands.

While messing around with the golems (likely trying to determine how much they would resell for) the PCs discover a secret message for help from a young noblewoman. The message seems intended for a eccentric hermit that lives in the hills near the town. After a series of run-ins with wandering monsters, the PCs find the hermit and discover that the evil sorcerer has built a huge flying stronghold and the noblewoman is being held captive within it.

With the help of a friendly airship captain and his sidekick the PCs stage a daring rescue of the noblewoman before fleeing to the last resistance hideout deep in the jungles. From her they learn that the stronghold houses within it an artifact weapon of great potency capable of destroying entire towns. In desperation, the PCs turn to the secret diagrams stolen by the noblewoman and discover a crucial weakness in the design of the villain's flying base.

As the massive flying stronghold approaches the hideout the resistance forces launch a last ditch attempt to knock it out of the sky before it can use its artifact weapon against them. Thus the PCs find themselves on the backs of Razorwings (trained Pteranodon-like mounts) flying towards the stronghold trying to drop explosive devices into a small exhaust vent...


limsk wrote:

An evil sorcerer with severe delusions of grandeur (are there other kinds?) has ruled the kingdom with an iron fist for centuries

This part threw me off - but the rest was recognizable.


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The brother of the party rogue has been kidnapped and will be killed unless the party can steal fifty exotic mounts in one night, all should go reasonably smoothly until at some point the party gets noticed, run a lot of chase encounters with the party mounted upon prize Mustangs.

Sovereign Court

Nice


The party has been captured by an evil man who has kept them sedated while surgically connecting their mouths to the backsides of other party members... He is now treating the party like a circus animal or a pet. The party must now choose to play along or attempt escape!


The party of disreputable thieves steals a crown from the local nobility and then hides from the local authorities only to discover that their hidey hole is the self imposed prison of a plucky young girl with fantasticaly long hair and indescribable healing properties... who captures them and insists on having them take her into town to see the annual lantern festival... During the festival she is kidnapped by the girls mother and another pair of brigands, and it slowly dawns upon the girl that she is indeed not only the long lost princess and owner of the very crown the party originally stole, but that the girl's mother is not her real mother and in fact is an evil witch who has been using her for curative powers she inherited from the use of a healing artefact used on her mother before she was born.

The party is now free to retrieve the crown and be on their disreputable thieving way or rescue the princess and use her powers for their own purposes instead, or restore her to her birthright, and by being both kind, selfless, and heroic, win the hearts of the local nobility and achieve the greedy selfish success they were after in the first place.

Never mind.. This will never work....

Silver Crusade

Our group of young heroes are transported to a magical demiplane by a magus and his lyrakien azata familiar. While there they befriend the islands inhabitants, a tribe of savage halflings. During their stay they learn of a crew of slaver pirates attempting to capture these halflings. The PCs must put a stop to these slavers, explore the island and learn it's secrets.

Spoiler:
Peter Pan


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Chapter 1: As the PCs sweat their way through a Chelish summer in Westcrown, a dame walks into the tavern and asks for their help. Seems she suspects her husband of cheating, and she wants the PCs to investigate. The PCs tail her husband, a prominent druid who is a vocal critic of dammimg the River Adivian to alleviate the city's ongoing drought, and witness him talking to a young lady in the halfling quarter. Case closed.

Chapter 2: As the bards spread the tale of the druid's apparent philandering, the PCs are approached by a different woman, his actual wife, who threatens to take up their slander with the Hellknights. Realizing they've been duped, they must set out again to get to the bottom of the story -- only to find the druid dead, drowned in the river.

Chapter 3: The first, fake wife contacts the PCs again to suggest the druid was murdered, and the PCs find themselves drawn deeper and deeper into a tangled web of money, power, corruption, and false identities as they investigate.

Forget about it, Valeros, it's...:
Chinatown


A local warlord has plans to train new troops and expand his territories but is concerned that a nearby rodent infestation may adversely effect the smoothness of the transition to the tenets of the new political structure. The party is charged with clearing out the pests from the new troop training facility. Upon arrival at the facility the party discovers that the rodents are more intelligent and resourceful than expected, having developed constructs and weaponry, organized counterinsurgency measures, and even an alchemically enhanced versions of themselves (a blue one with an interest in paladinhood and a green one with a bit of a temper)... They are assisted in their continued occupation of the training facility by a somewhat arrogant glory hound relative of one of the party members.

Spoiler:
Avengers


The group is set to use some kind of alchemist's powder to exterminate tiny monsters in Absalom. Pretty soon they notice things growing weird. Megabugs talk to them (social encounters), they are victims of an odd cooperation between the Aspis Consortium and a group of homosexuals. They figure a way to flee from this danger into some kind of demiplane, and must make their way there, assaulted all the while by strange beasts with odd powers. Except it's worse. And there are different new alchemical substances, and people they have killed return, except they are really dead, or megabug agents. And it doesn't make sense.

Dark Archive

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A portal appears deep in the ocean just off of the coast of Thuvia and Rahadoum, and giant daemonic monsters begin to emerge from the waters, radiating auras of disease, pestilence and death.

The heroes must use ancient war-golems abandoned and buried since the days of the Jistka Imperium, but cannot rely on the demonic energies that once empowered them, but must instead have their own spirits magically transferred into the automatons, controlling them from within, with a pair of heroes required to battle the fiendish energies within each of the colossal golems, and turn their might against the daemonic kaiju sent to ring in the apocalypse.


Works best for low level so divination etc. is avoided.

The players take on the role of law enforcement in a bustling city. A number of gang members are turning up dead with horrific injuries. A man in burial clothes with a painted face has been seen at the scene of some of the crimes, and has been suggested to look like a man who was murdered a year ago along with his wife, so much so they could be twins. Strange avian symbols appear around the bodies.

The players will investigate the deaths and try to find out who the killer is. While they may not have a problem with his choice of target, the fact remains that he's still breaking the law. Figuring that it's a family member on a revenge spree, they can track him down and try to capture or kill him, or even listen to what he has to say. No matter what though, his arrival is heralded by a Nosoi acting as his familiar/guide. As long as this bird-like outsider survives, the killer will resurrect a day after being slain, and heals extremely quickly, as well as being able to locate his next target with ease.

The trail of victims eventually leads to the head of the criminal underworld in this city.

If the players manage to talk with the man, they discover that he isn't some unknown twin, he is the murdered husband. His rage was so great that it survived the transition to Pharasma's hall, and certain outsiders with an interest in vengeance managed to plead his case well enough that Pharasma made a rare exception to allow him to return to temporarily to settle the score. He will die again when he has killed all of those involved, either directly or indirectly, or when his Nosoi guide is killed, since that is his tether to the material plane.

If they choose to help him, they join the fight against the gangs of the city. If they choose to oppose him, the outsiders that assisted him begin to intercede, throwing obstacles at the party.

And the film is *drumroll*:
The Crow. One of my all time favourite films, has been since I was 15. You could also make this about any of the other Crow movies by just changing a few things around here and there.

  • City of Angels: His son was killed instead of a wife, and a mysterious woman knows what has happened as she has seen it before.
  • Salvation: The man was framed for the death of his girlfriend, and executed for the crime.
  • Wicked Prayer: The man lived near Korvosa, and was killed with his lover, a Shoanti tribeswoman who had abandoned the tribe for him. Her tribe blame him and think he took his own life like a coward afterwards, but the real culprits are a gang of thugs lead by a fighter and a witch, trying to summon a powerful evil outsider, and they've stolen the soul of the tribeswoman to use in their ritual

I could use the stories from the comics as well, but we're talking movies.


I have no idea what Sissyl movie-adventure is.

Sovereign Court

People, put a spoiler tag and the name of the movie in it...


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Drejk wrote:
I have no idea what Sissyl movie-adventure is.

Naked Lunch, maybe?


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Misfit recruits are thrown together at the Pathfinder Training Academy. With harsh but incompetent instructors and a well meaning but doddering head of the Academy.

The recruits must pass a series of harder and harder tests but their uniqueness and friendship helps them to excel.

Finally they are asked to assist in quelling a riot accidentally started by their incompetent instructors...

Spoiler:
Police Academy.


Fallen_Mage wrote:

The only one I didn't recognize right away, and I can't believe I didn't, was Mikaze's. *Facepalm*

The PC's are sent in to rescue a Noble captured by a group of bandits. On the way to the camp they come across a slaughtered team of other adventurers strung up like cattle. After taking out the bandits, they discover there was no noble and it was all a ruse to get them to wipe out the camp. While heading to the rendezvous for extraction, the PC's get the feeling they're being hunted, but they can't see anything.

** spoiler omitted **

Funny story, we actually had one of them show up in a campaign to attack the party in the jungle with no warning while invisible. Scary stuff.


Bruunwald wrote:
Drejk wrote:
I have no idea what Sissyl movie-adventure is.
Naked Lunch, maybe?

Absolutely. I did not do it justice, though, mainly because I was bone tired when watching it. I couldn't really make sense of it... I am not sure it mattered much, though.


The PCs discover that they, along with their entire village, have been placed underneath a fae sleeping curse. In order to keep them asleep, the curse causes them to dream, their conscious manifesting in this demiplane. Will they be able to unleash the magical powers the dream dimension affords them and break the curse? Or will the shadow fae hunters that search for them even now pick the meat from their bones?

"I’d like to share a revelation that I’ve had, during my time here. It came to me when I tried to classify you and I realized that you aren’t actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with its surrounding environment, but you humanoids do not. You move to an area and you multiply, and multiply until every natural resource is consumed. The only way you can survive is to spread to another area. There is another type of entity that follows the same pattern. Do you know what it is? A disease. Human beings are a fever, a cancer of this planet. You are a plague, and we...are the cure."

-Hismt, shadow hunt leader-


A group of adventurers who all have ranks in some sort of perform skill stop in a small town. During the stay, some of them are subjected to temptation from an emissary of Hell while another suffers a bout of insanity after being persuaded to sample one of the alchemist's concoctions. While all this is happening, the enigmatic party leader is watching them all and making notes for possibly sinister purposes.

:
200 Motels

Liberty's Edge

The PCs find that their region has greater and greater cases of demonic possession and murder. In desperation, the go to Jo'on, a dying demonologist of world renown.

They convince him to help them check out the latest possession, in which a balor tries to break onto the material plane. They stop him, at the cost of Jo'on's life. They go to get him resurrected, and the clerics (of a Setting-Unique angel of goodness) refuse, saying he did what he did out of selfishness.

Outside, the village is attacked by (CR-Appropiate demons here). The PCs beat it, and then work with Jo'on's allies of the death of a girl in (Local city) by suicide. They get assistance from her sister, and they discover Apollyon, the Horseman of War is attempting to release Rovagug, but in order to do so, needs a powerful physic presence: Like that fo the victim or her sister.

While attempting to arm themselves, they find Jo'on's allies dead, but one reveals that Apollyon has the Scythe of the Black Blade, which could split open the Rough Beast's chamber.

When they interrupt the ritual, the sister is kidnapped, and it is revealed that (Setting Unique Angel) was a co-conspirator, believing the survivors would be truly worthy of salvation. They stop the two of them, and Jo'on, for setting up the entire thing gets his salvation, which Apollyon refuses, vowing vengeance against him and the PCs.

Spoiler:
Constantine


Okay... this one's obvious...

The city of Kassi in Minkai suffers a small tsunami, and the PCs work to rescue the people affected. However, the tsunami is the least of their problems, as a kaiju in the form of a fire-breathing giant lizard shambles from the sea and attacks the city!

The PCs are completely outclassed by the kaiju, and attacking it is futile-- they must work to rescue the populace, assist the city's army, which has mustered to defend it, and ultimately lure it back out to sea.

Movie inspiration:
Godzilla, obviously.


While exploring the Mwangi Expanse in a riverboat, the party comes to a beautiful lagoon, where they decide to make camp and unwind. In the night, they are attacked by sahaugin, which capture an attractive NPC that has been traveling with them. The PCs chase the sahaugin to thier underwater lair, where they rescue their friend and put an end to the sahaugin menace.

Movie Inspiration:
The Creature From the Black Lagoon

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