Waydon Endrin

Eoghnved's page

58 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

So if there's no way for them to make a go of this new edition without supplements, there's still a way to make sure there's never any imbalance. If all the features of new ancestries are copies of old ones with the names changed and different flavor text, they won't have introduced anything fundamentally different. It doesn't matter what color you paint the pieces, the bishop still only moves on diagonals.


They could include those things as monsters, and therefore they wouldn't need balancing against the player characters.


If they never introduce any Ancestries except those in the initial book, there won't be any problem. I've seen a lot of posts over the existence of Pathfinder 1 wishing for a game that didn't have bloat. Making one rulebook and calling it done will satisfy those wishes.


For a serious sort of superhero, you could try the kineticist class. Their class abilities lend themselves well to the concept. On the more humorous side, I played a character in the Villains and Vigilantes game called El Miercoles. El Miercoles was a former professional wrestler with a 6 INT. His only "superpower" was bonuses to hit and damage in melee combat. During combat, I would hit the villains with my folding chair if there were any within reach, and pose for the cameras if there weren't. He actually seemed effective, partly because he wasn't bright enough to recognize when he should be afraid of danger. Sometimes the guy who isn't that strong but doesn't know he's outclassed can perform above his pay grade. You can probably do that sort of thing with most martial classes, particularly if you pick up the ability to use improvised weapons.


Dave Justus wrote:

Your problem is not the character.

Your problem is your relationship and communication with the GM and (probably) the other players.

I can't completely disagree with that. I'm just feeling a little bit spiteful at the moment and so I'm looking to come up with something ridiculous.


J4RH34D wrote:

Might I suggest a kinetecist perhaps?

Feats
1 Anything. Maybe get tankier.
3 Anything
5 Extra Wild Talent (Elemental Whispers)

Only important Utility wild Talent for what I am showing you is the one at 6. (Elemental Whispers Greater)
You are after an Earth Wysp.
He will give you +5 to hit.

I could probably set something like that up, but if I'm correct the Extra Wild Talent feat isn't available until Kineticist 6. The only way I could get that in time to use it for the prerequisite is playing Human with the favored class bonus of 1/6 Extra Wild Talent.


It's not that I expect to have no equipment at all, it's that the total gold will probably not exceed 25 to 50% of expected WBL and there's at best a 50% chance of any specific item being available. Planning a build around any magic items is likely to lead to failure. As far as what was considered weak about the sorcerer, it was the fact that he wasn't capable of being a front line melee combatant as well as a spellcaster. I'm not sure how to be good at both things without giving up something vital.


I'll have to take a look at some of these ideas to see which one will get closest to the goal. Other than that, I'll probably just have to hang up the dice bag and end a hobby I've had for over 30 years.


Is it feasible to intimidate eldritch abominations or Great Old Ones? I'm expecting some of those things might make an appearance in this adventure path.


The group I'm in prefers rolled stats to point buy and the numbers above are what I had in the previous adventure path, Skull and Shackles. I haven't rolled yet for the upcoming one, as there's still another thing going on for a few months before it will start. I'm planning with the assumption that they won't get any better. In Skull and Shackles, I used that stat block to create a human sorcerer. The trick I started out with was Magical Lineage on Shocking Grasp, Reach Spell to make it ranged, and the feat to get rid of the casting time increase on the above combination. After that, most of the things I added were battlefield control spells (other than Intensified Spell.)

There were items and treasure in that path, but few that were useful or relevant to my character, I couldn't buy items as they were rarely available, and after I selected Craft Rod as a feat, I was told that as the Captain I had no time for crafting. At the end of book five, the game ended because of the GM insisting my character was incapable of facing the encounters in book six. There were other characters in the party but apparently my character was holding the whole group back. I do remember stopping a TPK on at least one occasion by dropping opponents into pits and similar dirty tricks, but let's go with the assumption that this sorcerer was insufficient.

What I need is some sort of Pun-Pun like monstrosity that can trivialize every encounter, even if I get no items other than what I start with and the rest of the party doesn't even show up.


I've been trying for some time to devise something strong enough to play in an upcoming run of the Strange Aeons adventure path and so far I'm not finding anything.

Here are the parameters I'll have to work with:

Stat array 15 15 12 11 11 11, arrange to suit.
Starting GP 150, no extra items/gold at higher levels.
Will reach a maximum of level 11 before campaign end.
Must be able to fight encounters of twice his level without assistance.
Sandy Petersen's Cthulhu Mythos is permitted, all other third party or 3.0/3.5 materials are forbidden.

Any ideas on how to meet this particular challenge?


2 people marked this as a favorite.

My experience has been that if you Wish for a roast beef sandwich, it's probably going to destroy the world. I would never voluntarily use wishes, even for the things listed in the rules.


3 people marked this as a favorite.
DungeonmasterCal wrote:
There are no coincidences.

But sometimes the pattern is more obvious.


200 Motels.


Workin' on a laptop, close to the end
Of a job I've been doin' since half past ten
I don't believe that it's frozen again
The system has gone down-o, down-o, down-o
I don't believe that it's frozen again, the system has gone down-o

So I took it down to the help desk guy
I said, "Make it better, or I'm gonna cry"
He said, "I'm sorry, your computer has died
The data can no longer be found-o, found-o, found-o"
He said, "I'm sorry, your computer has died, the data can no longer be found-o"

To the roof with the laptop I did go
Over to the edge and I gave it a throw
And when it arrived seven stories below
It really made a mighty fine sound-o, sound-o, sound-o
When it arrived seven stories below, it really made a mighty fine sound-o

Well, that didn't do enough to ease my pain
So I went down to Dulles and I got on a plane
Sayin', "This is all Billy Gates's fault
I'm gonna be trackin' him down-o, down-o, down-o
This is all Billy Gates's fault, I'm gonna be trackin' him down-o"

Touched down in Seattle and got off the plane
Hit Starbucks to get out of the rain
Paid all o' my dough for a thimble o' joe
Full o' foam and the cinnamon brown-o, brown-o, brown-o
All o' my dough for a thimble o' joe full o' foam and the cinnamon brown-o

When the Gates found out about my plan
He packed up a bag, turned tail and ran
Megalo-man took it out on the lam
And hid way underground-o, ground-o, ground-o
Megalo-man took it out on the lam and hid way underground-o

Well, the Gates been a'runnin' ever since that day
Thinks he can hide but he can't get away
When I finally find his little skinny behind
Gonna kick it all over this town-o, town-o, town-o
Finally find his little skinny behind, gonna kick it all over this town


Part of the problem is that I'm using Hero Lab while running the games to minimize flipping pages in books. I was able to fix Auren Vrood just by adding a level. I suppose I can always just pick another spell, though this may increase the danger to the players.


The NPC Caleb Voltiaro in Wake of the Watcher is listed as having Fog Cloud prepared as a second level spell. I'm not sure how this is actually possible for a cleric, since that spell isn't on the cleric list. It's on the list for the Water domain, but he has Slipstream prepared as a domain spell for that level, and he's also using the Oceans subdomain. Is there some alteration for followers of Dagon that I'm not aware of?


1 person marked this as a favorite.

I'm cramped
I'm cramped.

I'm cramped
I'm cramped.

I'm cramped
I'm cramped.

I'm cramped
I'm cramped.

I'm cramped
I'm cramped.


Sometimes the kind of stupidity and what actions are taken as a result can change the answer.

"Heroes have an infinite capacity for stupidity. Thus are legends born!" -Thor, when fighting Jormungand in Thor 380, June 1987.


Drahliana Moonrunner wrote:
Eoghnved wrote:
Summon Monster III. Call a Lantern Archon to deliver a scroll for you.
Kind of problematic since they have no means to carry stuff.

Here's a quote from the stat block.

At Will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)

It seems to me that if the written message is an object that doesn't exceed the fifty pound limit, the archon can take it along when teleporting.


Summon Monster III. Call a Lantern Archon to deliver a scroll for you.


I took Leadership as a feat. It's not completely useless, since I will be able to use the low level followers as ship crew and what have you. The witch cohort I took has so far failed to attempt using any hexes. That's not having the opponents make saving throws or having immunity to the effect used. That's spending every combat round nauseated, confused, or exhausted. Sometimes multiple effect at the same time. I think I'll just skip taking a cohort at all.


Darrell Impey UK wrote:
Eoghnved wrote:
The general way things are handled is that whatever interpretation would hinder player characters the most is the correct one.
No, whatever interpretation would result in all those involved in the game having the most fun is the correct one. This game is not us vs. them...

You must not have played with the same GMs that I have.


5 people marked this as a favorite.

The general way things are handled is that whatever interpretation would hinder player characters the most is the correct one.


2 people marked this as a favorite.

I suppose it would be possible to destroy the Tarrasque by using a Wish to negate all strong nuclear interactions. The result of this would be that all matter would effectively fall apart releasing the binding energy as radiation. Even if it reformed after three rounds, the lack of the strong nuclear force would cause it to detonate in a massive nuclear explosion once again. This could only happen with a player sufficiently disengaged from the campaign to make such a wish, and a GM sufficiently disengaged to allow it to be granted. Total apathy is one thing that not even the Tarrasque is safe from.


2 people marked this as a favorite.

The Heart of Gold
Taa II
Red Dwarf


Bulldada


The feat description says that when a target takes damage, fails a saving throw, or is moved by a force spell the caster gets to make a trip attempt. It seems to me that this means that a force spell that affects multiple targets would logically be able to trip all of them.


http://kol.coldfront.net/thekolwiki/index.php/Ninja_Pirate_Zombie_Robot

Check that one out.


1 person marked this as a favorite.

The Hat That Grinned Like A Man.


"Who forgot to pay the deity-accursed sun bill again? I took care of it last month."


I would normally pick defenestration or blatherskite, though if German words are permissible I may have to use bockmist.


Baseballs will learn to speak, probably prompted by the influence of cheddar delinquents. Weather patterns will be strangely altered, as hailstones are gradually replaced with potassium ingots. Automobiles will be replaced with profanity powered magic carpets. Most spoken languages will be deemed too complex, and therefore conversations will consist of the single word "phlerg" repeated over and over. Elected representatives will be replaced with humorously painted inanimate objects, and no one will see any difference in the quality of legislation. Paper currency will be phased out in favor of balls of string with a minimum 5 meter diameter.


1 person marked this as a favorite.

From Red Dwarf:

Toaster: "Howdy doodly do. How's it going? I'm Talkie, Talkie Toaster, your chirpy breakfast companion. Talkie's the name, toasting's the game. Anyone like any toast?"
Lister: "Look, I don't want any toast, and he doesn't want any toast. In fact, no one around here wants any toast. Not now, not ever. No toast."
Toaster: "How 'bout a muffin?"
Lister: "Or muffins. We don't like muffins around here. We want no muffins, no toast, no teacakes, no buns, baps, baguettes or bagels, no croissants, no crumpets, no pancakes, no potato cakes and no hot-cross buns and definitely no smegging flapjacks."
Toaster: "Aah, so you're a waffle man."


1 person marked this as a favorite.

You could always use the Stone Call and listen for the outburst of profanity when it hits the invisible target. This would at least give a clue.


1 person marked this as a favorite.
DrDeth wrote:

And, if we're doing it for RP reasons, the sickly hero, ala Elric or Doc Holiday is a meme, but not one I have seen in PF.

In a 3.0 game with rolled stats instead of point buy, I put my rolled stat of 8 into Constitution for a Sorceror. I explained that a magical accident had triggered his inborn powers but damaged his health in the process. He selected a toad familiar to use the strength of the magical bond to offset that weakness, but I never described him as being particularly robust. I haven't done anything like that with a point buy yet, since I'm one of those people with a strong aversion to stats below 10.


A group of adventurers who all have ranks in some sort of perform skill stop in a small town. During the stay, some of them are subjected to temptation from an emissary of Hell while another suffers a bout of insanity after being persuaded to sample one of the alchemist's concoctions. While all this is happening, the enigmatic party leader is watching them all and making notes for possibly sinister purposes.

:
200 Motels


I'm still an amateurcrastinator. I haven't yet gained the qualifications to turn pro.


I believe the 50% increase is only for additional abilities and not increasing the bonus of an existing ability. That's how I've always done it anyway.


I'd just like the chance to play a Heyoka in a game.


My character Da'ud al-Hasan (human sorcerer from Qadira) has just been chosen as the captain of his ship. The first mate is the monk Sum Ting Wong. It seems all the players weren't on the same page where names are concerned.


Here's a male paladin figure if you want it.
http://www.dark-platypus.com/shop/kned-flanders-miniature


A preachment, dear friends, you are about to receive on John Barleycorn, nicotine and the temptations of Eve


Do not defenestrate the wildebeest unless it is the evening of the whirling potato. Arterial conundrums will follow the caterwauling anvil.


GDGDGGGDGDDGDGGDGDDGDGGDGGGDD.
Gimme dat, gimme dat, gimme, gimme, gimme dat
Gimme dat ding, gimme dat, gimme gimme dat
Gimme dat ding, gimme dat, gimme gimme dat
Gimme, gimme, gimme dat ding.

I expect this will be in common use by tomorrow morning.


ACCURSED DICE SOLD HERE.


Professional illegitimate rodent and generator of philosophical gibberish.


100d2 ⇒ (2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 1, 1) = 155
It caps at 100, so I couldn't post 11286 d2. Curses.


1 person marked this as a favorite.
joeyfixit wrote:


85) Being a barbarian makes you faster.

Or perhaps being able to speak Greek makes you slower.


2 people marked this as a favorite.

I think Moist von Lipwig should be included.

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>