
quibblemuch Dedicated Voter Season 7, Marathon Voter Season 8 |
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Wouldn't it be "those that voluntarily join in the dance gain the sanctuary effect, while those that do not dance cannot receive it?"
Or perhaps: "those who do not voluntarily join in the dance can no longer receive the benefits of the non-wearer's aid another action, nor can they be considered allies for the purposes of targeted spells."

Moik Marathon Voter Season 8 |
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Rod-chaku of the Youthful Aberration Rogue Tortoise
Aura moderate conjuration; CL 7th
Slot Weapon; Price 8,000 gp
Description
This exotic rod consists of a pair of cherrywood batons, adorned with leather filigree for gripping, joined by a thin steel chain. If used as a primary weapon while taking a total defense action, the weilder gains an additional +1 deflection bonus to AC. If used as a dual weapon while taking a total defense action, the weilder gains a +2 deflection bonus to AC.
Once per day, as a standard action, the weilder may activate the rod-chaku of the youthful aberration rogue tortoise, causing it to spin rapidly and create a magical vortex. The vortex functions as a dimension door of CL7 and is not canon.
Construction
Requirements Craft Magic Arms and Armor, Deflect Arrows, dimension door; Cost 4,302 gp

PathlessBeth Dedicated Voter Season 7, Star Voter Season 8, Dedicated Voter Season 9 |
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Straw of Forum Arguments, 7th edition
Aura Moderate Enchantment, [Good]; CL 21st
Slot none; Price 10000 gp; Weight 5 kg.
Description
This rod is made of straw, and has the features of a man etched on to it. It allows the wielder to cast Infernal Healing (as the spell) as a standard action, at will. However, each time it is used, a baby drow appears in a random location.
Once per day, the Rod can shed a piece of straw, resulting in the Rod being upgraded to the next edition (so, 8th, the first time it happens). While this has no effect on the rod's powers, anyone who sees two different Editions of the Straw of Forum Arguments is immediately aware, and must make a Will save (DC 15) or verbally state which Edition is superior.
It is always a dishonorable act to cast Detect Evil on the rod.
Construction
Requirements Craft Rod, creator must be Chaotic Neutral and a monk. Cost 5000 gp

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Bohemian Gauntlet
Aura moderate evocation (sonic); CL 6th
Slot hands; Price 100,000 gp Weight 3 lbs.
Description
This simple leather gauntlet is adorned with iron studs, as if it were owned by a poor boy from a poor family. The gauntlet’s wearer is immune to illusions with the shadow subschool and automatically succeeds any sight-based Perception check that involves silhouettes.
Any creature wearing a Bohemian Gauntlet is considered to be proficient with any pistol. Once per day, the power of this gauntlet causes a successful called shot (Ultimate Combat) to the head of an adjacent humanoid male to instantly kill the target. This is a death effect.
Once per day the gauntlet’s wearer can call forth a lightning bolt, as the spell. Any creature witnessing this ability must succeed a DC 18 Will save or become very, very frightened.
While worn, a strange aura surrounds the wearer, causing his perception of his surroundings to alternate between fantasy and reality. He must succeed a DC 15 Will save every six hours or be confused for thirty minutes. It also causes the wearer’s body to get shivers and ache all the time. He takes a -2 penalty on all strength, and strength-based skill checks. People’s perceptions of those who wear these gauntlets are very low, resulting in a -5 penalty to all Diplomacy checks made to improve a creature’s attitude.
A Bohemian Gauntlet can only be worn by true neutral creatures, because nothing really matters to them.
Construction
Requirements Craft Wondrous Item, lightning bolt, sound burst; Cost 50,000 gp.

Template Fu |

Rod-chaku of the Youthful Aberration Rogue Tortoise
Aura moderate conjuration; CL 7th
Slot Weapon; Price 8,000 gp
Description
This exotic rod consists of a pair of cherrywood batons, adorned with leather filigree for gripping, joined by a thin steel chain. If used as a primary weapon while taking a total defense action, the weilder gains an additional +1 deflection bonus to AC. If used as a dual weapon while taking a total defense action, the weilder gains a +2 deflection bonus to AC.Once per day, as a standard action, the weilder may activate the rod-chaku of the youthful aberration rogue tortoise, causing it to spin rapidly and create a magical vortex. The vortex functions as a dimension door of CL7 and is not canon.
Construction
Requirements Craft Magic Arms and Armor, Deflect Arrows, dimension door; Cost 4,302 gp
Template: Weight is missing from the Slot line. The most common Rod weight is 5 lbs.
Learning Task: Check the capitalization of the slot entry in your Core Rule/PRD. Also note the correct slot for a rod is "none".
Praise: Well done italicizing the spell. You avoided a common mistake.
Your template has just been checked by the annual template checker. I have assumed all joke items are using the provided template of the round 1 rules ;)

Template Fu |

Straw of Forum Arguments, 7th edition
Aura Moderate Enchantment, [Good]; CL 21st
Slot none; Price 10000 gp; Weight 5 kg.Description
This rod is made of straw, and has the features of a man etched on to it. It allows the wielder to cast Infernal Healing (as the spell) as a standard action, at will. However, each time it is used, a baby drow appears in a random location.
Once per day, the Rod can shed a piece of straw, resulting in the Rod being upgraded to the next edition (so, 8th, the first time it happens). While this has no effect on the rod's powers, anyone who sees two different Editions of the Straw of Forum Arguments is immediately aware, and must make a Will save (DC 15) or verbally state which Edition is superior.
It is always a dishonorable act to cast Detect Evil on the rod.Construction
Requirements Craft Rod, creator must be Chaotic Neutral and a monk. Cost 5000 gp
Template: Weight is always quoted in American weight - i.e. lbs. Don't capitalise the aura entry. Use comma for thousands in price and cost.
Learning Task: Check other items with the [Good] descriptor, do they use a comma after the school name? :)
Praise: Well done on the correct use of other requirements - some people put real materials there, you didn't!
Your template has just been checked by the annual template checker. I have assumed all joke items are using the provided template of the round 1 rules ;)

Template Fu |

Bohemian Gauntlet
Aura Moderate evocation (sonic); CL 6th
Slot wrist; Price 100,000 gp Weight 3 lb.
Description
This simple leather gauntlet is adorned with iron studs, as if it were owned by a poor boy from a poor family. The gauntlet’s wearer is immune to illusions with the shadow subschool and automatically succeeds any sight-based Perception check that involves silhouettes.Any creature wearing a Bohemian Gauntlet is considered to be proficient with any pistol. Once per day, the power of this gauntlet causes a successful called shot (Ultimate Combat) to the head of an adjacent humanoid male to instantly kill the target. This is a death effect.
Once per day the gauntlet’s wearer can call forth a lightning bolt, as the spell. Any creature witnessing this ability must succeed a DC 18 Will save or become very, very frightened.
While worn, a strange aura surrounds the wearer, causing his perception of his surroundings to alternate between fantasy and reality. He must succeed a DC 15 Will save every six hours or be confused for thirty minutes. It also causes the wearer’s body to get shivers and ache all the time. He takes a -2 penalty on all strength, and strength-based skill checks. People’s perceptions of those who wear these gauntlets are very low, resulting in a -5 penalty to all Diplomacy checks made to improve a creature’s attitude.
A Bohemian Gauntlet can only be worn by true neutral creatures, because nothing really matters to them.
Construction
Requirements Craft Wondrous Item; lightning bolt, sound burst; Cost 50,000 gp.
Template: What slot is that? Go look at all other gloves and hand based items, they will give you a hand in what you should have used there instead of wrist. Hands up everyone if you know the answer! And why does my eagle eye spot a semi colon in the requirements that should be a comma? Hold out your Slot hands - Slap! :P
Learning Task: How about, hmmm, go and find out what the plural shorthand is for pounds! Evil grin.
Praise: Putting the spells not only in italics but in alphabetical order - awesome!

Jarrett Sigler RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Dedicated Voter Season 9 aka Tothric |

I'll go with this.
Bag of the Throwable
Aura Moderate conjuration; CL 11th
Slot none; Price 620,400 gp Weight 3 lbs.
Description
This uncomfortably rough burplap sack is roughly the size of a small fishbowl. It's stained and smells vaguely of a strange places and often has oddly shaped stains.
When a person reaches a hand into the sack they feel a singular soft pellet. When the pellet is taken into the hand and pulled out of the sack, it releases a soft light.
Releasing the pellet, or loading the pellet into a sling causes it to vanish. Throwing the pellet from the hand however, cuases it to travel 10 feet, and then turn into something spledid. If the Pellet is thrown at a target, roll your attack as normal. If it is an odd result, the Pellet turns into a random object, or object (Nothing over the value of 100gp). This object may be as large as a wagon, or as small as a gold coin, and continues as if thrown with ample force to move quickly. The object turns to nothing after making contact and delivering damage to whatever is hit.
On an even result, the pellet turns into a summoned monster. The summoned monster gets the grappled condition, and gives the grappled condition to the target instead of dealing any form of damage. The creature vanishes after a single round. The monster summoned by the spell is normally the first monster on the Summon monster I list, and moving downward on the list untill it gets to the end of the list for summon monster VI.
Pellets that are not thrown as an attack turn into a random monster or object, and given the kind of monster, could be very confused. The object or monster lasts exactly 1 round before dissapearing.
Construction
Requirements Craft Wondrous Item, Throw anything; Light, Major Creation, Summon Monster VI; Cost 310,200 gp.
Wow that got expensive, quick!

Jarrett Sigler RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Dedicated Voter Season 9 aka Tothric |

R Pickard RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker |
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Grognard's Ring of REAL Protection
Aura moderate abjuration; CL 5th
Slot ring; Price Price 2,750 gp (+1), 11,000 gp (+2), 24,750 gp (+3), 44,000 gp (+4), 68,750 gp (+5); Weight —
Description
This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC, as well as a resistance bonus of +1 to +5 to all saving throws, like it's damn well supposed to!
Construction
Requirements Forge Ring, shield of faith, resistance, caster must be of a level at least three times the bonus of the ring; Cost 1,375 gp (+1), 5,500 gp (+2), 12,375 gp (+3), 22,000 gp (+4), 34,375 gp (+5)

Jacob W. Michaels RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor |

I did a magical filigree in the 2013 practice thread: Craftsman's gilding

Lilith Knight |

Boots of Forced Movement
Aura moderate enchantment; CL 9th
Slot feet; Price 434,500 gp; weight 1 lb.
Description
These boots allow the wearer to move from place to place unhindered, but not usually in the way she intends. They allow the wearer move as if under the effects of air walk, blurred movement, freedom of movement, pass without trace, water walk and had light steps as the ninja ability. The wearer also gains a +5 competence bonus on acrobatics checks as if she were wearing boots of elven kind.
All of these effects are activated simultaneously and the wearer may use these boots to move up to 600 feet per day. This movement does not have to be consecutive but must be made in increments of at least 590 feet. While the boots are active the wearer must move at least her move speed each round. If the wearer is physically obstructed from moving then the boots immediately teleport her to the nearest area where she may move freely. Any magic that is strong enough to prevent her from moving despite the effects on the boots suppresses the effects of the boots for its duration.
Construction Requirements
Craft Wonderous Item, air walk, blurred movement, freedom of movement, pass without trace, teleport, water walk, the creator must have the light steps extraordinary ability. cost 217,250 gp