Are fighters really that boring to play?


Pathfinder First Edition General Discussion

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So true. The fighter is just kind of.... bland compared to other martials....


Noireve wrote:
So true. The fighter is just kind of.... bland compared to other martials....

Actually, I think you can have a bland flavor and fun/interesting class mechanically. One of the nicer things about flavor/fluff is how much you can alter and change it. Mechanics are a lot harder to change though. If only for reasons related to perceptions.


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Marthkus wrote:
Noireve wrote:

and your not nearly as intimidating as the giant raging monstrosity that is literally cleaving spells (which would have some DRASTIC effects on morale since spells are often viewed as the awesome and strong defenses that protect from everything in the mind of the simple soldier).

Mechanically, the fighter is no more inspiring than a magus. Heck, he is less inspiring than a Barb or Paladin because he has NOTHING special about him. The effect of seeing a hulking, raging barbarian smashing through forces, or the paladin glowing with rightous light has a much stronger effect on morale than anything.

Only if the barbar also took intimidating prowess and didn't dump Cha too much.

The fighter is special because of his skills with weapons and armor and sheer number of feats. That's all they need to be special.

Woah woah woah. Hold on a second here. First, the Barbarian has less dump stats. To be cool, the Fighter has to lower his other ability scores.

The only thing the Barbarian needs to smack fools around is Power Attack. The rest of his feats go towards branching out or getting more rage powers. As a class, the Barbarian is way more versatile than the Fighter. Sure you could say, "BUT FEATS!" but the simple fact of the matter is that Barbarians get a REALLY nice hammer and everything becomes a nail. Then he gets a swiss army knife plus the hammer as he levels up. To top it off he also gets more skill points.

The only thing the fighter has thats special is Armor Training. Everything else is rather boring numerically or +1s. Heavy armor is relatively meaningless at high levels anyways too. AC is just a poor investment unless you invest a TON into it.

The feat thing is also kinda weird. You get stupendous feats to look forward to such as...+1 to hit! Or +2 to Damage! With a Specific Weapon! Awesome. Then you get to pick them again! WOOO!

When I play a Barbarian I get to look forward to stuff like SPELL SUNDERING or POUNCING!


^^^ This all the way


Barb>Fighter in most things sadly...


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Cap. Darling wrote:
Ruggs wrote:

The issue exists in the fighter, but is broader than the fighter.

DnD/PF is a game which was rooted in providing a set of rules around miniatures. It has a high combat focus, which affects its design philosophy. We saw this with the recent playtest--most of the comments and discussion focused on "what does this class do in combat?" Or, "how well does this kill?"

To offer significant options and abilities outside of combat, PF released Ultimate Campaign. That is, an entirely new rules system.

So the fighter has issues with few to none noncombat abilities being baked in, but that's also inherit to the system overall. PF is slowly transforming, and including greater focus on these options, though it will likely always be a combat-oriented and focused game.

That Pathfinder is so combat-oriented, however, leads to a second issue. That is, it becomes a requirement for a class to be "combat effective" in order to be fun and contributive...if the focus of the game is combat.

This is the same as saying: if the game is about combat, then whatever I play should be able to contribute to combat.

Consequently, there is a lot of toe-stepping.

It may be that the fighter is too much of a concept, as opposed to a class, when placed within a game where combat is so primary. There needs to be a better way to express that statement, but at least I tried.

And i think you Said it well.

I even think the thing can be expanded to all 4 Classic classes. The wizard becoming the sorcerer, the witch and now the arcanist. The cleric becoming the druid, the oracle and now the warpriest. The rogue getting obsolete in his own way and the figther ending up being the option for the figthing man that isent Holy, Wild, knigthly, Nature themed, swasbucklery or any of the new themes that get there own class.

If I may rewind a bit, I think that these guys have made a pretty important point. While some on this board may deny the existence of bloat, from this new guy's perspective, it certainly appears very real. I think one way to gain perspective on Fighter is to see how his issues evolve the more stuff you add on the game. In the Beginner's Box, he's indispensable and is what you use for the construction of any number of fantasy archetypes, from the lean elf archer lady to the burly bearded dwarf axe fighter. Add in the Barbarian to the BB, and he's no longer THE "fighting man," but he's still solid. Throw in the Basic Rule Book, and he's functional but vanilla. Add in all the other crud and all semblance of order goes out the window. For example, the Ranger Trapper can sneak and disable traps as well as a Rouge and fight as well as a Fighter. In my humble opinion, in an ideal world, the base four classes would be the only "real" classes, with the others being added as Archetypes for said classes, sort of like what they did in the Dragon Age video games, only you would not have to reach a high level to make your Rogue a Bard or your Fighter a Barbarian or whatever, but instead would select your bent during character creation.

I'm sorry for rambling, am I making any sense? :/


One of these days i'm going to make a fighter with bare essential combat feats, and the rest of my stuff.. well skill focus for one.

I mean a lot of wizards just shoot AOE's everywhere, actually the average wizard you encounter is quite predictable in the sense that they attempt to be unpredictable and whimsical.

So all classes can be pretty boring, from that ninja who you know is going to kill every npc you find, to the paladin who finds everything to be unholy.

The room for flavor is abundant, but the commonplace role of the fighter is "I'm the hard-edged soldier who knows nothing more than to fight"

and that's what a lot of people produce


Noireve wrote:
(especially if you build a CAGM type barb where you will kill them before they can really hit you anyway).

Nor for enemies with reach, wich at level 19 most onster have.


CluelessGamer wrote:
I'm sorry for rambling, am I making any sense? :/

Yes you are.

The other classes have a slight edge over the fighter in Core (because of the few sill points), but the better tricks of the other full BAb are outside core

I disagree on your solution though


Nicos wrote:
Noireve wrote:
(especially if you build a CAGM type barb where you will kill them before they can really hit you anyway).
Nor for enemies with reach, wich at level 19 most onster have.

True xD. But the ability to pounce is pretty nice (lets teh barbarian get in close and still be able to full attack, unlike the fighter who moves in close (triggers AOO) to hit once). And once the Barb get in close, its hard to get away xD.


Nicos wrote:
Marthkus wrote:
Nicos wrote:
Marthkus wrote:
The fighter does it all at once, while everyone else has to choose between 1-2 combat styles.
If they do it all at once, including the mounted combat thing, they are sucking.
Nope. Not true
I would like to see the whole nubers for a level 10 fighter that does all thos thing good.

Oh god no. I'm talking by 20. No other class will be good at all three. By 10 though, you can expect a fighter or ranger to be doing 2 at once. Pff mounted combat is so situationally useful that I see no reason for a fighter to grab it until he can start riding dragons into battle.


Fighter is pretty sweet if your DM lets you play a Shifter from Eberron, along with the shifter feats. So... many... feats!

Seriously, the increase in number of feats that came with PF plus the fighter bonus feats lets you build a decent combat character who can pull off a lot of useful and interesting shifter stuff.


K177Y C47 wrote:
Barb>Fighter in most things sadly...

Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.


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MrSin wrote:
Marthkus wrote:
And for those of us who find the ranger too squishy, the barbar too cheezy (RAGELANCEPOUNCE), and paladin RP restrictions to be unpalatable, the fighters simple but elegant class design is great!

They are only as cheezy and Squishy as you make of them.

Still doesn't tell me how the fighters aren't boring either.

YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*


Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring


MrSin wrote:
Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring

Fine. Wizards are boring because they cast spells. Tell me how wizards aren't boring?


Marthkus wrote:
MrSin wrote:
Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring
Fine. Wizards are boring because they cast spells. Tell me how wizards aren't boring?

They have a variety of options they can change on the day to day that allows them to perform a variety of task and they come with a good number of skill points.

Spells aren't boring. They aren't just numbers. They don't spend every round of combat shouting "I full attack!" and spend the rest of the day pretty much skillless and useless. Spell casters get to say "I detect magic!" to see what's in the corrider, they get to say "I cast wall of fire" and shape the battlefield, they get to say "I summon..." or "I bind..." and they can summon all sorts of things to aid them to speak with them and to plan. They can even choose to use these spells creatively sometimes to perform great feats, just like any other class but with these options compounding those options. As they level they only gain more options. Meanwhile, the fighter, does the same thing from level one to twenty. Full attack. Full attack. Full attack. He remains mostly skill less and doesn't gain new options.

Never gave me a reason spells are boring. Spells tend to not be so boring. Spells have such a wide variety its hard not to find one that does what you need too! Though I'm not a big fan of spell prep or vancian casting personally, but that's another story altogether.


Marthkus wrote:
K177Y C47 wrote:
Barb>Fighter in most things sadly...
Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.

Pounce can never fall flat in actual game.


MrSin wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring
Fine. Wizards are boring because they cast spells. Tell me how wizards aren't boring?

They have a variety of options they can change on the day to day that allows them to perform a variety of task and they come with a good number of skill points.

Spells aren't boring. They aren't just numbers. They don't spend every round of combat shouting "I full attack!" and spend the rest of the day pretty much skillless and useless. Spell casters get to say "I detect magic!" to see what's in the corrider, they get to say "I cast wall of fire" and shape the battlefield, they get to say "I summon..." or "I bind..." and they can summon all sorts of things to aid them to speak with them and to plan. They can even choose to use these spells creatively sometimes to perform great feats, just like any other class but with these options compounding those options. As they level they only gain more options. Meanwhile, the fighter, does the same thing from level one to twenty. Full attack. Full attack. Full attack. He remains mostly skill less and doesn't gain new options.

Never gave me a reason spells are boring. Spells tend to not be so boring. Spells have such a wide variety its hard not to find one that does what you need too! Though I'm not a big fan of spell prep or vancian casting personally, but that's another story altogether.

VAncian magic. Vancian magic is boring.

It is not what I think thought, but seriosly, the question is silly to beging with.


MrSin wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring
Fine. Wizards are boring because they cast spells. Tell me how wizards aren't boring?

They have a variety of options they can change on the day to day that allows them to perform a variety of task and they come with a good number of skill points.

Spells aren't boring. They aren't just numbers. They don't spend every round of combat shouting "I full attack!" and spend the rest of the day pretty much skillless and useless. Spell casters get to say "I detect magic!" to see what's in the corrider, they get to say "I cast wall of fire" and shape the battlefield, they get to say "I summon..." or "I bind..." and they can summon all sorts of things to aid them to speak with them and to plan. They can even choose to use these spells creatively sometimes to perform great feats, just like any other class but with these options compounding those options. As they level they only gain more options. Meanwhile, the fighter, does the same thing from level one to twenty. Full attack. Full attack. Full attack. He remains mostly skill less and doesn't gain new options.

Never gave me a reason spells are boring. Spells tend to not be so boring. Spells have such a wide variety its hard not to find one that does what you need too! Though I'm not a big fan of spell prep or vancian casting personally, but that's another story altogether.

God that sounds boring. What do you mean wizards don't full attack in combat? That sounds boring. All wizards get is piles of spells that barely do any damage. Outside of combat they just sit there asking the fighter to kick open doors and having the party trapper ranger handle the traps and unlock doors or chest. All wizards do is twiddle their thumbs playing cheer leader for all the FUN classes that full attack. For one to 20 all wizards do every round is, "I cast a spell, I cast a spell, SPELL, SPELL, SPELL, SPELL" boring and repetitive. Martials get variety of weapon to full attack with, while wizards are stuck casting spells WITH THE SAME HANDS THEY HAD AT LVL 1. Boring boring boring. All the while being barely skilled at intimidate with their poor cha and no strength bonus.


Nicos wrote:
Marthkus wrote:
K177Y C47 wrote:
Barb>Fighter in most things sadly...
Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.

Pounce can never fall flat in actual game.

tell that to the bucket on the ground or a column or an ally between you and your enemy.

EDIT: Or heaven forbid a corner!


Marthkus wrote:
Nicos wrote:
Marthkus wrote:
K177Y C47 wrote:
Barb>Fighter in most things sadly...
Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.

Pounce can never fall flat in actual game.

tell that to the bucket on the ground or a column or an ally between you and your enemy.

Dragon Style.

Argument now invalid.


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Marthkus wrote:
God that sounds boring.

Someone's trying too hard.


Marthkus wrote:
Nicos wrote:
Marthkus wrote:
K177Y C47 wrote:
Barb>Fighter in most things sadly...
Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.

Pounce can never fall flat in actual game.

tell that to the bucket on the ground or a column or an ally between you and your enemy.

EDIT: Or heaven forbid a corner!

Then you are doing the same thing as the other martial. So lets say you pounce 50% of times, that means that 50% of tiems you are killing things faster than anyother melee based non mounted character could, wich is really great.

There is no point to fight over this, if there was a fighter only feat that give pounce at level 10 every non archer fighter would take it, it would be foolish to not do it. It is that good.


K177Y C47 wrote:
Marthkus wrote:
Nicos wrote:
Marthkus wrote:
K177Y C47 wrote:
Barb>Fighter in most things sadly...
Somewhere a developer thought, "You know what a barbarian needs? Pounce, AC boosting, +6 to saves, and the ability to sunder spells." Although like most forum OP builds, I expect it to fall flat in actual play.

Pounce can never fall flat in actual game.

tell that to the bucket on the ground or a column or an ally between you and your enemy.
Dragon Style. Argument now invalid.

Oh so now the barbar is taking the monks saving grace too! AND taking unarmed strike. pffff


MrSin wrote:
Marthkus wrote:
God that sounds boring.
Someone's trying too hard.

Just because you don't like to full attack does not mean that it is not fun. Someone can just as easily say that they find casting spells to be boring.


Marthkus wrote:
Oh so now the barbar is taking the monks saving grace too! AND taking unarmed strike. pffff

Or the barbarian just took a one level dip.


Marthkus wrote:
MrSin wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
YOU find fighters boring. That doesn't make them boring. To you the fighter's mechanics are simple. To me the fighter's mechanics are elegant. It's a class that just works and let's people have all the feats they could ever want. The game is better with the class than without. Unlike some classes *cough* rogue *cough*
MrSin wrote:
Still doesn't tell me how the fighters aren't boring
Fine. Wizards are boring because they cast spells. Tell me how wizards aren't boring?

They have a variety of options they can change on the day to day that allows them to perform a variety of task and they come with a good number of skill points.

Spells aren't boring. They aren't just numbers. They don't spend every round of combat shouting "I full attack!" and spend the rest of the day pretty much skillless and useless. Spell casters get to say "I detect magic!" to see what's in the corrider, they get to say "I cast wall of fire" and shape the battlefield, they get to say "I summon..." or "I bind..." and they can summon all sorts of things to aid them to speak with them and to plan. They can even choose to use these spells creatively sometimes to perform great feats, just like any other class but with these options compounding those options. As they level they only gain more options. Meanwhile, the fighter, does the same thing from level one to twenty. Full attack. Full attack. Full attack. He remains mostly skill less and doesn't gain new options.

Never gave me a reason spells are boring. Spells tend to not be so boring. Spells have such a wide variety its hard not to find one that does what you need too! Though I'm not a big fan of spell prep or vancian casting personally, but that's another story altogether.

God that sounds boring. What do you mean wizards don't full attack in combat? That sounds boring. All wizards get is piles of spells that barely do any damage. Outside of combat they just sit...

Weak argument.

The wizard IS NOT CASTING THE SAME SPELL ALL THE TIME.

As for damage potential, again you did nothing but show you pure ignorance in casters. A Admixture Wizard who takes a 1 level dip into Crossblooded Sorcerer with Orc and dragonic bloodlines can do MASSIVE amounts of damage with a single spell (especially when you start meta-magic-ing your spells). Will his damage match the fighter? no, but, unlike the fighter, he is blasting a large area and killing multiple creatures at once.

And the mage does not need to be a buff bot. Want to have fun screwing with the opponent and making the battle a cake walk? Simply play battlefield control. Want to be the cool guy conjuring an army to fight for you? Play a Conjuration mage (assuming you are not allowing summoner class) or play a necromancer. Want to be the D*** anti-mage? play a Abjuration mage and build to power out your Dispel Magic. Want to be the seer who can see the future and see things as they truly are? Play a Diviner. The mage can be built in a million directions that are all viable because spells are just THAT versatile and powerful.

Besides, when, EVER does a fighter ever use more than 1-2 weapons? Most (as in nearly all) pick one particular weapon and roll with it (I wanna be a falcion wielder! or I wanna run around with a great sword!). This is not a MMO where you just constantly use whatever weapon you just happen to pick up. additionally, with WF/WS they further compound this as they require ONE TYPE OF WEAPON. Now if Weapon Focus applied to the Fighters weapon groups that would be different, but alas it does not.

And if you want, you can play a combat mage. Its called the Magus or the Eldritch Knight...


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Marthkus wrote:
Just because you don't like to full attack does not mean that it is not fun.

Whether I like it or not has nothing to do with whether its boring or monotonous.


Vivianne Laflamme wrote:
Marthkus wrote:
Oh so now the barbar is taking the monks saving grace too! AND taking unarmed strike. pffff
Or the barbarian just took a one level dip.

*Rolls eyes* this all sounds good on paper. Can't wait to see it fail miserably in an actual campaign.


MrSin wrote:
Marthkus wrote:
Just because you don't like to full attack does not mean that it is not fun.
Whether I like it or not has nothing to do with whether its boring or monotonous.

I can use the same argument against spell-casting. Just because YOU find it boring and monotonous doesn't make it so.


K177Y C47 wrote:
As for damage potential, again you did nothing but show you pure ignorance in casters. A Admixture Wizard who takes a 1 level dip into Crossblooded Sorcerer with Orc and dragonic bloodlines can do MASSIVE amounts of damage with a single spell (especially when you start meta-magic-ing your spells). Will his damage match the fighter? no, but, unlike the fighter, he is blasting a large area and killing multiple creatures at once.

The admixture wizard also has the nice advantage of not having their damage potential quartered because the enemy is 20 feet away.


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Marthkus wrote:
MrSin wrote:
Marthkus wrote:
Just because you don't like to full attack does not mean that it is not fun.
Whether I like it or not has nothing to do with whether its boring or monotonous.
I can use the same argument against spell-casting. Just because YOU find it boring and monotonous doesn't make it so.

Doesn't work quiet as well with spell casting as full attacking. Ones a single action, the other is a variety of options.


MrSin wrote:
Marthkus wrote:
Just because you don't like to full attack does not mean that it is not fun.
Whether I like it or not has nothing to do with whether its boring or monotonous.

Oh come one, this is pointless. you can not be seriously talking about "boring as something objetive, and being monotonous might bore you but not others.


K177Y C47 wrote:

Weak argument.

The wizard IS NOT CASTING THE SAME SPELL ALL THE TIME.

As for damage potential, again you did nothing but show you pure ignorance in casters. A Admixture Wizard who takes a 1 level dip into Crossblooded Sorcerer with Orc and dragonic bloodlines can do MASSIVE amounts of damage with a single spell (especially when you start meta-magic-ing your spells). Will his damage match the fighter? no, but, unlike the fighter, he is blasting a large area and killing multiple creatures at once.

And the mage does not need to be a buff bot. Want to have fun screwing with the opponent and making the battle a cake walk? Simply play battlefield control. Want to be the cool guy conjuring an army to fight for you? Play a Conjuration mage (assuming you are not allowing summoner class) or play a necromancer. Want to be the D*** anti-mage? play a Abjuration mage and build to power out your Dispel Magic. Want to be the seer who can see the future and see things as they truly are? Play a Diviner. The mage can be built in a million directions that are all viable because spells are just THAT versatile and powerful.

Besides, when, EVER does a fighter ever use more than 1-2 weapons? Most (as in nearly all) pick one particular weapon and roll with it (I wanna be a falcion wielder! or I wanna run around with a great sword!). This is not a MMO where you just constantly use whatever weapon you just happen to pick up. additionally, with WF/WS they further compound this as they require ONE TYPE OF WEAPON. Now if Weapon Focus applied to the Fighters weapon groups that would be different, but alas it does not.

And if you want, you can play a combat mage. Its called the Magus or the Eldritch Knight...

The wizard is not casting spells all the time? Then what else is he doing? Firing his crossbow?

So what if he can optimize for damage and still come out behind?

Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it (I wanna be an illusionist or I wanna be a Blaster or I wanna be a summoner!). This is not an MMO where you just constantly use whatever spells you happen to find. additionally, with SF/GSF/Spell Perfection they further compound this as they require one type of school/spell. Now if spell focus applied to the Wizards other schools that would be different, but alas it does not.

And if you want to play a casting fighter. Its called the Magus or the Druid...


MrSin wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
Just because you don't like to full attack does not mean that it is not fun.
Whether I like it or not has nothing to do with whether its boring or monotonous.
I can use the same argument against spell-casting. Just because YOU find it boring and monotonous doesn't make it so.
Doesn't work quiet as well with spell casting as full attacking. Ones a single action, the other is a variety of options.

Yes, one standard action that isn't full attacking. See all you want to do is cast spells. Anything that doesn't cast spells is bad. If you are someone who wants to full attack, then anything that doesn't full attack is bad.

All you are doing is complaining about the lack of spells for classes that don't have spells as their primary feature.


K177Y C47 wrote:
The wizard IS NOT CASTING THE SAME SPELL ALL THE TIME.
Marthkus wrote:
The wizard is not casting spells all the time? Then what else is he doing? Firing his crossbow?

I think you two used different words...

Marthkus wrote:
Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it

Not nearly the same as a martial picking his weapon, then full attacking with it, no matter what weapon he chose, from 1 to 20...

Mimicking others to make a point only works if the argument actually works reciprocally.


MrSin wrote:
Marthkus wrote:
Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it

Not nearly the same as a martial picking his weapon, then full attacking with it, no matter what weapon he chose, from 1 to 20...

Mimicking others to make a point only works if the argument actually works reciprocally.

The point there is that it is dumb to focus on one weapon. Even wizards have to more less deal with whatever spells they find. A fighter needs to be flexible. Thankfully weapon groups are very broad and if you don't find something in (Heavy blades) then your GM is probably fudging the loot.


Marthkus wrote:
K177Y C47 wrote:

Weak argument.

The wizard IS NOT CASTING THE SAME SPELL ALL THE TIME.

As for damage potential, again you did nothing but show you pure ignorance in casters. A Admixture Wizard who takes a 1 level dip into Crossblooded Sorcerer with Orc and dragonic bloodlines can do MASSIVE amounts of damage with a single spell (especially when you start meta-magic-ing your spells). Will his damage match the fighter? no, but, unlike the fighter, he is blasting a large area and killing multiple creatures at once.

And the mage does not need to be a buff bot. Want to have fun screwing with the opponent and making the battle a cake walk? Simply play battlefield control. Want to be the cool guy conjuring an army to fight for you? Play a Conjuration mage (assuming you are not allowing summoner class) or play a necromancer. Want to be the D*** anti-mage? play a Abjuration mage and build to power out your Dispel Magic. Want to be the seer who can see the future and see things as they truly are? Play a Diviner. The mage can be built in a million directions that are all viable because spells are just THAT versatile and powerful.

Besides, when, EVER does a fighter ever use more than 1-2 weapons? Most (as in nearly all) pick one particular weapon and roll with it (I wanna be a falcion wielder! or I wanna run around with a great sword!). This is not a MMO where you just constantly use whatever weapon you just happen to pick up. additionally, with WF/WS they further compound this as they require ONE TYPE OF WEAPON. Now if Weapon Focus applied to the Fighters weapon groups that would be different, but alas it does not.

And if you want, you can play a combat mage. Its called the Magus or the Eldritch Knight...

The wizard is not casting spells all the time? Then what else is he doing? Firing his crossbow?

So what if he can optimize for damage and still come out behind?

Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and...

You said a "wizard fighter"

If you wanna go "caster fighter" I can bring in a Oracle... Or druid... or cleric... and nearly all will walk all over a fighter (good luck doing something with great dispel killing your boots of flying)

And you see, SF/GSF only increase the DC of something. Funny thing about that, is that most of the good spells don't need saves. You can be a specced Enchanter and still drop your abjuration spells as good as a generalist wizard.

And the fact that you claim a wizard only "ever casts from a few schools anyway" shows you know ABSOLUTELY NOTHING about casters. Even a blaster will have Stoneskin, Mage Armor, Blur, Dimension Door, and Black Tentacles prepared (none of which are evocation spells).

As for the damage, he trades damage to one thing to kill EVERYTHING. Also he can do it at a range that fighters who are not archers would cry over. Oh! and He does it as a SINGLE STANDARD ACTION. With things like Rod of Quicken he can do some really crazy things.

Seriously, your arguments are weak...


K177Y C47 wrote:

You said a "wizard fighter"

If you wanna go "caster fighter" I can bring in a Oracle... Or druid... or cleric... and nearly all will walk all over a fighter (good luck doing something with great dispel killing your boots of flying)

And you see, SF/GSF only increase the DC of something. Funny thing about that, is that most of the good spells don't need saves. You can be a specced Enchanter and still drop your abjuration spells as good as a generalist wizard.

And the fact that you claim a wizard only "ever casts from a few schools anyway" shows you know ABSOLUTELY NOTHING about casters. Even a blaster will have Stoneskin, Mage Armor, Blur, Dimension Door, and Black Tentacles prepared (none of which are evocation spells).

As for the damage, he trades damage to one thing to kill EVERYTHING. Also he can do it at a range that fighters who are not archers would cry over. Oh! and He does it as a SINGLE STANDARD ACTION. With things like Rod of Quicken he can do some really crazy things.

Seriously, your arguments are weak...

Did you miss it being a parody of your poor argument against the fighter?

Because you clearly know nothing about fighters.

Oh look I cast spells that the boss monster laughs at anyways. I AM SO AWESOME! But boy can I clean up the trash mobs!


Marthkus wrote:
MrSin wrote:
Marthkus wrote:
Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it

Not nearly the same as a martial picking his weapon, then full attacking with it, no matter what weapon he chose, from 1 to 20...

Mimicking others to make a point only works if the argument actually works reciprocally.

The point there is that it is dumb to focus on one weapon. Even wizards have to more less deal with whatever spells they find. A fighter needs to be flexible. Thankfully weapon groups are very broad and if you don't find something in (Heavy blades) then your GM is probably fudging the loot.

Except your investment in Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specializtion, and Improved Critical become useless if your not wielding your chosen Greatsword.

And guess which hurts more? a Caster not getting his +2 to DC or the Fighter not getting his +2 to hit, +2 to damage, and improved Crit range? (I'll give you a hint, caster's can survive if their SoS spells don't work)


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Marthkus wrote:
MrSin wrote:
Marthkus wrote:
God that sounds boring.
Someone's trying too hard.
Just because you don't like to full attack does not mean that it is not fun. Someone can just as easily say that they find casting spells to be boring.

Good news: a wizard can full attack too! So can a commoner! So can everyone else!


K177Y C47 wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it

Not nearly the same as a martial picking his weapon, then full attacking with it, no matter what weapon he chose, from 1 to 20...

Mimicking others to make a point only works if the argument actually works reciprocally.

The point there is that it is dumb to focus on one weapon. Even wizards have to more less deal with whatever spells they find. A fighter needs to be flexible. Thankfully weapon groups are very broad and if you don't find something in (Heavy blades) then your GM is probably fudging the loot.

Except your investment in Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specializtion, and Improved Critical become useless if your not wielding your chosen Greatsword.

And guess which hurts more? a Caster not getting his +2 to DC or the Fighter not getting his +2 to hit, +2 to damage, and improved Crit range? (I'll give you a hint, caster's can survive if their SoS spells don't work)

Why do I need plus 2 to hit and plus 4 to damage when I have weapon training? That's not the way to play a fighter I find interesting, burning 5 feats for one weapon and one tactic. You can't expect the campaign to drop a nice greatsword for you, no more than you can expect a campaign to only drop spells in your favored school.


K177Y C47 wrote:


And guess which hurts more? a Caster not getting his +2 to DC or the Fighter not getting his +2 to hit, +2 to damage, and improved Crit range? (I'll give you a hint, caster's can survive if their SoS spells don't work)

For blaster I would say the Dc hurts more.


137ben wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
God that sounds boring.
Someone's trying too hard.
Just because you don't like to full attack does not mean that it is not fun. Someone can just as easily say that they find casting spells to be boring.
Good news: a wizard can full attack too! So can a commoner! So can everyone else!

Effectively... and you know that...


K177Y C47 wrote:
Marthkus wrote:
MrSin wrote:
Marthkus wrote:
Besides, when, EVER does a wizard use more than 1-2 schools of magic? Most (as in nearly all) pick one particular school and roll with it

Not nearly the same as a martial picking his weapon, then full attacking with it, no matter what weapon he chose, from 1 to 20...

Mimicking others to make a point only works if the argument actually works reciprocally.

The point there is that it is dumb to focus on one weapon. Even wizards have to more less deal with whatever spells they find. A fighter needs to be flexible. Thankfully weapon groups are very broad and if you don't find something in (Heavy blades) then your GM is probably fudging the loot.

Except your investment in Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specializtion, and Improved Critical become useless if your not wielding your chosen Greatsword.

And guess which hurts more? a Caster not getting his +2 to DC or the Fighter not getting his +2 to hit, +2 to damage, and improved Crit range? (I'll give you a hint, caster's can survive if their SoS spells don't work)

Not to mention all of the spellcasting options that don't involve giving anyone a saving throw: summoning, buffing, some battlefield control, etc.


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Marthkus wrote:
K177Y C47 wrote:

You said a "wizard fighter"

If you wanna go "caster fighter" I can bring in a Oracle... Or druid... or cleric... and nearly all will walk all over a fighter (good luck doing something with great dispel killing your boots of flying)

And you see, SF/GSF only increase the DC of something. Funny thing about that, is that most of the good spells don't need saves. You can be a specced Enchanter and still drop your abjuration spells as good as a generalist wizard.

And the fact that you claim a wizard only "ever casts from a few schools anyway" shows you know ABSOLUTELY NOTHING about casters. Even a blaster will have Stoneskin, Mage Armor, Blur, Dimension Door, and Black Tentacles prepared (none of which are evocation spells).

As for the damage, he trades damage to one thing to kill EVERYTHING. Also he can do it at a range that fighters who are not archers would cry over. Oh! and He does it as a SINGLE STANDARD ACTION. With things like Rod of Quicken he can do some really crazy things.

Seriously, your arguments are weak...

Did you miss it being a parody of your poor argument against the fighter?

Because you clearly know nothing about fighters.

Oh look I cast spells that the boss monster laughs at anyways. I AM SO AWESOME! But boy can I clean up the trash mobs!

Level 20 Wizard.

Casts Fireball

90 damage (Intensify Maximize)+ 30 Damage (bloodline arcana)+ 15d6*.5 (Empower Average 52.5)= 172.5 damage on average from a 3rd level spell with the feat Spell Perfection you can cast using a 5th level slot.

Now for DC:

10+ 13 (36 int)+4 (SF/GSF)+5 (SL)=DC 32 Reflex save (guess what? Most of the big baddies late game have poor reflex).

So that is 172.5 damage to all creatures who fail their reflex save for 1 spell as a standard action. So its not chump change.

Try again...

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