Throwing character advice


Advice


So I want to make a character that uses throwing weapons as their primary source of damage, and Im having some trouble creating a build for it. I know that throwing doesnt have alot of support, but I really want to try to make this build work.

Right now, it seems like going for the Ninja class is going to be my best option, as they have a few tricks that will boost specifically my thrown weapons.

As far as weapons go, I am thinking that using a chakram for most of my damage and switching to shurikens for ninja tricks when needed.

These are the feats and tricks I see as necessary to making this build work. In no particular order.

Quick Draw
Point Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Shot on the run

Deadly Range
Ki Charge
Vanishing trick
Invisible Blade
Assassinate
Deadly Shuriken

Now forgive me if my information is wrong, I've been doing as much research on this as I can,but it seems that the only way to get all the feats I would need would be to multiclass Fighter and Ninja, taking four levels in Fighter then going fully into Ninja, taking the tricks that let me get feats. Also being a human would get me an extra feat.

So is this possible, is there a better option,what are your thoughts and opinions on making a throwing weapons character work?

Thanks LDN


You may go monk and throw shurikins. And then ad ninja after 2 levels. This will also allow you to use your hands as a back up weapon or hold on to a reach weapon in between your turns.


Pathfinder Adventure Path Subscriber

There's a monk archetype that uses anything as an improvised weapon (and includes thrown). Monk of the Empty Hand...but not sure if that's the fluff you were looking for.

RPG Superstar 2012 Top 32

if your goal is damage i think your best bet is actually to go with a fighter... the two keys to this kind of build are increasing the number of attacks you can make per round and increasing the static bonus damage you get on each attack. both of these can be fairly feat intensive and fighter get the most feats (plus some non-situational static bonuses, like weapon training).

in additional to all the normal feats for doing those two things, try to get a racial SLA (automatic with aasimar, tiefling, or gnome; easy with elf or half-elf, or human with racial heritage), or see if your GM will let you take one of the trait SLAs that scale with level (alluring or wendifa apprentice)- that will allow you to also take Arcane Strike for a scaling static damage bonus with no penalty. depending on party abilities/style moonlight stalker might also be a nice addition later on (after you've exhausted all the obvious options), especially if you happen to have darkvision or the ability to see through fog or something that could easily be generated to grant you concealment without also penalizing you (or a caster friend who likes tossing around improved invisibility).


nate lange wrote:

if your goal is damage i think your best bet is actually to go with a fighter... the two keys to this kind of build are increasing the number of attacks you can make per round and increasing the static bonus damage you get on each attack. both of these can be fairly feat intensive and fighter get the most feats (plus some non-situational static bonuses, like weapon training).

in additional to all the normal feats for doing those two things, try to get a racial SLA (automatic with aasimar, tiefling, or gnome; easy with elf or half-elf, or human with racial heritage), or see if your GM will let you take one of the trait SLAs that scale with level (alluring or wendifa apprentice)- that will allow you to also take Arcane Strike for a scaling static damage bonus with no penalty. depending on party abilities/style moonlight stalker might also be a nice addition later on (after you've exhausted all the obvious options), especially if you happen to have darkvision or the ability to see through fog or something that could easily be generated to grant you concealment without also penalizing you (or a caster friend who likes tossing around improved invisibility).

Now i want to play a thiefling figther with throwing darts.


nate lange wrote:

if your goal is damage i think your best bet is actually to go with a fighter... the two keys to this kind of build are increasing the number of attacks you can make per round and increasing the static bonus damage you get on each attack. both of these can be fairly feat intensive and fighter get the most feats (plus some non-situational static bonuses, like weapon training).

in additional to all the normal feats for doing those two things, try to get a racial SLA (automatic with aasimar, tiefling, or gnome; easy with elf or half-elf, or human with racial heritage), or see if your GM will let you take one of the trait SLAs that scale with level (alluring or wendifa apprentice)- that will allow you to also take Arcane Strike for a scaling static damage bonus with no penalty. depending on party abilities/style moonlight stalker might also be a nice addition later on (after you've exhausted all the obvious options), especially if you happen to have darkvision or the ability to see through fog or something that could easily be generated to grant you concealment without also penalizing you (or a caster friend who likes tossing around improved invisibility).

Yea I thought the fighter may be the best way to go, the original idea was to dual wield chakram and be throwing them for days, but the Ki charge trick was really enticing, and that made me think well maybe ninja. My fear with going that route though is that with all the str and dex im gonna need to hit things, my con will suffer


Arcane strike only applies to 1 weapon...so you would only get it once per round (because you throw the weapon and can't use it again until next round). Probably not a sound feat investment.

I played an optimized dagger fighter, with the idea that I could use it at range or in melee. Honestly, I didn't throw much, but the option was there. A suitably optimized fighter is just devastating - doesn't matter what weapon. Before long the weapon damage dice become practically meaningless as the static bonuses stack.

Since you are planning on ranged attacks you will have a pretty good dexterity - and will be able to fully take advantage of armor training.

The reason you don't see a lot of support for the thrown weapon specialist is that it is so hard to keep up with weapon enchantments. When the rest of the party is 11th level with their +5 weapon you need to have 3 or 4 magic weapons.

Don't forget it you want to put a lot of metal into your foes you can go the 2 weapon fighting route to launch a few extra each round.


High Strength and Dexterity
Throw Anything
Improved Disarm to take opponents weapons for more ammunition
Strong Arm, Supple Wrist
Now add your ranged feats that you already identified

RPG Superstar 2012 Top 32

for most throwing builds a blinkback belt and quickdraw is pretty much required... that solves the arcane strike issue (and i could be wrong but i think with those two feats you can even use 2WF with just the one weapon)


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For throwing character, best if character is small sized. One can toss a gnome much farther than a human.


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The Bald Man wrote:

Arcane strike only applies to 1 weapon...so you would only get it once per round (because you throw the weapon and can't use it again until next round). Probably not a sound feat investment.

...

in my book arcane strike says

"Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level."

Weapons!


After sleeping on in, I was wondering if it is better to go with two handed throw, as apposed to two weapon fighting? the good news is that I wouldn't need alot of feats either way because there arnt really any TWF throwing feats, so the regular throwing feats are all I still need. But if I read right, Two handed throw gives me a little more damage as well.

Sczarni

If you do go the Ninja/Shuriken route, I recommend Flurry of Stars. It's like Rapid Shot, but TWO extra attacks instead of just one.

Trouble is, Ninja are expected to get their extra damage from Sneak Attack, which just isn't viable with throwing weapons. You could get everybody in the group to take the Lookout feat, to maximize the attacks you get on flat-footed enemies, but that's another feat.

I'd say start out Fighter for a few levels to get a good feat foundation, switch into Ninja to pick up your favorite shuriken tricks, then back into Fighter to keep your Weapon Training and BAB up.

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