[high-level (5+) PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! Recruitment


Recruitment

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I will probably wrap up Recruitment at the end of the week and have a decision shortly after that. If everyone has a concept posted in the next few days, I may accelerate that process. May not if people keep trickling in.


Yeah, I have a character ready for Xeros. (Level 11)

The Exchange

Seems there's a good deal more competition for RotRL than CC at this point, based on asterisking.

Quick question about gestalt, do you track fractional BAB (so your first level in cleric is 3/4 BAB) or straight BAB (so your first level in cleric is 0 BAB)?


I'm going to pass actually, gestalt isn't really my speed.


Hey hey.
Where is the sign up for gestalt or the like?
Not sure

Posting from phone atm


For the Dragons Demand game, I would go with halfling Titan mauler :)

CC I would be a magus/fighter


@Bold: Sorry went a little asterisk-nuts. This would be my first gestalt, a few more questions.

If one starts off as Spy/Witch 1, then at 2nd level, he can take Sensei/Druid?
If so, is there a class 'dipping' levels minimum?
Or do you want us to stick to the primary concept?


I've removed myself from the RotR recruitment. I don't have time to make a character at the moment and I don't think gestalt is my thing anyways.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I'm already playing in RotR and CC games, the former of which is in PFS campaign mode, and I also don't have much time to game--waiting to see how things shake out once a couple of other campaigns I'm running come up to speed again.


@D-Kal: Track your class progression separately for things like Saves and BAB, which ever class progression line has the higher BAB/Save is the one you take.

E.G. (Monk 2) / (Rogue 1/Fighter 1) would have a BAB of +1 and all of their saves at +3.
E.G. (Monk 5) / (Rogue 3/Fighter 2) would have a BAB of +4 and all of their saves at +4.
E.G. (Monk 2/ Fighter 3) / (Rogue 5) would have a BAB of +4 and a Fort Save of +6 and Reflex/Will Saves of +4.

@Pathmaker: There is no limit to dipping, but you suffer some of the same problems/benefits as regular dipping. (Low BAB/Good Saves/Reduced Class Abilities/etc.)

E.G. (Spy [Rogue] 1/ Witch 1) / (Sensei [Monk] 1 / Druid 1) would have a BAB of +0 and saves of +4/+2/+4

@PirateRob and EF: Sorry to hear that!

@Seth86: Please check the GM Bold Strider spread sheet link at the top of the thread.

Liberty's Edge

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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

GM Bold Strider, I think what D-Kal is asking about is fractional BAB, a separate rules variation from Unearthed Arcana. (Apologies if you already know about this one; someone else might not have heard of it.) Basically, clerics/monks/rogues/etc. all get +3/4 points of BAB per level, and round down to the nearest whole number to get their effective BAB. Sorcerers/witches/wizards all get +1/2 points of BAB per level, and round the same way to get their effective BAB. It's identical to the normal method of advancement, as long as you don't multiclass--if you do, using fractional accounting your BAB can be one or more points higher than using normal advancement.

Take a non-gestalt character--cleric/1, going for mystic theurge. Under the fractional BAB system, s/he starts out with a BAB of +3/4, which rounds down to +0 for how it's treated.

If the character instead starts out wizard/1, s/he starts with a BAB of +1/2, which rounds down to +0 for how it's treated.

Second character level: cleric/1 wizard/1, BAB +1.25, rounds to +1 for how it's treated. Contrast with normal BAB accounting, under which a cleric/1 wizard/1 would have a BAB of +0.

For the reductio ad absurdem, consider an alchemist/inquisitor/oracle/summoner/witch/magus/bard/cleric/druid/monk/rog ue/sorcerer/wizard, no class level above 1. Under the normal system of BAB advancement, the character would have a BAB of +0 (and would probably deserve it). Under fractional accounting, s/he would have a BAB of (10 x 0.75) + (3 x 0.5) = +9.


I see...

Since, I am running RotR and giving out Gestalt. I am going to keep the penalties for dipping as is. One of the major penalties to dipping is BAB (unless you go full martial), so I feel pretty confident about leaving this to be consistent with my previous examples. Pretty interesting concept though.


Added myself to list :) Pure Arcane caster

The Exchange

I wasn't even looking at it as penalties, but rather as a trade-off. Both methods have merit, and both methods have... quirks.

For instance, under the "all or nothing" BAB method (1st-level cleric = 0), I could gestalt as Fighter 1/Sorcerer 1, then Wizard/Sorcerer the rest, and due to the staggered 1/2 BAB of both arcane classes, I'd have full BAB.

Anyway, I think I'm going to steal EF's concept of a wolfish wild monk. Should be done sometime today or tomorrow.

Lantern Lodge

Working on an Arcane/Divine hybrid Sin Specialist, and may also have a wizard/druid stormcaller build together. Work on it tonight. Don't know which would be more appropriate.


Bold Strider - I'm working on a character for Dragon's Demand and wanted to check something with you. I'm thinking about a monk - trying to stick to a lawful code of life after a troubled past (human, or perhaps tiefling) - and was considering the Flowing Monk archetype, as I've never tried it, but wasn't sure if it would be awkward in a PbP format.

The Redirection ability would let me interrupt an attack as an immediate action (kind of like a readied action), which wouldn't be a problem in a face-to-face game, but which could get cumbersome in PbP. If you've already posted the attack and results, you might have to go back and revise the outcome based on the effects of the Redirection. I've seen things like the Misfortune hex cause problems, since it can require the DM to go back and re-do a post for an action that seemed to have been resolved. If the archetype doesn't work, I've got other approaches I can take, but I was curious what you thought.


Here is D-Kal's wolf monk. Some notes:
Possessed of a beast spirit
Has connection to the moon
Unable to use weapons, armor, tools
Has wolf animal companion
Will travel


Strider - while I'm still curious what you think of Redirection in a PbP, it's no longer critical, as I'm moving in a new direction with my monk build. Will have something up in the next day or two.


Well, here's my proposal for Dragon's Demand. I've never built anything like this before, so I don't know if he's optimized or disastrous - but I think he'll be fun.

Lukas Kains is a puny human lad who grew up amongst the halflings of Cassomiri docks, and learned a bit about fighting from them. Foiled in his dreams of a life at sea (see spoiler below), he set out to find adventure elsewhere. Mechanically, he's a human with the Racial Heritage feat that lets him take the halfling Underfoot Adept archetype of the monk. I look forward to seeing if it works.

As far as some ideas in play, I noticed that Alex Mack's submission, Jebediah, is a halfling with a difference - I thought it might be fun to have Lukas, the half-halfling of sorts, try to figure out how to interact with Jeb, who's sad and dark rather than merry and bright like your typical halfling. Anyway, details below:

Background:
Lukas Kains is small and slender, with not an ounce of fat on him, though in truth he’s got only a few ounces of muscle to speak of. His childhood on the docks of Cassomir has left him as sun-browned as a seasoned foremast hand, but when Lukas sets foot on a boat he heaves his guts out until he’s put ashore again.

The son of a poor Taldan sailor, Lukas spent his days watching the shipping come and go on Cassomir’s great harbor, helping out with unloading cargo when they’d allow a mere slip of a boy to do so, and looking for his father’s ship to come home. The many halfling sailors and dockhands took to him, and saw he was bullied by the bigger lads. The halflings taught him a thing or two, mostly about how to watch out for himself the way a small person has to – get an opponent off balance, then take off or take him out. Folk around the harbor even joked that he had some halfling blood, short as he was – and he hasn’t grown a great deal since then.

Having heard all about the joys of a life at sea from his halfling friends, and his father on his brief stays at home, Lukas was dead set on life as a sailor. But when he snuck aboard a merchant ship at sixteen, he got so sea-sick he couldn’t eat, drink or even stand and would likely have died if he hadn’t been found out and set ashore out of the captain’s pity. He made his way home overland, scrounging to survive, but when he got home the only life for him was unskilled labor in Cassomir’s shipyards. He stuck it out for a couple of years, but the wish to see the world was still strong in him. He bid goodbye to his family and his halfling friends, now a bit smaller than Lukas, and set out to see the world, travelling by foot and eager to see what lay around the next curve in the road.

Stat block:

Lukas Kains
Male Human (Taldan) Monk (Maneuver Master, Underfoot Adept) 1
LN Medium humanoid (human)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 untyped)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee gladius +1 (1d6+1/19-20) and
. . unarmed strike +1 (1d6+1)
Ranged shuriken +4 (1d2+1) and
. . sling +4 (1d4+1)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 8, Wis 14, Cha 8
Base Atk +0; CMB +5 (+7 trip); CMD 17 (19 vs. trip)
Feats Agile Maneuvers, Improved Trip, Improved Unarmed Strike, Racial Heritage[APG]
Traits poverty-stricken, reactionary
Skills Acrobatics +8, Perception +6, Stealth +8, Survival +7
Languages Common
SQ ac bonus, flurry of maneuvers, unarmed strike, underfoot grace
Other Gear gladius, shuriken (25), sling, sling bullets (20), 129 gp, 8 sp
--------------------
Special Abilities
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Agile Maneuvers Use DEX instead of STR for CMB
Flurry of Maneuvers (1 maneuver, -2) (Ex) At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in pl
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Racial Heritage (Halfling) You count as another race for the purpose of prerequisites.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Underfoot Grace Reduce Acrobatics penalty for moving through threatened areas at full speed to -5.

Silver Crusade

@D-Kal: The way that BAB or Saves will be treated in my gestalt games is that you have two tracks you are following. In your example, you would not have full BAB. At 10th level, a Wizard 10 / (Fighter 1/Sorcerer 9) would have +5 BAB. Wizard 10 = +5 BAB and Fighter 1 / Sorcerer 9 would have +5 BAB. Since they are the same, you have +5 BAB.

@Khelreddin: Interesting hook. As to the Redirection/Misfortune, I suspect it just gets some time to anticipate when it will be used. I think Redirection is an always kind of thing, I mean why not right? I can work that in on any of my posts pretty easily. Misfortune is a bit different, but you soon get the hang of when a player usually uses it.

@thestrongangel: To be honest, the first build is a better concept for RotR as far as I know, but I encourage players to play what they prefer.

UPDATE: I will likely close Dragon's Demand recruitment tomorrow since everyone who put up a name has posted ideas.

The Exchange

My idea : kobold sorcerer/wizard. If I am allowed the race. Otherwise, ill pick another. Is the details for those two games on this thread or somewhere else?

-Posted with Wayfinder

Silver Crusade

Kobolds are the best. I encourage it. Sign-up is on my excel (link at the top) and there is so information in the thread.


I did, sorry, Wayfinder didnt allow m e to post as my normal profile only as aliases :P
Will do crunch tonight. when i have time for a gestalt crunch...


I have updated Open Sky to give him a connection to CC instead of RotRL.

With eyes that sparkle with the light of stars, Open Sky views the Gothic Architecture before him. He has only gone into a city a few times during his life, and only at the insistence of the spirits. Why they wish him to attend the funeral of this researcher he does not know.


For now I only have stats for my little guy
Not a min max at all.

Kili:

Wizard/Sorcerer Dragon Bloodline

Str 6
Dex 13
Con 8
Int 15
Wis 10
Cha 15

Hp 5

Dragon AspectFeat

Scarab Sages

Working on writing the backstory - here is the character sheet for Dr. Torg.

Dr. Torg Stats:

Dr. Torg
Half Orc (Sacred Tattoo, Scavenger, Skilled)
Level 1: Invulnerable Rager/Beastmorph Vivisectionist Alchemist
CN Medium Humanoid
Init +4 (+2 Dex, +2 Trait); Perception +2 (-2 Wis; +1 Rank; +3 train)

--------------------------------------------------------------------------- -----
Defense
--------------------------------------------------------------------------- -----
AC 16 (Dex +2; Chain Shirt +4), touch 12, flat-footed 14
hp 14 (d12+1 Con+1 Fav. Class)
Fort +4, Ref +5, Will -1

--------------------------------------------------------------------------- -----
Offense
--------------------------------------------------------------------------- -----
Speed 40 ft. (40 ft. in armor)
Melee attack +5 (+1 BAB, +4 Str)
Ranged attack +3 (+1 BAB, +2 Dex)
Space/Reach 5’
Special Attacks

--------------------------------------------------------------------------- -----
Statistics
--------------------------------------------------------------------------- -----
Str 18, Dex 14, Con 13, Int 14, Wis 7, Cha 7
Base Attack: +1
Feats:

Martial: Power Attack
Martial: Weapon Finesse
Alchemist: Brew Potion
Alchemist: Throw Anything
Level 1: Extra Discovery (Feral Mutagen)

Skills: 7 Per Level – Craft Alchemy +6, Disable Device +6, Heal +2, Knowledge (Arcana) +6, Profession (Surgeon) +2, Intimidate +2, Perception +2 (+4 objects), Survival +3
Traits: Exile, Outcast
Languages: Common, Orc, Goblin, Aklo
Gear:

Worn Equipment

• Armor: Chain shirt (100 gold)
• Two-Handed Weapon: Greataxe (20 gold)
Other Equipment
Kit – Gear Maintenance (5 gold)
Kit – Barbarian (9 gold)

Total Spent: 134 gold
Total Wealth: 16 gold

--------------------------------------------------------------------------- -----
Extracts
--------------------------------------------------------------------------- -----

1-Level [1+1] Enlarge Person, Shield

--------------------------------------------------------------------------- -----
Special Abilities
--------------------------------------------------------------------------- -----
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex): +10’ Land Speed
Rage (Ex): 5 rounds per day (4+1 Con); +4 Str, +4 Con (+2 hp), +2 Will Save, -2 AC
Alchemy (Su)
Brew Potion (Ex)
Mutagen (Su): +2 AC (Natural Armor), +4 Strength, -2 Intelligence
Throw Anything (Ex)
Sneak Attack: +1d6


GM Strider - I didn't see a post about it, but from your sign-up sheet it looks like you've made your selections. If I'm reading it right, I'm excited for Dragon's Demand, and curious when we might see some threads up. I'd like to discuss some of your feat changes for martial characters, but don't need to do it in a recruitment thread, with everyone...watching.

Edit: it looks like the decision process might not be omplete..didn't mean to tip your hand, Strider.


Yay, I made it! I'll try to fine tune my guy to this Gestalt thing and create an alias when you post the link to the CC game.


Dragon's Demand campaign thread has been completed. Please finish crafting characters and report to the link in the Excel spreadsheet.

Carrion Crown might go up as early as tomorrow.

Rise of the Runelords is taking me a bit longer on deciding between the last two spots.


@Bold: Should PCs for RoR be created as a PFS 36653-X or created as an alias? Also, should we pick factions?


Your characters aren't part of the Society and the chronicles have nothing to do with a specific account until after I award them. I will ask you for what PFS # you want them applied to when I handout the chronicles at the end of each book.

Answers:
1. Alias
2. No

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