The last PC you played has become a god and has to create 3-5 races.(worldbuilding game)


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Silver Crusade

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The last PC you played somehow became a god and now has to deal with the responsibility that comes with that station.

You have a bunch of souls waiting to be born that have gotten backed up due to the recent turmoil surrounding your sudden apotheosis.

You have to create some races to get those souls moving again. If you don't, bad things will happen because of REASONS.

You have an entire continent to shape for your new races.

RULES:

1. Using in-character considerations for your PC, you must create at 3 to 5 races using the Advanced Race Guide's Race Builder.

2. You have a pool of 50 RP to use in the creation of all of these races. For example, you can create four 10 RP races and one 20 RP race, or two 13 RP races and two 12 RP races.

3. If the Race Builder does not offer features you're looking for, feel free to use approximations and reskins when needed(such as for legless serpentine races or psionic races)

Ideally, format your entries as:

Deity name: formerly race/class:
Alignment:
Portfolio:(honesty, morning, trade, etc)
Domains:

Feel free to elaborate on your PC/deity's history, personality, and goals if you wish.

Then describe how you've shaped your continent for your races in general.

And then list your races, along with their abilities, traits, and RP costs.

And then go into as much detail as you want about what these races are, their cultures, how they interact with each other, and how they view you.

Scarab Sages

This sounds like fun. I'm going to be thinking of this when I'm not working on my superstar submission.

Dark Archive

Viorec: Formerly Android Magus
AL:N
God of Technology and Magic
Domains: Magic, War, Strength, Travel

This is going to be complicated -___-

Liberty's Edge

Nigel Stomson
AL:LG
God of adventure, good times, and childhood.

Domains:Law, Good, Travel, Protection, Healing,&Nobility

This'll be fun!


I am Divine, but I'll come back to this later. Even a god must from time to time.

RPG Superstar Season 9 Top 16

Zeric Grayfist is a gnome monk gestalt, who in his mortal life was twice brainwashed, first by the cult of a demon lord, then by the cult of the God of Magic.

Alignment: Formerly LN, upon apotheosis, CN.

Portfolio: Riddles and Poison

Domains: Chaos, Trickery, Liberation, Magic.

Race: Vishkanya/Nagaji type, but related to Basilisks.


I'll have to leave a dot here and come back later. Hopefully the fact that the last character I played was of a homebrew race isn't an obstacle. Then again, we're already supposed to create some homebrew races just for this thread, so I guess I'm worrying over a trivial matter.

Dark Archive

.

Scarab Sages

My TORG character might actually be good for this....

Name: Solomon Crowley - formerly a Victorian Occultist/Lunatic
Alignment: CG
Portfolio: defiance, subversion, genius, forbidden knowledge, heroism, gnosis
Domains: Chaos, Good, Madness, Liberation, Knowledge, Glory, Void

Dark Archive

Change, I was playing with Amalgams from the advanced bestiary
Dorotus, The Leecher King
AL:CE
Portfolio: Assimilation, The strong over the weak
Domains:Chaos, Evil, War, Destruction
Race:Balor/Marilith/Nabasu/Babau/Orc/Human
Class: Two-handed fighter 20

Shadow Lodge

Deity name: Gip, Wordcasting Sorcerer(Sage/Draconic
Alignment: Chaotic Neutral
Portfolio: Magic, Fire, Goblins, Insanity
Domains: Fire(Arson), Madness(Insanity), Magic(Arcane), Rune(Language),

Scarab Sages

Cr500cricket wrote:

Change, I was playing with Amalgams from the advanced bestiary

Dorotus, The Leecher King
AL:CE
Portfolio: Assimilation, The strong over the weak

For what it's worth, that, as described, is actually much more LE (also, one of the races you list is Orc, and keep in mind that they were originally LE - you need only replace the demon progression with devil, and the Chaos Domain with Law).

Dark Archive

Actually, seeing that he's mostly demon...

Sczarni

Alignment: CN or plain Neutral

Portfolio: Bravery, Craft (armor/weapons), Soldier, Unyielding Determination

Domains: Glory, Justice, Strength, Protection, War

Favored Weapon: Earth Breaker

Race: mix between nagaji and aasimar. Looks like a nagaji but has intelligence and darkvision of 60 feet.


Name: Acantha Nagelle, the Mistress of Chains

Race: Holstaur

Class: Cleric

Alignment: Lawful Neutral

Portfolio: Causality, Enlightenment, Metal, Pain

Domains: Earth, Knowledge, Law, Liberation, Madness

Favored Weapon: Spiked Chain

Races:

Chakranti - Something of a cousin to the Samsarans with a similar cycle of death and reincarnation, these pale beings seem to mix the shape of a humanoid with the horns and hooves of a minotaur while also having the chain laden body of a kyton. They are stoic beings devoted to enlightenment through adversity (be it physical or mental), some staying to meditate upon their purpose in life while others venture to fight for a brighter future, bringing the burden of pain to those who stand in the way of their goals. They are kindred to the Mintheans, whom they often protect due to the race's pacifistic tendencies.

Minthean - Easily mistakable for a race of fey, these lithe humanoids have the tail of a deer, the horns of a caprid and the hooves of a horse. They often find themselves attracted to ideals of hope, freedom and kindness, making them good for any party while also leading them to the pursuit of music as well as other arts which can help them express these views in a variety of different ways. Many of them are opposed to violence, but some accept that the world they live in is anything but peaceful. Despite the clashing viewpoints, they get along well with the Chakranti, who appreciate the way a Minthean can lighten a given person's mood.

Suraline - An enigmatic race gifted with the ability to see into the future as well as the past, these grey humanoids bear various markings upon their bodies, their foreheads covered with what appear to be a line of piercing eyes while their arms and legs are marked with the shapes of dark metal chains. While some see no reason to go against what they see as their fate, others consider themselves the masters of their own destiny, relying upon the visions granted to them of both past and future events to decide upon their next actions in life. While most merely see a minute or two ahead of them, some sages can see events years before they can occur, though visions of the future grow hazier the further one's eyes try to wander. The cycle of reincarnation that the Chakranti venture through to their ultimate goal fascinates them, while the carefree attitude of the Mintheans is both admirable and enviable to them.


Name: Heinrick Gilantheril
Mortal identity: Half-elf fighter/barbarian
Alignment: Chaotic Good
Favored Weapon: Greatsword
Portfolio: Athleticism, freedom, honest battle, romance
Domains: Charm, Good, Liberation, Protection, Strength

Races:
Leonin - Humanoid lions, who basically live much like actual lions, without the incest and cannibalism. They disdain excessive civilization, but will fight to the death to protect anyone's right to live as they choose. Use the mechanics of Catfolk, but with a bonus to Strength instead of Dexterity.

Celekal - an homage to two of his greatest mortal friends, the Celekal are another nomadic people, almost their entire population living on great ships that rove across the sea. Merchants, explorers, and occasional pirates for a good cause, they resemble humans, but blue-skinned, and can breath water.

Sovereign Court

This does look like fun, it's gonna be a lot of hard work though but it'll be worth it! :-)


Gilan'dar Sha'lore.

Previously: Sorcerer/Oracle -> Mystic Theurge. Elven.

Homerules used to achieve character concept: Allowed Oracle to cast and calculate all oracle spells based upon Intelligence rather than charisma at the cost of a single revelation. This was combined with Sage bloodline sorcerer.

Alignment: LN

Brief description of character:

A socially phobic individual who keeps depression and self-esteem/worth issues at bay by immersing himself in new knowledge. He viewed magic as nothing more than a way of studying the universe around him and refused to learn or cast any battle-related spells besides control-based spells, abjuration, transmutation and divination. Later in his story he gained the ability to see the universe as Neo from Matrix would see the Matrix - a sequence of complicated programs and mathematical interactions. His mortal eyes could not handle such a sight and turned into charred coals, however Gilan'dar was born with a third eye upon his forhead as an arcane mutation coming from his family being very immersed in magic throughout the ages; this eye however could withstand the sight of the literal stuff of Creation. The character eventually grew into having god-like power which could neither be described as arcane or divine.

He would eventually overcome his social ineptness thanks to his party members and various extreme situations throughout his adventuring career. He started an organization dedicated to policing magic and keeping it from being used in wars and other such unseemly activities, instead propagating the notion that magic should be used as nothing more than a tool for earning. Many had rallied to his cause and the story still continues from this point on.

Domains: Magic, Knowledge, Law, Rune.

Portfolio: Reality/Time manipulation, Arcane/Divine hybrid magic (Called True Magic throughout the campaign he was in), True Sight, Knowledge.

Race:

Librarians - In the halls of Gilandar's cube shaped structure peacefully, if imposingly, floating in the skies, these magical constructs labour to enforce discipline and order upon those who choose to study the virtually inexhaustible variety of tomes and scrolls on all sorts of subjects, spread throughout the endless bookshelves occupying every room and facility of the city. Librarians also organize and return books to their rightful place. They consist of various metallic parts floating around shining cores to roughly resemble humanoid shape. For food, this race consumes various weak magical items to keep themselves powered. While they have emotions and various other mortal drives, their nature is such that they are completely in control of themselves and do not allow such things to interfere in their individual tasks.


Etram, former Human Occultist
Alignment: True Neutral
Portfolio:(Exploration, Treasure Hunting, Animism, History)
Domains (and Subdomains): Artifice, Knowledge, Magic, Travel (Exploration), Trickery (Greed)

A rather serious man, Etram spent long hours in study of every sort of object, their history and what he felt to be "personalities" locked within them. Eventually, he learned to draw power from these objects, and how to instill them with his own ideals. He began to seek out new objects to study, from those with quirky histories to relics of ancient power. In the end, it was a long forgotten talisman of occult might which granted the man his ascension, setting him in place to craft his own works upon the world.

Etram's continent, Ameyan, is vaguely crescent shaped. A fat mainland extends into two curving arms that encircle a vast bay, nearly a small sea in it's own right. Ameyan ranges from cool, coniferous forests along the northern arm, to more temperate forest and plains through the mainland, where a small range of mountains rise in the center. The southernmost segment of the mainland is covered by a sandy desert, while the lower arm hosts a subtropical rain forest. No matter where one travels, Ameyan plays host to hundreds, perhaps thousands, of ruins. Castles, tombs, dungeons and not-exactly-lost cities dot the land, waiting for those adventeruous enough to explore their secrets.

Races to Follow:
Selvar - Humanoid explorers and treasure hunters.

Fetichi - Fey spirits, drawn from varied objects and granted physical form. Different origins grant several minor powers.

Tsukumogami - Constructs, objects granted sentience and arising naturally from any object with sufficient history.


Etram's faith and created races continued:

Favored Weapon: Longbow
Holy Symbol: Book shaped amulet on a chain

==============================

Selvar - Humanoid explorers and treasure hunters.

Humanoid (Selvar) (0 RP)
Medium Size (0 RP)
Slow Speed (-1 RP): Base Speed 20 feet, never slowed by armor or encumbrance
Standard Ability Scores (0 RP): +2 Dexterity, +2 Intelligence, -2 Cha
Linguist (1 RP): Common and either Elven -OR- Dwarven, plus any others than secret languages (like Druidic)
Bond to the Land (2 RP): Choose Underground or Urban environments. When in the chosen environment, you receive +2 AC. This choice must be made at character creation and cannot be changed afterward.
Cave Dweller (1 RP)
Curiosity (4 RP)
Scavenger (2 RP)
Low-Light Vision (1 RP)

Total: 10 RP

==============================

Fetichi - Fey spirits, drawn from varied objects and granted physical form. Different origins grant several minor powers.

Fey (2 RP)
Small Size (0 RP)
Normal Speed (0 RP)
Standard Ability Scores (0 RP): +2 Dexterity, +2 Charisma, -2 Strength
Standard Languages (0 RP): Common and Sylvan, may choose bonus languages from Elven, Dwarven, Draconic, Gnomish, Aklo, Giant, Cyclops
Fey Damage Resistance (3 RP)
Master Tinker (2 RP)

Choose a Heritage-
Forge Wrought:
***Ferrous Growth (2 RP)
***Craftsman (1 RP)

Toy Stitched:
***Sociable (1 RP)
***Emissary (1 RP)
***Urbanite (1 RP)

Purpose Carved:
***SLA, Make Whole 1/day (2 RP)
***Swarming (1 RP)

Tome Writ:
***Magical Linguist (2 RP)
***Illusion Resistance (1 RP)
Total: 10 RP

==============================

Tsukumogami - Constructs, objects granted sentience and arising naturally from any object with sufficient history.

Construct (20 RP)
Medium OR Small size (0 RP) Must choose at character creation.
Slow Speed (-1 RP) If Medium, not slowed by armor or encumbrance
Standard Ability Scores: +2 Str, +2 Wis, -2 Dex
Standard Languages: Common and Terran. Those with high Intelligence scores may also learn Aklo,
Undercommon, Tengu, Aquan, Auran, Ignan or Gnome as bonus languages.

Total: 19 RP

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