Level 7 Playtest: Investigator, Swashbuckler, Brawler, Shaman


Playtest Feedback


The initial idea of the playtest was to use fliers, incorporeals, melee brutes, an ambush, and at least one team of highly coordinated NPC's.

I only got into the fliers, and an melee combat that should have been an ambush.

I set had the players on one side of a broken bridge. Their goal was to retrieve a cup and escape or kill the enemy. I also had a magical trap on the other side of the bridge with a hole in the middle of the bridge.

So after some technical issues and other things were resolved we got under way. The brawler jump the hole so he would not have to swim, but nobody rolled a perception check to check for traps so he triggered the trap which released an Erinyes. Before I go on, I will say the invesigator had trap spotter, but I did not know it. It would not have matter however since he needs to be withing 10 feet of the trap, and the perception modifier was low enough that he need a 19 on the dice to find it. If he waited for trap spotter he would have been within range to set off the trap since it was based on proximity.

The swashbuckler jump the hole and set off the trap. That led to combat.
I rolled a nat 20 for initiative, and the swashbuckler got lit up/damaged by the erinyes. The shaman began to summon animals, but the erinyes, not having ranks in spellcraft had no idea what exactly was going on so I did not try to disrupt the spell. The swashbuckler took a bow out and missed with its attack. The brawler thought it wise to NOT bring any ranged weapons. Well later we found out it had shirukens, but the decided course of action was to get the cup and escape. He made the jump easily enough and move closer to the cup.
The investigator flew up to get closer to the erinyes.

I thought fear(SLA) was a cone affect, but for the Erinyes it is a single target, but since I had already moved the figure on the map. I just chose a random target. That was the swashbuckler who failed the save and was taken out of the fight. The shaman then summoned the eagles and had them attack. None bypassed DR. The swashbuckler used his turn to run away. The shaman used his spell to help the swashbuckler get farther away. The investigator flanked with the eagles and did decent damage.

Back up top to the erinyes who laid into the brawler since he was the closest to the cup. I thought he would try to run away, but to his credit he still went for that cup when his turn came up. The shaman cast searing light, but missed, and I asked him did he have dispel magic as a hint. I also turned back the wheels of time to let him know it was a summon spell, so that on his next round he could try to dispel it or try to free the brawler from the fear affect. The investigator and eagles once again teamed up to allow sneak attack damage on the erinyes.

Rounda 3 and 4. The erinyes knock the brawler unconscious, and and took out at least one eagle. A dispel check was made, but the roll was to low so the summon remained. The investigator went for the cup after I suggested a retreat, and due to snakestyle it was able to survive.

I feel like the brawler is not good enough in unarmed combat, and I might also suggest bow proficiency. If not then a dip in fighter is needed, or taking rapid reload to be able to use slings might be in order.

The investigator is good at being an all around character and the inspiration is very helpful IMO. I am kinda "meh" on the swashbuckler. It did decent damage. Ok, so it outdamage the brawler in the 2nd fight, but the brawler is not that great either. I like the shaman. I actually made one as an NPC, but I did not get to use it. It is very flexible IMO.

I will post the 2nd combat later.


The 2nd fight had the party in an abandoned building trying to catch a serial killer which was a morgh. Well the creature had a high stealth check, and I never rolled below a 15, but by blind luck the party was never in a position to get ambushed which was the plan. The fight ended up being a slug fest, and the players rolled much better against the morgh than they did against the erinyes.

The next fight would have been against two CR 7 elementals. Likely earth or ice elementals, but it looks like that is not going to happen. I wanted to see how much DR affect the combatants, and how they dealth with melee brutes.

PS: Originally the morgh was a greater shadow, but seeing how the party handled mobility I thought there was no need to repeat that, even if the shadow did not have the luxury of flying high enough to stay out of reach.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Class Guide Playtest / Playtest Feedback / Level 7 Playtest: Investigator, Swashbuckler, Brawler, Shaman All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest Feedback