Accursed Halls instant death?


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Silver Crusade 2/5

So, I am in the midst of playing Thornkeep: the Accursed Halls. Or more correctly, I was. Unfortunately, I was playing a level one character. I am torn between being pissed and not being pissed. As you can probably guess, the

Spoiler:
wight
hit my character and that was all she wrote. I don't mind being challenged, role-playing or roll-playing wise, but wth?

Who puts a ***** into an adventure for level one characters? I mean, could you not have found some other way to challenge the party? Playing this game is supposed to be a fun way to pass a few hours, with friends old or new. But instant-kill effects? Against first-level characters? What kind of flipping sadist puts that encounter into a level one adventure?

And before anyone thinks to respond, "well you are not the only one," well yes I am. I am the only one who put the time and effort into creating and playing my character. The GM puts in time and effort, sure, in preparing the adventure, and I do respect that.

It came down to a die roll. My character missed the AO I had readied, and then the ***** rolled a 20 on its attack. Fricking e-dice, have nearly done nothing but screwed me since I started playing online during AEtherCon. And yes, I do realize it could easily have gone the other direction.

This is SO completely frustrating, because of the type of death that there is NOTHING that can be done. NOTHING? Do designers realize how utterly frustrating that is for players? I would have to think yes, since I suspect the designers must have played the game as PCs as well. So why would someone insert a no-chance, auto-death encounter into an adventure?

I supposed I don't expect anyone to answer or to care. I just wanted to express my frustrations in a public forum, I guess. Considering if I will ever play PFS again...

Game on, I guess :(

Grand Lodge 4/5

As a GM I love stories like this.
As a player, not so much.

5/5

gamerdork wrote:
Considering if I will ever play PFS again...

What does a module have to do with PFS? If you judge an entire campaign over one module that wasn't even written for PFS, then you're probably right in not playing PFS.

That said, there's plenty of 1st level effects that are save or die and can even come down to a single die roll. Fail a save vs. sleep or color spray? One bull rush off a cliff. Often one crit from a x3 weapon will kill a 1st level character. There's tons of stuff.

See a wight? Run away.

Grand Lodge 4/5

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Kyle Baird wrote:
That said, there's plenty of 1st level effects that are save or die and can even come down to a single die roll. Fail a save vs. sleep or color spray? One bull rush off a cliff. Often one crit from a x3 weapon will kill a 1st level character. There's tons of stuff.

*rolls sense motive to see if the Baird is doing proactive public relations before The Confirmation hits*

Shadow Lodge

gamerdork wrote:
What kind of flipping sadist puts that encounter into a level one adventure?

I'd say, "Get used to the Decemvirate sending you ill-prepared on deadly missions," but modules aren't written for PFS. Still, you're sending your character on potentially deadly missions, so he's going to die at some point. Those who make it through to level 12 without ever falling at least unconscious may well be doing it somewhat wrong (or the GMs are playing soft).

That and with all the save-or-die spells PCs use, encountering the rare save-or-die NPC is pretty cool.

Also, you don't have to fight every fight. There are potentially creative ways around encounters, or you just run away from them. So you lose a little gold, big deal.

That and sometimes the random die rolls don't give results in your favor; it happens. It's nothing to cry over; sometimes dice don't go in your favor when playing Monopoly, either.

Liberty's Edge 2/5 *

Sorry, if there is no Risk there is no reward for me. If I dont feel like I might of died, then I dont feel like I truly played to be honest.

On another note: My Cleric controlled a Zombie to kill the Wight.

Silver Crusade 5/5

Remember that Thornkeep is a 1-2 adventure; so you conceivably could have been second level. When I ran Thornkeep at my location, I started things off with running first steps 1-3 over two weeks. In fact, if you really want the Thornkeep experience, you HAVE to start at level two; otherwise you can't play them all the way through without gaining another level elsewhere before Part 4.

Finally, there are several other safeguards there: a dc 13 religion check will identify the creature, it only has a +4 to hit so it has 50% or less chance to hit frontliners, and the adventure just gave your group 4 shortbows so you could fight the thing at range.

Really, I always thought the encounter right after that one to be far more egregious.

Silver Crusade 2/5

Yeah, I know: quit my crying. I've been RPGing for a long time, and admittedly have only GMd one campaign. But the one thing I took away from running that game was that it is maddeningly frustrating to the players to have a status effect or combat result for which they have *no* recourse. I guess that is my source of frustration: once my character was hit, that was it. There was absolutely zero chance of fixing it.

Quote:
module that wasn't even written for PFS
and
Quote:
if you really want the Thornkeep experience, you HAVE to start at level two

- I had no idea of these things. Or whether an adventure is written for PFS is relevant to choosing whether to play it. I am pretty new to PFS, and online and cons will probably be my only way to play since in my area the closest consistent game or game days are well over 30 miles away.

The e-dice were definitely not in my favor; as I said I missed when needing an 8 on my AO, and it hit when needing a 16.

And thanks to the responders, for giving me some perspectives.

Silver Crusade 5/5

Apologies if I sounded like I was being unkind. It sucks to lose a character. Please don't let a bad experience sour you on PFS; PM me and I'll run a game for you online via Roll20 (assuming we can work out a good time for both of us; Tuesday and Thursday around 6:30pm EST work best for me)

Silver Crusade 2/5

Alex McGuire wrote:
Apologies if I sounded like I was being unkind. It sucks to lose a character. Please don't let a bad experience sour you on PFS; PM me and I'll run a game for you online via Roll20 (assuming we can work out a good time for both of us; Tuesday and Thursday around 6:30pm EST work best for me)

Not at all - I certainly don't expect my characters to be "safe" during a game or campaign; they are adventure-seeking heroes after all. In fact I like the challenges, especially the tactical type challenges. There were so many things that "could have been" in that battle: our cleric-type commanded one of the *other* beasties - if he would have known this one beastie was so much worse, he would have tried that one and things would have been much different. E-dice could have not failed at the most important moment(s). If I'd have know I could have played a 2nd-level character, I might have waited (my ignorance there).

It appears there are only so many level 1-2 adventures to go around, and I only have about 6 character concepts that I want to play. Would have liked to see this one last a few levels...

Now I'm just trolling, good gaming all!

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber
gamerdork wrote:

I supposed I don't expect anyone to answer or to care. I just wanted to express my frustrations in a public forum, I guess. Considering if I will ever play PFS again...

Game on, I guess :(

That's why we play with dice, death sucks.. (I have a couple of moments that still stick in the back of my noggin). I feel for you, it happens in some game systems. Once the person with the lowest Luck score at the table simply died, no save, no nothing - two years of gameplay gone...

but

If you really like'd the concept/character there is nothing stopping you bringing out his/her twin...

4/5

gamerdork wrote:


It appears there are only so many level 1-2 adventures to go around, and I only have about 6 character concepts that I want to play. Would have liked to see this one last a few levels...

Good news!

Guide to Organized Play wrote:
All Tier 1 scenarios and Tier 1–2 sanctioned modules are available for unlimited replay with a 1st-level character for credit.

So you can play Accursed Halls again (if you'd ever want to) with as many level 1 characters as you'd like. Tier 1 Scenarios include (and I believe are currently limited to) First Steps: Part 1 and the upcoming The Confirmation.

5/5 5/55/55/5

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Yeah, that was in fact, bovine chips. That encounter should NOT be there at all.

Shadow Lodge

BigNorseWolf wrote:
Yeah, that was in fact, bovine chips. That encounter should NOT be there at all.

Neither should the Necrophidius be in

this:
Godsmouth Heresy.
That was a bloody-brutal encounter.

By no means do I disagree about the whole having level 1-2 PCs experience a wight, as much as I'm saying there are too many examples of "bovine chip" encounters in 1-2/1-5.

Heck, the bat swarm, flaming skeletons, and L3 druid and animal companion in

this scenario:
Master of the Fallen Fortress
proves all too deadly
at the end:
with the 6d6 falling damage when the PCs go to check out the chest.

The Exchange 5/5 RPG Superstar 2010 Top 16

gamerdork,

You are not the first person to register this complaint. When I ask more questions, I often find out that the GMs in question decided to run things curiously.

The citizens in the town of Thornkeep, particularly the Blue Basilisks and the goblin ghetto, should be giving you some suspicions about what's happened to the NPC in question. The encounter should start with...

Spoiler:
... the character in sight, face down, out of reach. It should take him a full round to stand up and approach.

Your GM may have run things differently, and may have had good reason to do so. (Maybe she decided your party was making itself obvious before the encounter.)

Grand Lodge 4/5

As Chris mentioned, that encounter starts with the <redacted> in a bad position, tactically, and I have seen where the <redacted> did what Chris said, and got wiped before it got to make any attacks.

I have GMed this scenario 3 times, I think, and it has only hit one PC, who happened to be second level, once, in all those runs.

Crit happens, and there are two other encounters that can also prove deadly in there.

Spoiler:
The Shadow is lower CR, but that immunity to non-magical weapons really limits the party's options, since even an Oil of Magic Weapon is going to be a rarity.

And the fungal crickets are worse, especially if the GM plays them as opening combat with a leaping charge into combat. They can eassily take down a PC apiece each round.

The Exchange 5/5

Pathfinder Rulebook Subscriber

I ran it, and my players

Spoiler:
lost the oracle to the wight, and their magus to a Shadow. They still had fun. They just stopped to recruit a replacement as they were going, and will never let me live it down.

Silver Crusade 2/5

Quote:
The citizens in the town of Thornkeep, particularly the Blue Basilisks and the goblin ghetto, should be giving you some suspicions about what's happened to the NPC in question

Interesting. At the start of our version, our intrepid group of newb adventurers *started* at the entrance to the stairs down. No town encounters at all, no gather info or hearing any rumors, except for the fact that they call it "Halls Under the Hill" or similar.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I always recommend that new PCs take a good look at some of the alchemical items available to them.

Tanglefoot bags and alchemical fire have saved many of my PCs, and my players PCs when I GM.

gamerdor, while your PCs killer is dangerous, a tanglefoot bag or two would at least slow it down a bit, and have a good chance of glueing it to the floor, allowing ranged attacks to kill it.

The Exchange 5/5 RPG Superstar 2010 Top 16

gamerdork wrote:
At the start of our version, our intrepid group of newb adventurers *started* at the entrance to the stairs down. No town encounters at all, no gather info or hearing any rumors, except for the fact that they call it "Halls Under the Hill" or similar.

(nods) I've seen Thornkeep run at several conventions, and what you're describing is very common. It's done "to cut down the time" and try to power through the first level in under 4 hours.

There are trade-offs. Walking into that encounter without a clue is one of them.


gamerdork wrote:
Quote:
The citizens in the town of Thornkeep, particularly the Blue Basilisks and the goblin ghetto, should be giving you some suspicions about what's happened to the NPC in question
Interesting. At the start of our version, our intrepid group of newb adventurers *started* at the entrance to the stairs down. No town encounters at all, no gather info or hearing any rumors, except for the fact that they call it "Halls Under the Hill" or similar.

A symptom of pen and paper games being lowered to the level of grinding sessions online.

Playing PFS online has done a lot to sully the reputation of pen and paper RPGs in my experience. I feel sorry for the players who start and end their PnP careers with crappy online experiences.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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On the contrary, I hear that PbP games have WAY more roleplaying than most tabletop sessions.

Liberty's Edge 2/5

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

More a symptom of having a 4-hour time slot for what would optimally take 6+ hours to get through. Oddly, playing PFS online has been a far more RP-intensive experience than playing it tabletop has been, because of the lack of a hard time limit.

ETA: Or, what Jiggy just said while I was writing this.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

But hey, it's easier to just blame things on technology, or on anything else we didn't have back in our heyday, amirite? ;)


Jiggy wrote:
On the contrary, I hear that PbP games have WAY more roleplaying than most tabletop sessions.

Wasn't talking about play by posts but I'm glad to hear that you heard some good things about PbP. That is at least encouraging.

You should give a randonm non-PbP online game a try and report back what you experienced personally.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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grognard1964 wrote:
You should give a randonm non-PbP online game a try and report back what you experienced personally.

I've played some online games of that nature before. It was pretty much exactly like playing in-person, except that a strong wind near my apartment could make me suddenly teleport away from the table.

Liberty's Edge 2/5

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Are you talking about Roll20 or other VTT games? If so, you should have specified that; it looks as though at least two of us interpreted your statement as a blanket condemnation of all games played using the Internet as a communications medium, regardless of latency.

Scarab Sages 5/5

gamerdork wrote:

So, I am in the midst of playing Thornkeep: the Accursed Halls. Or more correctly, I was. Unfortunately, I was playing a level one character. I am torn between being pissed and not being pissed. As you can probably guess, the ** spoiler omitted ** hit my character and that was all she wrote. I don't mind being challenged, role-playing or roll-playing wise, but wth?

Game on, I guess :(

yes, that encounter is harsh - but IMO there is a far harsher foe in that game that many parties have 0 chance against - at least one could hit the critter in question. That encounter (for that matter, that game) teaches:

* that perhaps knowledge skills are not only for the wizard or bard
* the value of reach weapons
* that not only the archer should have a ranged weapon
* that sometimes it is better to let the enemy come to you
* why one might want to play with a summoner (or druid)
* the value of team work to focus fire.
* splash weapons can be your friend

I don't like it especially because it creates more deadly monsters the party must deal with - but I understand many GMs don't take that next step. On the other hand this is a one-slot game that makes a 1st level surviving character a 2nd level character. And a 2nd level character a 3rd level one.

Dark Archive 2/5

You think that's bad?

Spoiler:
Carrion Crown sends you up against haunts, some of which may just outright end you, and incorporeal creatures right from the /start/. You, at level 1-2, are contending with things like that. Also, I think Thornkeep: The Accursed Halls has an incorporeal undead (a shadow if I remember correctly) somewhere in it.

Fortunately these things are not insurmountable, just absurdly dangerous. The good news is that Pathfinder Society play is, as a general rule of thumb, very forgiving until you're out of the low tier games. It just so happens that early Thornkeep is an exception to this rule, as are only a handful of other low level modules/scenarios. You may find it more to your liking if you give it another chance. If I were you, I would request my DM to run something like We Be Goblins after an experience like that. It would definitely provide the humor needed to offset being smote by a wight.

Scarab Sages 1/5

You should always be ready to fight an incorporeal creature. Its not like an oil of magic weapon is costly.

Also wights are CR 3. Don't hate the players (society GM) - hate the game designers who thought that was a good idea.

Energy drain has no initial save? WTF

Shadow Lodge 4/5

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Negative levels are the scariest g*#&~#n thing in the game.

Dark Archive 2/5

Matthew Trent wrote:

You should always be ready to fight an incorporeal creature. Its not like an oil of magic weapon is costly.

Also wights are CR 3. Don't hate the players (society GM) - hate the game designers who thought that was a good idea.

Energy drain has no initial save? WTF

That is correct. It does not. Bit more of a problem than you originally realized, no? :P Talk about a pain.

Liberty's Edge 2/5 *

1 person marked this as a favorite.

Wait, did I just read that someone shoehorned the Accursed Halls into a 4 hour slot? For shame sir for shame. Its rushed stuff like this that turns people off PFS and kills characters.

If this is going to be run at a con it needs to be run over 2 slots, not sped into one to get more games at a con.

Shadow Lodge 5/5

2 people marked this as a favorite.
TOZ wrote:
Negative levels are the scariest g#&%#+n thing in the game.

I beg to differ.

Silver Crusade 2/5

Matthew Pittard wrote:

Wait, did I just read that someone shoehorned the Accursed Halls into a 4 hour slot? For shame sir for shame. Its rushed stuff like this that turns people off PFS and kills characters.

If this is going to be run at a con it needs to be run over 2 slots, not sped into one to get more games at a con.

Well for my character it was only 2 hours :). And it was online, not at a con. I found these quotes in a related thread:

Quote:
It depends a lot on how much time you spend on the town of Thornkeep itself. Role-playing the inn, the Blue Basilisks, the cleric who's willing to cast discounted healing spells on true warriors, the goblin ghetto, the trading posts dealing with stolen goods ... It's all fun, and it gives important clues to what's going on down in the dungeons, and it can take time.

and

Quote:
When I GMed this I ran it the way I had played it (starting at the entrance). Then I saw a post on these forums mentioning roleplaying through Thornkeep proper, and went back and re-read that part of the module. From now on I'll be sure to give my tables the chance to pick up all those clues before setting foot in the dungeon!

which leads to my query: is it the GM's discretion whether to role play the town stuff? I just feel like, given the things others are saying about potential clues and such, we could have had a (much?) better chance of success. I hate to kick a dead zombie, so to speak, but do I have cause to file a grievance or is there no such thing with PFS? I certainly don't want to complain about the GM, as he did a fine job. But if playing a longer time slot and/or playing the town more properly and thoroughly before the dungeon crawling might have made a difference in my character not dying...

Appreciate everyone's feedback!
- Corey

Dark Archive 2/5

You actually can file grievances if you feel a matter is worth doing so. Simply find out the identity of your local venture officers and contact one of them. Failing that, you could always contact Mike Brock directly. They are usually really good at over turning rulings that they decide were unwarranted or unjust.

Dark Archive 4/5

The monster should start the combat prone and about 15-20 feet away, assuming you all fail the know: religion checks it could then get to stand up in the surprise round, and I guess if it beat everyone on initiative move in and attack on round 1.

Interestingly level 2 characters are also not safe as if it rolls a 20 and then confirms you take 2 negative levels and also die instantly.

Thornkeep is really designed to be a bunch of adventures inserted into a pre-existing campaign and not run for PFS, it works ok but seems forced at some points.

I know when we played accursed halls it took us 2hrs to even get to the town let alone the dungeon (as we planned our overland journey which involved my half orc fighter running alongside the horses)

Scarab Sages 5/5

Chris Mortika wrote:


(nods) I've seen Thornkeep run at several conventions, and what you're describing is very common. It's done "to cut down the time" and try to power through the first level in under 4 hours.

There are trade-offs. Walking into that encounter without a clue is one of them.

If you need to run it in 4-hours - something I'm supposed to do this weekend - you incorporate some of the town found information into the "Pathfinder" briefing. I have also found having a physical balcony appliance speeds up that encounter as who can see whom and placement is clear.

Grand Lodge 4/5

The Beard wrote:
You actually can file grievances if you feel a matter is worth doing so. Simply find out the identity of your local venture officers and contact one of them. Failing that, you could always contact Mike Brock directly. They are usually really good at over turning rulings that they decide were unwarranted or unjust.

For online play, the VC is Joe Caubo.

To be honest, Accursed Halls, IMO, is one of the real tests of good GMing.

Simply forgetting to mention two dead goblins can make an already ugly encounter even uglier, since it removes a vital clue. And the bodies are not included in the box text for the room.

Spoiler:
Dern crickets are deadly enough, even without full surprise and/or that leaping charge.

Leaping charge gives them four attacks at +8, IIRC, for 1d6+4 each. Other than a full-out tank, there is a good chance that they will hit with 2 attacks from that, pretty much knocking out a PC apiece.

Lantern Lodge 5/5 *

@Kinevon:

Spoiler:
That's the room I worry about the most out of any other. The wight has low AC and lousy touch, but the sheer number of attacks on the bugs PLUS the deadly poison is incredibly rough. The plant immunities also make them hard to tackle for non-blaster casters. I've always dropped 2+ players in the room, but amazingly, good tactics once combat starts is the only reason I've yet to see actual deaths (although I came close in on PbP... dropped 1/2 the party and almost another before combat ended!

The wight only sucks if the players, for some reason, have it fight in the idol room with the unhallow.

Scarab Sages 1/5

TOZ wrote:
Negative levels are the scariest g%@*~#n thing in the game.

Personally I think that honor goes to con drain. That will make you die surprisingly fast.

The fear of negative levels declines rapidly after level 3.

Grand Lodge 4/5

At least you get a save for that.

Scarab Sages 1/5

TriOmegaZero wrote:
At least you get a save for that.

Aparently I was thinking about con damage not drain. You don't necessarly always get a save. This little beastie (who could show up in apl 8-9) put the fear of GMs into my Kingmaker group a few years back. That rend with no save combined with a fair amount of damage is a lethal combo.

5/5 5/55/55/5

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Con damage doesn't one shot you.

Scarab Sages 1/5

And after level 1 (or 2 depending on source) neither will energy drain. Now why the powers that be decided to slap energy drain on a CR3 monster is beyond my keen.

Dark Archive 2/5

BigNorseWolf wrote:
Con damage doesn't one shot you.

Nope, but eating a negative level at level 1 sure does.

Grand Lodge 4/5

BigNorseWolf wrote:
Con damage doesn't one shot you.

Depends on the source, the amount, and the build.

I have had one player running a level 1 Witch with an 8 Con. Other than a Stirge, I suspect any good Con poison or Con damage would have killed him. If I hadn't one-shotted him with a crit from a waterbug he had no call to be next to when he tried spellcasting.

Yeah, d6 class, Con penalty, FCB to skill, IIRC. No Toughness or anything, so about as fragile as a waterglass. 5 hit points, 7 Con, 12 damage, well within non-crit range for so many enemies, is instant death.

Ugly, just ugly. I roll in the open, so no way to softball that one. :(

Oh, well, I think even a Stirge might be able to one-shot a Con-dump Elf Wizard. Con 5, d6, 3 hit points, 8 to death. I sure hope I never run across a player who wants to run that choice.

The Exchange 5/5 RPG Superstar 2010 Top 16

kinevon, next time you're around Bob Jonquet, ask him about that. He has a great story about the "Shortest Pathfinder history ever."


Another factor to keep in mind is that Level 1 scenarios/modules have a special duty--to introduce BRAND-NEW players who have never tried an RPG before.

One-shot kils are even more of a bad idea in that situation.

The Exchange 5/5 RPG Superstar 2010 Top 16

Calybdos1, I think THORNKEEP is a fantastic adventure to introduce people to the Pathfinder RPG, to Golarion, and to the River Kingdoms. The town is rich in character, and there are over a dozen little sub-plots and conspiracies going on, many of which involve short quests to help beginning characters build their battle skills.

Also, bear in mind that, as it's intended to be run, THORNKEEP doesn't use Pathfinder Society experience. By the time characters get to the serious threats, in either passageway, they should already have earned enough experience to reach second level.

Running THORNKEEP as a PFS module, using PFS rules, is really not the best introduction for brand new players. Skipping the whole village and starting at the doorway to the Accursed Halls is particularly bad. Playing under that structure doesn't let players know that, at any point, they can take accumulated treasure and go shopping among the black markets of Thornkeep. (There's a tremendous difference between the capabilities of a 150-gp-and-a-mule beginning character and a 1st-level character who has already cashed in several gems for better armor, potions, and masterwork weapons.

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