The Silent Tide Level 1 [Minor spoilers within?]


Playtest Feedback


Party:
Elf Slayer Archer
Human Bloodrager 2HF
Human Investigator Little of everything
Dwarf Shaman 2HF This time shes been altered to have the Life Spirit.

So like my other thread my friend and I are playing 2 each with me DMing the scenario. Onto the playtest!

Encounter 1:
The intrepid Pathfinders rush to find the Warhounders getting ready to execute Yargos and his friends. Battle ensues!

Our Shaman wins initiative with her +8 (Familiar and Improved initative), she rushes up and catches the Warhounders off guard. The party begins to reduce the enemy numbers but not before the Warhounders go and push Yargos off the cliff. On the Bloodrager's turn he bloodrages and rushes to catch the men dangling. More fighting, Slayer has some difficulty due to lacking precise shot, but oh well. Investigator holds his ground due to drinking a Shield potions and pumping his AC to 19. More fighting, a Warhounder punches the Bloodrager while hes trying to pull the men up. Bloodrager succeeds his Strength check to hold onto the men while taking damage but fails his check on his turn to pull them up, dropping them into the water. His second action is spent diving for them while leaving most of the coil of rope he has at the top of the cliff, 50 ft, 35 ft drop. Party above holds their own against the Warhounders and eventually finishes them off. Bloodrager is still going strong underwater and breaks one of the men's chains. He ties his rope to one of their chains and the party hauls everyone up together. Bloodrager ran out of rage underwater but his Heart of the Fields kept him from being fatigued. The Shaman channels energy healing everyone for 5.

Encounter 2:
The signal has been lit and the Pathfinders rush to the Granary.

The Bloodrager remains a capable combatant even without his rage. No one takes the time to fiddle with the hatches. The Investigator is crit but healed by the Shaman with a Cure Light for 9. The creatures DR surprises some of the Party but luckily everyone has daggers and the Bloodrager and Shaman's main weapons pierce their DR. Encounter was defeated fairly handedly.

Encounter 3: Minor Spoilers
The Safes. Not much to say here, the Investigator handled them, handedly. He failed his will save on the The Smooth Stone chest and left it alone. The Bloodrager was unconvinced and saved.

The last Chest was a bit of hilarity as no one had the required skills to uncover it's secrets. A good question that I thought up is: when the Investigator gets Keen Recollection, does it count as Bardic Knowledge for information thats revealed for that? I would say yes, since they're essentially the same ability, but clarification would be nice. The Bloodrager took 30 minutes before blowing into the holes and I allowed him to make a perform check reflexively to discover it was some sort of musical stanza on the box. Perform checks can be made untrained I found out. He succeeds and the chest is eventually unlocked.

Encounter 4: Spoilers
Honestly I didn't see how the players could lose this encounter. 15 consecutive rounds of silence without someone playing a key that the enemies are not blocking? Anyways.

Fun encounter. Lots of running around. Eventually the enemies got whittled down. The dwarf sorta flopped all over the keys. Had difficulty making the acrobatics checks in Scale Mail.

Encounter 5:
The Pathfinders hunt down Nessian after resting in an Inn. No more time constraints!

The Slayer shows off some stealth and sniping goodness. The Bloodrager smashes through the rest, one shotting Marrow Chomper and Nessian. We take him alive and see to it hes hanged for his crimes.

All in all things went alot better than our first run. The Shaman having Channel Energy this time around made things MUUUUUCH less scary. However its still difficult to see how each class fairs exactly. I'll be bumping everyone to 5th and see how they fair in Dawn of the Scarlet Sun!

Stay tuned folks.

Grand Lodge

Dawn will be a good test for them.

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