Buying spells in PFS


Pathfinder Society


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I'm sure there's a FAQ somewhere, and I know that spells cost an additional 50% of inscription cost as an access fee, what of availability? I believe I can buy any spell from Core books (with noted exceptions) but where do I find documentation on this?

The Exchange 4/5

I just used fame as the barometer. though I don't think there is anying either way, technically.

Grand Lodge 4/5

There is indeed a FAQ:

Pathfinder Society FAQ wrote:

..

In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS.

As usual, you need the resource for the spell to use it in play.

Liberty's Edge 2/5 *

So you essentially need to either buy the scroll via fame/ buy the scroll via chronicle sheet access/ read another party members spellbook and then pay the cost of scribing it.

If you get a Blessed Book (wondrous item) then all scribing costs are waived. You still need to get the scroll first though.

The way I read that I should be able to charge other characters for the right to copy spells from my wizards spellbook :)

Dark Archive 3/5

You can charge other wizards should you so wish, but there is also a small caveat mentioned in another post too is that in Absolom, there would logically be alot of NPC wizards (you can get spell services in the tune of spells, not to mention libraries etc (In the inner sea world guide it tells of the huge Dwarven Libraries too).

So by paying the appropriate fee and making the appropriate check you could buy and scribe the spell from an npc.

At the time there was some support for the idea, but no official word was ever given check with your gm but as long as your paying for the service and are not getting something for free or unfairly cheap I see no harm in it, so as long as your in a city of more than 5k, you should be able too.

Scarab Sages 1/5

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This topic has been mentioned in several threads,I suggest searching the forums for more information.

P. 219 Core Rule Book:

Adding Spells to a Wizard's Spellbook
Wizards can add new spells to their spellbooks through several methods. A wizard can only learn new spells that belong to the wizard spell lists.

Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast.

Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Materials and Costs: The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table. Note that a wizard does not have to pay these costs in time or gold for spells he gains for free at each new level.

Spell Level Writing Cost
0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp

So the cost of purchasing from an NPC is half of the writing cost:

Ex. Buying Fireball, 3rd Level Spell = 90 + 45 = 135 GP.

And to the OP, as long as you own the source material for the spell you can purchase it. The Additional Resources Page would highlight any spell that is banned from PFS, most are fair game though.

The Exchange 5/5

Matthew Pittard wrote:

So you essentially need to either buy the scroll via fame/ buy the scroll via chronicle sheet access/ read another party members spellbook and then pay the cost of scribing it.

If you get a Blessed Book (wondrous item) then all scribing costs are waived. You still need to get the scroll first though.

The way I read that I should be able to charge other characters for the right to copy spells from my wizards spellbook :)

In PFS there is no transfer of wealth from one PC to another, so...

no, you may not "...charge other characters for the right to copy spells...", at least not and have the wealth added to your character.

My PC actually get's some RP out of having a large spell book (a level dip to wizard, but a spell book with spells copied from several high level wizards)... He put ranks into Profession "Spellbook Pimp" and claims he makes the money selling access to his spellbook. (which he gives away to PCs...)

4/5 *

This. The only way to get new spells is to buy the scroll or get it from a Chronicle or another player. You can't charge for it.

The Exchange 4/5

You can also borrow an NPC's spell book for half the cost of scribing the spell. PCs cannot charge other PCs to see their spellbook.

You don't have to buy scrolls however. Scrolls are very expensive for this purpose please dont short yourselves thousands of gold.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Well, you could take Profession( Spell seller) and say your source of income is selling the privilege of copying your spells to other (nonpathfinder) wizards.

Then if you wanted, you could simulate the exchange of wealth from other players by refusing to let them copy from your spellbook for free, forcing them to pay the GM the spells access cost, and then make your Day Job check and call the income from that "selling the spell to your party members"

But it would kind of verge on jerkishness.

Grand Lodge 1/5

If you have a feat to spare, Cypher Script from ISWG is an excellent penny-pinching feat for Wizards, especially if you plan on taking PrC levels. I've found it invaluable for my Bloatmage. Cost to scribe a spell into your spell book is halved, and your spells take half as many pages (round up).

4/5 5/5 **

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PFS FAQ entry on spellbooks

This was changed at least a year ago. It has also been discussed dozens of times in these messageboards, to include THIS ONE only two weeks ago. There is no limitation on access from an NPC, but I agree that the Fame cap is probably the best option, which given the low scribing and access costs isn't really much of a limitation.

Bottom line, you don't have to buy scrolls in order to copy them into your spellbook anymore. Your options to learn new spells for your spellbook are:

1. Adventure with another wizard or magus PC, and agree to exchange access to your spellbooks. Only pay the scribing cost once you've made your rolls.* Shinobikazuma has the scribing costs listed above. You are not allowed to charge other PCs for this access.
2. Loot the spellbook from an enemy wizard or magus that you've defeated. Ask the GM what spells are in it. Make your rolls* and scribe the spells you want, paying the appropriate scribing cost for ink, etc.
3. Find scrolls on the bodies of your enemies or just lying around, and assuming that you don't need to cast them off the scrolls during the scenario make your rolls*, pay the base fee, and scribe them into your spellbook.
4. Go to an NPC spellcaster or library between scenarios, pay your access fee (half the scribing cost), make your rolls,* and pay the normal scribing costs.

If you're buying a scroll just to copy a new spell into your spellbook you either haven't read the FAQ in at least a year or you have thousands of gold pieces you want to throw away.

*If you keep your Spellcraft skill high enough you can just Take 10 instead of rolling, thus no chance of failure. I'm not saying that if you don't keep your Spellcraft up that you're doing it wrong, but perhaps you have a gambling addiction because you're relying on the dice to dictate the contents of your character's most valuable possession.

Liberty's Edge 3/5 Venture-Agent, Australia—QLD

Silly question, where does it say I can't charge a Wizard for the spell, in the CRB it states "wizards often charge for this" but I can't recall of find something saying "you cannot charge for X" or can't make money off people!

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

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From the Guide to Organized Play (5.0, pg 22)
In Pathfinder Society Organized Play, you may never buy
items from, sell items to, or trade items with another player.

Grand Lodge 4/5

ja'alur wrote:
Silly question, where does it say I can't charge a Wizard for the spell, in the CRB it states "wizards often charge for this" but I can't recall of find something saying "you cannot charge for X" or can't make money off people!

Mechanically you can't receive the gold for it. Is it a gold reward for a scenario? Is it a day job result? Is it selling an item you own for half what you paid for it? Is it a rebuild? It's none of those things, therefore it doesn't appear on your chronicle sheet, thus your PFS character doesn't have it.

Liberty's Edge 3/5 Venture-Agent, Australia—QLD

cool thanks made sense but I wanted to know if it was in writing, still new at this here lol.

Grand Lodge 4/5

To enlarge on Dan Simmons and Shinobikazuma's posts, the DCs you need to worry about, and some of them are bypassable:

DC 20 Spellcraft check to read and understand the source of the spell. This is the one that can be bypassed, in many ways. Read Magic, or getting the spell from a friendly spellcaster who helps you read it both negate the need for the DC 20 check. That means you only need it for scrolls and spellbooks found as booty, and that only if someone in your party doesn't have Read Magic. (Oddly enough, I have at least one Fighter who can use Read Magic once a day for 10 minutes. Need a wayfinder, some sort of non-imperfect dull grey Ioun stone [Ioun Torch should qualify] and Seekers of Secrets for the resonance effect))

DC 15 + Spell Level should be one that most prepared spellcasters can tale 10 on. 1 rank, 3 class, 2-5 (more later), gives you a +6-9 (not counting trait or feat bonuses), so first level spells, DC 16, are easy. Just keep your Spellcraft ranks up, maybe even just every other level, and you should still be able to take 10 for spells for your level or lower. More ranks, and you can scribe spells you cannot yet cast (c.f. Tweedle-Dum, above)

A 9th level spell only requires a DC 24 Spellcraft check, a +14. Wizard, starting Int 18, +4, gets that by 7th level, if not before. Magus's take longer, since they usually have lower starting Ints, but they only have a target of DC 21, for 6th level spells...


Dan Simons wrote:

...

Bottom line, you don't have to buy scrolls in order to copy them into your spellbook anymore. Your options to learn new spells for your spellbook are:

1. Adventure with another wizard or magus PC, and agree to exchange access to your spellbooks. Only pay the scribing cost once you've made your rolls.* Shinobikazuma has the scribing costs listed above. You are not allowed to charge other PCs for this access.
2. Loot the spellbook from an enemy wizard or magus that you've defeated. Ask the GM what spells are in it. Make your rolls* and scribe the spells you want, paying the appropriate scribing cost for ink, etc.
3. Find scrolls on the bodies of your enemies or just lying around, and assuming that you don't need to cast them off the scrolls during the scenario make your rolls*, pay the base fee, and scribe them into your spellbook.
4. Go to an NPC spellcaster or library between scenarios, pay your access fee (half the scribing cost), make your rolls,* and pay the normal scribing costs.

If you're buying a scroll just to copy a new spell into your spellbook you either haven't read the FAQ in at least a year or you have thousands of gold pieces you want to throw away...

1. Wizard PCs are rare as roc's teeth in my meta

2. NPC villains having spellbooks? Rare as gold fillings in said roc's teeth. We always encounter every spontaneous caster in the book, and without blood transcription that's useless to fill my book
3. This is viable, when we find something I'm looking for
4. THIS is what I'm talking about... there IS an arcane library in Absalom that we have access to, right? Can someone direct me to the passage stating the availability of spells at level 2-7 that we can freely purchase, and whatever fame restrictions apply?

4/5 5/5 **

Baron Ulfhamr wrote:
4. THIS is what I'm talking about... there IS an arcane library in Absalom that we have access to, right? Can someone direct me to the passage stating the availability of spells at level 2-7 that we can freely purchase, and whatever fame restrictions apply?

There is nothing in the Guide to PFS stating this, although you'd think that wizards and magi would have access to all those looted spellbooks we've been bringing back for years. And yes, there are scenarios with spellbooks. Think of it this way - to gain access to that wing of the Grand Lodge Library you have to pay a library fee, which just happens to be equal to half the scribing cost for each spell you want to take a peek at. (It keeps out the riff-raff.) However, the library contains every Society-legal spell approved in the Additional Resources, but you as a player must still own a copy of the source book in order for your character to learn it.

Trust me, this system is far better than it used to be. Back in Season 0 if you looted an enemy's spellbook and wanted to learn a spell from it, you still had to buy the scroll! The chronicle would list every 2nd level and higher spell from the spellbook as a scroll.

Lantern Lodge 2/5

If you can buy access to a spell via the Lodge, what are the limits to which spells are available? This is more of a Caster Level limit and PFS Fame limit question.

Grand Lodge 4/5

Kumamoto wrote:
If you can buy access to a spell via the Lodge, what are the limits to which spells are available? This is more of a Caster Level limit and PFS Fame limit question.

Nothing over 6th level, unless you are high enough level to cast it, for one.

For spells of 5th level or lowwer, the access is limited to what spells you have in your PF books that are legal for PFS per Additional Resources, and you have the money to scribe, and the Spellcraft to succeed at the scribing check.

Not sure if Fame limits apply to gaining access to spells to scribe, but they are low enough that you will seldom have any issue with Fame limits on buying spells to scribe.

Only 5 Fame would be needed to scribe up to 7th level spells, after all, so only for spells before gaining 5 Fame, which is usually gotten by second level...


We undertake missions for the society, essentially working for tips; yes their pretty big sometimes but we all get an equivalent amount. So the "half cost" of scribbling fee that the library charges is essentially a wizard tax.

On one hand it doesn't seem fair since all classes contribute said material to the society as a whole, but on the other hand wizards do not buy a whole bunch of stuff that other classes need to in order to be effective in scenarios.

I'm sure it works out to being a monetary balance of the general game mechanic between classes. The designers have done a good job so far so im going to trust them on this one.


Dan Simons wrote:

PFS FAQ entry on spellbooks

This was changed at least a year ago. It has also been discussed dozens of times in these messageboards, to include THIS ONE only two weeks ago. There is no limitation on access from an NPC, but I agree that the Fame cap is probably the best option, which given the low scribing and access costs isn't really much of a limitation.

Bottom line, you don't have to buy scrolls in order to copy them into your spellbook anymore. Your options to learn new spells for your spellbook are:

1. Adventure with another wizard or magus PC, and agree to exchange access to your spellbooks. Only pay the scribing cost once you've made your rolls.* Shinobikazuma has the scribing costs listed above. You are not allowed to charge other PCs for this access.
2. Loot the spellbook from an enemy wizard or magus that you've defeated. Ask the GM what spells are in it. Make your rolls* and scribe the spells you want, paying the appropriate scribing cost for ink, etc.
3. Find scrolls on the bodies of your enemies or just lying around, and assuming that you don't need to cast them off the scrolls during the scenario make your rolls*, pay the base fee, and scribe them into your spellbook.
4. Go to an NPC spellcaster or library between scenarios, pay your access fee (half the scribing cost), make your rolls,* and pay the normal scribing costs.

If you're buying a scroll just to copy a new spell into your spellbook you either haven't read the FAQ in at least a year or you have thousands of gold pieces you want to throw away.

*If you keep your Spellcraft skill high enough you can just Take 10 instead of rolling, thus no chance of failure. I'm not saying that if you don't keep your Spellcraft up that you're doing it wrong, but perhaps you have a gambling addiction because you're relying on the dice to dictate the contents of your character's most...

Hey Dan (or anybody else as well), do you know where the original source for #4 is? i did not see it in the FAQ or the current PFS guide....

4/5 ****

It's in the Core Rule Book.

Grand Lodge 4/5

Robert Hetherington wrote:
It's in the Core Rule Book.

Core Rulebook, page 219, right-hand column:

Quote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

PFS removed the extra cost for "rare and unique spells".

Scribing cost is a little farther down that same column:
Level Writing Cost
0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp

Sorry, don't really know how to format that part.

The Exchange 2/5

In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS

Maybe this has been covered but has it been cleared up that a rare instance is just go to the library to copy the spells out in PFS, to me library doesn't sound rare at all and I am just wondering if this is guess work or somebody has made an official post on the subject.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Please see this FAQ.

Dark Archive

Hmm, there's quite a bit of dust here. Excellent! *Takes a deep breath, blows a giant dust cloud up*

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