| GM Arkwright |
Look at the spell components. If it has verbal components, someone can hear you muttering words which, after a spellcraft check, will tell them you're casting a spell. If it has somatic components, someone can see you making hand gestures which, after a spellcraft check, will tell them you're casting a spell. If it has material components, someone can see you fondling some eye of newt which, after a spellcraft check, will tell them you're casting a spell.
If you take care of these components with silent spell and still spell and eschew materials, no one will be any the wiser if you cast a spell. However, your GM may rule that they get a perception check to notice you 'concentrationg'.
Mystic Lemur
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Psionics can be cast without components pretty esily.
Psionics are awesome but they aren't spells, and have nothing to do with the OP's question. And even most psionic powers have a noticeable manifestation (a glow, a hum, ectoplasm, etc.)
Removing components does not hide the spell casting. You still provoke and people can still use spell craft to ID your spell.
This, 100%. Even a Quickened spell can be identified with Spellcraft.
| Nicos |
| 1 person marked this as a favorite. |
Hey there Everybody,
The rules here are certainly not clear, because they generally assume that the act of casting a spell has some noticeable element. Notice I did not say component, because I think the rules are silent on parts of spellcasting that are codified components versus those that occur without any sort of codification, such as the wiggle of a finger, change in breathing and other flavor bits that happen when a spellcaster makes the magic happen, as it were.
Back to the topic at hand, since the rules are silent here, I think it is well within the GMs purview to impose a penalty to the Spellcraft check to identify a spell without components (V, S, M). Since there is no real increase for spells with just one, I would guess that this penalty is not very large, perhaps only as much as -4.
This is, of course, up to your GM to adjudicate.
Jason Bulmahn
Lead Designer
Paizo PublishingEdit: I should also note that I also agree with James, that a strict reading of the rules says you can make the check, without penalty, regardless of the spell's components.
| Azothath |
why get all those feats... just hire a couple of street performers to hide you behind a sheet whenever you cast a spell... viola... no one can see you cast! They'll need instruments to cover your vocal casting, I'll suggest trumpets and bongos... add a pretty lady and a limbo bar and you'd swear your CHA 7 wizard just became invisible!
The other option is to cast Obscuring Mist first, then let loose. Cover by casting Disguise Self into a human so when you exit the cloud they think it's someone else... or just change your disguise every 10 min with a Hat of Disguise. Illusion of Calm is the other way to go.
So long as you cast ineffectively just blame it on your party Bard.
8^) lol...
Stockvillain
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Illusion of Calm is a good way to go. 3.5e had several options for concealed spellcasting, so you may want to look into Cityscape or Complete Scoundrel for details.
| blahpers |
There is the feat Secret Signs from the ISWG for spells that have only somatic components.
Amusingly, that feat makes spells with only somatic components harder to detect than spells with no components at all.
| Razh |
R2D2TS wrote:There is the feat Secret Signs from the ISWG for spells that have only somatic components.Amusingly, that feat makes spells with only somatic components harder to detect than spells with no components at all.
Does Silent spells qualify for this feat?
Also, this feat seems to imply that there are no noticeable effects when casting a spell, like glowing runes. So, what is the logic in game for silent still spell to be detectable?
| SlimGauge |
the search engine is your friend
| Anguish |
why get all those feats...
Assuming you're serious...
You get Still Spell so you can cast when tied up or otherwise unable to move. You get Silent Spell so you can cast when in an area where sound doesn't work such as silence.
In short, you get those feats so you CAN cast in conditions where somatic/verbal components aren't permitted. Which is a pretty big deal.
| DM_Blake |
So, what is the logic in game for silent still spell to be detectable?
The logic is:
Normally, if you cast a spell it provokes, even from a dumb zombie that has no brain to understand what a spell is. Normally, if you cast a spell, anyone with Spellcraft can make a roll with no penalties, not even distance penalties, to figure out what spell you're casting.
That is the general rule for spellcasting. It always applies unless you find a specific rule that explicitly changes it.
Also:
The Silent Spell feat and the Still Spell feat have no explicit text that changes the general rule. So while these feats can make some components unnecessary, you still provoke and you can still have your spell identified with Spellcraft at no penalty.
By RAW.
Does it make sense? Maybe not. What is the logic for doing it this way? Probably an oversight. I personally think that both of those feats should add bonuses to your Cast Defensively roll and both of those feats should impose penalties to Spellcraft checks to identify your spell.
But even with those two suggested house rules, that still does not explicitly say that your casting is invisible and undetectable to observers.
So you would need a third house rule (or make it the first one if you wish skip the previous two) that says that casting a spell with no component is impossible for observers to detect. Or make your house rule tie into a Perception check if you don't like "impossible". Or whatever.
But those are just house rules. Without them, the general condition still stands: when you cast a spell with any number of components (including zero components), everyone knows you are casting something and can react accordingly with AoOs, Spellcraft rolls, or just shouting for the guards to come arrest this enchanter running around town beguiling decent citizens.
| Azothath |
Azothath wrote:why get all those feats...Assuming you're serious... you get those feats so you CAN cast in conditions where somatic/verbal components aren't permitted. Which is a pretty big deal.
I was a bit jocular, but there's always a point in there.
If you just want to cover your spellcasting, there are many ways to do this using mundane (non-magical) methods without spending any feats. Perception modifiers are easy. Secondly use a spell, as this is "cheaper" than a feat.
It is an inefficient and an unwise use of your precious feats to spend them in such a manner. The result of someone seeing you cast is that they >may< know what you're casting... and they'll find that out as soon as the fireball goes off. So it is really about information control and immediate actions. The cost is feats AND spell levels, as the metamagic feats increase the "cost"(spell level) of your spells.
As for no verbal or somatic abilities, it is impractical trying to counter a condition that rarely, if ever, occurs. It's more efficient to just get a spell-like ability at mid to high level as that effectively does the same thing (for that spell).
Lastly there was the assumption that if you take 3 feats (Silent, Still, Eschew Components) nobody can tell that you are casting, which is false.
R2D2TS
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blahpers wrote:R2D2TS wrote:There is the feat Secret Signs from the ISWG for spells that have only somatic components.Amusingly, that feat makes spells with only somatic components harder to detect than spells with no components at all.Does Silent spells qualify for this feat?
Also, this feat seems to imply that there are no noticeable effects when casting a spell, like glowing runes. So, what is the logic in game for silent still spell to be detectable?
In regards to the first question, I would say that if you make the spell need only somatic components it works.
Silent Spell (Metamagic)
You can cast your spells without making any sound.
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.
Special: Bard spells cannot be enhanced by this feat.
Now some GMs may say that the feat does not remove the component, just your need to comply with it, which would make it not work.
As for your second question, it comes down to how the GM wants to explain it. If you check out the second link from SlimGauge's post it goes to one explanation from Jason Bulmahn.
@Azothath The idea originally posted by the OP was for concealing less flashy spells like charm person. He was looking to find out what happens when the spell has no real visible manifestation.