
ChainsawSam |
I imagine you want good strength because you want to hit things. Hitting things requires good AC as things tend to hit back.
High Strength? Easy.
High Charisma and Strength? Easy.
High Charisma, high Strength, and nude. Difficult.
Monk is the obvious answer when naked things come up, though there isn't much reason to have Charisma. Champion of Irori (or Champion of the Enlightened whatever its called) combines Monk and Paladin to decent effect, but having the ability scores to pull it off is practically insurmountable as you want bonuses in 5 of the six ability scores.
Perhaps a Lore Oracle (Cha to AC) with Scribe Tattoo to have magic item bonuses without wearing actual magic items. Bracers of armor tattooed on the wrists, belt of strength on the hips, etc. This will take a fair chunk of time and money before it goes anywhere.
Dragon Disciple will eventually get a +4 to strength. Orc Heritage will get you +6 eventually. Both of those options are things that take quite a long time to pay off.
My suggestion? Cheat. Synthesist. You're not going to be strong outside your supersuit, but it is the easiest way to have high Strength, high Charisma, and enough survivability to actually matter. Your Eidolon can be just as naked and petty and buff as you want it to be.

ChainsawSam |
Sorcerer. Fey bloodline could be attractive, but Dragonic would be better able to fight nude. Consider Tattooed Sorcerer archetype if you want attractive body art on said Sorcerer.
Only other thing I can think of is a bard or a fighter archetype of some sort.
If you're going that way you might as well pick up Noble Scion of War for Charisma to Initiative as well.
You'd need a decent con regardless, if you can get a decent wis as well then you could go for Monk and then Champion of Irori to put that mess to use. On the surface this is the most practical way to cut down on how MAD CoI is, however it runs into typical Oracle pitfalls.
This path of course runs into the same issue that Scaled Disciple Oracle -> Dragon Disciple runs into, and that is trying not to get too hammered by your Oracle Curse while simultaneously attempting to get something useful out of your Oracle revelations (which usually scale based on Oracle level) though a 1 level dip for Sidestep Secret is the easy way to accomplish this.
Curse is harder to deal with. It'll take until 9th level until you hit 5th level for the sake of the curse (Oracle 1, other stuff 8 which counts as 4). That's the part I don't really have an answer to.

Umbral Reaver |

Okay. Let's actually see how far we can make this go.
20 points allows us to get the following array: 16, 7, 12, 10, 10, 17
Not great, but we're working with Samsaran modifiers. If you can get access to Nereid's Grace without being a Samsaran, you have a huge advantage.
Lore Oracle's Sidestep Secret gives Cha in place of Dex for AC and Reflex. Total AC so far is 13.
Nereid's Grace adds Cha as a Deflection bonus to AC. Now we're up to 16.
That's not the greatest, but it goes up by +2 for every +1 gained to Cha modifier. Not counting any other factors, that could be a 30 AC if you get your Cha up to 30. Add in bracers of armour +8 and natural armour +5 and you're sitting at 43. A buckler (you want a free hand for spells) +5 raises that to 48. We can do more, with feats and other gear. I think this is working okay.
Edit: Or... go Lore Oracle 1/Synthesist X. Max out your Cha and add in the benefits of the Eidolon to get enormous natural armour.

Cap. Darling |

Tetori monk. Think Zangief:)
Use your charisma to get a decent UMD and intimidate.
Is it important that there is mechanic advantages to the High stats? If so consider getting enforcer and make them Shake before you crush them.
Edit: Dual talentet human. Snapping turtle style. They will love being hugges to death by someone beautiful for a change.

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Angel blooded Aasimar Nature Oracle 1 for Nature's whispers (Cha to AC and CMD, something sidestep doesn't cover) and Paladin for the rest. Getting your Cha to saves will make up for no Dex.
Gnome Oracle/Savage Barbarian/Rage Prophet. Using the gnome's oracle favored class bonus, you can get your lame curse high enough to rage cycle around 8th level. Not quite as high of strength but rage makes up for a lot of that.
Either way take noble scion of war.

Renegadeshepherd |
I assume u want ur charisma high because it represents ur physical attractiveness? Did u want to have ur own naturally high strength or would outsider help be ok?
Because honestly im thinking if your not playing PFS you should just play a synthesis summoner. Take your beauty, add some skills from you eidolon to make you silver tongued on top of that. Then add some strength to that. No one but no one will stop and think about ur merger, at least with the eidilon :)
give it a thought.

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Nature's Whispers covers CMD, but Sidestep Secret covers Reflex saves. Tough choice.
High charisma is not just attractiveness, but force of personality, which are both desired.
High strength is for a well muscled physique.
I can't find a picture of a Samsaran, so I can't judge their looks.
I like Oracle for it, and Paladin works, but Barbarian seems interesting too.
Suli and Angel-Blooded Aasimar seem to work, but Gnome just does not fit the concept. Also, I am not too fond of Gnomes.
I would prefer a medium sized race.
Maybe a Wand of Nereid's Grace, and a high UMD?

Umbranus |

If you go barbarian I would take the nature mystery just because some of its other revelations fit the barbarian style very good.
Natural divination for example which you can use once per day to get your cha bonus to one saving throw within the next 24h.
Or, instead of getting Cha to AC you could take the air mystery and get the air barrier that gives you an invisible field that protects you and grants AC. The important part being invisible. The usefulness of this depends on how high your dex will be (or the difference of dex and cha bonus) and how you will mix barbarian and oracle.
The ancestors mystery on the other hand gives the same ability but this time it is the spirits of your ancestors shielding you. Again, no worn armor. And the ancestors mystery would fit nicely with the spirit totem line of rage powers.

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What about the Lunar Mystery?
The Prophetic Armor allows you to use charisma for Armor Class and Reflex saving throws.

Douglas Muir 406 |
With a 20 point build, a Champion of Irori is totally possible. Yes, you need 5 good ability scores. But you can pull it off -- and you'll have a totally awesome frontline fighter who can be AC 30 or so at 10th level while completely naked.
You do have to be a lawful good Paladin. But, you know, you just go around smiting the crap out of stuff.
Doug M.

Douglas Muir 406 |
Here is a sample build at 12th level. NPC, so much less equipment than a PC. Note AC, #of attacks, and damage while smiting.
Doug M.

williamoak |

Oh, that could open things up.
In any case, I would probably do Paladin 2/ Oracle (haunted curse, nature mystery) 3/dragon disciple X, and aasimar.
I would take scion of humanity, racial heritage: kobold and scaled disciple. DD takes care of strength, and you can put your other stat boosters in cha.
As for the aasimar table, the following ones seemed interesting:
6 (permanent claws can be fun if using the DD), 74 (beautiful person kisses you and gets better; could be good if there's a barbarian), 97 (for obvious reasons), 99 (fly is always fun).
What do you think? I think it would be cool. It would be very feat starved though.

Umbranus |

What about the Lunar Mystery?
The Prophetic Armor allows you to use charisma for Armor Class and Reflex saving throws.
That is a cool mystery. Didn't know that one.

The Shaman |

Wilders (the psionic class) are also a decent option for a player who goes without armor. They CAN wear armor, but you may just as well learn inertial armor and overcharge the stuffing out of it. They don´t know many powers, but they can pump a lot of juice in them, and have medium BAB and decent HD as base. You can add in a level or two of barbarian or paladin, although one of the surging types already sort of mimics rage.

williamoak |
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Why haunted curse?
Also, DD only increases arcane caster levels.
I am beginning to really like the Nature Oracle/Paladin idea.
Not sure how to go about the build though, or the tactics.
That's why I took racial heritage: kobold and scaled disciple; it allows an oracle to qualify for DD and gain levels. Haunted curse is merily so as to avoid being one of the "less visually pleasant" curses (I'm pretty sure you wouldnt want the one that makes you look diseased, or the one with burned hands).
I think it would play as a pretty standard DD, using natural weapons (the aasimar "claw" variant and slowly switching to relying on the DD power for extra "oomph". You could also take the feat "tail terror" to gain a fighting tail (although this may go against your visual requirements).
Here's what I think:
Race: aasimar (scion of humanity, claws (table # 6))
Stats:
Str: 16 Dex: 10 Con: 14 Int: 10 Wis: 13 Cha: 17
Oracle:
1 Racial Heritage (kobold)
Paladin:
2
3 Scaled disciple
Oracle:
4
5 Power attack (or tail terror )
DD
6
7 ? , Bloodline feat (power attack or toughness or improved initiative)
8
9 ?
10
...
I dont have my most interesting DD build on me now, but I'll take it out later to reccomend more feats if you're interested.
Proposal:
-If you take angelic blood, angelic flesh (steel)(so your nat attacks count as cold iron), angel wings, metallic wings, you would have 4 natural attacks (5 with tail terror, 6 with the draconic bite ability). Exceedingly feat heavy though. And you would need multiattack at a certain point.
1 Racial Heritage (kobold)
Paladin:
2
3 Scaled disciple
Oracle:
4
5 Angel blood
DD
6
7 Angelic flesh (steel) , Bloodline feat (power attack)
8
9 Mutiattack or eldritch claws
10 Bloodline feat ( toughness or improved initiative)
11 Angelic wings (I know it's redundant)
12
13 Metallic wings
...
I you activate the DD claw powers, at level 13 you have 5 natural attacks (2 claws, 1 bite, 2 wings) that could count as cold iron, magic and silver. It think this is the best natural attack build I've seen.

williamoak |

Legalistic could work, I really dont care much about the curse (I'm not terribly familiar with oracles). It's true that the HP difference isnt so big, so the first level should be oracle, sorry.
As for the racial heritage: kobold & scaled disciple, you can just pass it off as exotic looks. It doesnt need to be STRONG kobold heritage. My 2cp anyway.
Here's the kind of looks I would think it would be :
THey're not naked, but I'm sure you could find something that works. I'm a pretty convinced that rule 34 (or less objectionable version theorof) can always be found.

Umbranus |

Also, wouldn't it be better to put the first level into Oracle for the charisma to AC?
Oracle first only helps at first level but is a (slight) drawback for your whole career because you get less HP.
It's only 4 hp but they could be the deciding factor between life and death some time.And even at first level it is not clear what helps more, some points of AC or 4 hp.

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Legalistic could work, I really dont care much about the curse (I'm not terribly familiar with oracles). It's true that the HP difference isnt so big, so the first level should be oracle, sorry.
As for the racial heritage: kobold & scaled disciple, you can just pass it off as exotic looks. It doesnt need to be STRONG kobold heritage. My 2cp anyway.
Here's the kind of looks I would think it would be :
THey're not naked, but I'm sure you could find something that works. I'm a pretty convinced that rule 34 (or less objectionable version theorof) can always be found.
No need to be sorry.
Also, this is a male PC.
Something a bit like this.

nate lange RPG Superstar 2012 Top 32 |

typing off the top of my head (so apologies if i miss something or screw something up) but what about:
angelkin aasimar
str 14+2
dex 07
con 13
int 07
wis 16
cha 16+2
strong and pretty (but clumsy and dull), wise enough to avoid situation where clumsy and dumb would be his undoing. build will require excessive multiclassing, but look something like this:
1- oracle 1 (take nature or lore for Cha to AC, learn defensive spells like shield of faith)
2- pally 1 (smite will give nice AC bump)
3- pally 2 (Cha to saves)
4- unarmed fighter 1 (crane style)
5- master of many styles 1 (Wis to AC, crane wing)
6- MoMS 2 (crane riposte)
7- MoMS 3
8- MoMW 4 (+1 AC, ki pool can grant +4 AC)
9+ pally 3+ (improve swift action healing and gain more smites)
through 8th level you effectively have medium BAB but it improves from there, and with solid defense. take the Dangerously Curious trait and pick up wands of mage armor and shield as quickly as possible. put ranks in acrobatics too (for bonus to fight defensively). by 8th level your base AC is 18, 22 w/mage armor, 26 fighting defensively (which will be always) plus any items or buffs you get up (+4 for shield, +2 shield of faith, +4 from smite...). that could be slightly higher too, depending on your 4&8 leveling stat points, and what you spend feats on. if you really wanted to you could pick up Racial Heritage for Dwarf or Orc (if you take Scion of Humanity) and take Iron Hide- that gives you +1 natural armor, and opens up the Improved Natural Armor feat (which i think stacks with itself).

nate lange RPG Superstar 2012 Top 32 |

using a 1handed weapon... 2hand it during your turn for extra damage then switch to 1hand (free action) for the rest of the round- that way you can still make AoOs but you have a hand free for the crane tree (free melee hit deflection +AoO 1/round!) i didn't actually include any feats in that outline except the bonus feats from ftr 1/mnk 2... so you can pick some (like i mentioned) for AC, but you also have room for things like power attack, arcane strike, and/or weapon focus.
with a longsword (just for example) you could fight 2handed on your turn (with arcane strike, 1:3 power attack, and 1.5 Str- probably get a +2 Str belt fairly early on) and your damage won't be too far behind a fighter with a greatsword; when its not your turn, AoOs only get 1:2 PA and normal Str bonus, but you get to use the crane feats which are pretty awesome.

nate lange RPG Superstar 2012 Top 32 |

the build i posted is probably too busy to add bloodlines or intimidation... in other builds:
- personally, i feel like either of those bloodlines, while providing a statistical advantage, would run into the same problem as heading Dragon disciple- you'll start to look increasingly abnormal/freakish, which seems contrary to concept.
- intimidate would absolutely work for a stat array like you're going for; pick up intimidating prowess and cornugon smash and you'll be demoralizing people left and right.

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By the way, I was hoping to have Arshea as my Deity.
Would Sunder be a poor option?
Intimidate seems fun too.

nate lange RPG Superstar 2012 Top 32 |

well, having read the description of Arshea, why not just make an Angelkin Aasimar sorcerer (or oracle) focused on enchantments? you could give him/her a 14 str for only 2 points and she/he'd be clearly stronger than the average person! plus sorcerers (almost) never wear armor, so walking around naked (or nearly naked) shouldn't be a problem. and since you'd be Cha based, social skills (like intimidate) make sense to take.
spending a standard action to intimidate in combat probably wouldn't be worth it very often, but if you built up to dazzling display (for AoE demoralize) it could be... or if there's a feat or something that lets you make a free intimidate with a spell that would be great.