Monkplayer |
Magma MephitCR 3
XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (works only in contact with magma or lava)
Fort +2, Ref +5, Will +3
DR 5/magic Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), pyrotechnics1/day
Breath Weapon (Su)
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Format: breath weapon (60-ft. cone, 8d6 fire damage, Reflex DC 20 for half, usable every 1d4 rounds); Location: Special Attacks; if the breath is more complicated than damage, it also appears under Special Abilities with its own entry.
QUESTION:
How much damage does a Mephit Magma do with it's breath weapon?
fretgod99 |
Magma Mephit (Fire)
Magma mephits are commonly found on the Plane of Fire. These mephits are dim-witted brutes.
Fast Healing: Works only in contact with magma or lava.
Immune: Fire
Weaknesses: Vulnerability to cold
Breath Weapon: A cone of fire that deals 1d8 fire damage.
Magma Form (Su): Once per hour, a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes.
Spell-Like Abilities: pyrotechnics 1/day
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It was farther down the page.
EDIT: NINJA!!!!!