
tchayl |

Hey all, 2 apologies first, if it's in the wrong section, sorry, and I know it has been done to death, but I'm having a difficult time finding a new, up to date, official answer.
In the newest version of societies play, can you ONLY buy stuff that you have logged on your Chronicles sheet, or can you purchase ANY item up to the price indicated by your fame.
From what I've read you it used to be the later, but my current dm and fellow players say it's changed. So, what can I buy?

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1 person marked this as a favorite. |

It has not changed and is on page 23 of the current Guide to PFSOP. You can buy any Always Available item, any legal item whose cost you qualify for based on your Fame (Fame 0-4 doesn't allow you to buy any extra items - it didn't before, but the text was ambiguous and has been clarified), any item on one of your Chronicle Sheets, or spend PP for any legal item up to 750 gp.

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It has not changed and is on page 23 of the current Guide to PFSOP. You can buy any Always Available item, any legal item whose cost you qualify for based on your Fame (Fame 0-4 doesn't allow you to buy any extra items - it didn't before, but the text was ambiguous and has been clarified), any item on one of your Chronicle Sheets, or spend PA for any legal item up to 750 gp.
Starglim is correct.

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I've always found it easier to think of
"You can buy anything on a sheet"
as
"Items on chronicle sheets become 'Always Available'".
That way you just have to know how Always Available works, and how fame limiting works. The question of "do I need enough fame to buy a chronicle sheet item?" never comes up.

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As kind of an extension of this question, I just took a gander at page 23 to familiarize myself with the purchasing rules again and didn't notice anything one way or the other on this.
Let's say you find an item on a chronicle for a book you don't own. At that point do you still require the additional resource or are you allowed you use non-official sources for reference purposes and buy the item? I would guess it does not "become part of the core assumption" as it were, but did not see a concrete answer at a cursory glance.

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As kind of an extension of this question, I just took a gander at page 23 to familiarize myself with the purchasing rules again and didn't notice anything one way or the other on this.
Let's say you find an item on a chronicle for a book you don't own. At that point do you still require the additional resource or are you allowed you use non-official sources for reference purposes and buy the item? I would guess it does not "become part of the core assumption" as it were, but did not see a concrete answer at a cursory glance.
You still need the official resource for it, unless the item is statted out on the chronicle sheet. For example, if the chronicle sheet lists a "Cracked Dusty Rose Ioun Stone, 500gp" you need Seekers of Secrets (or I guess the Pathfinder Society Primer?) to use it. But, if the chronicle sheet lists the entire stat block for "Widget of Wondrousness-ish" including its cost, Caster Level to create it, a description of what it does, et cetera, then you're good to use it. (Those things often don't exist in other resources, they're basically boons.)

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Related question concerning purchasing from chronicle sheets:
Lets say that after a mission I get a chronicle which has "Potion of Bull Strength - 300GP" on it. Can I only purchase this one time, or as many times as I want? If it works as Avatar here states (I.E. chronicle items become always available) am I allowed to by 100 of these potions at once?
It seems silly to me during an adventure you find a guy carrying one wand, or one potion, or what have you, but with the wording of PFS rules your character is allowed to clone that item over and over and over again.

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Standard items that are not on the Always Available list are, usually, unlimited.
Items that are non-standard, either in caster level, charges remaining, or pieces of ammo found, are usually going to have a limit on how many you can purchase. That limit may not be one, especially for ammo.
I have seen one 25 charge Wand of Cure Light Wounds on a chronicle without a purchase limit, but I think that is from a now-retired scenario.

Hobbun |

As Name Violation had indicated, if you are only limited to one item on the chronicle sheet, it will have a “Limit one” in parenthesis next to the item.
But another thing to keep in mind, if your Fame level is high enough you can buy the item ‘without’ it being on your chronicle sheet, unless it’s a unique item. For example, like a wand with lesser than 50 charges.
I believe with a Potion of Bulls Strength your Fame only needs to be 5 (500 GP or less), so once you get to 5, you can buy a Potion of Bulls Strength as many times as you want (within your funds).

Hobbun |

Yes, I agree. Or there have been times the item has been ‘way’ above my funds. I remember one time having the option to purchase a 38,000+ GP axe at 4-5 subtier.
From what I understand, season 5 has gotten better on this. But I have not played a S5 scenario yet, so I can’t speak from firsthand experience.

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BigNorseWolf wrote:Standard items on a chronicle sheet are by and large superfluous. by the time you have the cash for them you should have the fame for them.This may be changing with the new secondary success conditions. So far, they seem to be harder than the older faction missions.
That’s not really a change I wanted to hear.
Can you say in what way they are more difficult (without spoilers)?
Depends if you are talking about the secondary success condition or the new faction missions. People are confusing the 2 of them.
First, new faction missions.
Personally, I'm not sure they are all that much more difficult, but they are definitely more extensive (the four I've seen are not just a simple skill check) and nebulous/ambiguous (you have to figure out what to do).
First you absolutely need to get the LETTER FROM YOU FACTION LEADER and read it carefully! You may want to check out this thread. You are expected to be looking for ways to advance your factions agenda all the time (exactly as if you were really a member of a specific faction!). The faction leaders are not handing out a side mission for each individual mission. Each scenario does NOT have a mission for every faction. The 2 scenarios I have been involved with each had a mission task for only 2 of the factions. I do not know if that will be constant.
Let's say your faction leader wants a live pink marigold bush. Each scenario you should try to look for ways of getting one, the name of who might have one, or a lead to someone that possibly could grow one. So every time you see a horticulturalist, plant druid, flower arranger, library with info on rare plants, etc... You should try to make friends and see if they can provide you with a pink marigold or a rumor of someone with more info. Many scenarios will not have any way for you to advance toward your leader's goal.
One was actually pretty easy. If you kept your attention on the info provided and succeeded in the primary mission, I don't see how you could fail.
One was pretty hard. It was difficult to succeed at the primary mission and not irritate the person who's help you needed.
Also, I think the rewards I've seen so far seem much smaller or at least of limited aplicability. So I don't think it will bother me all that much if I don't succeed at getting it.
Second, secondary success conditions.
I agree that they are a bit harder than the primary success condition. But I feel they should be. Getting the 1 xp and the first prestige point is pretty easy. You have to work a bit more for the second prestige point. But why should it be prestigious if it was easy.
Also, the 2 scenarios I've seen each had multiple ways of completing the secondary success condition. There was an element of figure it out (but again I think there should be), but I don't think they were as impossible as some people act like.
The ones I've seen complaining about it were either in very lopsided groups (ex. all martial-melee with no sneak, skills, or magic) or ignored the secondary success condition until the primary was complete THEN they said how can we fulfill the secondary. By then it was too late because of choices they had already made.

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That’s not really a change I wanted to hear.
Can you say in what way they are more difficult (without spoilers)?
Mostly because the success conditions aren't known. For instance, in one scenario, part of the secondary success conditon involves finding a hidden item that the players don't even know exists.

Hobbun |

Yes, that’s what one of my concerns have been when hearing about secondary conditions. Not a big fan of hidden missions and not knowing or guessing what you need to do.
The old faction missions may have been a bit silly/not make sense at times, but at least you knew what had to do, you had the handout right in front of you.
But will hold final judgement until I play a few scenarios with the new secondary missions.

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Yeah, I'll hold judgment until I get back from CharCon in a couple of weeks. It may be that this encourages people to act more like the explorers and archaeologists that Pathfinders are supposed to be. And I understand that the original intent was for characters to only get their second Prestige Point about half the time, so this could bring it more in line with the expectation.

Hobbun |

Like I said, I agree, some of the faction missions were pretty silly. However, as a player, I don’t like hidden objectives. Mysteries can be fun, but not when you only have 4-5 hours.
I can’t speak for what these secondary missions will be like, but if it’s like I am hearing where people are ‘missing’ their secondary mission because it is unclear, I am no fan of that at all.
You can be a good player and explorer, and still just miss information. It happens to the best of us.

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Like I said, I agree, some of the faction missions were pretty silly. However, as a player, I don’t like hidden objectives. Mysteries can be fun, but not when you only have 4-5 hours.
I can’t speak for what these secondary missions will be like, but if it’s like I am hearing where people are ‘missing’ their secondary mission because it is unclear, I am no fan of that at all.
Well, I've played two S5 scenarios so far. One of them, if I understand it correctly, gives a second PP if you do at least two of a selection of 3 things. So that still leaves you able to miss something and get your 2PP anyway.
The other (again, if I understood correctly; I wasn't the GM) was literally "do a good job of what you're already doing".
You can be a good player and explorer, and still just miss information. It happens to the best of us.
Yep, and Pathfinder field agents are no exception. That's okay.

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Jiggy wrote:It’s not ok if you find out you missed a PP at the end of the scenario for an objective that was not clear on what you needed to do to attain it.It happens to the best of us.
Yep, and Pathfinder field agents are no exception. That's okay.
Yep, life is like that. My boss is constantly giving me objectives with no clear method to complete it. That is part of why I get paid, to figure such things out.
At least all these are possible even if nebulous. My boss knowingly gives me objectives that are flat out impossible or contradictory (with of course a low performance review because I didn't fulfill them all).
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It's not a "blind objective". It's not an objective at all. It is not your superiors giving you a second mission without telling you what it is. Maybe that's what you're stuck on: the 2nd PP used to be tied to a "mission" that you had to complete, and you're still seeing it as a "mission" only without instructions.
Just don't even think of it like that. It is not an objective, a mission, or anything that anyone is expecting your PC to do in-character.

Hobbun |

Thankfully I come to play PFS to get away from real life.
Come on people, do we need the sharp retorts of “That’s life” and “That’s why you are a good Pathfinder?”
I just stated my opinion that I don’t like blind objectives, I’m glad it works well for you (I really am, not being sarcastic).
As I said, I will try it out, see how blind they really are. Maybe I will be wrong, hopefully I am.
But I’ve derailed this long enough and have said what I have needed to say. Thank you all.

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First, to clear up one misconception: it's not just the season 5 scenarios that can have 'blind' secondary success conditions. As of the start of this month there is a document that spells out the secondary success condition for all earlier scenarios.
For some of the scenarios the secondary success condition is simply 'succeed at the primary mission'. For others the objective is fairly obvious (although not spelled out in the mission briefing). But for some of them it's not only not immediately apparent what you have to do; it's a multi-part objective, and failing any one of the parts means you don't get the second prestige point. I GMed one such on Friday (a season 3 scenario), and the party (including a couple of very experienced players) did not manage to get the second point.
Personally I'm in favour of the change; now there's a way for the 'goes beyond the call of duty' pathfinder to achieve recognition above and beyond the norm.

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It's not a "blind objective". It's not an objective at all. It is not your superiors giving you a second mission without telling you what it is. Maybe that's what you're stuck on: the 2nd PP used to be tied to a "mission" that you had to complete, and you're still seeing it as a "mission" only without instructions.
Just don't even think of it like that. It is not an objective, a mission, or anything that anyone is expecting your PC to do in-character.
I agree. It's not a mission so much as a "No s*&t, I was there!" story. Pathfinders who survive a falling mountain and still go on to complete their mission get talked about. Pathfinders who manage to completely dodge all the rocks from the falling mountain and don't even get hurt will get talked about more.
It actually makes it more about "fame", really. "Oh, you're THAT guy! Sure, I can sell you this amazing magic item..."

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Thankfully I come to play PFS to get away from real life.
Come on people, do we need the sharp retorts of “That’s life” and “That’s why you are a good Pathfinder?”
I just stated my opinion that I don’t like blind objectives, I’m glad it works well for you (I really am, not being sarcastic).
As I said, I will try it out, see how blind they really are. Maybe I will be wrong, hopefully I am.
But I’ve derailed this long enough and have said what I have needed to say. Thank you all.
Secondary Objectives are not really unknown, they usually are doing the mission better than just what the Venture Captain says and remember what Pathfinders are supposed to do - find relics, artifacts, knowledge, resources and allies. For example - The Venture Captain might not know that there is an artifact in the bandit lair - but when he sends you to stop them and you find it - you get extra prestige for bringing it back to the Society, beyond what you did.
A game I GM'ed (a year 1) using the new secondary conditions gave extra prestige if you didn't set off and take damage from more than two traps. Again it is a case of doing the mission better than just the basics.
And I suppose that some future or current secondary objectives might be taking prisoners for later questioning rather than just murdering them all.

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Secondary Objectives are not really unknown, they usually are doing the mission better than just what the Venture Captain says and remember what Pathfinders are supposed to do - find relics, artifacts, knowledge, resources and allies. For example - The Venture Captain might not know that there is an artifact in the bandit lair - but when he sends you to stop them and you find it - you get extra prestige for bringing it back to the Society, beyond what you did.
After looking through a few secondary objectives, I think there is going to be a steep-ish learning curve, but if you GM you'll be more likely to catch on. Almost all of the secondary success conditions were things from the background section of the scenario that the GM gets to read but players don't necessarily find out if they stay focused on killing the bad guys and taking their stuff, and maybe uncovering a relic or two in the process.
Keep a few things in mind and you'll succeed a lot more:
1.) The Pathfinder Society lives in a political world, and political machinations have a significant effect on the Society.
2.) The society's enemies often have long running plans, field agents only see the tip of the iceberg but if they look they will get hints of the larger connections.
3.) Quid pro quo is alive and well in Golarion. Helping or getting potentially helpful information for allies and potential allies is valuable to the Pathfinder Society.
4.) Knowledge doesn't just come from ancient relics. Living people have information that is often very relevant, especially to points 1-3.
Another way to put it is: Stop being murder hobos. Take prisoners and question them, figure out the "Five Ws" of the bad guy's plot. The end scene in Scooby-Do where they pull the mask off the bad guy and explain his plot to the authorities? That's where your second prestige point is coming from in a lot of cases.

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Not to mention that some of us enjoy the challenge of trying to figure out what the second prestige point is.
I've GMed two Season 5 Scenarios and played 1. In the two I GMed, there were heavy hints as to the nature of the secondary condition in the VC briefing - if players were paying attention, then they quickyl figured out what they needed to do for the 2nd PP. In the one I played, there was no hint, but it was pure common sense for a well-adjusted member of the society. I missed it because I was roleplaying my character, who's a bit of an a******.
Based on my experiences thus far, if your character is a murderous barbarian (for example) who kills everyone they meet and is only concerned with loot, and you roleplay them as such, then you're going to struggle with secondary success conditions.
Conversely, if you're a team player who discusses choices with your companions, thinks about short- and long-term consequences to your actions, and understands the in-game lore around the Pathfinder Society's purpose and goals (both long-term and current to Season 5) then you'll do fine.

Hilstad |
I have a question on purchasing starting gear: The Guide to Organized Play states that all starting characters get 150gp *and* that a starting character can choose traits from the core rulebook and a list of sourcebooks.
Some of those traits (such as Rich Parents and Merchants Child) granted additional starting money. Can a starting character choose those traits and, if so, do they benefit from the additional funds?

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I have a question on purchasing starting gear: The Guide to Organized Play states that all starting characters get 150gp *and* that a starting character can choose traits from the core rulebook and a list of sourcebooks.
Some of those traits (such as Rich Parents and Merchants Child) granted additional starting money. Can a starting character choose those traits and, if so, do they benefit from the additional funds?
This was answered in your thread from the other day. The short answer is no, you can not choose those traits for PFS.