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Kwauss |
![Gold Dragon](http://cdn.paizo.com/image/avatar/GoldDragon9.jpg)
What happens when two creatures occupy the same square? For instance, what happens when you bull rush someone into an ally's square? It says if you move both, they move, but are they in separate squares? Also, if you fail, your bullrush stops, but are they in the same square?
One thing that often happens is that I walk into the square with my unconscious/dead ally. I heal them or raise them, and now we're in the same square. Am I squeezing as long as they're prone? Am I squeezing if they stand up? Does someone get shoved out of the square?
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Ciaran Barnes |
![Krun Thuul](http://cdn.paizo.com/image/avatar/PZO9219-Krun.jpg)
As far as being unconscious, then healed to positive HP while an ally is standing over my prone character, in the 3.5 days JB once prohibited me from almost all action until I was the only character in the square. I think my choices were crawl or retrieve an item, maybe a couple of others. I understand this does not provide a RAW answer.
For the other stuff, if the rules don't spcifically spell it out, let your GM make those choices on the fly. The rules do expect a GM to do that once in a while.
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![Riding Dog](http://cdn.paizo.com/image/avatar/PZO1124-RidingDog_90.jpeg)
Any time you end up in a square sharing space with someone else, the person who entered the square of another goes prone.
Would you point out where that rule is in the book?
As far as I was aware, if an action were to cause a character to end his turn in a square occupied by another creature, he is moved back to the last legal square.
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blahpers |
![Squealy Nord](http://cdn.paizo.com/image/avatar/PZO9500-5-SquealyNord.jpg)
What happens when two creatures occupy the same square? For instance, what happens when you bull rush someone into an ally's square? It says if you move both, they move, but are they in separate squares? Also, if you fail, your bullrush stops, but are they in the same square?
One thing that often happens is that I walk into the square with my unconscious/dead ally. I heal them or raise them, and now we're in the same square. Am I squeezing as long as they're prone? Am I squeezing if they stand up? Does someone get shoved out of the square?
When moving two people with bull rush, they both move, maintaining their 5' separation as if you we're pushing blocks in a puzzle game. Nobody squeezes. Similarly, if your bull rush is stopped, you don't move them; you're in the same square you were in when you took the bull rush action. For a charging bull rush, that would be the spot where the charge ended adjacent to the foe.
For healing, it's simpler to avoid the issue by healing them from 5' away.
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BiggDawg |
![Ghartok, The Carrion King](http://cdn.paizo.com/image/avatar/PF20-12.jpg)
I would use the squeezing rules if two people are in the same square for some reason that doesn't have another rule adjudicating the resolution (like bull rush does). If you cast create pit and two ogres fall into it for example I would rule both ogres are squeezed into the one square at the bottom. Really squares are pretty big areas that can easily fit two people, but it would restrict their movements and I think the squeezing rules reflect that well. So use the squeezing rules if the situation causes two people to occupy the same square. I don't think there is a RAW ruling on what to do this would be a table ruling/house rule.
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![Hag Eye Ooze](http://cdn.paizo.com/image/avatar/PZO9072-HagEye_500.jpeg)
This may not be RAW but heres they way I usually rule on it:
One should always look up a rule before posting. I was in error above. You don't go prone:
Core p194: "Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal
position that’s closer."
I heal them or raise them, and now we're in the same square. Am I squeezing as long as they're prone? Am I squeezing if they stand up? Does someone get shoved out of the square?
You can occupy a square with a prone ally or foe without squeezing.
If they stand up they are moved to the closest legal square.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
DM_Blake |
![Tarrasque](http://cdn.paizo.com/image/avatar/doubletruck.jpg)
What if you are bull rushing someone and miss solely because the defender has concealment (in darkness or invisible target)? Do you stop before the defender's square, end in the target's square, or brush by and go past their square?
You cannot "brush by" their square (assuming you mean move through their square as opposed to going around it - the former is against the RAW and the latter is no longer a bullrush but just a move that provokes normally).
You would stop in the last legal space you moved through. Missing them because of concealment doesn't mean you fail to stop moving - you might still run into them, harmlessly, shoulder to shoulder or something, enough that it stops your movement without allowing you to pass through.
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blahpers |
![Squealy Nord](http://cdn.paizo.com/image/avatar/PZO9500-5-SquealyNord.jpg)
What if you are bull rushing someone and miss solely because the defender has concealment (in darkness or invisible target)? Do you stop before the defender's square, end in the target's square, or brush by and go past their square?
The concealment makes no difference. You stop before the defender's square. The bull rusher doesn't just miss; she fails to move the defender. This manifests in whatever way makes sense--maybe the invisible target just sticks a hand out like he's holding back a toddler trying to hit him, and the bull rusher can't adjust to compensate.
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Kayerloth |
Interesting. So the best way to stop a charging tarrasque or dragon dead in its tracks is to have an invisible pixie standing in front of it. :D
I realize your response is tongue in cheek but:
A big creature can move through a square occupied by a creature three size categories smaller than it is. Creatures moving through squares occupied by other creatures provoke attacks of opportunity from those creatures.
Better be one BIG pixie or unusually small Dragon or Tarrasque. Nevermind issues such as Blindsight or Scent etc.. :D
And for greater completeness:
You can move through an unoccupied square without difficulty in most circumstances. Difficult terrain and a number of spell effects might hamper your movement through open spaces.
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.
Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.
Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.
Overrun: During your movement, you can attempt to move through a square occupied by an opponent (see Overrun).
Tumbling: A trained character can attempt to use Acrobatics to move through a square occupied by an opponent (see the Acrobatics skill).
Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.
Square Occupied by Creature Three Sizes Larger or Smaller: Any creature can move through a square occupied by a creature three size categories larger than itself.
A big creature can move through a square occupied by a creature three size categories smaller than it is. Creatures moving through squares occupied by other creatures provoke attacks of opportunity from those creatures.
Designated Exceptions: Some creatures break the above rules. A creature that completely fills the squares it occupies cannot be moved past, even with the Acrobatics skill or similar special abilities.
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Kayerloth |
Kayerloth wrote:or unusually small Tarrasque.I think I'm offended.
You've somehow managed to injure my armored sensibilities. As soon as they regenerate, I'm gonna come CHOMP you with my armored teeth.
Must!
Gain!
Altitude!
"This Tarrasque has Noooooo sense of humor" rumored to have been said by Serena 'Tarrasque Slayer' Goldenwing shortly before her untimely chomping.
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DM_Blake |
![Tarrasque](http://cdn.paizo.com/image/avatar/doubletruck.jpg)
James Risner wrote:I agree, but I don't have a rule to quote. Is this just common practice that we've learned?You can occupy a square with a prone ally or foe without squeezing.
If they stand up they are moved to the closest legal square.
James quoted it above, it sort of applies:
Core p194: "Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal
position that’s closer."
So if your ally is prone, you can easily walk into his space and heal him. When he stands up, he could end his turn in your (plural) shared space. If he does that, the quoted rule on P.194 would be invoked.
However...
Him standing up is not "accidentally ending movement". It would be deliberate, not accidental. So the rule might not apply.
As a GM, I would disallow it for that reason. I would insist that the guy standing up must also use movement to exit the shared space. For example, stand as a move action, take a 5'-Step to an adjacent square, and he'd still have a standard action left for whatever he wanted.
But I'm not sure that it MUST be disallowed on the accidental/deliberate premise.
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Kayerloth |
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Sounds rather house rule or exceptional as:
You cannot end your movement in the same square as another creature unless the creature is helpless. Assuming they somehow started the round in the same square by virtue of one of them being helpless I'd say whoever had the higher initiative MUST have left the square by the end of their turn as they can not end their movement in the same square. Now RAW that brings up the issue of what if neither "moves" but I think RAI is fairly clear, they can't end their turn still in the same square and if they do the one whose initiative it is will be placed in the nearest legal space at the end of their turn.
Over all I am with DM Blake the characters can not elect to end up in the same square but must by the end of the turn in which they started in the same square have moved to legal spaces and must attempt a set of actions (in initiative order) which will result in them being in a legal space(s).
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blahpers |
![Squealy Nord](http://cdn.paizo.com/image/avatar/PZO9500-5-SquealyNord.jpg)
Sorry, I meant I agree with this part, but don't have a rule quote for it:James Risner wrote:You can occupy a square with a prone ally or foe without squeezing.Happens all the time with stepping into a downed ally's square, who gets healed (much more often with channel energy I suppose).
The rules only cover helpless, which is a separate condition from prone (and either can happen without the other). Again, you're better off casting your healing spell from five feet away.
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Kayerloth |
Sorry, I meant I agree with this part, but don't have a rule quote for it:James Risner wrote:You can occupy a square with a prone ally or foe without squeezing.Happens all the time with stepping into a downed ally's square, who gets healed (much more often with channel energy I suppose).
You can start your turn (movement) in the same square but I think what we are both saying is you can't end your turn that way once more than one character is no longer helpless (that wouldn't fall under "accidentally ending"). When the previously helpless character's turn comes up he must take actions which will result in him being in a legal space or as the GM I will place him in the nearest legal space.
@blahpers - I think what Majuba is envisioning is B has stepped into prone and helpless character A's square (to plug the hole or whatever). Then character C uses some spell or ability at distance that renders character A no longer helpless ...
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![Hag Eye Ooze](http://cdn.paizo.com/image/avatar/PZO9072-HagEye_500.jpeg)
Sorry, I meant I agree with this part, but don't have a rule quote for it:James Risner wrote:You can occupy a square with a prone ally or foe without squeezing.Happens all the time with stepping into a downed ally's square, who gets healed (much more often with channel energy I suppose).
Core p193: "Opponent: You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty."
Core p568: "A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through."
It is interesting that Helpless allows you to Charge through and otherwise move freely but even slightly better in the form of Paralyzed counts as difficult terrain.
So it would seem that you can't occupy the same space as a prone ally or opponent.
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![Hag Eye Ooze](http://cdn.paizo.com/image/avatar/PZO9072-HagEye_500.jpeg)
Wait, you can move through a healthy ally's square without penalty, but if they're paralyzed suddenly there's a penalty?
That's stretching the bounds of my ability to rationalize in-game.
My guess is the paralyzed guy is posed in an awkward way that makes it more difficult to navigate around him.
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Kwauss |
![Gold Dragon](http://cdn.paizo.com/image/avatar/GoldDragon9.jpg)
The problem I have with all these responses is that they mandate player actions, which I don't do (and may not even be possible if you're surrounded), give free movement, which I'm uncomfortable with (as it'll be taken advantage of), and don't really answer the question.
Based on RAW, If two characters end up occupying the same square, what is the IG effect? Does it matter if one or both are prone? Does it effect flanking?
I can't tell.
Without these rules, your spellcasting opponent in a dead end 5' corridor with two minions between them and the characters is invulnerable to melee weapons. Those minions are invulnerable to bull rush, as well. Correct?