looking for suggestions on how to allow heavy armour on a high dex based character?
Yeah some will say, I'm a ranged fighter I shouldn't rely on armour. The problem is, there are plenty of other ranged enemies. And the DM likes to have them target the other ranged enemy they're facing :D
Typically, a 20AC isn't helping... I have a reasonably high dex (8) but only 2 going into AC because of the Max dex. Big problem.
Is there a way (like a feat or something) that allows me to increase a max dex? Obviously I couldn't just all of a sudden remove it... But say, increase it from 2 to 4?
I've been going through a phase of selecting new characters. I've looked at a lot of options, and I've settled on 2 characters to build (one to use now, one later).
I've recently made the decision of using my Hunter - Packmaster.
HOWEVER, I can't decide how to build my pets.
I've currently got a level 7 Warcat and a level 4 bird (owl).
This has been done using the Boon Companion feat.
The hunter is level 7.
Is there a better way to do this? (get higher level companions?)
It was originally 2 warcats (level 7 and 4), but I thought having a bird would be extremely useful, as I can use it to scout.
I'm a hunter with 2 companions, and I'm using Pack Flanking, which allows me to flank from the same square (shared with my companion) but would it still result in loss of dex to AC?
It's not overly important (but still extremely useful) if I can use it. It's a nice added bonus, because being able to flank an opponent with my companion right next to me is fantastic. But it would be even better to be able to inhabit the same square with no penalty.
Also, just designed an Unchained Rogue.
Fairly interesting. I've taken Moonlight Stalker, as well as Camouflage, so increasing the possibility of hiding and gaining concealment. Plus, I can't have my dex bonus taken off me (even by invisible people) unless I'm immobile etc.
It's important I keep my dex bonus, or I'm a dead gnome :D
Using a Kurri. Just a small dagger. Leaf armour (highest I could find as light armour that gave a good ac.
Party has a gnome alchemist (self centred little s#%*). Lol. A dwarf healer, a half elf magus and a dwarf cavalier. There's really only 1 melee character. Most are range. Up until recently I was the best range as an elf crossbow man. Was whooping, but then we got cornered, they broke through and killed me.
The reason I'm looking at bombs, is because I can use my sneak attack damage for them. I'm going to be more of a 40 percent combat 60 percent out of combat fighter. Up until now I've typically been more of a 90 percent combat 10 percent out of combat.
Thats also why I like the idea of alchemist for multi class, as it would allow me to make my own poisons and stuff by finding them. Our group does that very often, and it's what I did as a crossbow man.
Any input appreciated though! Gotta have this guy ready by the weekend. Haha
Built a new character. Decided to try my hand with a rogue.
All about that stealth (but also poison).
Feats I've focused on are:
Weapon Finesse (so I don't have a tanked AC)
I've got a high sleight of hand/stealth (14/18 respectively)
As a gnome, I've replaced Obsessive with Academican. I've replaced Hatred and Defensive for Gift of Tongues.
Rogue Talents I've got Canny Observer, Fast Getaway and Fast Stealth.
What I'm not sure on is how well this character would work. Like, I know what I want to do with it, but survivability is questionable.
HP is 49. AC is 19
Without sneak attack damage, I do a whopping 1d3 +5 damage :D
I was going to use Knife Master Archetype, but decided against it cause I lost trapfinding/sense.
Some thoughts would be great.
So I've mostly finished with my character. haha
Oh the skill points... So many skill points... haha
Basically I'm going to be doing diddly squat damage in combat... But if everything goes to plan, I'll be making the enemy attack each other...
The main purpose for my character however is to wreak havoc out of combat... We're currently in a big city... And I want to try and start a riot... (So that I can quietly slip away and rob a bank so I can get enough money to buy my lesser rod of Quickening). haha.
I'm placing great reliance on my 'suggestion'. However we have been fighting a lot of dragons lately, so that may not work too well...
Out of game I'm also going to be recording our adventures, so that I can use them as stories).
Anywho. I've got 4 feats so far.
Prodigy (bonus to perform)
As a Gnome I can speak Common, Gnome and Sylvan, plus I've also taken Dwarven, Elven, Orc, Goblin and Undercommon (Because of Gift of Tongues).
HP is 60 odd, AC will be lucky to be 22
No clue what weapons I want. Maybe a whip and Cross Bow?
Oh, and Performs are:
So each of the following have 19 skill points (total)
Fruian Thistlefoot wrote:
That is incredible!
Exactly what I wanted to know. I'm using a lot of feats and a racial trait to boost perform. The problem is, they only apply to one, not all.
As to how I got bluff to 23, a lot of bonuses... I can't remember then all right now though.
And yeah. I meant class skill bonus. Sorry for the confusion.
But still. Either way, max points in each skill would only be 19?
I have 23 skill points in one perform currently (because I didn't realise I could have 3)
I have an Int of 12 and am a gnome. (80 skill points + a heap of bonuses).
Ok, so putting 10 ranks into 3 performs (giving me a total of 19 (6 cha/ 3 racial skill). So then those abilities would translate to 6 other skills? Correct?
So the performs I've chosen are Act, Sing and String.
So that would then place 19 skill points in each of the following:
(Would the skill points stack? Since I have 3 Performs that include Bluff?)
Cap. Darling wrote:
With the 3 performs you would get effectivily 6 skills. All based on cha and that is good. The points you used on bluff should have been used on pehaps perform (comedy) that way you would have gotten both comedy and intimidate for free.
Sorry, I'm just finding it hard to follow this...
Wouldn't those skills then have barely any points in them? Because of needing to split the perform ranks (the original 23) between 3 different performs?
well, as it stands I have 23 bluff, 20 diplomacy, 13 sense motive but only 23 perform. I'm not sure I see the benefit in doing it?Each perform would require their own skill points correct?
So with 3 Performs, I'd have to split the original 23 up between them all?
BTW, I've got a lot of stuff that boosts my various skills.
Cap. Darling wrote:
I assume you talk about Versatile performance? It allow you to use perform skills that you have ranks in in stead of other skills. So you can use you perform(oratory) as diplomacy and sense motive. your modifier in Perform(oratory) decides your chance of succes in diplomacy and sense motive. At 2, 6, 10, 14 and 18 you get to Pick a perform skill that you can use for two other skills, but you need to have ranks in the perform skill to make it work.
Yes versatile performance.
Oh I think I understand...
So say you had 20 ranks in Perform (oratory), you could use them for Diplomacy and Sense motive?
So at 10th level, I can choose 3 Performs to use?
Hey guys, just got a question regarding the Perform skill for Bards.
Now, I'm a 10th level.
From what I've read on D20psfrd this means that I can choose 3 perform skills? (Act, Sing, String etc?)
At 2nd level, a bard can choose one type of Perform skill.At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
My big issue is, do I use the ranks from Perform to complete it? Or do I use the associated skills (Bluff and Disguise for Acting) instead?
Like do I add the ranks together (for Bluff and Disguise?) Cause that's like... 38 (as opposed to the 23 for Perform).
Am I barking up the right/wrong tree?
trying to build my animal companion, but, I'm very confused about how to start it.
I'm already level 10 (druid), and I'm going with a Giant scorpion.
Now, the Animal Companion section lists 'Starting Statistics'
And then 7th Level Advancement
I assume I add the 7th level Advancement stats to the 'starting statistics'?
But then what do I add to get to 10th level?
Just looking for the best feats I should be taking with this particular archetype.
I'm taking Monstrous Mount and Monstrous Mount Mastery as 2 of my 3 Combat Style Feats, (cause of the class).
I'm just not sure what else I should take in.
I'm using a Hippogriff (going to be awesome).
Overall my build is going to be ranged and mellee.
I know there's a feat I can take that allows me to use my bow in close combat (Off the top of my head, I'm taking Point Blank, precise shot, many shot, rapid shot, there is another that you use to block attacks of opportunity).
I'm 10th level, (so I have 5 feats, plus 3 combat style feats).
I believe my companion gets 4 feats? (I know he's level 9).
Also, I'll be flying/riding him frequently.
I'm unsure which skills I should focus on? I have 70 skill points (Elf with a lowish intelligence). I'm just thinking 10 in each.
Oh yes. I foresee fun times ahead...
Our group has taken a bit of a sick and twisted turn as of late...
Last session I was drugged, and lets say 'made love to' and I'm currently pregnant with twin werewolf offspring...
I'm following a vengeful god as well... hahaha
But yeah. I wanted more to do with intimidate other than in battle.
I've got the feat that gives me a free intimidate if I land an attack with power attack... haha
That's the type of thing I'm looking for! :D
BTW, I also have Cornugon, I get an additional 6 points for intimdate because of it :D
Yeah, but Tower Shield Proficiency says:
Benefit: When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
While the normal is: Normal: A character using a shield with which he is not proficient takes the shield's armor check penalty on attack rolls and on all skill checks that involve moving, including Ride.
So the benefit in taking the feat removes the -2 to attack rolls (which is the only minus mentioned to attack rolls).
A little confused on working out damage... (First time trying to do it).
Level 9 straight fighter
I've got power attack (-1 attack +2 Damage
I've got damage as:
Without Power Attack
With Power Attack
Does that seem right to anybody?
Pretty quick question...
Best Rage Power and Feats for an in your face, mess stuff up Barbarian.
If it matters, I have a +5 weapon :D
But yeah... Looking for feats that will make me stronger/more attacks...
I've got a high HP but low AC (HP is 104HP, AC is 22 - 20 when I rage)
Only level 9.
I currently get 2 attacks, both with quite high chances of hits. Weapon I'm using is a trident (can be used both one handed and two handed - Been using 2 because that gives me higher rolls and I don't use a shield...)
I get 4 Rage Powers, and I think 6 feats...
PS, Do I get a cookie for making so many threads lately? :D
Hit dice? as in D12/D10 etc?
But, take for example my monk, the d20pfsrd page for him says 'Skill Ranks per Level: 4 + Int modifier'
So, wouldn't that satisfy the requirement? First level monk would then have 4 skill ranks that I could place in Arcana knowledge? Which means that if I put one more in it at level 2, I'd satisfy the prerequisite?