| Kaushal Avan Spellfire |
So, Mythic Realms came out on Wednesday. That's pretty sweet. It's packed with information on mythic locations, legendary foes, and founts of mythic power where the characters can achieve their ascension to mythic power. All-in-all, it's pretty great, except there's this one big problem sitting between pages 16 and 17. Can you guess what it is?
I can't really stress how disappointed I am with this development. First and foremost, this is an utter betrayal of the lore. Why, do you ask? Because the starstone in Pathfinder Chronicles lore has always done one thing, and one thing only: Make you a God. But now, now completing the mythic dungeon that transformed four other mortals into living gods instead just gives you your first mythic tier...
WHAT!?
That's it? You complete the test, get a mythic tier, and a pat on the head from your favorite god? What happened to the divine apotheosis that Cayden Cailean achieved? Or Iomedae? Or Norgorber? Or Aroden? Are we expected to buy this Pathfinder Chronicles Campaign Setting product and not be expected to remember that the starstone is a godmaker? Really?
Maybe someone's got a reason for this, but I doubt it's a good one.
| Ipslore the Red |
Hmm. I thought you only attained godhood if you actually succeeded; it was possible to make out with great powers or riches instead, but not godhood.
Nononono. If you make it to the Starstone and touch it, you automatically become a god, full stop, no questions asked whatsoever.
The guys who made it out with power or riches? They escaped. They didn't get to the Starstone.
In the book, according to the OP, if you actually get there and touch it, you get a mythic tier instead of apotheosis like you're supposed to.
Edit: Zahariel, from what the OP said, it's their first mythic tier, so it still doesn't fit.
LazarX
|
So, Mythic Realms came out on Wednesday. That's pretty sweet. It's packed with information on mythic locations, legendary foes, and founts of mythic power where the characters can achieve their ascension to mythic power. All-in-all, it's pretty great, except there's this one big problem sitting between pages 16 and 17. Can you guess what it is?
** spoiler omitted **
I can't really stress how disappointed I am with this development. First and foremost, this is an utter betrayal of the lore. Why, do you ask? Because the starstone in Pathfinder Chronicles lore has always done one thing, and one thing only: Make you a God. But now, now completing the mythic dungeon that transformed four other mortals into living gods instead just gives you your first mythic tier...
WHAT!?
That's it? You complete the test, get a mythic tier, and a pat on the head from your favorite god? What happened to the divine apotheosis that Cayden Cailean achieved? Or Iomedae? Or Norgorber? Or Aroden? Are we expected to buy this Pathfinder Chronicles Campaign Setting product and not be expected to remember that the starstone is a godmaker? Really?
Maybe someone's got a reason for this, but I doubt it's a good one.
It is a very good one. If you make a PC into a God straight away, then it's the end of play for that PC.. so long, good bye, nice to have played with you. If you want that to happen then you don't need any rules for that it's just goodbye. The text as provided makes room for actually continuing the PC's adventures post Starstone as he continues on his quest for godhood. It's very easy to justify this as the field of gods is getting a lot more crowded than when the first one ascended.
| Irnk, Dead-Eye's Prodigal |
Simply to toss my two cents in on this, I would point out that it has been centuries of game-time since the last successful supplicant completed the test. Centuries is a really long time & I doubt anyone who was present on any of these events, with the exception of the gods themselves, is still around now. So it seems to me that, like many things in real life, the hype exceeded the reality.
Also, as LazarX pointed out, 'You become a God' is really more the end of a Campaign than the next step.
Mergy
|
It would actually be fine if the Starstone granted you three mythic tiers, because then you would have the ability to grab Divine Source, becoming the basic definition of a god.
However, I would say that the campaign setting is only that way when it comes to the PCs, who may have been blocked from achieving divinity by Insert-McGuffin-Here.
| Alleran |
It's possible that the other Ascended were already mythic when they took the test, so the Starstone just served as a Trial that got them to Tier 3 and made them able to take Divine Source (making them demigods).
The Starstone doesn't send you straight from mortal to full god. It's supposed to put you into the demigod ranking, and then you go around and attain greater heights yourself by the things you do (Aroden did this, wandering the world and completing further Trials for some time after his ascension).
I will confess, however, that I was very surprised that it only gave you a Moment of Ascension and normally requires the patronage of other gods (although if none of them choose to or you don't particularly want to be reliant on one, I suppose you could always just take whatever Mythic Path you liked, as per the note in the description, and then pick up Divine Source when the time came). It's... well, odd. Not what I was expecting to see at all.
If you make it to the Starstone and touch it, you automatically become a god, full stop, no questions asked whatsoever.
It's been mentioned on the forums that it doesn't take you straight to full godhood.
LazarX
|
It's possible that the other Ascended were already mythic when they took the test, so the Starstone just served as a Trial that got them to Tier 3 and made them able to take Divine Source (making them demigods).
The Starstone doesn't send you straight from mortal to god. It's supposed to put you into the demigod ranking, and then you go around and attain greater heights yourself by the things you do (Aroden did this, wandering the world and completing his own Trials for some time after his ascension).
I will confess, however, that I was very surprised that it only gave you a Moment of Ascension and normally requires the patronage of other gods (although if none of them choose to or you don't particularly want to be reliant on one, I suppose you could always just take whatever Mythic Path you liked, as per the note in the description, and then pick up Divine Source when the time came). It's... well, odd. Not what I was expecting to see at all.
If Test of the Starstone had come out before the Mythic system, that's exactly what you would have expected. Who knows what people were before they entered the Starstone test. I might even suggest the heretical thougth that at least some of the folks who passed the Test of the Starstone may even have been mid-level or lower while many of those who failed were a crapton of levels higher who failed on the assumption that passing the test was a matter of power alone.
The way it is now is absolutely rocking brilliant. It allows you to put in the Starstone as a test AT ANY LEVEL OF PLAY. The background story that hooks you into the test will be different depending on what level of play you're in, but that's okay, it's not only okay, it's brilliant!
| Alleran |
The way it is now is absolutely rocking brilliant. It allows you to put in the Starstone as a test AT ANY LEVEL OF PLAY.
I don't see that as a good thing, for my part, but different strokes and so on.
(Incidentally, the first part of the Test involves getting across the gap between Absalom and the Cathedral unaided and without using any of the bridges. So unless you at least have something that will do that - and it's a long jump, and longer drop - you're not taking the Test at the very early levels.)
| Thanis Kartaleon |
But now, now completing the mythic dungeon that transformed four other mortals into living gods instead just gives you your first mythic tier...
WHAT!?
Well, hang on now…
When you ascend to mythic power with the Starstone, you most likely gain tiers…
As in, the character gains as many mythic tiers as appropriate. In your game, maybe that's 10. Maybe 11. In someone else's game it might only be 1 or 2 - I'd go with 3 as a good start, since you can then immediately begin granting spells. I do wish that the Starstone had been a four-pager, since it's so iconic and personal to the setting. Perhaps it will be revisited at some point. Gods of the Inner Sea, perhaps?
| Evil Midnight Lurker |
I was annoyed at first, but now? Less so.
It's highly unlikely that a character who isn't already mythic will be able to survive the Test -- this is a trial that can grant you a mythic tier, but it probably won't be your first or even your second.
In other words, it's an exceptionally good excuse to take Divine Source (which I would argue should be limited by GM approval more so than any other mythic power) and simultaneously get the attention of the existing gods as exposited in the article.
| agnelcow |
Honestly, the only thing that really bothered me about Mythic Realms is that I can't get Tar-Baphon's stat block to add up when I try to reverse-engineer him. I'm getting a much higher CMD and I can only get the INT up to 32 without sacrificing CHA.
Other than that, I'm a fan. I might even change the end battle of Carrion Crown to the Cenotaph, since it's a less obvious location than Gallowspire.
Anorak
|
Several reveals in this books:
1. Kaiju! Kaiju! Kaiju!
2. The Truth behind several mythical personages of Golarion...Old-Man Jatambe being one!
3. The real purpose of locations like the Spindlehorn...
All in all a pretty wow book!
| Alleran |
2. The Truth behind several mythical personages of Golarion...Old-Man Jatambe being one!
What exactly did it reveal about Jatembe that we didn't already know?
We knew that he was seemingly immortal. All we learned about that is why (20th level wizard immortality discovery), but not how.
We knew that he was allegedly from Ird in some stories, but there was still no clear answer on whether that was true or not.
We knew he was connected with semi-druid magic in the Mwangi Expanse.
We still don't know his mythic ascension, just the popular tales (and it even goes out of its way to say that these are popular tales): the severed head of Ydersius (already known) or angels and demons (already known). There is the story that he might have found a mythic artifact that did it, but that's also just a story. The only possibly new thing we got here was that he didn't claim the Doorway to the Red Star's mythic power, but it sounds familiar to the point where I think we knew that anyway.
We knew he founded Nantambu and the Magaambya.
We knew he defeated the King of Biting Ants (although we do now know what that creature was).
We knew he departed Golarion, and we still don't know why, or where he went.
Beyond that, we now know his statblock and that he created and used artifacts (we already knew he created at least one, the Ring of Nine Facets).
It reworded a few of his myths, sure, but we didn't really learn anything new from it. I love Jatembe and his whole character (like some sort of cross between Mace Windu and Roger Murtagh that got itself dunked in the Mythic Ascension vat), let's be clear on that, but I don't think we got clear answers.
We learned far more about the Oliphaunt and Tar-Baphon than we did about Jatembe. In one sense I'm happy with that, because part of Jatembe's coolness is his mystique. Of course, I also have an almost insatiable curiosity about his history (did he really know where the head of Ydersius was, and if so, what did he learn from it or use to bargain with the god?), so more detail would have been even better.
| Kaushal Avan Spellfire |
In all seriousness, though, I'd like to respond to a few of the points on this forum. Well, one point, really. The "end of the campaign thing." Yes.
Campaigns are stories and, as such, much have some sort of natural conclusion. The stories that don't end are few and far between, and let me tell you I can't remember the last person who enjoyed an inconclusive ending. That moment where your hero becomes a god, the campaign should end there. The Starstone should be the final test, the final challenge, not some "gateway" to something more.
If the books of the past are to be believed, the Starstone challenge is incredibly lethal. Paizo avoided publishing details on the Starstone for the same reason you wouldn't publish statistics for deities-—it spoils the mystique, the legendary quality of the object. By not stating something, you make it almost untouchable in the rules system, an intangible force that tantalizes with the promise of unimaginable power. That's what the Starstone was. Now it just gives mythic tiers. Yawn.
If you look at fantasies where the characters ascend to godhood (and I'll acquiesce now they're mostly anime and manga), the apotheosis comes at the finale. The idea of adventuring as a god is, to me, sickening, and is the reason why 3.0 D&D was so screwed-up. It gave CRs to beings that really shouldn't have CRs. The point of the Starstone test was never to be accessible at all levels. It was supposed to be the final challenge for characters with boundless ambition--the closing chapter to their mortal story. I don't see why that should be compromised.
OK, I'm going to go back on what I said at the top and respond to one more point. The notion that the godly realms have become a little more crowded is, to me, irrelevant. Since Aroden became a god only three other mortals have risen to power. Three. Unless the Starstone obliges some Rule of Twenty that prohibits more than twenty Avistani gods, I don't see why characters that complete the starstone test wouldn't achieve their deific ascension.
LazarX
|
In all seriousness, though, I'd like to respond to a few of the points on this forum. Well, one point, really. The "end of the campaign thing." Yes.
Campaigns are stories and, as such, much have some sort of natural conclusion. The stories that don't end are few and far between, and let me tell you I can't remember the last person who enjoyed an inconclusive ending. That moment where your hero becomes a god, the campaign should end there. The Starstone should be the final test, the final challenge, not some "gateway" to something more.
Why? The Starstone has been talked about so much that having IT be the end of a campaign would be predictable and expected. Campaign endings should be original, unique, and above all... moving.
LazarX
|
I'd houserule that Iomedae, Cayden Cailen, etc already had multiple mythic tiers when performing the tests...The extra tiers were sufficient to knock them into +30 CR territory. Either that or the test makes a normal character mythic, and a mythic character divine.
My houserule is even better. You'd have to ask them, and neither one of them are talking. In Caydean's place, it's quite likely he doesn't even know.
| Matt Thomason |
My houserule would be "They did better in the tests." Or possibly "They were given a more difficult test." Or possibly what MMCJawa said and the PCs just got to it too early in their path to ascension.
Either way, nowhere does it say the Starstone treats everyone equally or that the end result is fixed no matter the state you are in when you reach it.
LazarX
|
So, I finally got to read the book. You know, it doesn't just give a tier. It gives tiers. A non-descript plural. That could be anywhere from 1 to 10 tiers, and it's entirely up to the GM. So I don't see a problem here, now that I've actually been able to read the article.
I've read this other book, the ones that say that the GM can change whatever the hell he wants. They wrote it the way they did so that if GM's want to use the Starstone Citadel, it would be in a way that doesn't absolutely mandate the end of a campaign. Because after all, once your PC becomes a god, he moves beyond game mechanics, and you retire the character, because he's no longer a PC.
| Alleran |
I'd houserule that Iomedae, Cayden Cailen, etc already had multiple mythic tiers when performing the tests...The extra tiers were sufficient to knock them into +30 CR territory. Either that or the test makes a normal character mythic, and a mythic character divine.
You know, it's probably possible to make an educated guess to (some of) Iomedae's mythic path abilities now, from back when she was a sword-and-board paladin with mythic tiers rather than a full deity.
I'm going to assume she went down the Hierophant path as a result of her Starstone test. She may have Dual-Pathed into Champion or Guardian as well, of course.
Anyway:
1st - Divine Patron: Aroden
2nd - Mortal Herald: Aroden [she was Aroden's herald]
3rd - Divine Source
4th - Conduit of Divine Will (?) ["...your mythic nature is directly connected to the divine..."]
5th - Legendary Item [Thorncrown to legendary item]
6th - Divine Source
7th - Legendary Item [Thorncrown to minor artifact]
8th - Aroden's upgraded Hierophant power
9th - Divine Source
10th - Legendary Item [Thorncrown to major artifact]
Those would be my initial guesses, assuming that the Test of the Starstone was strenuous enough that she went straight from non-mythic to 10th tier over the course of it. She may not have taken Aroden's upgraded power or Conduit of Divine Will (I'm especially guessing in the case of the latter). Or she may not have been a Hierophant at all, although I like to think that she probably was given the Starstone-test.
| Irnk, Dead-Eye's Prodigal |
The idea of adventuring as a god is, to me, sickening, and is the reason why 3.0 D&D was so screwed-up. It gave CRs to beings that really shouldn't have CRs.
.
Every edition of D&D prior to third also had stats for Gods. It wasn't strictly a third/3.5 thing.However, I don't disagree with your point. Neither do Paizo's devs, hence their proclaimed statement that they will never be 'stating up' true deities.
| Echo Vining |
My houserule would be "They did better in the tests."
I like this idea a lot. It seems fitting that there is a gradient to the testing, that it is possible for characters to do "better" or "worse" in more ways than pass/fail.
Also, options. I think more options is better than fewer options.
| BType |
I'm kinda glad we got Tar-Baphon in here.
My games never last long enough to get to the "legitimately able to kill him" level, but I like hearing about that dude, because his whole deal amuses me: in a world filled with giant monsters, slavering horrors from the Outer Dark, insane archwizards, a few outcast Demon Lords, ghostly god-kings, and lord knows what else, one of the biggest badasses around is a regular human being who really worked his butt off to become a wizard-tyrant and lich.
Joshua Goudreau
|
I'm kinda glad we got Tar-Baphon in here.
My games never last long enough to get to the "legitimately able to kill him" level, but I like hearing about that dude, because his whole deal amuses me: in a world filled with giant monsters, slavering horrors from the Outer Dark, insane archwizards, a few outcast Demon Lords, ghostly god-kings, and lord knows what else, one of the biggest badasses around is a regular human being who really worked his butt off to become a wizard-tyrant and lich.
He's living the American dream all right...