Looking for advice on this Battle Herald


Advice


Title says it all. I recently made thisd sheet for a Battle Herald and I was looking for the advice of people on this forum

https://docs.google.com/document/d/1peqPpSL6QZ-EO-7igYPWCHRBjp81WombuOYbIuv jHCQ/edit


link doesn't work


New link:
Battle Herald


Couple of things that pop up immediately - if using the arcane duelist archetype - why not take Intimidating Prowess? Particularly in a Strength/Charisma based set-up.
It's a small, rather specific boon - but I'd have thought a crafting feat or dodge wouldn't be the loss of the century for what I'd presume ends up nigh-immunity to fear for the party (via Rallying Cry). At least, if you sank some ranks into it. Though I feel a need to ask what the knowledge ranks are for - with an intelligence of 9, I just struggle to see this guy proving the party's best option on a knowledge based check - they seem odd?
Actually, that just flagged something - the sheet shows 4 ranks in intimidate but Battle Herald requires 5.
Also, why Order of the Lion? Wouldn't Order of the Dragon help boost other party members even more through your challenges?

Just a few quick thoughts, late in the evening here.


The Order of the Lion was for the additional AC buff same with Dodge. I fixed the skill things apparently I had stopped and started on it giving myself more skills than I had points anyways.

Now out of curiosity what would the benefits of Intimidating Prowess be in general? I know it's useful in a dazzling display build, which I almost made to be honest, but outside of that I don't think I would be doing too much intimidating.

New updated sheet Battle Herald


Ended Up switching out Lingering Performance for Skill Focus: Knowledge(Planes) and touch Eldritch Heritage: Abyssal for my level 13 feat getting two flaming claw attacks. At 15 I'm going for the 9th level bloodline power that gives the str bonuses


EsperMagic wrote:
The Order of the Lion was for the additional AC buff same with Dodge.

That's fair, honestly - I hadn't really thought it over suggesting dodge wouldn't be missed. +1 AC isn't to be sniffed at outside of nigh-unhittable builds.

Quote:
I fixed the skill things apparently I had stopped and started on it giving myself more skills than I had points anyways.

I hadn't looked it over but glad to have helped somewhat.

Now out of curiosity what would the benefits of Intimidating Prowess be in general? I know it's useful in a dazzling display build, which I almost made to be honest, but outside of that I don't think I would be doing too much intimidating.

The reason I suggested it was almost purely the Rallying Cry feature for the Arcane Duelist archetype. Since the performance makes an intimidate check every round that allies can use for checks against fear or despair. With intimidating prowess, that intimidate check is then based off of strength and charisma, your two most important ability scores in the build.

Combined with the skill ranks being rather class-neutral, so to put it, it's essentially another option to aid your allies in combat since a good intimidate bonus will be better than someone's base save at most levels.
In the same vein caster spell lists are talked about - it's all about preparation and being shored up against everything (or most things - falling rocks are fatal).

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