
Mike Franke |

Rynjin wrote:Speaking of commercials...Oh, for cryin' out...
Why do I click on random links? WHY?
Thank God, for a minute there I thought she was going to kill him to save money on the bill... and that made me cry too.

PsychoticWarrior |
2 people marked this as a favorite. |

PsychoticWarrior wrote:...and I can't stand 95% of ones I've met. From video gamers to RPGers to card/board gamers the vast majority of them, after spending 5 minutes in their presence, I want to punch in the face.Y'know, if you can't stand the overwhelming majority of people, the problem may lie with you, not them. =)
But that would mean that I am not the most important person in the universe.
And we all know that can't be true.

Rynjin |
1 person marked this as a favorite. |

There isn't suposed to be any "logic" in a confession meant to get someone shunned by darn near everyone in the gaming community, is there?
Yes. I had assumed everyone was being honest with their confessions, and therefore have reasons behind why they think what they think.
Some reasons are self explanatory or need no explanation.
But that one doesn't make any sense to me. It might be clearer what you meant if you explained your train of thought there.

MrSin |

Antimony wrote:The hardest thing about that system is the flavor. I have to reeeally stretch my characters to make it so they can just forget their spells every dayI'm actually a fan of the Vancian magic system.
Yes, really.
I hate it. I hate any system that limits you per day. The idea that you did x per day and can no longer do x until you get 8 hours rest annoys me, because it means I have to build a game around that. Even a point system is bleh to me if you can't recharge it in some fashion. Never mind flavor, it actually controls the narrative. No... just no.

Arcutiys |

Arcutiys wrote:I hate it. I hate any system that limits you per day. The idea that you did x per day and can no longer do x until you get 8 hours rest annoys me, because it means I have to build a game around that. Even a point system is bleh to me if you can't recharge it in some fashion. Never mind flavor, it actually controls the narrative. No... just no.Antimony wrote:The hardest thing about that system is the flavor. I have to reeeally stretch my characters to make it so they can just forget their spells every dayI'm actually a fan of the Vancian magic system.
Yes, really.
Hard to think of a way to fix that, though. I kinda like how the Grit system works, giving you extra points for lucky equipment and doing cool things in combat. Maybe it could be homebrewed in a way similar to grit

MrSin |

Hard to think of a way to fix that, though. I kinda like how the Grit system works, giving you extra points for lucky equipment and doing cool things in combat. Maybe it could be homebrewed in a way similar to grit
Easiest fix is to create a recharge or cooldown mechanic, or to just balance things in a way they can be used all day, possibly allowing utility to be used all day at a small cost of money and/or time. There's a good chance people might think your just trying to mimic a video game and ignore any improvements you might be making. Martial adepts use maneuvers, which can be used all day, and binders abilities are on a short cooldown, and warlocks can use their invocations/eldritch blast all day for example, and those all exist in 3.5 but not pathfinder. 4E uses at-will/encounter/daily skills and has utility available through rituals(which I'm not familiar with). Grit is one of the few pathfinder examples, in that you build it over time and start anew each day. Sadly there aren't many examples in pathfinder, most things run out and your just out of luck until you sleep for 8 hours.

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The hardest thing about that system is the flavor. I have to reeeally stretch my characters to make it so they can just forget their spells every day
Agreed and seconded. I don't dislike the mechanic just the flavor text given as a explanation. So both a first and 20th level wizard suffer amnesia when casting spells. I can see the first level character forgetting spells as the knowledge and ability to remember spells as well as necessary experience is missing. The higher level wizard just comes across as unrealistic. My brother friend fixes cars for a living been doing it for 20 years. He has yet to forget anything.

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Horrifyingly inappropriate gifts whose inappropriateness didn't dawn in me until I gave them:
I put a song from the Silent Hill 2 soundtrack on my brother's wedding album.
I gave the first Monster DVD set to a friend that had just finished medical school for Christmas.
I swear the terribleness of these choices was not intentional.

Mythic Evil Lincoln |
2 people marked this as a favorite. |

Love me some vancian.
It doesn't make any less sense than any other magic system, because magic doesn't exist so who's to say how it would work. A system where your spells recharge every three and a half weeks is every bit as "logical" as a daily system or a cooldown system, etc.
When you advocate that magic should work "as expected" in service of all of the various film and fiction tropes around magic, you are advocating a lack of originality.
Instead, why not just take it on its own terms?
The whole "forgetting" spells metaphor is very clumsy which is why it was shed in favor of the "prepared" terminology instead of "memorizing".
I happen to think it is cool to have a world where magic isn't just knowledge, not just a skill, but a skill to construct a metaphysical object that hangs around on your aura like a loaded weapon until discharged. The discipline of magic in Vancian systems is such that a more advanced caster has a larger arsenal of metaphysical objects to bust out. That's unique and awesome.
As for the per-day nature, I am also bothered by it, but I came up with a solution for my own fluff use: there is an astrological component to preparing spells (or regenerating spell slots, for spontaneous). You must wait for a full planetary rotation for reasons relating to astrology.

Orthos |

I just like spont-casters and point-based users better myself, both for the story reason ("I only have so much juice I can pump into magic until I need to snooze and let my body/mind recharge") and just because I prefer that mode of play. I haven't played a prepared caster except Witch and Magus (and would dearly love spontaneous versions of both) since switching to PF.
Though, I do like my unlimited-use magic users as well. Love me some Warlock/Invoker and Binder/Occultist.

Tequila Sunrise |

Yeah, saying that 'vancian spells make no sense' is a pretty meaningless statement because they're magic. They work however you want or need it to work.
That said, vancian casting doesn't really resemble magic from any literature or tale, except those written by Vance. So I totally get why some people hate it.

Adamantine Dragon |
2 people marked this as a favorite. |

Yeah, saying that 'vancian spells make no sense' is a pretty meaningless statement because they're magic. They work however you want or need it to work.
That said, vancian casting doesn't really resemble magic from any literature or tale, except those written by Vance. So I totally get why some people hate it.
The general statement that magic as a system can't be held to any rational expectations "because it's magic" is a fallacy that is on the order of the Stormwind fallacy or the "because... DRAGONS" fallacy.
Every magic system that has been devised for any game has, at its root, attempted to "make sense." The Vancian system, in fact, has more justification and attempts to explain how it works than many others do.
I have never yet heard anyone base their complaint about Vancian magic on the premise that it "makes no sense." What I have heard is that the complaint is that it is too arbitrary and restrictive.
The reason it has remained in place so long is that in spite of these legitimate issues, Vancian magic has the very great advantage of providing a very usable game mechanic. You memorize a spell. You cast it. That is far, far easier to deal with in actual game play than systems which allow players to construct a spell on the spot out of their supply of mana and their magical skills and training. It also provides a way for GMs to approach their encounter design from a resource management perspective.

Orthos |

That is far, far easier to deal with in actual game play than systems which allow players to construct a spell on the spot out of their supply of mana and their magical skills and training. It also provides a way for GMs to approach their encounter design from a resource management perspective.
I've always wanted a system that allowed me to cobble magic together like that though. Words of Power looked like it was going that way, and it's started to, but only through the secondary support of 3pps, and only just barely so far.
A WoP-style supplement for Psionics would make my year, too. WoP style spell creation and Power Points style resource management? Yes please.

Adamantine Dragon |

Quote:That is far, far easier to deal with in actual game play than systems which allow players to construct a spell on the spot out of their supply of mana and their magical skills and training. It also provides a way for GMs to approach their encounter design from a resource management perspective.I've always wanted a system that allowed me to cobble magic together like that though. Words of Power looked like it was going that way, and it's started to, but only through the secondary support of 3pps, and only just barely so far.
A WoP-style supplement for Psionics would make my year, too. WoP style spell creation and Power Points style resource management? Yes please.
Orthos, I once created a homespun game system that worked that way. It was incredibly flexible and powerful, but it did involve a whole lot of GM and player discussion about exactly what the player was trying to do and how it actually ended up. Sometimes that led to unpleasant disagreements.

Bill Dunn |
1 person marked this as a favorite. |

Tequila Sunrise wrote:Yeah, saying that 'vancian spells make no sense' is a pretty meaningless statement because they're magic. They work however you want or need it to work.
That said, vancian casting doesn't really resemble magic from any literature or tale, except those written by Vance. So I totally get why some people hate it.
The general statement that magic as a system can't be held to any rational expectations "because it's magic" is a fallacy that is on the order of the Stormwind fallacy or the "because... DRAGONS" fallacy.
Every magic system that has been devised for any game has, at its root, attempted to "make sense." The Vancian system, in fact, has more justification and attempts to explain how it works than many others do.
Yes, they usually do try to have it make some sense, but the truth of the matter is that there is no system of doing so that's objectively more realistic than any other because there's no reality being modeled. The models can be based on entirely arbitrary foundations, each one subject only to whether it resonates with the reader or player more than any other.

Limeylongears |
2 people marked this as a favorite. |

I... don't like the superhero genre and other than Asterix, I can't stand comicbooks and/or graphic novels.
<Runs to his WWI-style bunker, makes his peace with the Lord and prepares for the worst>
Stands outside Klaus's bunker, bayonet fixed and pikelhaube cocked at a jaunty angle, repelling all-comers in a wild boar and magic potion-fuelled battle trance

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I hate anything written by Ursula Le Guin, her writing style kills me.
I hate anything written by Elaine Cunningham be it a FR novel or something of her own, the woman is a horrible writer and i am certain she never picked up a D&D rulebook in her entire life
I never watched Star Trek TOS and never will. My favorite is definitely TNG, while most others except Enterprise are beneath notice
I can't bear to watch Star Wars any more. I find the original tree cheesy, boring and poorly written and the new three mindless, cheesy and poorly written.
Fast & Furious is my guilty pleasure.
I love wheel of time.
I hate the ASOIAF books, i think that Martin's writing style is boorish, uninteresting and ''journalismy''. On the other hand, i love the TV show.
I love LOTR and everything else written by tolkien. I love his writing style, it is suitably epic and heroic.
I think marvel is better then DC.
I think that Agents of shield suck thus far.
I hate BSG very very much.
I hate Buffy the vampire slayer but love angel.
I think rolemaster is one of the crappiest, shoddiest RPGs of all time.
I vastly prefer Pathfinder to 3.5, to the exclusion of every single thing from 3.5 that has not been republished by the Paizo devs.
I cannot tolerate alcohol drinkers or smokers. There is a standing rule that there is no drinking or smoking in my house.
I hate having to babysit one of my player's children because he/she couldn't find a sitter on time (my group even offers to chip in for the sitter)
there are more, these are off the top of my head.

Klaus van der Kroft |

Klaus van der Kroft wrote:Stands outside Klaus's bunker, bayonet fixed and pikelhaube cocked at a jaunty angle, repelling all-comers in a wild boar and magic potion-fuelled battle tranceI... don't like the superhero genre and other than Asterix, I can't stand comicbooks and/or graphic novels.
<Runs to his WWI-style bunker, makes his peace with the Lord and prepares for the worst>
Yes! Your sacrifice shall not be forgotten!
<Takes the chance to escape through the trenches>

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I hated Thac0. It was the biggest relief of my life when 3E ditched it.
I've never seen Battlestar Galactica. Either version.
I like Kirk *and* Picard. *And* Janeway and Sisko and Archer. *And* the new version of Kirk.
I don't want them to bring back Firefly. It's dead. Let it rest in peace.
I think D&D/Pathfinder should go back to having only three class archetypes: Warrior, priest, rogue. Everything else is a prestige class or alternate class.

Orthos |

Dire Elf wrote:Oh my god I am shunning you so hard right now
I think D&D/Pathfinder should go back to having only three class archetypes: Warrior, priest, rogue. Everything else is a prestige class or alternate class.
So is Wizard/Sorcerer a prestige/alt class of priest or did you just forget about arcane casters?

Ruick |

I don't really care how true to the source a movie/TV show is so long as it is good.
I can't stand about 90% of anime.
I think Whedon is kinda hit or miss (guess this gets me shuned by both sides of the argument) IE angel/buffy=terribad dollhouse=meh firefly=awesome avengers=awesome AoS=one thumb down working on a second.
Cold pizza is terrible...

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I hate when players can't accept that character death is a part of the game. If you're going to freak out and throw your books down on the table because of a character death then I won't game with you.
Alternatively, I completely understand getting pissed when you haven't rolled above 10 on your d20 for over an hour or so.

Adjule |

I... don't like the superhero genre and other than Asterix, I can't stand comicbooks and/or graphic novels.
<Runs to his WWI-style bunker, makes his peace with the Lord and prepares for the worst>
I haven't read a comic book since 1995. I prefer comics from 1988-1994. And I love the superhero genre. I mainly just wish that it could be possible in our reality.

Tequila Sunrise |

I don't really care how true to the source a movie/TV show is so long as it is good.
I can't stand about 90% of anime.
I think Whedon is kinda hit or miss (guess this gets me shuned by both sides of the argument) IE angel/buffy=terribad dollhouse=meh firefly=awesome avengers=awesome AoS=one thumb down working on a second.
Cold pizza is terrible...
There is literally nothing here I don't agree with.
Wait...what's AoS?
Also, I really want to like more anime though.