Character Concept Optimization. "Holy Farmer w / Polearms"


Advice


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I've had a character concept that I have wanted to play for ages, and a DM who is willing to let me play it, but I am struggling mightily to figure out a build for the concept.

The TL;DR; of the concept is "Michael Carpenter" from dresden files/"Donnel" from Fire Emblem awakening. Longer the idea is a strong and good man who picked up farm tools and fought off goblins, and then organized bandits, etc until everyone called him a hero. He simply views it as doing what's right with is talents. His philosophy might be described as a hybrid of catholic and confucian views.

Build-wise I've got 3 essential things for him.

1. he uses pole arms - most polearms developed from farm tool anyhow, even after he's been convinced to use armor and real weapons he's uncomfortable with a sword, "It was made for just one thing, killing, I'd rather use something that could be used for productive work when I'm done with this hero business.
2. He's holy - He's not pretentious about it at all, but he is definitely holy, maybe the gods reached down and touched him, maybe he's a paladin, maybe I take some feats or traits that make him holy. Maybe there's some class I multi-class into a bit for holiness before just taking strait fighter.
3. He's effective - My group is pretty min-maxy and If I'm going to keep up I'll need to be pretty well powered.

The two basic builds I've come up with is
1. Paladin using the Warrior of the Holy light
a. I get all the holy I want, and then some.
b. I feel like polearms are super sub-optimal for this build though
2. Polearm Master fighter.
a. Woo polearm badass
b. "Where's the holy"

Both of them leave me unsatisfied with the character. We're starting at Level 6 and expect to play though level 15 or so.


Holy is what you make it. Do you actually need him to have Divine Powers, or just to be a "devout man of god" so to speak. Because if thats the case then just role play the character in a "holy" manner. If you want divine powers then perhaps inquisitor might work best, maybe with a fauchard.


Claxon wrote:
Holy is what you make it. Do you actually him to have Divine Powers, or just to be a "devout man of god" so to speak. Because if thats the case then just role play the character in a "holy" manner. If you want divine powers then perhaps inquisitor might work best, maybe with a fauchard.

Good point, My party is relying on my character being able to put out at least part of the party healing.

Ideally I'd like to be just strait fighter, and take a bunch of the luck feats from 3.5 and be more "favored of the gods" than actually "holy and magic and stuff"

Grand Lodge

You can make this a Sohei monk. Great initiative, you can flurry with a weapon group (polearm). ALternatively, take a normal monk w/ a level dip into crusader cleric to flurry with a favored weapon with a feat.

Finally, do a reach cleric! There's a whole guide on it. I'm pretty sure that you could make reach cleric work for a paladin too by the way.


Well, it won't help with the power level (especially starting at level 6), but the Rough and Ready trait seems perfect for this idea.


This is screaming metal or wood oracle


Lex Tori wrote:
Claxon wrote:
Holy is what you make it. Do you actually him to have Divine Powers, or just to be a "devout man of god" so to speak. Because if thats the case then just role play the character in a "holy" manner. If you want divine powers then perhaps inquisitor might work best, maybe with a fauchard.

Good point, My party is relying on my character being able to put out at least part of the party healing.

Ideally I'd like to be just strait fighter, and take a bunch of the luck feats from 3.5 and be more "favored of the gods" than actually "holy and magic and stuff"

Since the party will be relying on your for at least partial healing then I would focus on either Paladin or Cleric. Though, Paladin seems a little off in terms of where this character comes from, too much emphasis on law in my opinion. This character seems more like the neutral good type.

Ultimately a Paladin's LoH can be a strong healing effect, at the very least for him and will have good combat skills. However, against non-evil target that he can't smite his damage wont be nearly as good as a straight fighter or barbarian.

Perhaps a battle cleric will work. You can buff yourself into keeping up in terms of to-hit and with the right feat selection you'd be able to keep up in terms of damage with a paladin against non-evil targets. You're spell save DCs would probably suffer so you wouldn't want to cast many offensive spells, focuses instead on buffs and healing.

Edit: At best maybe a battle oracle. You would get all the cure spells as spells know (if you're good) and you get the whole "cursed/chosen" by the gods vibe. The battle or metal oracles abilities make them pretty good melee combatants as well.

Double Edit: Ninja'd by Lamontius


For short range work see about a kukri, possibly reflavored as a billhook or machete. All are basically agricultural tools that happen to work as well for lopping limbs as for lopping branches.

Kukri explicitly exist and billhooks implicitly exist since bills exist and bills originated as billhooks on poles. There's no proof of machetes in Golarion that I'm aware of.

Two handed flails are also a peasant weapon, being derived from flails used for threshing.

The handaxe is another martial weapon that's primarily a tool.

Liberty's Edge

Well, depending on how much healing is partial healing, you could just one level dip into cleric/oracle and get access to scrolls and wands. Then you could be closer to what you want to play.

Other ways to "Holy Up" the straight fighter (although I agree RP is enough)...

1) Use some of those many feats to take eldritch heritage (Celestial). You would pick up a small healing at range (enough to stabilize) and could get flight at 11th level. You'll need Skill Focus (Heal), so then you can tell people you made a healer.

2) Convince your GM to let you play an Aasimar, reskinned as a blessed human. Essentially, you are trading your bonus skill and feat for some resistances, darkvision, daylight, and a "the look."

Healing builds

Battle Oracle. Proficiency in all polearms, heavy armor, lots of spells.

Reach Cleric. Great action economy. You are using polearms anyway...


Since you are starting at level 6, why not multiclass? Take Fighter x/cleric (6-x). Not the best move in a Pathfinder game typically, but it seems like it might work here. I'd advice taking paladin for this if you do choose to multiclass though, since it would be hard to take anything more than a dip of fighter before it starts to encroach on your healing abilities at the start.

Fighter 4 might be nice, since it can net you: armor training (if you use an archetype with it), 3 extra feats, and the right to use weapon specialization (who doesn't an extra +2 damage to every hit?). If you took the weapon master archetype, you could get early weapon training with a preferred weapon (although it restricts you to a specific weapon).

Two levels of cleric still nets you channel energy and spontaneous cure light wounds for healing, as well as the ability to use wands to do the same. Going cleric the rest of the way in the campaign would allow you to further expand your ability to heal while falling back on the base of fighter for effective melee combat. This generally relies upon the tactics of your general reach cleric after that.


i think polearm fighter is the way you want to go based on the two options you put out there.

you could take the sacred touch trait for alittle bit of holy, maybe ask DM to let you use a feat to be allowed to cast Bless once per day w your HD/2 as the CL. Something like that.


Thanks for all the thoughts!

@glandis a +1 is a +1 right, and I think traits stack with anything else

@Atarlost great ideas for additional weapons! I was thinking I was just going to grab a bill or something similar and call it good. Now I can carry a whole set of tools and be all practical. I love it!

@Claxon good point on alignment.

@The Sweater Golem I'd forgotton about bloodline feats, and the ARG has some really nice "Holy things up" options for Aasimars.

So I do have permission to go with Aasimar re-flavored, and I have a party member who decided to go cleric instead of ranger.

So I'm thinking an Aasimar fighter some combination of Rough and Ready, battlefield Disciple, Caretaker or Sacred Touch. (I'm strongly leaning towards Caretaker but can't pick between BD and R&R). Precise Treatment is also tempting to make Heal an int skill and allow me to spread my stats less.

For archetypes I'm looking at:


  • Tactician - The aid another stuff fits the idea of being someone who leads by example. The ability to basically go "Hey guys let's do this" and add bonuses for it seems to fit really well. I'm not losing a whole lot of effectiveness and can use any weapon I want to and change up if I find good treasure. This make Battlefield Disciple tempting since handing out +3's to the party instead of +2's makes aid another much more worth it.

  • Core - It really is pretty good as written, and after pulling Heal in class fits the character concept well enough to make his whole build effective, and let me focus on roleplaying his outlook. It also has an abundance of feats to let me use standard feat slots for holiness.

  • Polearm Master - This feels slightly less optimized with the new direction I'm looking, though I know the party rogue would love all the ways I could provide him flanking. I don't like the -4 to hit things near me, and the focus leaves some of the pragmatism that @Atarlost pointed out as an option on the table.

I'm gonna go read fighter optimization and make some choices on the build. Thanks for the feedback and I'll post the build when I'm done :)

Sczarni

Which polearm was it that is basically a scythe with the blade turned pointy-end-out? I know there's a lot of talk about the Scythe in fact being that weapon, or maybe not, but I could've sworn one of the polearms in the book is described as being a farmer's tool.

If you want to flavor this guy as a farmer, I'd definitely avoid Cleric, Inquisitor, or Paladin, since those imply that this guy has a religious organization backing him. Aasimar Fighter is a good option, as is Oracle.

Sovereign Court

Silent Saturn wrote:
Which polearm was it that is basically a scythe with the blade turned pointy-end-out? I know there's a lot of talk about the Scythe in fact being that weapon, or maybe not, but I could've sworn one of the polearms in the book is described as being a farmer's tool.

That's a war scythe, which (in a crazy, less balance-oriented world) is pretty much just a farming scythe that looks less cool and should be more effective in combat than its farming counterpart (but isn't.) In Pathfinder, they're identical in function and skewed in flavor to "farmer tool turned murderous" in any canon or AP I've seen/experienced because they look cooler.

Sczarni

El Baron de los Banditos wrote:
Silent Saturn wrote:
Which polearm was it that is basically a scythe with the blade turned pointy-end-out? I know there's a lot of talk about the Scythe in fact being that weapon, or maybe not, but I could've sworn one of the polearms in the book is described as being a farmer's tool.
That's a war scythe, which (in a crazy, less balance-oriented world) is pretty much just a farming scythe that looks less cool and should be more effective in combat than its farming counterpart (but isn't.) In Pathfinder, they're identical in function and skewed in flavor to "farmer tool turned murderous" in any canon or AP I've seen/experienced because they look cooler.

I really wish there were weapon stats for pitchforks. Alas...

Liberty's Edge

Just reflavour a trident and you have pitchforks. ...

Sic


Check this trait out:
http://www.d20pfsrd.com/traits/equipment-traits/rough-and-ready
So you can use any item that you use in your trade without the -4 penalty, but instead gain a +1 trait bonus to attacks.

So:
Pitchfork could be treated as a two-handed trident.
Shovel could be treated as a two-handed club of sorts.
And
a scythe could be treated as a farming scythe could be treated as a scythe.

GENUS!

The Exchange

Maybe Holy Vindicator? Instead of doing 8 cleric then 4 fighter you could do 4 pole arm master and then swap to cleric later, or do PA fighter 2 to get shorten grip, then swap to cleric, then come back to fighter at higher levels for the bonuses to hit when you need em.

I did PA 2, then Alch 4, then more PA to level 12, and never had a problem keeping up with the power curve.

Grand Lodge

I think the only downfall of this build is you can't enchant tools, correct? I think there was a post about this just the other day. If you're really stuck on using a real farm tool as opposed to a re-skinned weapon you'd really fall behind with a min-max group. On the other hand using a re-skinned enchanted weapon seems a little cheesy for use with Rough and Ready.

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