Caryatid Column vs Unarmed Strike


Rules Questions

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>

9 people marked this as FAQ candidate.

The Caryatid Column special ability "Shatter Weapons" deals 3d6 points of damage to any weapon that strikes one. If a PC makes an unarmed strike against one, does that mean the PC takes 3d6 points of damage?


Ha, flurry of pain.


I dont think so, for one your fist cannot obtain the broken conditin.


Under Unarmed Srtike for the monk it states "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." I think even thou the Caryatid Column's special ability is not an "enhancement" or "improvement", it stands to reason that the monk is using them as a natural attack and not a manufactured weapon.

It could be argued that a monks fist could shatter (Ouch!) but considering the fact that at 3rd level a medium sized monk only does 1D6 damage and the columns have a DR of 5/- I doubt that was the intent of their special ability.

Sczarni

This came up when I ran Bonekeep for PFS. Lots of Monks and Animal Companions felt the hurt, especially the ones that rolled all of their attack dice at once.

The Exchange Owner - D20 Hobbies

Nefreet wrote:
This came up when I ran Bonekeep for PFS. Lots of Monks and Animal Companions felt the hurt, especially the ones that rolled all of their attack dice at once.

The damage to a weapon is in no way an enhancement or improvement, so you totally ran that wrong.

Sunder attempts and Shatter Weapon effects have no effect on the owner of the Unarmed Strike or Natural Weapon, only things like Fire Shield or other effects that say "the attacker takes damage" type effects.

Silver Crusade

Yes, but he ran it the way that is less silly.

DM: Ok, Mr. Monk... you strike the animate stone column with a quick flurry of strikes punching it, kicking it, and finally headbutting it... though you did not seem to do much to it.

Mr. Monk: Crap... ok, are my knuckles bruised? Did I break a toe? Do I have a headache?

DM: Nope, you are fine.

DM: Ok, Mr. Fighter... you swing your forged steel blade at the animate stone colum... yeah, your sword shatters.

Mr. Fighter: Uh, what! The monk just punched it, kicked it, and headbutted it and he's fine... but my sword broke! What kind of crap is this?

Hitting regular stone (i.e. breaking bricks with your head) doesn't have the "shatter weapons" special ability. The Caryatid Column does, and in my opinion the person trying to punch it should feel that pain.

Scarab Sages

Attempting to apply real world physics to game mechanics will cause you nothing but grief.

Natural weapons and unarmed strikes cannot be broken.

Silver Crusade

It has nothing to do with attempting to apply real world physics to game mechanics. The game mechanic is that when a weapon strikes the magicaly amplified column that it applies the "Shatter Weapons" special ability to it. I see no reason a fist should get off scot free but a war hammer should crumble to dust.

Notice I even pointed out that regular stone doesn't have the "Shatter Weapon" property and said fist or sword can punch it all day with no real worry... the MAGICAL COLUMN is differing, because it's magic. Now, tell me where I am applying Real World physics to that?

The Exchange

Pathfinder Rulebook Subscriber

what's the hardness of a monk's fist ? or an animal companion's tooth?
none are given.

so the caryatid's 3d6 vs. the hardness to bestow the broken condition doesn't have a way to apply it to natural attacks and unarmed strikes. nor slams from other creatures. they get a pass from this particular ability.

in a home game, i'd love to give them the broken condition on that natural weapon / unarmed strike until they get healing. heh.

Scarab Sages

Tempestorm wrote:

It has nothing to do with attempting to apply real world physics to game mechanics. The game mechanic is that when a weapon strikes the magicaly amplified column that it applies the "Shatter Weapons" special ability to it. I see no reason a fist should get off scot free but a war hammer should crumble to dust.

Notice I even pointed out that regular stone doesn't have the "Shatter Weapon" property and said fist or sword can punch it all day with no real worry... the MAGICAL COLUMN is differing, because it's magic. Now, tell me where I am applying Real World physics to that?

And the rules do not make allowances for applying damage to unarmed strikes or natural weapons.

A monk, animal companion or eidolon can attack a Caryatid Column all day long without taking damage from hitting it.

Which is about how long it will take any of those to actually kill one.

Silver Crusade

And the rules as stated have already been explained. At no point did I say, "Rule 57 on page 345 paragraph 5, subsection 3, states that when a monk strikes a Caryatid Clum his 4th and 5th metacarpal as well as his 1st and 3rd distal and proximal phlange shatter into approximately 5.4 million pieces...". Nope, didn't say that. Simply said that it would be less silly to have it hurt when you punch the magical column with the maical ability to shatter things that hit it.

As I said, it has already been pointed out that there is no mechanic for it to cause damage to a fist. I did not contadict that, I simply said that to have it cause damage would be less silly.

The Exchange Owner - D20 Hobbies

Tempestorm wrote:
less silly to have it hurt when you

Which translates to "I want to use real world physics in a fantasy game that I can drop from 200 ft and take only 20 damage (20d6 all rolling a 1.)"

You can't use terms like "less silly" when it comes to rules.

Silver Crusade

James Risner wrote:
Tempestorm wrote:
less silly to have it hurt when you

Which translates to "I want to use real world physics in a fantasy game that I can drop from 200 ft and take only 20 damage (20d6 all rolling a 1.)"

You can't use terms like "less silly" when it comes to rules.

No, it doesn't. Not even a little bit. Nothing I said translates to anything of the such. But, since you brought it up people have survived from falls from aircraft when their chutes failed to open... yet died from falls of 3ft. Go figure, it's almost like this crap is random or something.

You go on to say that I "can't" use terms like less silly. That is interesting, becaue I did. And I have in the past. So, by your assertion I didn't... because I can't. Furthermore, since we are translating each others comments I suppose what you really meant was that, according to you, I shouldn't (difference) use terms like "less silly" since obviously I can, and did... and do.

Since it doens't seem to be getting through... I am not arguing that per the rules an unarmed strke would take damage in this insance. There isn't anything that says it does.

I am simply saying that, in my opinion, it is silly that the ability will smash the head of a war hammer but won't so much as bruise my knuckle. I am NOT saying that there is a specific rule that says this happens.

I have said this countless times before... tabletop RPG's are not computer games coded with 1's and 0's. They are both played and ran by people with (hopefuly) the ability to think. Sometimes that means making a call and moving on.

A side question that has come up in my gaming group in the past...

What is the point of the Regeneration spell? There is no rule that states that any bones are ever broken. No rule that cuts off your hand, arms, or a leg... not even a pinky finger or an ear. There is a rule for cutting off of ones head but you need a magical weapon with the Vorpal quality for that. So, I suppose the only reason for having regeneration is to regrow a head... but no, they would still be dead and need a resurrection/raise dead/etc...

So, what is the point of the Regeneration spell again? By the rules? None?

Well, there is another insance where it comes into play that I nearly forgot about. If you are playing with the variant called shot rules from the Ultimate Combat book... there are conditions there that call out the regeneration spell as being necessary.

Otherwise I suppose it heals a bit of damage... /shrug

The Exchange Owner - D20 Hobbies

Tempestorm wrote:
tabletop RPG's are not computer games coded with 1's and 0's.

How about I rephrase.

If you are running a PFS scenario, you shouldn't be blatantly breaking the rules by adding new rules like this. The "Creative Solutions" language in the GtPFS 5.0 doesn't say anything similar to "If you are GMing and the rules don't hinder them in some way you would like to hinder them then by all means hinder them, it is after all GM vs Players right?"

Sczarni

Caryatid Column wrote:
Shatter Weapons (Ex): Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

Unarmed strikes and natural attacks are both classified as melee weapons in Pathfinder. The idea that only beneficial weapon or natural attack effects apply is ridiculous. If that were true, you would not benefit from feats like Crane Wing or Snake Style when fighting a Monk, or any of the other myriad spells or abilities that have a negative effect against "weapons".

An unarmed strike doesn't have hardness, so a Monk takes 3d6 damage upon each successful strike. If the Monk had DR, it would apply, since Shatter Weapons is an (Ex) ability. Obviously his fists cannot gain the broken condition. The amount of mental acrobatics that is going on here to argue that a Monk remains unharmed is laughable.

Scarab Sages

Nefreet wrote:
An unarmed strike doesn't have hardness, so a Monk takes 3d6 damage upon each successful strike. If the Monk had DR, it would apply, since Shatter Weapons is an (Ex) ability. Obviously his fists cannot gain the broken condition. The amount of mental acrobatics that is going on here to argue that a Monk remains unharmed is laughable.

You can feel free to house rule this, but it is not RAW.

Sczarni

Source?

The Exchange Owner - D20 Hobbies

Artanthos wrote:
Nefreet wrote:
An unarmed strike doesn't have hardness, so a Monk takes 3d6 damage upon each successful strike.
You can feel free to house rule this, but it is not RAW.

@Nefreet: There is no rule that says when applying damage to a non-weapon (Unarmed Strike) then apply that damage to a PC/NPC instead. The amount of mental acrobatics to make a house rule sound reasonable is pretty entertaining.

Any way you look at it, the concept of having Shatter Weapon damage an unarmed strike or natural weapon is wrong. Unless you can find a rule that says a Monk takes damage equal to all damage dealt with his Unarmed Strike then I could argue your side.

Nefreet wrote:
Source?

You don't have a source for your interpretation, so I don't know why you are asking for a source.

Sczarni

Unarmed Strike FAQ

FAQ wrote:

Unarmed Strike: For the purpose of magic fang and other spells, is an unarmed strike your whole body, or is it a part of your body (such as a fist or kick)?

As written, the text isn't as clear as it could be. Because magic fang requires the caster to select a specific natural attack to affect, you could interpret that to mean you have to do the same thing for each body part you want to enhance with the spell (fist, elbow, kick, knee, headbutt, and so on).
However, there's no game mechanic specifying what body part a monk has to use to make an unarmed strike (other than if the monk is holding an object with his hands, he probably can't use that hand to make an unarmed strike), so a monk could just pick a body part to enhance with the spell and always use that body part, especially as the 12/4/2012 revised ruling for flurry of blows allows a monk to flurry with the same weapon (in this case, an unarmed strike) for all flurry attacks.
This means there is no game mechanical reason to require magic fang and similar spells to specify one body part for an enhanced unarmed strike. Therefore, a creature's unarmed strike is its entire body, and a magic fang (or similar spell) cast on a creature's unarmed strike affects all unarmed strikes the creature makes.
The text of magic fang will be updated slightly in the next Core Rulebook update to take this ruling into account.

(emphasis mine)

Sczarni

And you cannot argue that unarmed strikes and natural attacks aren't considered "melee weapons", either.

The Exchange Owner - D20 Hobbies

Nefreet wrote:

Unarmed Strike FAQ

(emphasis mine)

Irrelevant, as it doesn't say "damage to Unarmed Strike is converted to HP loss on the PC/NPC"

Nefreet wrote:
And you cannot argue that unarmed strikes and natural attacks aren't considered "melee weapons", either.

I don't need to, as has been said without a rule to convert the damage there is no reasonable method without a house rule for you to apply damage to the PC/NPC.

Sczarni

GM: "The Monk charges you, and attempts an unarmed strike." (rolls dice) "That's a 19 on the die."
PC: "That would hit, so I'll use Crane Wing to deflect it."
GM: "I'm sorry, you can't." (rolls dice) "Only beneficial effects apply to unarmed strikes. That's RAW. It's not considered a weapon otherwise. You take 8 damage."
PC: "Wha...?"

The Exchange Owner - D20 Hobbies

Nefreet wrote:
Only beneficial effects apply to unarmed strikes. That's RAW. It's not considered a weapon otherwise. You take 8 damage.

Which doesn't prove anything at all since it doesn't matter whether or not the effect is beneficial or not.

Again, you have no grounds to apply the damage to the PC without a rule saying you may convert damage dealt to Unarmed Strike or Natural Weapons to the owner of said weapons.

Sczarni

"Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage"

Seems pretty clear to me.

Sovereign Court

I have to agree with Nefreet and others on this thread who say the monk or AC would take the damage. True, there is no hardness listed for an unarmed strike. There is also no hardness listed in the CRB for bone. By the argument made there is no hardness given for unarmed strike, one should be able to have a femur in hand and beat the Carytid Column to rubble with the bone as it has no hardness to overcome and therefore would not take the damage. There are countless materials which do not have a listed hardness value, but this does not mean that they could all be used as effective means of attacking a creature with the Shatter Weapons ability.

Additionally, as unarmed strikes and natural attacks are both considered weapons by PF, and since they do not have hardness (which would then be reasonable to assume an effective hardness 0), the damage would go to the weapon, which in this case is the creature itself.

And, since it is NOT clear as far as RAW goes, any debate as to what is proper for PFS becomes a matter of table variation subject to GM judgement call. As a matter of record, I have run scenarios in PFS where Caryatid Columns have appeared and were attacked by a monk. The monk did take the damage from the Shatter Weapons ability in that case.

The Exchange Owner - D20 Hobbies

Nefreet wrote:
Seems pretty clear to me.

Seems pretty clear to me too, so we are at an impasse.

zylphryx wrote:
And, since it is NOT clear as far as RAW goes

Which would remind me to not play in games you run again, just like I avoid the games of GM's that break other rules in their games.

Sovereign Court

Additionally:

CRB pg182 wrote:

Unarmed strikes count as light weapons (for purposes of two-weapon attack penalties and so on).

...
Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually
5 feet).

Since both of these types of attacks are indeed listed as weapons within the CRB, both of them should be subject to the Shatter Weapon ability and take damage accordingly (and would make it RAW for them to take the damage).

The Exchange Owner - D20 Hobbies

zylphryx wrote:
would make it RAW for them to take the damage).

Not without a rule that says damage to Unarmed Strike is applied to the controller of the weapon.

Sovereign Court

James Risner wrote:
Nefreet wrote:
Seems pretty clear to me.

Seems pretty clear to me too, so we are at an impasse.

zylphryx wrote:
And, since it is NOT clear as far as RAW goes
Which would remind me to not play in games you run again, just like I avoid the games of GM's that break other rules in their games.

And how, exactly am I breaking rules when both unarmed attacks and natural attacks are defined as weapons by the CRB? If anything I am not softballing an encounter to the benefit of on or more PCs.

EDIT: Also, I have to say, that was a pretty rude response on your part. Making a thinly veiled accusation of disregard for the rules in response to a debate over a rules question is in rather poor form.

Sczarni

Also, for the record, this was how the VOs running the convention I GMed at clarified how it should work, so it wasn't just *me* running by my interpretation. The table I ran didn't have this issue come up, it was the horror stories from the other tables I heard.

Sovereign Court

James Risner wrote:
zylphryx wrote:
would make it RAW for them to take the damage).
Not without a rule that says damage to Unarmed Strike is applied to the controller of the weapon.

The person or creature making the attack is the weapon. Since the weapon and controller are one and the same, and the damage is applied to the weapon, I would counter that there would need to be a rule clarifying it does not apply to unarmed strikes or natural attacks, otherwise, yes, you are taking the damage.

EDIT: HOWEVER, since this is in the general RPG section and not PFS specific, houseruling it to run the way you describe is fine and I say run with it. Just know it does not fit with RAW (and most likely RAI).


5 people marked this as a favorite.

You guys are silly.

The "your version is a house rule" thing is really silly. Stop flinging mud at each other.

The truth is, there's no RAW on this. Why? Because RAW means "rules as WRITTEN."

As has been pointed out many times in this thread, there are no rules written to cover this case. There's nothing in the books about it. There's no rule about sundering unarmed strikes. There's no rule telling you the hardness or hp of an unarmed strike. There's no rule on how to use the "break an object" action against a human body. And there's certainly no rule about this particular corner case. So there's no RAW, by definition.

James has a good point: by his argument, an infinite amount of damage can accumulate to the "unarmed strike" weapon, but absent any rule that says "your unarmed strike and you share a single pool of hitpoints", none of that damage will ever get applied to the "wielder" of the unarmed strike. This is logically consistent, and not in contravention of any of the rules in the book. It's as good a ruling as any. A little silly by a strict verisimilitude standard, sure, but so are a lot of things in DnD.

Nefreet and co. also have a good argument. They are making the logical assumption that because an unarmed strike is made with the body, and a PC's hitpoints represent the ability of his body to absorb damage, therefore any damage that might be inflicted on the PC's unarmed strike should instead be redirected to the PC's pool of hitpoints. This argument is also logically consistent, and can be supported by making an inference based on the above reference FAQ entry.

Basically, BOTH of your arguments are sound. The difference is, that you're both making different ASSUMPTIONS. Nefreet and co. are making certain assumptions about the designer's intent and the degree to which the rules are supposed to model real world physics. James has made his own set of assumptions about the degree to which inferences should be made, absent an explicit rule.

So at the end of the day, you're all right, there is no RAW, and everyone keep playing the game and having fun. There's no winning this argument, so stop trying.

Silver Crusade

Bardic Dave wrote:
Very good stuff

This is exactly how I feel about the situation Bardic Dave. I was not trying to say that the "RAW" reflected one way or the other... there isn't any "RAW" on it. It isn't covered. So, it is left up to adjutication by the DM at that point.

Sean K Reynolds wrote:
And everybody needs to stop getting frustrated because their pet question hasn't been answered yet. It's just a game. Make a ruling and move on. And if you're playing PFS... make a ruling and move on. We'll get your question answered; until then, you're still the GM, and you have the authority to make a ruling.

Sovereign Court

Point taken, Dave. Enjoying the game is the important thing.

Since this is in the General RPG section and not in the PFS section where RAW is the "law of the land", consider this thread dropped. ;)


It seems the issue can plausibly be argued either way. For purposes of my own game, which is a homebrew campaign, I will house rule that if you punch a caryatid column you're going to take the damage, because your hand is both your weapon and your body.

For everybody else ... well, expect table variation, I guess.

Bloodying the character's knuckles will probably be salutary anyway. He's a pretty much a one-trick pony. This will encourage the character to diversify a little.

The Exchange Owner - D20 Hobbies

1 person marked this as FAQ candidate.
Bardic Dave wrote:
Basically, BOTH of your arguments are sound.

Actually, that is a good point. I can get behind the concept that absent an authoritative rule neither side can claim their position is technically RAW.

Let me restate the original question:

If I Sunder an Unarmed Strike or Natural Weapon is the damage applied to the owner of the weapon? Does Shatter Weapon from Caryatid Column work similarly?

This would become a major problem as every monster has Unarmed Strike. You can easily build a 7th level PC that can Sunder every CR 10 and below monster in B1/B2/B3 on a 2. You can't build a 7th level PC that can hit every AC on a 2. Why bother attacking anyone with AC, just Sunder their Unarmed Strike weapon.

Sczarni

You can't Sunder an unarmed strike, as it is not an item held or worn.

Sczarni

Did some more digging, and HERE's James Jacobs' take on the matter.

James Jacobs wrote:
The caryatid column's shatter weapons defense only works against manufactured weapons. It doesn't hurt unarmed strikes or natural attacks.


I'd also point out that the caryatid column ability isn't technically a sunder attempt -- it just auto-deals damage to any weapon that strikes it.

Sovereign Court

Ah, good find Nefreet. That will definitely make a difference in a few fights.

Silver Crusade

Good points all the way around... and nice to see that we can each see the validity of the other sides point of view.

As an aside...
Let me point blank state that I am not trying to be mean... I simply found this exchange, given the current conversation, humorous.

Circa Dec 16, 2009

James Jacobs wrote:


The caryatid column's shatter weapons defense only works against manufactured weapons. It doesn't hurt unarmed strikes or natural attacks.
To which James Risner wrote:

Unless the monk chooses to make his unarmed strikes a manufactured weapon for the purpose of the caryatid's ability. ;-)

Cyclical discussions... got to love it!

The Exchange Owner - D20 Hobbies

Tempestorm wrote:
To which James Risner wrote:
Unless the monk chooses to make his unarmed strikes a manufactured weapon for the purpose of the caryatid's ability. ;-)

Sometimes in the Internet medium, humor falls flat and looks very serious.

";-)" = "I'm trying to be funny here"

Silver Crusade

Oh, I understood that James. I just found humor that four years ago it was the same discussion and you were involved in it. And the content of your reply, tounge in cheek as it was, was humorous.

Sczarni

For future reference, James, this thread could have been spared 38 comments if you had just linked to that discussion to begin with.

The Exchange Owner - D20 Hobbies

Nefreet wrote:
For future reference, James, this thread could have been spared 38 comments if you had just linked to that discussion to begin with.

I would have guessed I'd have been told "JJ opinion doesn't matter" ;-)

Silver Crusade

JJ's opinion does matter... but it doesn't mean I'm going to play according to his opinion. ;)

Though I will say that I tend to agree with his opinions.

Sczarni

In PFS we are told to listen to SKR and not JJ for official rules clarifications, but I feel his explanation of intent is a strong piece of evidence favoring one side of the debate.

I'm not going to run off and post a thread in all caps asking for an official clarification from the most important and best-looking member of the design team to finalize it all (although I realize someone in the future may do just that).

The Exchange

Pathfinder Rulebook Subscriber
Nefreet wrote:

"Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage"

Seems pretty clear to me.

when quoting. quote the whole source. not just the parts you like , or want to omit.

shatter weapons wrote:
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

so most weapons won't even get broken. metal weapons need to beat a hardness 10 most of the time on 3d6. more if the weapon is magical.

again, since humans, dwarves, wolves and bears don't have a Hardness , as thats a property of OBJECTS in pathfinder rpg, there's nothing to overcome, and no way to break or damage the attacker or their particular unarmed attack / bite / tooth / claw.

Note this is an Extraordinary ability, not a magical ability, that they're tough enough to break some weapons that strike them. in this instance it is referring to the actual physical object: a weapon. not the magical target: one weapon ( a monk's fist counts as a weapon in that case ).

if the result of the 3d6 is greater than the hardness of the weapon, the weapon gets the broken condition.

even when damaging weapons,the weapons themselves do not actually take much damage if any. the 3d6 only determines whether the weapon gains the broken condition from striking the column. but any amount over their hardness means the weapon is "broken".

parts of your body, natural attacks, can't get the "broken" condition in pathfinder. if this was the intent, the Shatter Weapons ability would have had something included about damaging creatures that attack it, similar to Elementals with the Burn ability, or some Demons with corrosive slime. As that wording is lacking, don't feel free to add it and interpret it how you want Nefreet.

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Caryatid Column vs Unarmed Strike All Messageboards

Want to post a reply? Sign in.