Making a Green Knight


Advice


As in, Sir Gawain and the Green Knight. In this case, we are going for a theme. Last game was a TPK, so we are beefing up.

Lawful Evil, scary, quiet, not charismatic. Likes to behead people/critters with his axe. Might hang onto them as a grisly trophy. Down with nature. Wears green armor. Probably going to two hand a battleaxe, but carry a heavy shield... just in case.

For this, ranger sounds pretty right. however, I don't really want to deal with an animal companion.

I am also tempted to dip a level of rogue or two.

Any thoughts or suggestions?


I dont know, the animal companion could be worth it if you build it as a mount. Convince your DM to allow you some sort of evil creature and mount it.
However, ranger-wise, there arent a lot of interesting non companion ranger classes. My favorite is witchguard, but that's rather defensive. Could give you extra useful spells though.

Otherwise, I'm not sure what would work best. Druid could work (Armor of green dragonskin plate anyone?). Druids seem the most likely to be able to pervert nature.

Otherwise, I'm sure you could work some sort of messed up cavalier build, maybe with eldritch heritage of some sort? (although on a non charismatic character...)

Sovereign Court

Sounds bit like a Low Templar Prestige Class, though I would see if you GM will allow you to apply the bonuses against Evil Outsiders to some other prominent group in your campaign.

The only class that gets something out of keeping Trophies is the True Primitive Barbarian. Perhaps your GM will allow you to trade out a fairly major class feature of whatever class you end up taking as your base, for this ability.

I would suggest being an Emissary Cavalier and trade out Cavalier's Charge for the Trophy Fetish power from True Primitive. That with Low Templar should get you pretty close to your concept.

RPG Superstar 2015 Top 8

Scanning over the poem... I think ranger sounds right, as he's not depicted as heavily armored.

You COULD do an animal companion, as he is a proper knight with a horse, but if you don't want one, and are not keen on Hunter's Bond as the alternative, I would look at an archetype that replaces that class feature. I'd suggest

-- Spirit Ranger (APG), which if you wanted to play up the "bond with nature" bit.

-- Warden (UCo); this makes a lot of sense as he has is own domain which he protects and hunts in.

I don't think I'd bother with rogue, although.... the Green Knight as Sir Bercilak is pretty well spoken (and in fact quite charismatic, so I'm not sure where you're getting that from). If you're allowed traits, maybe one that gave you Diplomacy as a class skill. If you don't have traits, I could see a dip into a class like rogue that would give you the class skill.

You could also just go straight fighter and really focus on that axe damage. Fighters have Survival as a class skill so you have the hunter aspect covered to at least some extent. Maybe tactician archetype from UCo to get Diplomacy and a broader skillset.


a couple of things:

party (Rage prophet, Antipaladin) is short on skills, so I need to stick to 6+INT skills/ level for at least most of the build.

We are also spending a lot of time on an airship, loaned to us for the purpose of fulfilling a contract. Not much room there for an animal companion. Hawk/falcon might make a cool scout though.

Though Bercilak was indeed charismatic and charming, the green knight proper is always shown to be terrifying and creepy. He got his head chopped off, but no worries. I'm not looking for a direct conversion.

But, a level or two of rogue would give those more "noble" skills.


Are you guys starting at level 1? Otherwise, get a ROC! I love rocs.

RPG Superstar 2015 Top 8

Cathulhu wrote:

a couple of things:

party (Rage prophet, Antipaladin) is short on skills, so I need to stick to 6+INT skills/ level for at least most of the build.

We are also spending a lot of time on an airship, loaned to us for the purpose of fulfilling a contract. Not much room there for an animal companion. Hawk/falcon might make a cool scout though.

Though Bercilak was indeed charismatic and charming, the green knight proper is always shown to be terrifying and creepy. He got his head chopped off, but no worries. I'm not looking for a direct conversion.

But, a level or two of rogue would give those more "noble" skills.

Terrifying is also an aspect of charisma. :)

Someone who is not charismatic is someone you don't notice, or only notice out of pity or a sort of saddened disgust. Charisma is a noticeable presence, hard to disregard or disobey. I would argue the root character has it in abundance.

Of course you can build it as you like. :)


level 4. We had a TPK at three... i believe that we are going to take off where we left it... recovering a piece of artifact from "our" bodies on a bloody beach... burnt structures, dozens of Skum bodies, and a massive wandering undead problem. And three crippled airships.

Basically picking up several days after the TPK.


How about a Sable Company Marine? It is a ranger archetype that trades in the regular hunter's bond options as well as your first favor terrain in return for a hippogriff as your animal companion.

You must admit, having a flying mount would be rather useful in an air based campaign. It gets a flight speed of 100 as soon as you take boon companion, plus it will have three natural attacks. It even comes with darkvision, low light vision, and scent. It is basically a flying horse+.

Sadly, for the green knight concept, it would be hard to get regeneration. That sound precisely like the main mechanic I got from that story. Well, that and a bluff skill that lets you dance around the topic all day without ever giving anything away.


as for getting the galatine (iirc the green knight had that, sword of the sun or whatever), that wouldn't be too tough--an (eventual) +X flaming burst courageous lifesurge longsword/bastard sword/whathaveyou


Half-Orc (or half-elf with ancestral arms) inquisitor of The Green Mother. Great axe, power attack build with growth subdomain. Skills, intimidating, versatile, soon to be slinging bane.


Ooh, I'd go with sable company marine if you have the chance, looks pretty cool. Otherwise, I do believe there a setting neutral "Hippogrif rider" if you're not in golarion:

Hippogrif rider
I do find it funny that the link says "sable company marine", while the text says hippogrif rider.


all the neutralized, non setting specific links on the pfsrd all have the original name in the link still. Just the way it is.


well, you hardly have to call yourself a sable company marine. I mean, I doubt rogues call themselves rogues or fighters fighters (although I suppose that the magical professions might need enough classification that it might be common).

You are just the guy with the hippogrif, and the archetype is a RAW way to get it. Whether the setting specific parts ever comes up is between the players and GM.


This sounds like an intetesting variant for the paladin, going beyond simply "evil paladins worship devils and demons", and simply creating olar opposites of paladin class features. Using an independent theme to inspire the mechanics would be far more interesting.


Magnus. The green knigth is a fey creature if i remember rigth. Or pehaps he is a enchanted man. But the feelings of doing battel and cheating a littel is rigth there in the Magnus.
Edit: spelling

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