DM says my damage is overpowered. I agree. But is it all legal?


Pathfinder First Edition General Discussion

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The build lacks guided, could be doing more.

This damage is not that high, a paladin archer (ab)using litany of righteousness could pull 600 damage a round assuming all arrows hit with haste. Well built paladins have massive to hit on smote targets so he would likely put arrows on target more often too.

Let's not even get into gunslingers.


Pathfinder Adventure Path Subscriber

To the OP:
It is entirely legal.

You have a good solid build that does steady good damage. Overpowered is subjective. In fact, your damage may be considered below what is expected in a baseline to say nothing of a high-power game.

Regarding the debate on character's wealth? WBL is the GM's call. The WBL guidelines mentioning variance of half for poor campaigns and twice for high-power campaigns. A custom campaign could have virtually no wealth or vast amounts. The GM allowed you guys to accumulate twice the baseline level. And there is absolutely nothing wrong with that. Could that skew the CR for fights? Of course, but it is up to him to adjust accordingly.

Shadow Lodge

Eric Griffith wrote:
TheSideKick wrote:


any enemy that break line of sight to your archer negates your damage, they have tons of ways to accomplish that. it shouldnt be your responsibility as the player to hold back when the BBEGs should have basic defenses against LOS and LOE abilities.
Actually with the Fogcutting Lenses, Seeking, and the Zen Archer's ki abilities to completely negate cover and concealment.... I'm pretty much rocking the Line Of Sight issue.

if he cant counter your basic defenses then he needs to come to the forums to learn how to control PCs.

you have seeking, fog cutting glasses, and ki abilities? well what about true sight? how about your perception score? i have about 15 npcs that would make your job as a damage dealer very hard to pull off without even intentionally counter playing you.

whats your cmd against trip, disarm, sunder steal maneuvers? hard to shoot arrows when my maneuver master steals all of your arrows out of your quiver. or my disarm lore warden snatches the bow out of your hand, or chain tripes you preventing you from using your bow.

i mean a vanilla ninja can really prevent you from doing much of anything with greater invisibility as a swift action.

so in conclusion damage can be countered very easily when it needs to. now keep i mind im not implying this should be used against you very often, more of a "let me do this to you to keep you humble".

Dark Archive

Can a monk have weapon specialization? I thought that was only for Fighters over level 4? Other than that the damage is legit. I agree that the bow seems totally overpowered. Although the OP makes a good point that monks are limited on what they can spend their money and the WBL is for creating characters after 1st level, I am not sure if that is how this character was created, even then the book states that amounts can be moved back and forth if the build requires. I have often argued that my wizard would not be spending 25% on weapons that are barely going to be used.

I was amazed at the ability of a zen archer. I had a second level follower who was one and was quite effective in battle vs CR8 enemies.


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talmerian wrote:
Can a monk have weapon specialization?

Zen Archer is special. They know the way of the bow.

D20PFSRD wrote:

Way of the Bow (Ex)

At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.

At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.

This ability replaces evasion.

Shadow Lodge

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I had a ninja/sorcerer arcane trickster BBEG who made judicious use of traps such as from the feat "learn ranger trap"
trip wires can be a pain in the butt, for a party, I gave him a few ranger buffs like favored terrain and ranger secondary spellcasting and increased his CR by 1

early on in seizing his fortress (a smallish fortress in the midst of a heavily trapped woods

against this one guy and his two henchmen, an alchemist (vivisectionist)/illusionist wizard arcane trickster and a diviner wizard(no dips) the party of 6 lost 3 members with the cleric stabilized at -2

it was close but they won
point is, the DM can preparer the area traps, illusions, include a high level diviner for a plausible way to know about the party

he's the DM the world is his to control
the playing field is his to level
get creative


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You're level 15. In any game world, people should be taking notice of your presence by this point.

What does that mean? Well it means there is a GOOD chance the people you call enemies have heard about you too. What would they have heard about your character? What are his key note features?

Well, he is one hellovan archer!

So... what does any even modestly intelligent bad guy do? He figures out how to keep arrows from pin cushioning him to death is what he does.

And there are a LOT of ways to stop arrows. Like... a LOT of them.

Now, as to your damage potential? It seems modest. Level 15 simply has bigger numbers and values than level 1. By 15 you ‘should’ be able to lay out some big numbers. Your class/archetype is entirely focused around combat, and laying death to thine enemy from afar… it should be able to do that.

Personally, I think you have too much gear. But that isn’t uncommon at all. I prefer lower magic, grittier games. But… that is purely personal preference and individual taste.

Your GM should be aware that a higher WBL results in equal CR enemies getting blow’d up though. If he isn’t aware of this, tell him this. He might not know that he is own downfall. Not everyone is a perfect GM, most have to learn the hard way how to finely balance the game realm. Help him.

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