| dogstarrb |
Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-
Page 55 mentions in book 3 the Child of the Crusades will find a stash of gear his parents left behind-- are they assumed to be dead?
Page 55 also mentions that the Touched By Divinity character will discover they are the child of their god-- is it assumed Shelyn ISN'T who's chosen (Since she's the Eternal Maiden, and I'm pretty sure we'd know if she'd fallen in love with a mortal?) or are they not the LITERAL child of their god? Also, wouldn't this have some racial implications? (I'm thinking Aasimar at the least...)
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
| Tangent101 |
Actually, the Worldwound is over 100 years old and the First Mendevian Crusade was launched 91 years prior to the current events in the Worldwound. So it is entirely possible for an elf to be a Riftwarden Orphan. And their being orphaned might have happened while they were in their early teens-equivalent (thus 40-50 years ago even) rather than as an infant. You can always adjust thing to suit your characters.
| dogstarrb |
Actually, the Worldwound is over 100 years old and the First Mendevian Crusade was launched 91 years prior to the current events in the Worldwound. So it is entirely possible for an elf to be a Riftwarden Orphan. And their being orphaned might have happened while they were in their early teens-equivalent (thus 40-50 years ago even) rather than as an infant. You can always adjust thing to suit your characters.
Yes, the Worldwound opened up in 4606, and as it is currently 4713 that makes the Worldwound 107- but the minimum starting age of an elf is 114, which is 7 years too old to have been orphaned to folks lost into the Worldwound less than a month after they were born. Yes, there are relatively minor ways to tweak this for a fix, but considering some of the other issues I've run into as referenced under the spoiler, I'm afraid to make changes without knowing WHAT I'd impact.
| Tangent101 |
I think the general gist of "orphaned since an infant" is that you didn't really know your parents. So if your parents died when you were only 15 or so then you've lived almost 90 years without your parents being a part of your life. To me, that works.
And who's to say you can't play an elf younger than 114 years? If the GM allows it, then you're someone who was in their early elvish teens who left to go adventuring. If you were only 12 year old (88 human years) when you left to go adventuring and the GM allows it? Hey, why not? Think of it as being like one of those teenagers who volunteered for the Army before they were old enough.
| dogstarrb |
I think the general gist of "orphaned since an infant" is that you didn't really know your parents. So if your parents died when you were only 15 or so then you've lived almost 90 years without your parents being a part of your life. To me, that works.
And who's to say you can't play an elf younger than 114 years? If the GM allows it, then you're someone who was in their early elvish teens who left to go adventuring. If you were only 12 year old (88 human years) when you left to go adventuring and the GM allows it? Hey, why not? Think of it as being like one of those teenagers who volunteered for the Army before they were old enough.
The point here, Tangent, is that I'm the GM, and I'm trying to figure out how to make these traits work for what my players want to do. I'm assuming that 114, being the minimum that can be achieved on the random starting age chart, is equivalent to a 16 year old human, being the minimum that can be achieved on the random starting age chart. That's beside the point, though.
These traits have significant story value built into them, that is used throughout the adventure. Without having the full adventure available, I don't know what the impact of this or that minor tweak would be. It's something that's never really come up before, as in the past traits have always been more or less "you all meet in a tavern" tailored more specifically for the adventure path, which is pretty easily re-skinnable to tailor to different background or character ideas. In this case, since these traits "grow" with you, and tie to events beyond the scope of even the first book, I can't be sure that choices we make at the outset won't need to twist something that happens down the line.
| Tangent101 |
Well, there's a couple of things to consider. First, the Riftwardens predate the Worldwound. Second, an elvish PC could have been raised by relatives because his two elvish parents were Riftwardens and after their elvish child was a few months old went on to investigate other problems... and the last letter was them stating they were entering the Worldwound to investigate it or the region that would become the Worldwound.
Thus you now have a child who is an elvish Riftwarden orphan according to the letter of the rule. The child's parents didn't die right off... but weren't a part of his or her life. And this could even explain why an elf went to the region; once he or she was "of age," he or she decided to find out what happened to his or her parents... and avenge them if necessary.
| dogstarrb |
Well, there's a couple of things to consider. First, the Riftwardens predate the Worldwound. Second, an elvish PC could have been raised by relatives because his two elvish parents were Riftwardens and after their elvish child was a few months old went on to investigate other problems... and the last letter was them stating they were entering the Worldwound to investigate it or the region that would become the Worldwound.
Thus you now have a child who is an elvish Riftwarden orphan according to the letter of the rule. The child's parents didn't die right off... but weren't a part of his or her life. And this could even explain why an elf went to the region; once he or she was "of age," he or she decided to find out what happened to his or her parents... and avenge them if necessary.
I appreciate the input, and that's similar to the solution I had initially come up with, but it would be far more useful if I could have feedback/input/suggestions from another GM who could address the concerns expressed under the cut. This elf situation is honestly the least of the issues that has arisen from my players' initial choices.
| Tangent101 |
I've been GMing for 20 years. Starting with 1st Edition AD&D. And for ten years prior to that I created dungeons and ran my own characters through them (as I didn't have a group when I was a teenager). And if there's one thing I've realized is that you need to be flexible. While it's always nice to get verification from a Paizo employee... you don't need it. The #1 Rule of GMing is you make your own rules when needed, and modify rules when you feel it works best.
James Jacobs
Creative Director
|
Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-Spoiler:Page 55 mentions in book 3 the Child of the Crusades will find a stash of gear his parents left behind-- are they assumed to be dead?
Page 55 also mentions that the Touched By Divinity character will discover they are the child of their god-- is it assumed Shelyn ISN'T who's chosen (Since she's the Eternal Maiden, and I'm pretty sure we'd know if she'd fallen in love with a mortal?) or are they not the LITERAL child of their god? Also, wouldn't this have some racial implications? (I'm thinking Aasimar at the least...)I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
You should absolutely adjust things to fit your game. And that means it's probably best to wait if you can until you have the 3rd adventure so you'll have ALL the info you need. But yes...
The parents of Child of the Crusades are not necessarily assumed to be dead... they could be missing or simply staying quiet about the stash. In fact, you can even have the parents contact the PC as they head north in the next adventure, telling them "There's a stash of gear up there in an old village that's ruined; go check it out if you get the chance." Of course, the encounters are CR 9 or thereabouts, so you want to set this up so that lower level PCs don't race off to their death before they should!
ANY deity can be chosen in this case. There are a few old shrines in adventures 2 and 3 that are left blank, so that you can make these shrines into ones devoted to the appropriate deity to match that player's choice. ANY of the gods can have mortal offspring, though, so it really is wide open... even including demigods like Empyreal Lords or the Eldest. In any event, yes, this trait DOES MEAN that the PC is the child of the god in question. This wouldn't have any racial implications, since gods can be whatever they want as their desires suit them.
James Jacobs
Creative Director
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Tangent101 wrote:Actually, the Worldwound is over 100 years old and the First Mendevian Crusade was launched 91 years prior to the current events in the Worldwound. So it is entirely possible for an elf to be a Riftwarden Orphan. And their being orphaned might have happened while they were in their early teens-equivalent (thus 40-50 years ago even) rather than as an infant. You can always adjust thing to suit your characters.Yes, the Worldwound opened up in 4606, and as it is currently 4713 that makes the Worldwound 107- but the minimum starting age of an elf is 114, which is 7 years too old to have been orphaned to folks lost into the Worldwound less than a month after they were born. Yes, there are relatively minor ways to tweak this for a fix, but considering some of the other issues I've run into as referenced under the spoiler, I'm afraid to make changes without knowing WHAT I'd impact.
In a case like this, you can adjust things so that instead of a parent, perhaps the long-lived race (of which elves and gnomes are the only ones who'll really have this problem, since aasimars and tieflings have human lifespans [their longer lives in ARG is an error]) isn't a child but a sibling or nephew or something like that.
Again... it's a STRONG ARGUMENT to wait for book 3.
But if folks have specific concerns and/or can't wait... I'll do what I can to answer questions here.
| magnuskn |
Waiting for book three is not an option for my group, I think, we are not that far away from finishing Jade Regent. Whenever I get my PDF (grumble, grumble) of the first module I'll hopefully at least have an idea where those traits are going.
| dogstarrb |
dogstarrb wrote:Tangent101 wrote:Actually, the Worldwound is over 100 years old and the First Mendevian Crusade was launched 91 years prior to the current events in the Worldwound. So it is entirely possible for an elf to be a Riftwarden Orphan. And their being orphaned might have happened while they were in their early teens-equivalent (thus 40-50 years ago even) rather than as an infant. You can always adjust thing to suit your characters.Yes, the Worldwound opened up in 4606, and as it is currently 4713 that makes the Worldwound 107- but the minimum starting age of an elf is 114, which is 7 years too old to have been orphaned to folks lost into the Worldwound less than a month after they were born. Yes, there are relatively minor ways to tweak this for a fix, but considering some of the other issues I've run into as referenced under the spoiler, I'm afraid to make changes without knowing WHAT I'd impact.In a case like this, you can adjust things so that instead of a parent, perhaps the long-lived race (of which elves and gnomes are the only ones who'll really have this problem, since aasimars and tieflings have human lifespans [their longer lives in ARG is an error]) isn't a child but a sibling or nephew or something like that.
Again... it's a STRONG ARGUMENT to wait for book 3.
But if folks have specific concerns and/or can't wait... I'll do what I can to answer questions here.
Thank you SO MUCH for answering these concerns!! I can hardly get my players to wait until I have my physical copy as it is, haha! So waiting for book 3 wasn't really an option, but at the same time, they are huuuuuuuuuuuuge into the story side of things, so I had a moment frozen in terror as I saw the long range implications of some of these things, but didn't know how tweak-able they were. The sibling idea is a fantastic fix which hadn't occurred to me, so thanks for that, as well as your comments under the cut, which saved an entire character concept for our healer.
| Andrea1 |
Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-** spoiler omitted **
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
Marc Radle
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| 1 person marked this as a favorite. |
dogstarrb wrote:** spoiler omitted **Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-** spoiler omitted **
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
Really?
Thanks!
| Tangent101 |
I'm not sure if there's an errata for it, but Mr. Jacobs explained it was because of in-game aasimar and tieflings being teenagers or early 20s when mature. (Personally I say "mature quickly, then remain alive for a long time. But that's just me.) I'm just begging him to allow the Sylphs and other Elemental-related part-humans to keep their long lifespans as I have a rather interesting NPC whose backstory is having buried her parents (who died of old age having raised her all their lives)... and who left her home village because others there thought she was a witch who stole the health and vitality of others (jealousy of her longevity).
| Andrea1 |
Andrea1 wrote:dogstarrb wrote:** spoiler omitted **Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-** spoiler omitted **
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
Really?
** spoiler omitted **
| Amaranthine Witch |
Andrea1 wrote:dogstarrb wrote:** spoiler omitted **Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-** spoiler omitted **
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
Really?
** spoiler omitted **
This is what Shelyn's article says:
She has been romantically involved with several minor and major deities, but refuses to bind herself to any of them for fear of hurting all others who love her.
| Unknown Ediology |
At the end of the actual adventure it gives examples of how the traits improve. Are those improvements given at the end of book 1 or once they complete their side quests in book 3? I was a little confused about this issue.
The traits improve as soon as the player receives a mythic tier. Or, in other words, at the end of the first adventure.
At least, that's how I interpreted it.
James Jacobs
Creative Director
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James Jacobs wrote:....since aasimars and tieflings have human lifespans [their longer lives in ARG is an error])....Wow!
I didn´t get that... is this "true" , i mean ruleswise , was there an errata for this? I confess e tryto keep up , but sometimes things go unnoticed...
It's ALWAYS been true in Golarion. We've done 2 Adventure Paths where the fact that aasimars and tieflings have human-length lifespans is integral to the plot of the AP or adventures in the AP, after all. I don't believe errata's been issued yet since we haven't issued the errata for ARG, but when it is, we will.
James Jacobs
Creative Director
|
j b 200 wrote:At the end of the actual adventure it gives examples of how the traits improve. Are those improvements given at the end of book 1 or once they complete their side quests in book 3? I was a little confused about this issue.The traits improve as soon as the player receives a mythic tier. Or, in other words, at the end of the first adventure.
At least, that's how I interpreted it.
Correct.
| Evil Midnight Lurker |
Marc Radle wrote:Andrea1 wrote:dogstarrb wrote:** spoiler omitted **Some of these traits seem to have certain assumptions built in- like the Riftwarden Orphan trait won't be taken by an elf (your parents disappeared in the Worldwound when you were a few months old, but an elf wouldn't be an adult now if the Worldwound existed when he was a few months old)
or there are a few more which are worse-** spoiler omitted **
I mean, these things may not be a huge deal to those who don't deal much in their back story, but we were using the background generator from the Ultimate Campaign and have already fleshed out some pretty detailed histories- These things seem like some pretty major retcons if not taken into consideration from the beginning.
Really?
** spoiler omitted **
This is what Shelyn's article says:
Night of Frozen Shadows wrote:She has been romantically involved with several minor and major deities, but refuses to bind herself to any of them for fear of hurting all others who love her.
And from Desna's:
Desna’s only sources of comfort among the deities are Sarenrae, who tends her wounds after battling the evils of the night, and Shelyn, who ever reinvigorates her spirits and creates new wonders to be explored.