2014 AP is Iron Gods


Iron Gods

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I'm pretty sure at least two thirds of the printing presses in Galt change hands every time the seat of power does.


Matthew Morris wrote:
Likewise, I was thinking that printing presses would be seized/destroyed as the revolutionar council shifted in Galt.

I'd think propaganda in Galt would be just as active a battlefield as any revolutionary melee.

Paizo Employee Creative Director

Matthew Morris wrote:
James Jacobs wrote:
The main reason printing presses exist in Golarion at all is to give us an excuse to make up cool flyers and other handouts as needed in adventures. A region like Taldor or Galt is VERY MUCH the type of place that would have stuff like that.

Interesting,

I was thinking Taldor would be just the opposite, with any presses bieng 'underground'. The Bearded like their illuminated hand drawn manuscripts, and they don't care if the beardless can read.

Likewise, I was thinking that printing presses would be seized/destroyed as the revolutionar council shifted in Galt.

Andorans of course I assumed were churning away their propoganda.

Underground or not, they're still there! :-)


I'm pretty sure there will be vehicles, I read Tim's city of fallen sky JUST to get the lowdown on Numeria, the Technic League had all kinds of weird conveyances, that typically glowed yellow and made people who got near them sick (strontium 90 anyone?) and the numerian anti-hero assassin had all kinds of cyber-hightech-doo dads. but in that story, no, no giant robots...

I'm also kind of wondering how the faceless men fit in to all of this iorn gods business, they were always suspected of having a secrete agenda outside the Technic League... so did the faceless men raise the Iorn Gods when the Technic League wasnt looking?

BTW IF the ACG gives me a point based class creation system, AND the Numeria AP gives me the setting I want... the only thing pathfinder will be missing to draw me away from the other games I prefer more than PF would be a "low magic" tolken/gygaxian traditional setting...


baalbamoth wrote:
...BTW IF the ACG gives me a point based class creation system, AND the Numeria AP gives me the setting I want... the only thing pathfinder will be missing to draw me away from the other games I prefer more than PF would be a "low magic" tolken/gygaxian traditional setting...

[Emphasis mine] Pretty sure they explicitly stated there WON'T be a point based class creation system - there will be a chapter that talks in general terms about the design path/guidelines for creating hybrids.

Also: how do you define "low magic" - from my perspective both Tolkien and Gygax/ODnD were fairly dripping with magic. Traditional I understand.


Off topic, but I've started to feel there should be a second axis to the low/high magic scale dealing with the quantity of magic in the setting.

For instance, in Kushiel's Dart by Jacqueline Carey we get to see a grand total of zero spells cast (and when magic is worked in the sequels it's considered a big thing even when it's stuff that's fairly paltry by Pathfinder standards), but there's also a cursed half-angel hanging out on the Channel Islands making sure that it's impossible to pass between the European mainland and the British Isles without his permission, and later in the series we get to witness what in the Pathfinder rules would be a resurrection spell, a permanent mass modify memory spell (cast on a whole frickin' city), and someone making a season's harvest sprout and ripen in a week throughout most of the Inca Empire.

So that'd be an example of a setting with high but rare magic.

Golarion would be a high and magic rich setting.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Quick question, with Iron Gods (presumably) running around, will this path be mythic?

The Exchange

James Jacobs wrote:
The main reason printing presses exist in Golarion at all is to give us an excuse to make up cool flyers and other handouts as needed in adventures. A region like Taldor or Galt is VERY MUCH the type of place that would have stuff like that.

Lovely. I'd love to see places in the Inner Sea where technology including the wonders of the Silver Mount, modern printing press and clockworks, navigation tools, Shield Marshall inovations, and other 'advances' beyond the Bronze Age norm.

The Exchange

Stratagemini wrote:
Quick question, with Iron Gods (presumably) running around, will this path be mythic?

I believe they have confirmed this is NOT the case.


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But it sure as hell is going to be epic.

Paizo Employee Creative Director

Iron Gods will not be for mythic PCs, no.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Iron Gods will not be for mythic PCs, no.

That's a Suspiciously specific denial. Not for mythic PCs...

Paizo Employee Creative Director

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Stratagemini wrote:
James Jacobs wrote:
Iron Gods will not be for mythic PCs, no.
That's a Suspiciously specific denial. Not for mythic PCs...

Good catch.

Sovereign Court

Robots?

The Exchange

Obviously.


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Mythic robots.

Sovereign Court

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Does that mean they are just a myth, and that the PCs wake up after the adventure, "It was all a dream guys! there's no such things as robots and you're all still level 1!"

:)


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Mythic Numerian Tech...
"Save versus EX-TER-MIN-ATE!"


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Doctor Necrotic wrote:

Mythic Numerian Tech...

"Save versus EX-TER-MIN-ATE!"

If we're going mythic, it should be mythic level destruction. So no, not EX-TER-MIN-ATE, but EXTERMINATUS


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Is it strange that I remember the exact spot where I learned that the AP was going to be Numeria?

I was out to lunch with coworkers. I excused myself so I could squee in peace.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Cheapy wrote:

Is it strange that I remember the exact spot where I learned that the AP was going to be Numeria?

I was out to lunch with coworkers. I excused myself so I could squee in peace.

I found out in the room when it was announced. Although when James told me I might want to be at the seminar for the announcement, I had a pretty good idea what it was. ;)

Silver Crusade

Justin Franklin wrote:
Cheapy wrote:

Is it strange that I remember the exact spot where I learned that the AP was going to be Numeria?

I was out to lunch with coworkers. I excused myself so I could squee in peace.

I found out in the room when it was announced. Although when James told me I might want to be at the seminar for the announcement, I had a pretty good idea what it was. ;)

Found out in the same room while holding my phone with no clue whatsoever that it was coming. Was grinning like crazy when it hit. :D


I was where I am right now. Sitting in my chair in my office, reading this very thread.


I was specifically at a Cheeseburger in Paradise. The sandwich was OK. The fries were subpar. The news was excellent.


I'm a bit torn because I'm running a Numerian game now and the AP won't be anything like my Numeria. But I'll likely subscribe for it out of principle.

James Jacobs wrote:


Nope; mutant PCs aren't really an option... although the ability to gain mutations later on as the AP progresses isn't completely out of the question.

So lick anything glowing for free powers? Got it.

Liberty's Edge

when does the first volume come out? will there be any mythic content?

Mike

Paizo Employee Creative Director

Qstor wrote:

when does the first volume come out? will there be any mythic content?

Mike

This will launch at Gen Con. No mythic content for player characters in the AP. There MIGHT be some mythic content for a few (no more than 4) NPCs throughout the entire AP, but not to the extent that you as the GM will need the book or even know what those rules are like.

Liberty's Edge

Are we at a developmental stage where we can find out more about the plot? Or will I just have to put on my patient pants and wait?


To hell with the plot.
I want archtypes, items, traits, and feats!!

Paizo Employee Developer

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We're still 8 months away from the first volume being on sale.

Keeping the patient pants on would probably be a good idea. :)

Silver Crusade

To get your Numeria fix read City of the Fallen Sky. It will give you some glimpses into parts of Numeria along with technology used there.

I, myself, look forward to learning more about the Goddess Brigh. I love all things clockwork and can't wait to see more about her religion. I hope it's a lot more than the little burb given out in the 3.5 book Gods and Magic.

Grand Lodge

James Jacobs wrote:
Iron Gods will not be for mythic PCs, no.

Praise the Iron Gods.


Adam Daigle wrote:

We're still 8 months away from the first volume being on sale.

Keeping the patient pants on would probably be a good idea. :)

I don't wear pants.


Adam Daigle wrote:

We're still 8 months away from the first volume being on sale.

Keeping the patient pants on would probably be a good idea. :)

Does the Paizo store carry those? I'm a 32L x 34W, depending on the style/fit.


Adam Daigle wrote:

We're still 8 months away from the first volume being on sale.

Keeping the patient pants on would probably be a good idea. :)

Don't act like you guys didn't know what you were getting into :)

Paizo Employee Creative Director

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Oh... we're not acting like that at all. Part of the reason it took us as long as it did to get to Iron Gods was girding ourselves against the anticipated increase in curiosity folks would have. ;-)

We'll start leaking more information about it later in 2014, certainly by the time Paizo Con is here and PERHAPS a little earlier as the product pages for the first few adventures go live. In fact, canny folks can track when we've been putting up product pages for the Mummy's Mask and then, knowing that this is a monthly product, should be able to get a pretty accurate guess as to when we'll reveal the mockup (and thus brief product description) for the first Iron Gods adventure.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

So at least three months till we get any of the iron gods ap previews. So I'm guessing some point late February, early March.

Liberty's Edge

Adam Daigle wrote:
Keeping the patient pants on would probably be a good idea. :)

I really hate wearing pants though.


A little sad the AP isn't called Metal Gods, but then that would ruin the title of a Store Blog when they start advertising the AP.

[Cue Judas Priest references]

Dark Archive

Mmm. Metal Gods!

But this is Golarion, so Skymetal Gods, for sure.

Separate (demi)gods for adamantine, abysium and noqual? Oh yes.

Liberty's Edge

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So long as my character will be able to wild shape into a semi truck, we're good.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Xuttah wrote:
So long as my character will be able to wild shape into a semi truck, we're good.

Androids in disguise, more than meets the eye.


Hm, time to roll an android magus with clockwork arms that turn into plasma firearms...

Silver Crusade

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Hmmm....thinking of an android bladebound magus, but instead of a black blade, has a hardlight blade with an AI comprised of arcane and celestial code...


Nice. That's a great idea, actually. Or, as an extension of that idea, intelligent items that are actually AIs instead of magically sentient items.

Dark Archive

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A.I., in Golarion, could be short for 'Arcane Intelligence' and refer to those sentient magic items!

The problem arises when a long-lasting spell becomes sentient, or some unlucky wizard or sorcerer happens to prepare / know the exact configuration of spells that will combine within her to form a self-aware being of pure arcane power...

In Soviet Golarion, spell casts you!


Set wrote:

A.I., in Golarion, could be short for 'Arcane Intelligence' and refer to those sentient magic items!

The problem arises when a long-lasting spell becomes sentient, or some unlucky wizard or sorcerer happens to prepare / know the exact configuration of spells that will combine within her to form a self-aware being of pure arcane power...

In Soviet Golarion, spell casts you!

Wasn't there a monster in 3.5 that was literally a spell made sentient?

Dark Archive

The Living Spell template turned a spell into an ooze-creature, but I don't recall if they were particularly intelligent...

The Scarred Lands setting had the notion that a 'locus' of spells could form within a spellcaster, that they could tap into for other effects, and, with levels in the right PrC, one could create an independent locus that would activate it's own abilities with its own actions, at your direction (basically allowing you to use locus abilities as a free action).


Ashram wrote:
Set wrote:

A.I., in Golarion, could be short for 'Arcane Intelligence' and refer to those sentient magic items!

The problem arises when a long-lasting spell becomes sentient, or some unlucky wizard or sorcerer happens to prepare / know the exact configuration of spells that will combine within her to form a self-aware being of pure arcane power...

In Soviet Golarion, spell casts you!

Wasn't there a monster in 3.5 that was literally a spell made sentient?

Living spell as said, no int unless awakened.


Evil Midnight Lurker wrote:
Mythic robots.

*Goes digging through his JAM Project collection*

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