multi-classing in same class......can it be done?


Rules Questions


I have two players who want to receive some of the benefits of an archtype:(divine hunter/paladin and beastmaster/ranger). can a player take different levels in the same class? if it could be done, it seems like it would only be possible very early in the pc's character development. ty for your thoughts...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

No. You can't multiclass within a class.


you can take multiple archetypes as long as they don't replace the same core abilities, I believe, just FYI.


rando1000 wrote:
you can take multiple archetypes as long as they don't replace the same core abilities, I believe, just FYI.

yeah, I thought there might be a way if a character started off with s level 1/ level 1 build.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

As LazarX and rando1000 said, you cannot multiclass with the same class. You can take variant archetype choices so long as they do not replace the same class features.

From the Multiclassing section under Classes it says:

Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.”

If you are a 2nd level paladin and want to take another set of archetypes, you cannot choose 1st level paladin again. You must take third level paladin if you go the paladin route.

I am not sure that we have answered your question 100% in regards to the two classes that you listed. You may be a Paladin and take the Divine Hunter archetype and then multiclass into Ranger and take archetypes with Ranger, like Beast Master (Also be careful not to mix the Half-Orc alternate racial trait Beastmaster with the Ranger archetype Beast Master).

Grand Lodge

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I'm not sure what you mean by multiclassing in the same class in this situation. The Divine Hunter is an archetype of a paladin and beastmaster is an archetype of ranger. Essentially archetypes are variants of the base class. These are not classes unto themselves.

In the case of the Divine Hunter, he gets the benefits of the Divine Hunter, and the benefits of the Paladin except the ones replaced by the Divine Hunter. You cannot get abilities from both Divine Hunter and Paladin.

Same goes for the Beastmaster and Ranger.

That said, you can take more than one archetype as long as they do not replace the same core abilities from the base class.


Krome wrote:

I'm not sure what you mean by multiclassing in the same class in this situation. The Divine Hunter is an archetype of a paladin and beastmaster is an archetype of ranger. Essentially archetypes are variants of the base class. These are not classes unto themselves.

In the case of the Divine Hunter, he gets the benefits of the Divine Hunter, and the benefits of the Paladin except the ones replaced by the Divine Hunter. You cannot get abilities from both Divine Hunter and Paladin.

Same goes for the Beastmaster and Ranger.

That said, you can take more than one archetype as long as they do not replace the same core abilities from the base class.

I think that the OP is talking about two separate incidents:

First player wants to multiclass divine hunter with regular paladin and the second player wants to multiclass beastmaster with regular ranger.

It can't be done by RAW because archetypes trade some abilities for others - in this way character would like to eat the cake and have the cake at the same time.

It could be possible for GM to houserule that in certain circumstances some of the archetype abilities could be split into individual alternate abilities instead of fixed packages (virtually returning to 3.5 alternate class levels that allowed for picking an alternate level for a class exchanging some or all of the abilities on that level into another abilities) to allow players to more customization process but it would require oversight to avoid picking only advantageous changes and leaving balancing disadvantageous changes.


Example illegal
Level 9
Sorcerer 3, Sorcerer 3, Sorcerer 3

Example legal
Level 9
Bladebound Kensai Magus 9


[It could be possible for GM to houserule that in certain circumstances some of the archetype abilities could be split into individual alternate abilities instead of fixed packages (virtually returning to 3.5 alternate class levels that allowed for picking an alternate level for a class exchanging some or all of the abilities on that level into another abilities) to allow players to more customization process but it would require oversight to avoid picking only advantageous changes and leaving balancing disadvantageous changes.

yeah, I could see houseruling certain abilities within the same class. in the case of the paladin/divine hunter, the pc wants to get precise shot for free at level one losing heavy armor prof, then switch over to paladin to build from there. do you think it's ok since the pc is losing something to gain something else?


Bran Towerfall wrote:
yeah, I could see houseruling certain abilities within the same class. in the case of the paladin/divine hunter, the pc wants to get precise shot for free at level one losing heavy armor prof, then switch over to paladin to build from there. do you think it's ok since the pc is losing something to gain something else?

While this exchanges a feat for a feat there is the following problem (balance-wise): ranged characters require high Dexterity meaning they rarely wear heavy armor anyway so this exchanges a feat that probably would not be used anyway for a very useful feat *and* allows for ignoring of its prerequisite (but I expect that the paladin will pick that Point-Blank Shot anyway as it is prerequisite for Rapid Shot and Smite Evil efficiency greatly increases with additional attacks).

What is wrong with pure Divine Hunter in the first place that the player rejects it? Lack of aura of courage? Lower number of mercies?


Essentially you're just creating a different archetype, on that's all paladin except for 1st level, which is divine hunter. I think it would work okay as long as you keep an eye out for min/maxing (beyond what's normal). I have one player that would rip me to shreds with something like this.


Drejk wrote:
"Bran What is wrong with pure Divine Hunter in the first place that the player rejects it? Lack of aura of courage? Lower number of mercies? [/QUOTE wrote:

who knows?!?! I just roll with the punches as gm lol. the ranger wants to dip into beastmaster so he can have a dinosaur animal companion, so that just about gives you story. trying to accommodate for their builds


There have been times when I would have loved multiclassing back into the same class. For example, being able to start as an Oracle of Life and then (as long as you're willing to take the penalty for a second curse) also be an Oracle of, say, Metal, would be pretty potent.

And that's probably exactly why they disallow it (not that example, but the general 'why').

That said, if you allow 3rd-party stuff, you might look into Super Genius Games' "The Genius Guide to the..." series. I think there are only three out right now, but they basically take all of the existing class features and archetype features and break them out into a 'build your own class' system where you pick what you want.


In case of beastmaster ranger - you can just drop the regular rule that limits Ranger animal companion to very narrow selection and allow him to pick from the druid's full list. It won't break the game.

In case of divine hunter the matter is more problematic as it seems that the player might be just wanting to get a free feat by "sacrificing" something that would be useless. You will have to decide if you are ok with that.

No point in going for a multiclassing here, just making a custom archetype with very limited scope (feat for a feat or two).

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