When a character or creature is flying, and that creature decides to ascend at a 45 degree angle, the rules states that it moves at half speed? Do the rules for diagonal square counting still apply when moving up diagonally in this way?
so this is faq
5ft step upwards diagonal is still a 5ft step and the pc can perform a full-round action?
does this sound right? is it a grey area table ruling or solid corebook rules to follow?
ty for help
also, is school understanding worth taking for my exploiter wizard even though my charisma mod is +1 and probably not going to get higher anytime soon... thoughts would be transmutation school?
curious how he will use spell combat while flying 50 ft over battlefield ? i know at 2nd level eldritch archer can magically imbue his arrows..but for now he's limited. shoot arrow -2 and cast colorspray? i'm sure he's got a plan, but until next level up, he's the starting point of his spells(not his arrows)
10-20 years from now about that time your dwarf turned into a bird and the wild adventures that ensued
we had fun just in the last 3 weeks lol . it was fun having him explain to npcs that he is a DWARF!! the gm had an orc trader offer to buy him from another player (dwarf not amused) the town guards have already shot at him at nighttime ....hey, if he rolls with it and the gm rolls with it..no problem.
all great replies.....
fun is the key element here. i'm sure i'll get the occasional "roll of eyes" when the strix is barrel-rolling around off the grid paper. as one poster said: "no one to blame but himself"
great times ahead
p.s. the player in question just texted us stating the "brokenness of Pathfinder" because he is essentially an arcane archer without the prerequisites. we all don't agree. seems like his multi-classing puts him behind a zen archer,ranged ranger, or a straight up magus. hey, to each they're own......he's playing this character
yup, loland strix was on the no race allowed list when we were making our characters. other players have joked about jumping in a pit of acid and waiting to see what race you would wake up as....so funny
Instead of a light or one-handed melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn't need a free hand for ranged spell combat. The eldritch archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively.
This ability modifies spell combat.
ok, well i need to digest that. his bab using spell combat would be lower since he can't add his 1 monk level to his total attack to hit? as far as i know, the gm allows all bab from all classes to add together like saves. his flurry of bows would stay as a constant? or go up as he levels..adding his bab from new classes? sound right?
hi all, my Gm just called me for advice on another player in our group. He started as a 1st level dwarf ranger and was killed in the second session of our campaign. The gm had a npc druid cast reincarnation on the dwarf and "poof"...he's a strix. dwarf/ strix takes second level in zen archer with his newly acquired 60ft fly speed. Level 3 is now here and he's going to multi-class into magus with the eldritch archer / spire defender (elf mostly, not a prerequisite) dual archtype. It seems to be legal as far as combos and archetype symmetry, but the gm is really regretting giving him the reincarnation since he believes all bets are off with this player's original character concept. Most players thought he wouldn't play a dwarf turned strix with a -4 to his starting con. Any advice i could pass on to my friend and gm going forward? It's already been interesting having combat take place on a Star Trek chessboard with grounded and flying characters. overall a great story and campaign.....
just started playing this ap. i went with exploiter wizard, which as some fellow posters have mentioned is close to a universal school wizard. i feel that i will be a swiss army knife style caster...ready for anything.i was able to take potent magic, quick study, and got my familiar back(scorpion) to gain imp. initiative and awareness. later down the line i think dim. slide and metamagic feats will be taken. traits are a nice boost with transmuter, harrow chosen (human), master illusionist...making transmutation, illusion, and divination spells slightly better with no opposed schools.
so i should consider elven chainmail if i want to get the brawling enchantment?
This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2.
nice catch there...so you think mithril breastplate is my armor until higher levels?(14/15)
any advantage of taking the med armor prof feat later on? or just concentrate on getting my ac buffs from ring, amulets, jingasa? i'm considering buying an ioun stone(vibrant purple) so the casters in the party can spell store shield or barkskin.
i thought mithril breastplate would be considered light armor for everything except proficiency?
now, is this the best armor i'll probably have going forward?
with this as my base, should i just concentrate in the future on improving dex, luck bonus to ac, ioun stones, ect..?
is celestial armor worth the investment or mithril same without chance to fly once a day?
at some point should i consider taking medium armor proficiency feat?
thank you for any/all replies..
the daemon is surrounded by a swarm of wasps
he also casted creeping doom with centipedes As a standard action, you can command any number of the swarms to move toward any target within 100 feet of you. You cannot command any swarm to move more than 100 feet away from you, and if you move more than 100 feet from any swarm, that swarm remains stationary, attacking any creatures in its area (but can be commanded again if you move within 100 feet).
Matthew Downie wrote:
i agree with a zen archer with precise shot and targeting the swarm squares closest to our melee fighter....kill at least part of the swarm
paizo is usually good about listing cover/concealment with regards to spells,spell-like abilities, and special conditions. the party was rolling 20% miss chance on every attack whether ranged, reach(out of swarm), or adjacent (inside swarm). i mentioned that the daemon would also have to roll concealment against us but that was dismissed because the daemon had swarmwalking (su)
Is this for a homebrew game? Or something like Pathfinder Society?
homebrew but....we all want RAW to be the rule of the day
some of us didn't understand why we had to roll concealment miss chances since distraction is the only thing swarm traits mention.
some of us didn't think swarms multiply hit points when adjacent to each other
the zen archer in our party is wearing a swarmsbane clasp allowing him to deal full damage with his bow. after a full-round action and awesome rolling, the zen archer dealt 108 points of damage. we were all surprised that the swarm stayed intact and didn't at least partially break up.
our gm told use that the swarms(4) are all considered on giant swarm with 4x the hitpoints. is that correct?
could/should the archer been able to target separate sqaures to break or destroy part of the swarm?
our gm said that the 4 swarms could of all moved onto one character(square) and become a "swarm blender" . is this within the rules to have stacking multiple swarms on one square?
the daemon is cr 12 and with this swarm force field surrounding it and making us roll 20% concealment on every attack seemed a bit too much..
fortuitous is something i might add to my reach weapon which is most likely to provoke aoo's . on my unarmed strikes it's not bad since i have greater trip which will provoke on trip and then add another at -5 to hit prone enemy. if i add vicious stomp in that mix it gets crazy.
allying is interesting....not sure how/when i would choose to use it
ok..got itand with a brawling enchantment it would be higher as they stack since brawling is untyped
+3 attack/damage and +3 to unarmed combat maneuvers
They do stack because Brawling is an untyped bonus. I don't think the body wraps themselves are that great because they only give one attack a bonus per round per bab.
yeah, it could be better....but, my bab is 7 so i could apply the bonus twice in a round and add it to combat maneuvers or attacks.
may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike..
is the "up to +5" bonus split on two attacks?
Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
any suggestions would really help........ty all
well, i don't like it either but this is what the gm wants. A big boss fight with no escape. lots of info was found out about this boss during dungeon crawl. know checks in the thirties made once we see it and then.......gm ends the session. he wants us to use our knowledge to form tactics.
sry, got to play the hand the gm gives me
i agree it takes the fun out of it
no lol,gm finished session with this thing coming towards party. know checks made high. gm said we could all read up and plan our tactics in this fight.
Consumptive Aura (su)
A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed on a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based.
will stack on two failed saves to make our front line fighters EXHAUSTED?
i know under natural conditions you could go from fatigued to exhausted
magic (su) stack?