What's with the lack of respect for martials?


Pathfinder First Edition General Discussion

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Marthkus wrote:
80 DPR is still higher than the 79 of your druid. Higher average damage means little, once you throw in chance to hit, the fighter sores ahead

I haven't checked the maths, but I'll take your example. If the fighter does 80 DPR, and the druid does 79, then de druid is heads and shoulders above the fighter. He does close to exactly the same damage and we still have to consider the pet damage, can summon, cast spells, heal the party, self buff, buff others, have better overall class skills, and better saves.

Once again, Flash can run *slightly* faster than Superman. It doesn't mean they are balanced.

And yes, Flash is a valid member of the justice league. So is aquaman. But they aren't equally powerful, or balanced. Aquaman or Hawkman isn't in the same league than Green Lantern, Wonder Woman or Superman if we are talking about their power. Could you preffer Aquaman character? No doubt. Just like some people preffer fighter's role. But they aren't in the same league than druids.


We were also at level 12 where the druids wildshape has already peaked in effectiveness. That gap in effectiveness only spread from there.

Also that was the most martial opt druid possible. Most people playing a druid are not going to optimize that much just to hit things harder, they would rather cast spells at that point.

The player who enjoys hitting things really hard is probably not the same kind of player that wants to mess with druid paperwork. Likewise the guy who wants to play the druid, probably wants to be casting spells.

*All the JL members are in the same league, or else it wouldn't be called the Justice League


The important thing everyone seems to be losing sight of, is that DC sucks.


Marthkus wrote:
*All the JL members are in the same league, or else it wouldn't be called the Justice League

...Plastic man


What about OP Plastic man?


Marthkus wrote:
*All the JL members are in the same league, or else it wouldn't be called the Justice League

Sorry, no. Green Lantern and Superman aren't in the same level than say, Green Arrow, Huntress or Congorilla.


Marthkus wrote:
What about OP Plastic man?

His powers include shape shifting, immortality, and regeneration. The justice league is made of many people. Seriously, the wonder twins were in the same room as super man. There's even this one guy without any super powers at all. Not sure how well that does as a DnD parallel...


And yet they are all in the same league.

Batman has no powers and he hangs right up their with Superman.


Batman's power is that he's filthy rich and relatively intelligent.

Fighters could match wizards if they had several hundred times the WBL.


Marthkus wrote:
Batman has no powers and he hangs right up their with Superman.

Batman plays with a 50+ point buy, is all 9 alignments at once, and breaks WBL though.


Marthkus wrote:
Batman has no powers and he hangs right up their with Superman.

Because he is powerful. Batman is how fighters *should be*, not how fighters *are*.

And yes, Green Arrow and Green Lantern are both JLA. Just like Druids and fighters are both pathfinder adventurers. I know a guy whose favourite character in DC universe is Green arrow. That doesn't has anything to do with the characters being equally powerful.

And if I were the President of USA or the UN, and some alien invasion were to destroy the earth, I'd rather have Superman, Green Lantern, Batman and Martian Manhunter than Green Arrow, Congorilla, Huntress and Zatana on my side. Even if all of them are, technically, "same CR adventurers", like monks and Synthesist summoners are.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Marthkus wrote:
I've been wondering how people think a magus can fill the martial role. Those concentration checks are brutal unless you give yourself such a large penalty that your full-attack completely falls flat.

Combat Casting feat helps out considerably. But I wouldn't neccessarily place a magus in the BDF spot.


Batman is LG.


Marthkus wrote:
Batman is LG.

Well that's just an argument waiting to happen...


MrSin wrote:
Marthkus wrote:
Batman is LG.
Well that's just an argument waiting to happen...

Oh no, No, no, no, no, no. NO.


slade867 wrote:
MrSin wrote:
Marthkus wrote:
Batman is LG.
Well that's just an argument waiting to happen...
Oh no, No, no, no, no, no. NO.

Well I am glad we all agree that Batman is LG. Shows we all have some common ground.

Silver Crusade

Marthkus wrote:
slade867 wrote:
MrSin wrote:
Marthkus wrote:
Batman is LG.
Well that's just an argument waiting to happen...
Oh no, No, no, no, no, no. NO.
Well I am glad we all agree that Batman is LG. Shows we all have some common ground.

lol, that's just funny, Batman alignment argument starting in 3...2...1


Marthkus wrote:
slade867 wrote:
MrSin wrote:
Marthkus wrote:
Batman is LG.
Well that's just an argument waiting to happen...
Oh no, No, no, no, no, no. NO.
Well I am glad we all agree that Batman is LG. Shows we all have some common ground.

Funny story, but there was once a PFS group my friend was in that argued he was evil because he let bad guys live.

Anyways... so martials? I don't even know if batman counts as one.


MrSin wrote:
Anyways... so martials? I don't even know if batman counts as one.

"Batman" was 3.X name of the wizard build we now know as "god wizard"


Batman is a ninja. DUH!


meatrace wrote:
Batman is a ninja. DUH!

With sap master and improved feint.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
MrSin wrote:
Marthkus wrote:
slade867 wrote:
MrSin wrote:
Marthkus wrote:
Batman is LG.
Well that's just an argument waiting to happen...
Oh no, No, no, no, no, no. NO.
Well I am glad we all agree that Batman is LG. Shows we all have some common ground.

Funny story, but there was once a PFS group my friend was in that argued he was evil because he let bad guys live.

Anyways... so martials? I don't even know if batman counts as one.

The Super Hero RPG Forum is two doors down to the right.


There are no doors. The forum is a series of tubes.


Marthkus wrote:
meatrace wrote:
Batman is a ninja. DUH!
With sap master and improved feint.

Is there any other way?


Artanthos wrote:

The clear spindle ioun stone or the option to toss up an AMF?

I should probably add a few scrolls of Call the Void next time I revise her.

I specifically mentioned the Spindle in my reply which you clearly didn't read and an AMF hurts you far more than most high CR opponents which tend to be Dragons and powerful Outsiders.


Marthkus wrote:
80 DPR is still higher than the 79 of your druid. Higher average damage means little, once you throw in chance to hit, the fighter sores ahead.

The numbers are based on attacking the average level 12 monster AC so you still have a sadface.


Artanthos wrote:
mplindustries wrote:
slade867 wrote:
If you need, say a plumber, do you want the BEST plumber? Or do you want a mediocre plumber who's also a pilot and a soldier and a lawyer?
If you need someone that can handle plumbing, someone that can fly a plane, someone that can fight, and someone to speak in court, would you rather have a plumber, a pilot, a soldier, and a lawyer, or four plumber-pilot-soldier-lawyers?

Wonderful.

By your logic, my fighter can replace the party wizard and the party rogue.

I don't understand this comment at all. In the context of my analogy, the Fighter would be the Soldier, probably. He is great at fighting, but is literally incapable of plumbing, piloting, or lawyering. He can take skills, but he's in the same boat as a Rogue there (i.e. that the majority of skills are extremely weak). The best he could hope for is literally throwing money at the problem (with scrolls and stuff), but the thing is, hiring a melee guy to walk around with you is cheaper than buying items to cover the caster stuff.

Artanthos wrote:
There is no such thing as perfect balance. It does not exist.

While I don't agree with you, even if it were true, it doesn't mean that it isn't valuable to try to achieve perfect balance. Every step close to perfect balance is better than the one before, so it's still worth trying even if you can't get all the way there.

Artanthos wrote:
All classes are competent on their own. The only difference is the specific solution they bring to the problem.

No, most classes are actually not competent on their own. Martials require magic in the mid to late game. Your solution, for example, was not mundane, it was to use magic items.

If you're using your WBL to close the gap between your martial and the spellcasters, what happens when the spellcasters spend their WBL? It's even worse when you consider that the spellcaster can almost double their WBL by just crafting most of their stuff.

Lord Twig wrote:
So how about it? How do you fix fighters? Keep in mind that this is supposed to be a mundane class.

1) E6

or
2) While it would be much more work, I find it preferable: combine Fighter and Rogue together and nerf spellcasting a bit.

Honestly, though, my solution is "play a better RPG when I'm with a group willing to do so." Hell, Pathfinder isn't even my favorite version of D&D. No, my real problem is that a great deal of people don't know anything about RPGs that aren't D&D/Pathfinder, and are generally unwilling to try something different.

Lord Twig wrote:
My suggestion is magic items and extraordinary abilities. I know that there are some that would even like for character's to be viable without any magic at all (item or otherwise), but I think at that point they are just playing the wrong game. Pathfinder is about magic.

The problem is the disconnect between what high level 3rd edition D&D play is like and literally everything else ever. The only media like high level 3rd edition D&D is media specifically written to look like high level 3rd edition D&D.

Show me any myth, piece of literature, or even TV show/movie that looks like D&D (that wasn't made specifically to look like it), I dare you. It just doesn't exist. You can't dismiss people's desires--they're perfectly reasonable (albeit, unrealistic in 3rd edition).

Marthkus wrote:
80 DPR is still higher than the 79 of your druid. Higher average damage means little, once you throw in chance to hit, the fighter sores ahead.

DPR is "damage per round," which includes hit chance as a consideration. Simply, DPR is your chance to hit multiplied by your average damage (though crits do complicate the real math a bit more). It's 80 to 79 taking everything into account. In other words, the Fighter trades full spellcasting, 2 skill points, and an animal companion for 1 DPR. Hooray?


Artanthos wrote:
You missed a few skills, including a very important one.

Not really, I didn't mention Fly because it isn't really relevant given how low the DC's are. I also ignored Heal which is completely and totally irrelevant when people have been casting the actual Heal spell for 9 levels. Yes you have UMD which is something I specifically dealt with later on.

Quote:
I'm sure that if you inspect the sheet more closely you'll find her solution to spells.

You have the clear spindle which:

a) only works against evil aligned creatures, no impact on neutral enemies
b) does not stop all forms of mind affecting effects, only those which exercise ongoing control as per the FAQ. As such you may be safe from Charm and Dominate you are still fully effected by all sorts of fear, confusion, stun and daze effects.

As for Anti Magic Shell lets have a look at just what that does if you use it:

a) First your AC drops by a whopping 24 to 28, also known as auto hit territory for any reasonable CR opponent.

b) Your saves drop to 14/9/7 which is terrible. Lots of enemies at this level have non SU or SPL based abilities which force a save. Good luck against the Pit Fiends DC32 fort save poison. 1d6 con damage per round will kill you fairly quickly.

c) Your CMD drops to 47 putting you well within grapple range for the Pit Fiend (CMB38), Balor (CMB33) or Shoggoth (CMB39). You might think you don't want AMF against the Shoggoth but otherwise that +13 Will save is not great against a DC22 effect or take 1d6 Wisdom damage per round.

d) Your iterative attacks drop to about 25 as a starting value. With average CR20 AC at 36 this means you are whiffing a lot. Also you are no longer penetrating DR.

So your AMF solution is a pretty bad one. The Spindle is blatantly a great solution but only to a limited number of effects and only from some enemies. It is still worth taking but you cannot rely on it to cover a generally weak will save.

Quote:
You want to have overwhelming martial capability and full spellcasting capabilities in the same class. You cannot have it both ways.

Actually you can. Both the Druid and the Melee or Ranged focused Oracle can perform the HP reduction role as well as the Fighter as can the focused Sorcerer or Wizard blaster. Various partial caster classes do it better as well. Not all of them can do it all day but as I showed in the last big thread the sorcerer was quite happily barrelling along for a good 10 or so encounters at level 12.

Quote:
All classes have strengths and weaknesses, player skill comes in learning how to take advantage of one while minimizing the second.

They do yes, but some classes are more equal than others because the game gives them a much wider array of options.


Some other 5th edition inspired feats, "translated" to PF mechanics, could be:

Shield master:
You can use your shield as a melee weapon doing 1d6, without losing the AC bonus
You can add your shield bonus vs Touch Attacks and Ref saves.

or

Mobile:
Your speed increase +10 feet
You don't provoke AOO for movement from a creature you attack.

Let's compare Shield master with PF shield bash, or Mobile with pathfinder Spring attack. And remember, those feats have no pre-req.


mplindustries wrote:
DPR is "damage per round," which includes hit chance as a consideration. Simply, DPR is your chance to hit multiplied by your average damage (though crits do complicate the real math a bit more). It's 80 to 79 taking everything into account. In other words, the Fighter trades full spellcasting, 2 skill points, and an animal companion for 1 DPR. Hooray?

To be fair to Marthkus (although I am not really sure why I should be given he isn't to others and has openly admitted he isn't arguing in good faith) the Druid build I posted took a Domain rather than an Animal Companion. Mostly it's because I cant be arsed gearing the stupid things and they often get in the way or are too big to go where the group needs to go. Damage output on them also tends to be poor and the best available to the Saurian Shaman looks like the Ankylsaurus which is mostly just a big bag of HP with a sky high AC but terrible will save and no stun attack.

Of course taking a Domain gives me access to stuff like Divine Power which is eventually a free +6 to attack and damage, nicely closing the gap on the fighters to hit advantage.


mplindustries wrote:
Lord Twig wrote:


So how about it? How do you fix fighters? Keep in mind that this is supposed to be a mundane class.

1) E6

or
2) While it would be much more work, I find it preferable: combine Fighter and Rogue together and nerf spellcasting a bit.

Honestly, though, my solution is "play a better RPG when I'm with a group willing to do so." Hell, Pathfinder isn't even my favorite version of D&D. No, my real problem is that a great deal of people don't know anything about RPGs that aren't D&D/Pathfinder, and are generally unwilling to try something different.

So the real answer is you don't really like this game at all. Well that is not very helpful. Some of us like the way the game is now.

If those of us who like the game suggest a fix it is to make the game a little better, not to change the game into something entirely different. I don't want to play an E6 game. I want a separate Rogue and Fighter class. I want the same play style that D&D has represented for almost 40 years.

Is it the best? There is no "best". There are different games for different styles. If you don't like this style that is perfectly valid, but don't ruin it for the rest of us.


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Lord Twig wrote:

If those of us who like the game suggest a fix it is to make the game a little better, not to change the game into something entirely different. I don't want to play an E6 game. I want a separate Rogue and Fighter class. I want the same play style that D&D has represented for almost 40 years.

Is it the best? There is no "best". There are different games for different styles. If you don't like this style that is perfectly valid, but don't ruin it for the rest of us.

Except that the current play style resembles pre 3e era D&D about as closely as a Camel and a Dog in that both are 4 legged mammals but the resemblance ends there.

Pre 3e D&D did not have Clerics or Druids replacing Fighters because they didn't have the spells which allowed them to do so. Wizards couldn't dominate because they had access to fewer spells, it was much harder to create wands and scrolls, disruption in combat was a serious risk, ludicrous metamagic like Persistent and Dazing Spell didn't exist and the chance of saving against spells actually increased as you went up in levels rather than crashing through the floor.

In 1/2e a high level martial character is actually a credible threat to all sorts of things and the lack of any sort of functional skill system (NWP's don't count) pretty much allows you to achieve what you can convince your GM is possible rather than being bound by skill ranks and fixed DC's.


Yes use the mechanics of dead systems that died for a reason to justify your point.

Pathfinder shows that if those editions were better they would still be alive and going after their parent company abandoned them.


Marthkus wrote:

Yes use the mechanics of dead systems that died for a reason to justify your point.

Pathfinder shows that if those editions were better they would still be alive and going after their parent company abandoned them.

Lord Twig claimed that the play style had stayed the same for 40 years, a patent nonsense. Also the idea that 1e failed because there was a 2e represents such a lack of understanding that words fail me.

RPG Superstar 2012 Top 16

Please note that 1e didn't fail. The company that printed it made some dumb business decisions. There are still people who play 1E and enjoy it. 3E would not exist if not for those product-starved 1e players who wanted something, ANYTHING, to get their D&D fix.

WOTC decided to buy the game and make something new out of it. It is far more complex and wizard-friendly then the old game. Also, they started to put out good product that people wanted to buy, instead of boxed set after boxed set.

I've sold or given away most of my 3.5 stuff. I still have my 1e stuff (yes, yes, I know...). I always like seeing conversions of the old to the new, but it IS a lot more complex.
========
The only analogue to the fighter today is anime comics and video games.

Bleach is a good example of what a leveling character does. From chopping up monsters, to being able to stand on air, bat aside spells, hew mountains, etc. All over time. It naturally assumes that people get more powerful as they level.

Fighters in video games sometimes get the appropriate treatment. The barbarian in Diablo gets to jump longer distances, run faster, turn into a human whirlwind, resist magic and so forth.

3.5E does not have the concept of Training To Awesomeness that pretty much every sword-waving anime takes as rote. There, it's assumed that being able to wield a sword is as or more devastating then being able to cast, that a focus on being able to create carnage makes you far better at carnage then someone who wiggles their fingers.

Until Fighters can Learn Stuff that compares with Wiggling Fingers, Fighters will always be second rate. Until Rogues can become slippery enough to escape the rules of reality, Rogues will be third rate.

Meh!

==Aelryinth


Pathfinder showed that 3e did not fail because a 4e existed.

1e failed because 2e was better.


Marthkus wrote:

Pathfinder showed that 3e did not fail because a 4e existed.

1e failed because 2e was better.

OK, now you are either deliberately trolling or completely unaware of the history of the hobby, or possibly both.

Bah, just realised that you have suckered me back into replying to you. Back under your bridge!

*waves flaming torch in your direction*

RPG Superstar 2012 Top 16

No, 2e came along because the same company decided to issue a 2nd edition of its game to make more money. They stopped making 1E in order to make 2E...that's not a fail.

==Aelryinth


Aelryinth wrote:

No, 2e came along because the same company decided to issue a 2nd edition of its game to make more money. They stopped making 1E in order to make 2E...that's not a fail.

==Aelryinth

As I understand it from reading a variety of comments from people back in the day it was largely to stop having to pay Gygax royalties for 1e.

Also being able to sell people the same books over and over again also helps to improve profits. See, for example, every White Wolf hardback line, 3.0 - 3.x and the inevitable PF2.0.

Silver Crusade

It's all a part of the evolving process that RPGs' go through. I would still happily sit down to a 2nd ED game as much as a PF game. Improvements, refining if you will, is to be expected.

RPG Superstar 2012 Top 16

And PF will have a 2E someday, too. Probably after 5E comes out and they see what's nice about that game and bootleg some changes into PF.

Improved Feats hopefully will be one of those things. Feats should rock. Feats in the hands of a Fighter should ROCK OUT.

==Aelryinth


Lord Twig wrote:

So the real answer is you don't really like this game at all. Well that is not very helpful. Some of us like the way the game is now.

If those of us who like the game suggest a fix it is to make the game a little better, not to change the game into something entirely different. I don't want to play an E6 game. I want a separate Rogue and Fighter class. I want the same play style that D&D has represented for almost 40 years.

Is it the best? There is no "best". There are different games for different styles. If you don't like this style that is perfectly valid, but don't ruin it for the rest of us.

Well, as others pointed out, if I had to pick any version of D&D to play, I'd go for AD&D, with all the option books, especially Skills and Powers (best supplement for any RPG ever!).

That feels like D&D to me. 3rd edition (and Pathfinder in turn) never did, because spellcasters and magic items changed the experience drastically.

Marthkus wrote:

Yes use the mechanics of dead systems that died for a reason to justify your point.

Pathfinder shows that if those editions were better they would still be alive and going after their parent company abandoned them.

Failing to make more money and failing as a game are very different. New editions are not released because previous editions are bad--new editions are released because new editions can make more money. Heck, look at White Wolf. They tried a new edition of World of Darkness (one I actually think is better) and are now just going right back to the "Classic" World of Darkness.


mplindustries wrote:
They tried a new edition of World of Darkness (one I actually think is better) and are now just going right back to the "Classic" World of Darkness.

In a sense, that's what happened with DnD. 3e is more similar to 1e than 2e IMHO.

Shadow Lodge

Justin Rocket wrote:
In a sense, that's what happened with DnD. 3e is more similar to 1e than 2e IMHO.

o.O


Justin Rocket wrote:
In a sense, that's what happened with DnD. 3e is more similar to 1e than 2e IMHO.

Not seeing it. 2e WAS 1e, with druids changed a bit, an anemic skill system added, and some monster names sanitized. So 2e was really more like 1.5e, all things considered.

3.0 was a sea change that brought in a standard d20 mechanic (yay), feats (for the better), added a lot of "meat" to the class features (another big plus), and nerfed martials into the ground while massively buffing casters (both incredible minuses).


Kirth Gersen wrote:
Justin Rocket wrote:
In a sense, that's what happened with DnD. 3e is more similar to 1e than 2e IMHO.

Not seeing it. 2e WAS 1e, with druids changed a bit, an anemic skill system added, and some monster names sanitized. So 2e was really more like 1.5e, all things considered.

3.0 was a sea change that brought in a standard d20 mechanic (yay), feats (for the better), added a lot of "meat" to the class features (another big plus), and nerfed martials into the ground while massively buffing casters (both incredible minuses).

1e Unearthed Arcana Thief-Acrobat is more similar to Prestige Classes than either is to Kits. The 2e Monk and Druid were both abominations and the current Monk and Druid are more similar to the 1e Monk and Druid than to the 2e Monk and Druid. The 2e Bard, likewise, had the Wizard's spell list (no healing) and the current Bard list is a throwback to the earlier days. The Barbarian has returned.

Silver Crusade

PF also brought back the Cavalier, which was also Unearthed Arcana.

Shadow Lodge

Returning a couple of classes doesn't make up for dumping the actual system and replacing it with something else.

1E and 2E are brothers.

3E is some random guy that happens to live in the same state as 1E.

Shadow Lodge

Atarlost wrote:
Batman's power is that he's filthy rich and relatively intelligent.

Batman has the power of Mary Sue.


If you choose to play with a Fighter, Rogue, Cleric, and Wizard, and they all take their classic roles, then 3.x and Pathfinder are absolutely (IMO) able to recreate the feel of AD&D. Just because you can break the system and make casters supreme doesn't mean you should.

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