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![]() Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly? It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me. ![]()
![]() As written,the only real clue to check the hospice comes at the end of the party and only if they keep the boss alive AND get her to talk. I'd like to sprinkle more clues throughout the AP but maybe with the key piece missing until they complete that mission. Anyone have any experience doing something like that? ![]()
![]() So for reasons, my players never killed Hellion in Lord's of Rust. They never even fought him. So now fast forward to book 4, Hellion is still at full power he has learned that the neurocam is in the Scar of the Spider and has beaten the party there. I'm looking for some ideas on what to do with him. Since this adventure is missing an Iron God villain, I feel like Hellion could be a great stand in. Anyone have any cool ideas? ![]()
![]() Cellion wrote:
I don't have book 5 yet. Can you tell me more about these hints and references? ![]()
![]() Question, and I'm sorry if this has been answered earlier in this thread, what is the information that Casandalee has about Unity that makes chasing her for 2 books worthwhile? They don't mention it at the end of book 4, but thst's when the party finds her so they'll ASK and I don't have book 5 yet to get that answer. ![]()
![]() I've been running Iron Gods for years now, and I generally like the story. But AS WRITTEN book 4 seems really odd to me. For one thing the DRIVING plot hook is one sentence at the end of book 3. It's very "Sorry, Mario, the princess is in another castle.". I think that will deject my players a little bit. On top of that, it gives no details. It's just the neurocam is in the Scar. Go there and just search the entire thing until you get lucky enough to happen upon it. I someone told me "I hid something. It's in Brooklyn. Just go search all of Brooklyn until you find it", I'd be pretty peeved. And I'm not thrilled with the format of Book 4 either. It's just go to area->explore area->kill everything in area->loot->Go to next area. There's only a handful of NPCs and they don't really give you quests or anything to break up the above pattern. There's no towns. There's no shops. The roleplay for most sessions is just going to come down to players interacting with each other. And my last pet peeve is absentee villains, which Unity absolutely is. Unity doesn't DO anything. It doesn't attack the party. It doesn't kill anyone. It doesn't even know they exist. The reason to fight it is because it's EEEEvil, but what does that mean for the party? It's apparently been around for centuries with no noticeable effect. I just wish Unity was more active of a bad guy in this story. I know I can change some of these things, and I think I'll have to. But I buy APs to avoid having to homebrew too much. Sigh. So does anyone sort of feel the same way? Did anyone make any changes that they thought served them well? ![]()
![]() A party member gets hit with the Suffocation spell and begins dying. Desperate to save them, the Wizard casts Flesh to Stone to retard the effect. What does the wizard find when they cast Stone to Flesh the next day after preparing spells? Did the party member continue to suffocate anyway and die?
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![]() The Sideromancer wrote: Doors? Why would you enter through a door? It's obvious the enemies are going to expect you to go through the door so they're defenses will be assuming that. Blast through the wall so you're on the other side of those makeshift barricades! You make life complicated for your GM, don't you? ![]()
![]() Mallecks wrote:
Maybe some do all of that early stuff you talked about but you'd still end up fighting most of the dungeon. Do you have a motivation for each of the grunts such that you know which would take these side actions? Are you only talking about the named NPCs? Just looked at an actual AP I'm running with an enemy camp. The camp is an oval but let's call it roughly 100ft by 100ft. There are 14 characters inside the gates. Every single one of them is a combatant. There are no cooks or maids or the like. Of those 11 are stated as "fight to the death". The others aren't going to run away because what would their own people do to them if they ran from a fight? Unless they happen to be the last ones left, in which case the party still would have to deal with them for several rounds. I think most people would deal with the problem at hand. There's 4 guys murdering people so that's what has to be immediately dealt with as quickly as possible. Splitting your force to deal with a "possible" side incursion from some possible alternate location doesn't make sense. Me and my crew would all go and we would all kill the people I can see, then we'll spread out and look for more. This is even a tactic in real life and in media. "I'll attack the front while you sneak in from the back". This works because it is understood that when you attack the front, people focus on the front. ![]()
![]() By this logic, how come every dungeon crawl doesn't devolve into a fight at the beginning? Fights are really loud and would be clearly audible through a door. People seeing fights would raise an alarm. You should be fighting every combatant inside of a dungeon, including the boss, all at once, within the first 5 minutes ![]()
![]() Jakkedin wrote:
There are but it's Sorcerer and a Oracle who know no language spells. I thought the biography was of the Derro not the Xiomorn, so why would that help? If it is of the Xiomorn, why rock, then bar, then crying face? Is it all random or is there more? ![]()
![]() Party just cleared the bottom part of the Troglodyte cave. Found the Stone puzzle door and are now gonna focus like lasers on that. No one speaks Aklo
The book is very sparse on details on what EXACTLY is in section L3. As one PC pointed out, they don't even know how many pictures are part of the combo lock. How would you guys handle it? I don't want to lock them out of something they're so interested in, but they lack the resources to ever get in there barring some fiat. Has anyone ever talked about the fact that the cave is dark 24/7? The refugees are going to need to be burning wood all day just to see. Seems like that would be an issue? ![]()
![]() Gallant Armor wrote:
None of those are even close. How weird is it that this doesn't seem to exist in Pathfinder? ![]()
![]() I'd like a phone. Just a way for 2 characters to instantly contact each other and speak no matter distance. In a world with people who turn into dragons and the ability to see anyone, anywhere, I feel like this should be possible. Is it? Bonus points if it's in the form of something that anyone can use, i.e. two Fighters could use it to talk to each other. ![]()
![]() Yakman wrote:
Are you just saying there's other villages or are they stated? Aren't the roads blocked, which would not only keep PCs in but others out? ![]()
![]() I've got 2 new players coming in. I had a character die. So I've got 3 new characters coming in during Book 1 during the scout the forest section. The Phaendar NPCs are all known and none of these new characters are from that pool. Does anybody have a good way to keep logically bring in new characters? Not just these 3 but in the future as well if necessary. Have they really just "been in the forest" this whole time? I was hoping for something more clever. ![]()
![]() You guys would really do that? Player: "I use my power to block the bad guy from doing what he really wants to do." GM: "Then he'll just choose to do something he doesn't want to do and purposefully fail!" Player: "What? That completely negates what I was trying to use this for. What's the point of this ability anymore?" GM: "There IS NO POINT to this ability anymore. Mwahahahahahaha!" ![]()
![]() Well the GM can say whatever they like. They are the final word in their own game. I was looking for something more concrete. Maybe "ground" is everything so if they stand on a rock or even on a rug on the dirt, tremorsense is defeated. Maybe so long as they are touching something that is touching something that is touching something that is touching the ground tremorsense is effective. I don't know. That's why I'm asking. ![]()
![]() PossibleCabbage wrote:
I agree with you. I'd never have a Paladin fall for this. König Drosselbart wrote: So, according some people's interpretation of the rules, a mind-controlled paladin who deceives an evil rival of the villain under whose spell he fell would lose his powers immediatly, but a mind-controlled paladin who murders every inhabitant of the local orphanage wouldn't. A good deity is not going to empower you while you use said power to kill orphans. König Drosselbart wrote: We are leaving paladin territory here and entering Christian theology, but you can't commit a sin accidentally. It is only a sin if you commit it knowingly and willingly and thus you don't need to ask forgiveness if not both conditions are met. Where in the Bible does it say that? Regardless if the Roguish Gnome taught the Paladin that "Praise Asmodeus" was actually "Hello, how are you?" in Gnome as a joke, I'd let it slide the first time they said it. Eventually, it would compound and they'd fall due to stupidity. Also, strictly by the rules, blaspheming your god won't make you fall so clearly YMMV. ![]()
![]() The mind controlled Paladin should still need an Atonement or something before they get their powers back. No automatically getting them back as soon as control ends. If you accidentally commit a sin, do you not need to ask forgiveness for it? Of course you do. I strongly disagree that the "Additionally" is separate from the preceding sentence, but I'm fighting, really hard, to resist literally arguing semantics. ![]()
![]() A mind controlled Paladin isn't falling because of they're actions, they're falling because Sarenrae isn't going to let you Dine Weapon Flaming onto your sword so you can burn orphans while you cut them to pieces. Deities would, very logically, stop granting you their favor while you commit evil acts. ![]()
![]() Doomed Hero wrote:
That topic ended in no definitive answer. I think it's ok to have a fresh topic THREE YEARS LATER and avoid necroposting. |